[17AF] diegobrando_2019 Players 23 posts 7,660 battles Report post #26 Posted April 27, 2020 I think the damage in the high tiers is just so high that a lot of the Bismarcks and Kurfursts, charging in, have died one too many times. And as a result they are hesitant to do anything but hide in the back because even if you play something like Kremlin you will get killed in 1 min if slightly out of position. 2 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #27 Posted April 27, 2020 WG doesn't care about the quality of matches (or anything, really) as long as the average playerbase keeps throwing money at them. 16 Share this post Link to post Share on other sites
[-SBF-] ArmasP Beta Tester 21 posts 9,720 battles Report post #28 Posted April 27, 2020 For starters :) 1. Smolensk smoke nerf -50% duration. 2. Nerf all Russian radar to 10km. 3. No ships can stealth radar even the new Russian ones. 3. Lower fire chance He shells on all vessels -10%. 3. CV plane spotting to minimap and make rocket aiming 50% more demanding. 4. AP Shell damage +5% in Cruisers and Destroyers. (except Stalingrad, ridigulous thing allrdy) 5. Normal pen angles to the new Russian Cruisers 5. Delay Subs to late 2020 Christmas My two cents 8 Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #29 Posted April 27, 2020 1 hour ago, Miblogdegolf said: 31% WR, 35 PR (yes, 35) on Gearing. What did you expect? to use W key ? Share this post Link to post Share on other sites
[SEN] SEN_SEN_Channel_Portugue [SEN] Players 795 posts Report post #30 Posted April 27, 2020 8 minutes ago, ArmasP said: For starters :) 1. Smolensk smoke nerf -50% duration. 2. Nerf all Russian radar to 10km. 3. No ships can stealth radar even the new Russian ones. 3. Lower fire chance He shells on all vessels -10%. 3. CV plane spotting to minimap and make rocket aiming 50% more demanding. 4. AP Shell damage +5% in Cruisers and Destroyers. (except Stalingrad, ridigulous thing allrdy) 5. Normal pen angles to the new Russian Cruisers 5. Delay Subs to late 2020 Christmas My two cents You mean 2220, I hope 1 5 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #31 Posted April 27, 2020 35 minutes ago, ArmasP said: 3. No ships can stealth radar even the new Russian ones. But surely my lovely RN CLs will be exempt to this harsh rule? Share this post Link to post Share on other sites
Xastas Players 60 posts 10,665 battles Report post #32 Posted April 27, 2020 Yesterday first game - do I need to tell anything,,, Maybe if I had 3000 base ixp in lost we could maybe win -- how much is enough this days, I would say that even God can not save this playerbase :( 1 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #33 Posted April 27, 2020 the game is beyond saving with current management who has just money in their mind or in other words - it needs changes current management has not able to carry out or even imagine ... 3 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,594 battles Report post #34 Posted April 27, 2020 1 hour ago, Hanse77SWE said: Even T10 co-op is a campfest these days. Not when I play my Shima. Full speed ahead and find stuff, (Normally the entire red team......) {and bots are more accurate than real live people....} 1 2 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,594 battles Report post #35 Posted April 27, 2020 1 hour ago, Hanse77SWE said: Even T10 co-op is a campfest these days. Not when I play my Shima. Full speed ahead and find stuff, (Normally the entire red team......) {and bots are more accurate than real live people....} Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,594 battles Report post #36 Posted April 27, 2020 (edited) My fingers had issues. Double post. Edited April 27, 2020 by Molly_Delaney finger slipped Share this post Link to post Share on other sites
[PK11] RaptoXx_XET Players 1,294 posts 10,172 battles Report post #37 Posted April 27, 2020 Shut up and buy ships !!1! Good gameplay isnt usefull for potato matches... i mean random matches 1 Share this post Link to post Share on other sites
[-SBF-] ArmasP Beta Tester 21 posts 9,720 battles Report post #38 Posted April 27, 2020 16 minutes ago, DariusJacek said: But surely my lovely RN CLs will be exempt to this harsh rule? Sry man, rules are rules and world is a cruel place Share this post Link to post Share on other sites
[PIKES] neorvo Players 606 posts 16,963 battles Report post #39 Posted April 27, 2020 1 hour ago, Miblogdegolf said: 31% WR, 35 PR (yes, 35) on Gearing. What did you expect? How did you find that stats from reversing Gearing? It were useful to see the replay and see what happened next. If he last for more than 5 min is something. Furthermore, there is another ship doing the same at the left . Perhaps he was repositioning with his teammate . Share this post Link to post Share on other sites
[PIKES] neorvo Players 606 posts 16,963 battles Report post #40 Posted April 27, 2020 1 hour ago, Padds01 said: stop releasing island humping smoke screens that vomit 16 rounds a second trough thier railguns into targets , while making ships out of petrol soaked rags and splintered bolsa. actually balance ships rather than leave them broken and putting them into the santa rip off lottery to coerce obscene amounts of money out of whales with poor control mechanisms. 1. introduce variation into the maps , islands sometimes there some not different placing to change up the angles a bit etc. 2. offence is just so much more affective than any defence. too many big overpen ships invalidating any positiong play, guns are too accurate armour too pointless fires too easy too much damage, as the tiers go up range and accuracy do to it multiplies the defence gets less and less. no one does anything but sit back and camp then run awy because by design its the most effective thing to do. Perhaps the subs arriving will mesh that tactic. Noser shows how to do it with a S-1 sub, and no body seems save with that camping technique Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #41 Posted April 27, 2020 3 hours ago, SEN_SEN_Channel_Portugue said: More and more games in T10 seems to become a camp fest with a team cornered in a border and other team making target practice from all flanks / sides. Peoples who, somehow, reached T10 or/and bought T9/T10 Premium ships behave worse than newbies at T2-T3 ; Camping - sure, nobody bothers to scout / push/advance & cap: Secure a flank ? Nah, lemmings train is the new trend, all in same direction and no concern at all about