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Tier X Gameplay is worst than ever - what are doing WG ?!

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If MM will bless you with more of those players then reds will have you are done.

Good PR is not enough this days. Killing ships is not enough. WG has decided for you.

You'll die trying pointlessly when half will hide 10 km behind you doing nothing (the other half has already died in first 5 minutes).

I hate those serial loses. Tomorrow will be OK again but today it was potato hell game after game. Average player like me has no chance in this situation.

I am not saying it's rigged on purpose. But sometime one starts to wonder if really it's by chance that one day I can't win, the other I can't lose.

With all those sekrit MM patents....

image.png.dfc50aa38ddb7580abd6f0352d4cfba1.png

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14 hours ago, SEN_SEN_Channel_Portugue said:

Peoples who, somehow, reached T10

It is clear, clear as unpolluted water, that WoWS wants everyone to be playing the higher tiers. You know, where, high priced premium ships may be sold. Nothing new about a F2P game wanting to sell premium content & the wallet warriors buy the product offered.

&, ofc, the wallet warriors all think that battling at T10 is somehow better than at lower tiers, lol.

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To many smoke ships that womit streams of shells and set you on fire over and over again like your ship in made of paper soaked in napalm.

New torpedos with warp speed spam

Every match 4 DD = perma spoted, torp walls, smoke spam, etc

CV turded spotting and damage, plane spam, no way to defend vs CV or counter them

To many ships with spam guns, try move closer all you see is stream of shells flying towards you

Popping smoke and spotting from smoke, spaming shells and be invisible same time, most turded idea in wows

8  sec torpedo reload boost, wtf, just more torp walls

Ships with small gun calibers and 20km range , thx to broken captain skills and avaiable upgrades 

Etc,etc

But who cares, right...

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WG always did a poor job of teaching ppl how to play this game.

 

Luckily we have CCs who do the job for them, but vast majority of the players are not interested in learning.

 

It's a complicated game... and if you have a player base that does not (or does not care to) learn it - the result is expected.

 

BTW...  nobody reads the forums.

WG generally does not care about state of the player base. All that is important is fresh flow of new players and premium shop statistics.

 

That's why they pump out new content in way bigger interest than balance and bug fixes....

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1 hour ago, nambr9 said:

teaching ppl how to play this game.

 

 Luckily we have CCs who do the job for them

I hope you're not including Flamu here. He just learns his viewers how to sit behind an island with BB, check stats of players and swear :cap_haloween:

( and yes, he manages to pull his positioning plays behind islands off, but he actually never explains his viewers on how to position there. So when I see yet another BB camping behind an island with no shots on anything I have to wonder, another Flamuboy? )

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[NECRO]
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Vor 41 Minuten, 159Hunter sagte:

I hope you're not including Flamu here. He just learns his viewers how to sit behind an island with BB, check stats of players and swear :cap_haloween:

( and yes, he manages to pull his positioning plays behind islands off, but he actually never explains his viewers on how to position there. So when I see yet another BB camping behind an island with no shots on anything I have to wonder, another Flamuboy? )

The bigger and faster the BB get, the more fuel they consume for their increased engine power requirements. Conserving precious fossile fuel by only moving when absolutely necessary is good for our planet! :Smile_trollface:

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8 hours ago, Karasu_Hidesuke said:

 

Well, there would have still been a way to do it, by nerfing the premium ships, offering those who had bought them a full doubloon refund on top of being able to keep the nerfed (rebalanced) ships. Nor sure how digital goods and legal stuff would have worked here, but at least that would have seemed the fairest way to sort it out. It's not like doubloon refunds would actually have costed them that much apart from the transaction cost.

I wouldn't have found that acceptable since I mostly paid with cash and the majority of new and desirable premiums are only released for cash in the premium store, not doubloons. At the very least they would have had to issue non-time limited vouchers for use in the premium shop.