being flanked and caught in cross-fire. Add the almost always present AFK guy(s). I am grinding my IJN reset line, in Amagi, and is ridiculous to see players at T6-T7-T8 with a lot more experience than the ones at T10. Each game in 3-4 I lose like in the picture, and I confess I cannot understand what is on these peoples minds - are they aware the gameplay have some simple but decisive objectives ? What we can do, what WG should do, in order to restore some competitive skills ? Are peoples satisfied with 5-6 min games, fast defeats, and the credit loss associated ?! ( running a T10, even with camo, will still make a hole in your credits in games like in the picture....) . What you think guys, what WG should change in order to bring back the fun we used to have some years ago ?.... It is quite simple. No game in its right mind lets complete noobs match up with super experts in a team game. Except of course WG. It's like having a Champions League with random players. Make 5 skill categories - noob, meh, average, gud, expert - and let players advance through the categories. MM matches up players as much as possible out of the same category. You win, you advance. You piss around, you have fun with other dickheads. Don't see why they don't do this. Any other serious team game does this. Mebbe doesn't exist in the motherland. 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #42 Posted April 27, 2020 1 hour ago, diegobrando_2019 said: I think the damage in the high tiers is just so high that a lot of the Bismarcks and Kurfursts, charging in, have died one too many times. And as a result they are hesitant to do anything but hide in the back because even if you play something like Kremlin you will get killed in 1 min if slightly out of position. IMO this is partly because of poor team tactics and coordination. If your team is kind of putting forward one target at a time for the enemy to shoot at... they are going to oblige. If your team acts as a team, there will be too many targets for the enemy to focus on, at least theoretically. They can still do it, but they need to coordinate their concentrated fire power much better, and of course, your team can do the same which should result in a proper 'engagement'. Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #43 Posted April 27, 2020 Oh, and by the way, there are way too many islands in the maps. It invites camping. 1 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #44 Posted April 27, 2020 3 hours ago, Yedwy said: TBH I dont see what WG can actually do here though as they cant really control who installs and plays the game... They cant. The opportunity to teach the playerbase how to play the game as they play the game has been missed. It is now beyond their ability to fix. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #45 Posted April 27, 2020 1 minute ago, Starchy_Tuber said: They cant. The opportunity to teach the playerbase how to play the game as they play the game has been missed. It is now beyond their ability to fix. Nonetheless, things look good on balance... 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #46 Posted April 27, 2020 4 hours ago, Excavatus said: Lets discuss how we make high tiers fun again, Again? Hasn't high tiers always been , all that's changed is that WG has found ways to make the lower tiers as well. Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #47 Posted April 27, 2020 I try to avoid T10, but somehow I end up with my T8 in T10 matches so often that I expect nothing else in advance. Add to this some extremely lopsided matchmaking (in this example 0 radars vs 5?), and you head into the game with a feeling of "WG, why do you want to me at every possible opportunity?". And though miracles happen, I guess that kind of gloomy anticipation sets the mood for many players who only play T10 ships - for which they aren't ready - because they feel they would do much worse in their T8 ships in a T10 match. 2 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 61,972 battles Report post #48 Posted April 27, 2020 4 hours ago, SEN_SEN_Channel_Portugue said: look here this pro gearing - right on start, with 2 bbs behind him ready to support, he do what - he REVERSE all the way back ! Yes is true, the dd start the game by going backward ! Do I need to mention we lost the game in 5 min ?.... I had such guy few days aqo, I told what I think about him, everyone knows how it ended.... BTW there was no cv in the game, just because there was many radars he reversed. Same as here on the screen. This is pure toxic gameplay. 2 Share this post Link to post Share on other sites
[-SBF-] Lieut_Gruber Alpha Tester, Players, In AlfaTesters 828 posts 17,211 battles Report post #49 Posted April 27, 2020 5 hours ago, SEN_SEN_Channel_Portugue said: More and more games in T10 seems to become a camp fest with a team cornered in a border and other team making target practice from all flanks / sides. Peoples who, somehow, reached T10 or/and bought T9/T10 Premium ships behave worse than newbies at T2-T3 ; Camping - sure, nobody bothers to scout / push/advance & cap: Secure a flank ? Nah, lemmings train is the new trend, all in same direction and no concern at all about being flanked and caught in cross-fire. Add the almost always present AFK guy(s). I am grinding my IJN reset line, in Amagi, and is ridiculous to see players at T6-T7-T8 with a lot more experience than the ones at T10. Each game in 3-4 I lose like in the picture, and I confess I cannot understand what is on these peoples minds - are they aware the gameplay have some simple but decisive objectives ? What we can do, what WG should do, in order to restore some competitive skills ? Are peoples satisfied with 5-6 min games, fast defeats, and the credit loss associated ?! ( running a T10, even with camo, will still make a hole in your credits in games like in the picture....) . What you think guys, what WG should change in order to bring back the fun we used to have some years ago ?.... Lets start by making your stats visible, then we can see what can be done to help you. 1 Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 61,972 battles Report post #50 Posted April 27, 2020 3 minutes ago, Lieut_Gruber said: Lets start by making your stats visible, then we can see what can be done to help you. There's no connection between his stats and some guy playing in a toxic/childish way to harm his team. On purpose. 2 Share this post Link to post Share on other sites