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17 hours ago, Bunny_Lover_Kallen said:

How we make high tiers fun again? Sorry, but what?

 

I mean yes, one can argue against skill-based MM or argue about the progression model being flawed, but stating "let's not discuss potential flaws in the system but rather lets discuss how we can make things fun again" is to me not just a pretty worthless proposition, but borderline insulting. We, as single players have no influence on the meta, nor on how it can be changed. We, as the collective of forum peeps don't have much influence either. Telling us to not discuss skill-based MM or how premiums can be purchased for the nth time is one thing, but telling us to come up with solutions that are beyond what any of us can fix instead is just absolutely pointless and basically diverting the attention to where it's wasted, but where it won't reflect as badly upon WG.

you really trying to find points to pick on eh? 

 

No SBMM discussion (HERE) because we have an MM discussion thread, and If we go for that in here, this topic will turn obsolete.. 

No "don't sell prem ships to noobs" discussion either, because it is completely pointless since WG will not do that ever.. 

I'm just saying, don't waste time on things which willl not change and discussed here to death, and lets try to create new ideas. 

Because saying the same thing over and over and over and over again 1000 times.. does not make them happen magically. 

 

Better tutorials.. has been said here N times in the past.. 

WG released 20 "How It Works" videos.. oldest one over 2 years ago.. 

 

HP, 

Modules, 

Armor, 

HE shells, 

Repair

Dispersion

Ballistics

Torpedoes

Carrier Rework

Flooding

AA guns

XP and credits

Expenses

Credit and XP modifiers

Fire

Spotting

Tips and tricks. 

 

How player behaviour changed over the past 2 years? 
They are still bad :) 

 

Lets just accept, 
SBMM is not coming, 

anyone can and will buy any premium ship they want, 

WG will not put a treshold for to play high tiers, 

WG will not use a harsher economy to prevent bad players to reach and play high tiers, 

everyone can and will play any tier with any ship they can get.. 

We are in this together.. even 1 of the 2 competitive modes are really really bad (ranked) 

 

 

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Vor 1 Stunde, 159Hunter sagte:

I hope you're not including Flamu here. He just learns his viewers how to sit behind an island with BB, check stats of players and swear :cap_haloween:

( and yes, he manages to pull his positioning plays behind islands off, but he actually never explains his viewers on how to position there. So when I see yet another BB camping behind an island with no shots on anything I have to wonder, another Flamuboy? )

watching unicums play on youtube is a bad idea for beginners. They don't learn anything but they start comparing their average games to streamer best games, because only best ones end on youtube. As result they make wrong conclusions, and yolo even more.

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Yes Tier X games are becoming a pain, yes it appears that so many Premium Ship Captains haven't got a clue how the game works...

 

I have an idea that might fix the camping, Island hugging Numpties...

 

We can report players for various things in game so why not camping?

If the team feels a specific player IS NOT playing as part of the team they can report said player as a camper non participant... there are 12 players in random so if a player gets 6 or more camper votes he gets punished. The team decides in game there and then, after all they are in their game are they not...

 

The punishment for said violation is having to play the Ocean Map for 10 consecutive games...  With the amount of campers in game they'll not wait long for their games.

 

Or WG @MrConway why not introduce more maps with fewer Islands or bring the Ocean map back?  (I miss Ocean)

 

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15 hours ago, Camperdown said:

It is quite simple. No game in its right mind lets complete noobs match up with super experts in a team game. Except of course WG. It's like having a Champions League with random players.

Make 5 skill categories - noob, meh, average, gud, expert - and let players advance through the categories. MM matches up players as much as possible out of the same category. You win, you advance. You piss around, you have fun with other dickheads.

Don't see why they don't do this. Any other serious team game does this. Mebbe doesn't exist in the motherland.

 

You mean apart from basically EVERY game out there you mean ?. 

 

If you're gonna lie, at least make it a believable one lol. 

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20 minutes ago, Excavatus said:

everyone can and will play any tier with any ship they can get.. 

Exactly what I & everyone else no matter whether one is F2P, P2W or any combination of the two does - gets the ships & tiers they want. This is common to all tiers - even T10. 

What can be done for the T10 game play that Original Poster is concerned about? Well,  hoping players might actually 'use' the 'how to play' content that WoWS produces.

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24 minutes ago, Excavatus said:

Better tutorials.. has been said here N times in the past.. 

WG released 20 "How It Works" videos.. oldest one over 2 years ago.. 

 

HP, 

Modules, 

Armor, 

HE shells, 

Repair

Dispersion

Ballistics

Torpedoes

Carrier Rework

Flooding

AA guns

XP and credits

Expenses

Credit and XP modifiers

Fire

Spotting

Tips and tricks. 

 

How player behaviour changed over the past 2 years? 
They are still bad :) 

 

It's because WG never bothered to release any actual tutorial for the game. They say that their videos, articles and videos from CCs etc are enough and in game tutorials are not needed. The question then is how many WOWS players actually watch those videos or read those articles? I'm pretty sure at least half of them just go straight to playing the game.

 

The better option would be to perhaps introduce actual in game tutorials, a basic one, an advance one and one for each class, so that players actually know what to do for each class and how to play the game. They will have to spend some time and effort making it, but overall it benefits the game and the player. People would more likely try it out, since it is conveniently in-game already and being able to learn thing practically is much easier to pick-up, rather than watching video and then attempting it in the game.

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13 minutes ago, T0L0S said:

 

You mean apart from basically EVERY game out there you mean ?. 

 

Rubbish...

 

Football: You start in Juniors and learn the game. You then play for the reserves or you play in the lower leagues on loan spells before they consider you for the main team.

 

Tennis: You play as an Amateur first before you join the professionals.

 

Golf: You play as an Amateur first before becoming a professional....

 

Snooker is the same: Amateur games first leading to competition games then to the professional games if you're good enough....

 

WG: Get to any Tier and buy a Tier X ship and join Tier X games...

 

It's YOU that are incorrect and as to calling players a liar when you're in the wrong ....

 

 

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2 minutes ago, Migantium_Mashum said:

Rubbish...

 

Football: You start in Juniors and learn the game. You then play for the reserves or you play in the lower leagues on loan spells before they consider you for the main team.

 

Tennis: You play as an Amateur first before you join the professionals.

 

Gold; You play as an Amateur first before becoming a professional....

 

Snooker is the same, Amateur games first leading to competition games then to the professional games if you're good enough....

 

WG: Get to any Tier and buy a Tier X ship and join Tier X games...

 

It's YOU that are incorrect and as to calling players a liar when you're in the wrong ....

 

 

 

Difference is, WoWS is a COMPUTER GAME, not a real game. So you can't compare with those, you have to compare with other computer games, and when you do, your comment falls flat on its arse. 

 

So yea, not incorrect at all. 

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4 minutes ago, T0L0S said:

 

Difference is, WoWS is a COMPUTER GAME, not a real game. So you can't compare with those, you have to compare with other computer games, and when you do, your comment falls flat on its arse. 

Guild Wars 1 & 2 ... Unless you've reached a certain level of the game you cannot participate in the higher level games or events whatsoever and there is NO BUY IN to do so....

 

 

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1 minute ago, Migantium_Mashum said:

Guild Wars 1 & 2 ... Unless you've reached a certain level of the game you cannot participate in the higher level games or events whatsoever and there is NO BUY IN to do so....

 

 

 

Thats levels, which is no different to tiers. Try again. 

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3 minutes ago, T0L0S said:

 

Thats levels, which is no different to tiers. Try again. 

Are you really that dumb?

 

In Guild Wars someone at Level 5 cannot buy into a Level 20 top level game.... Why is that do you think?

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17 minutes ago, Migantium_Mashum said:

Are you really that dumb?

 

In Guild Wars someone at Level 5 cannot buy into a Level 20 top level game.... Why is that do you think?

 

Really, because I used a level boost to get a max level on GW2 in December. The boosts have been in the game for about 3 years iirc.  In Fact just by going a quick google search you can confirm this. 

 

Tell me again who is dumb ?. 

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12 minutes ago, T0L0S said:

 

Difference is, WoWS is a COMPUTER GAME, not a real game. So you can't compare with those, you have to compare with other computer games, and when you do, your comment falls flat on its arse. 

 

So yea, not incorrect at all. 

Indeed correct.

The Problem really is that fast Progression nowdays.
The game when it released out of closed beta had a much much much better and more organic progression than it has now.It really is that simple to buy one or two t8 premiums and start spamming them in randoms for profit, it really is not that hard to grind lines up with little to no efford. Just fondly remembering how excited i was bout tirpitz release :D

But yeah getting high tier vessels, not hard at all... and it really is a bad thing.

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2 minutes ago, Beebo_The_Destroyer said:

Indeed correct.

The Problem really is that fast Progression nowdays.
The game when it released out of closed beta had a much much much better and more organic progression than it has now.It really is that simple to buy one or two t8 premiums and start spamming them in randoms for profit, it really is not that hard to grind lines up with little to no efford. Just fondly remembering how excited i was bout tirpitz release :D

But yeah getting high tier vessels, not hard at all... and it really is a bad thing.

I totally agree that progression is now is far too easy. WoWS is one of the few games that actively rewards bad play, and I agree that's bad for the game. 

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38 minutes ago, T0L0S said:

 

Really, because I used a level boost to get a max level on GW2 in December.

 

Tell me again who is dumb ?. 

You are because you just confirmed why Tier X games in WG are so bad.... those people 'who do not Level Boost' are when they reach the higher levels competent and capable of playing at that Tier and are an asset to a team not a dead-weight....

 

Thank you.

 

 

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1) Mandatory scripted tutorials. Yes even for those who at t4 buy a t8 premium.
Spread them out through tiers 4 to 8.
Player unlocks t4 bb.
Force him to complete his first tutorial that explains  HE vs AP and when to use each one.
Said player reaches t5.
Force him to complete tutorial that explains angling.
Player reaches t7 bb.
Talk about positioning, crossfires, optimal distance from targets, when to push etc.
Do the same for dds and cruisers. explaining proper torping positions, at what distances to engage, when to knife fight, when to brawl etc etc.

2)To be able to play in randoms a new ship require a test.
Something as simple as:
-Do x times your hp in damage for 6 games (2x for dds, 1.5x for cruisers, 1x for bbs) or
-Win atleast 6 out of 10 games. Last 10 games are taken into consideration.
This forces a "try hard(er)" mentality. So people actually try to stay alive more time to get the required results.

3)Add color coding to the names of players in the side panels.
Red for bad ship wr, orange for not so bad, yellow for average, green for good, blue for great, purple for uniqum.
Just so we can know what to expect without using 3rd party mods to achieve the same result.

4)MM. Yea here we go. When you put a team of 30-50% wr vs a team of 50 to 60% wr it is gonna be a roflstomp.
Balance around players ship wr. I am not saying to have teams of 30-50% wr play only against teams of 30-50% wr.
I am saying if one team has 2 uniqums and 2 great players and the rest are bad players, then the opposing team needs to have 2 uniqums and 2 great players preferably at the same roles.
Also balance roles. 2 shima vs 2 kabas, although it is 2 dds vs 2dds, it is not.

5)Stop creating [edited] overpowered daka daka ships.
Daka daka forces distance, camping and fear to the average joe out there.
Harugumo, Wooster, Mino, Smolensk, Colbert all affect negatively the gameplay.
Sure they are fun to play but what is the counter to a Smolensk with 19.2km range?
Wiggling? Sure, i ll keep an eye to the OTHER SIDE OF THE MAP aswell now.
If you are gonna create [edited] ships like these you need to make them like mino.
And no, smolensk is not a glass cannon with its troll armor vulnerable only to short-fuse ap.

6) CVs and AA.
Flak dodging is [edited]. Once i figured out a few tricks on how to conserve planes and dodge flak my average 30-40k dmg game in a t6 cv went up to 70-100k damage games.

CVs as they are right now force blobs and lemming trains. Isolated bbs and cruisers are doomed. It does not matter if said ship has a perfect crossfire and central map control. If there are not 2 other ships near him i ll farm him to death loosing minimal planes on the way.

Interaction between dds and cvs.
2 rocket squadrons can kill an unsmoked dd in about 2 minutes at tier 6.
Without no counterplay whatsoever. Island games and hugging is not counterplay, it is desperate evasive maneuvers.
Nerfing rocket dispersion vs dds would be a great first step for the already overloaded dds.
Increase dds AA dmg vs fighters a lot.

Lower alpha from all damage that comes from planes.
Fighters should be ready to engage the moment they get deployed and start attacking way way faster.
They feel almost useless now. I still strike lone ships 'protected' with fighters twice and live to tell the story.

CV spotting should update the latest positions of enemy ships on minimap but not provide vision for the whole team unless there are fighters deployed.

 

7) Fix spawns.
Either spawn everyone centrally or equally west and east.
I keep seeing trollspawns where the whole team has spawned center-west for example and 2 random ships spawn to the east totally isolated from the team.
That crap leads to more lemmings since almost no one will leave the safety of numbers to support those 2 lone ships.

 

8) Number of radars and dds.
More than 3 dds in each side is overkill and defeats the purpose and role of the dd.
At the same time, high dd numbers prevent pushing and promote camping in a safe distance since the average joe is too afraid of torps and he spam.

More than 2 radars are not needed in a match.
With 3 it is already hard if you are on the wrong flank.
With 4 it is a bloody massacre.
With a cv on top of that it is murder and rape and if the dd is very very lucky, it will be in that order.
Cap radars at 3 per match no matter if it is a radar cruiser, bb or dd.
More than 3 promotes passive dd play, which leads to passive CA play which leads to passive BB play.


Everything has already been discussed to death the past years and you keep refusing to try something so i dont know how WE can fix anything when it is YOUR mistakes and greed that create those problems.

 

 

 

 

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20 hours ago, SEN_SEN_Channel_Portugue said:

More and more games in T10 seems to become a camp fest with a team cornered in a border and other team making target practice from all flanks / sides.

Peoples who, somehow, reached T10 or/and bought T9/T10 Premium ships behave worse than newbies at T2-T3 ;

 

Camping - sure, nobody bothers to scout / push/advance & cap:

Secure a flank ? Nah, lemmings train is the new trend, all in same direction and no concern at all about being flanked and caught in cross-fire.

Add the almost always present AFK guy(s).

 

I am grinding my IJN reset line,  in Amagi, and is ridiculous to see players at T6-T7-T8 with a lot more experience than the ones at T10.

 

Each game in 3-4 I lose like in the picture,  and I confess I cannot understand what is on these peoples minds - are they aware the  gameplay have some simple but decisive objectives ?

 

What we can do, what WG should do, in order to restore some competitive skills ?  Are peoples satisfied with 5-6 min games, fast defeats, and the credit loss associated ?! ( running a T10, even with camo, will still make a hole in your credits in games like in the picture....) .

What you think guys, what WG should change in order to bring back the fun we used to have some years ago ?....

World of Warships Screenshot 2020.04.26 - 10.09.19.58.png

World of Warships Screenshot 2020.04.27 - 13.31.07.10.png

TX game play is shambolic, the ships are incredibly unbalanced, the best tiers for balance are T6 and under, TX is simply a mess

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