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Has anybody played low tier DDs lately?

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It is even worse than high tier DD gameplay honestly. Just double CVs hunting you 24/7 and/or permaspotting you all the time on the small maps with AA values in the single digits. I take radar and a single CV plus semiusable AA on big maps over that any day. Why does WG invest so much effort into attracting new players on one end and clearly doesn't give a sh*t about their experience on the other?

 

Sorry, just venting while grinding, i know I am beating a dead horse.

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I have; in fact, i'm grinding some of the DD lines that i didn't grinded (US, UK, Russia and Pan-Asia) and i agree

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Fairly recently - on my alt account. You can barely get away with it with lots of prior experience (from my main account, in my case), but I can imagine the experience must be a colossal turn-off for entirely new players, or even newcomers to the class....

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Yes, it's a joke. Even if you know exactly what you are doing, in most cases you just barely get away  from enemies. If you don't know what you're doing don't even bother playing them, you'll be dead without doing anything in the battle.

 

This game should be renamed to World of Cruisers. At this point it's cruisers that have the largest impact on the game. That and an experienced CV. BBs just get farmed while overpening most shells, or farmed from behind islands, destroyers get slapped by radar and hydro.

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1 hour ago, LazyVegetable said:

This game should be renamed to World of Cruisers. At this point it's cruisers that have the largest impact on the game. 

 

Couldnt be further away from the truth. Implying, that farming fire damage actually has an impact on the game. Which takes like minutes to achieve, unless the BB disengages then it was worth nothing. Meanwhile, BBs can blap cruisers with one salvo. If you get only overpens, then its desync and you need to take more lead.

Naturally, with this desync problem around, stationary BBs can easily get farmed, while moving Cruisers are harder to hit as you have to take the desync into account.

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wg main focus is at in tier 10, if you want balance you need tell more clearly at what tier have issue

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Lowest I've played recently in DDs is T5, but the CVs I met there were about as bad as most of the new DDs, so for me it wasn't that much of a problem. Can imagine it's hell for those newer players, though.

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No point these days as you will often run into 2 cvs a game and the way as is will put people off playing them.

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5 hours ago, Duke_of_Lauenburg said:

It is even worse than high tier DD gameplay honestly. Just double CVs hunting you 24/7 and/or permaspotting you all the time on the small maps with AA values in the single digits. I take radar and a single CV plus semiusable AA on big maps over that any day. Why does WG invest so much effort into attracting new players on one end and clearly doesn't give a sh*t about their experience on the other?

 

Sorry, just venting while grinding, i know I am beating a dead horse.

Grinded 5-10 games of Visby last patch, no problems with CVs unless they spot for the team.

 

Sunk both tier 4 CVs in one of the battles and had no issues chasing down the Hosho under constant air attack after i sunk his Langley Buddy. PanEU dds dodge quite well.

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30 minutes ago, GulvkluderGuld said:

Grinded 5-10 games of Visby last patch, no problems with CVs unless they spot for the team.

 

Sunk both tier 4 CVs in one of the battles and had no issues chasing down the Hosho under constant air attack after i sunk his Langley Buddy. PanEU dds dodge quite well.

Play some more battles and tell us about how You sunk the T6 CV in the battle...

Or how you sunk two T4 CV in a Klas Horn...

 

And a fun fact: played a T3 DD (Vampire), T5 Minekaze and Hill today... had no problems with CVs. In fact, in those three battles only the Minekaze met a - single - CV. Of course the T3 was in a T4 battle, while the T5s both ended up in T7 battles, where there usually aren't that many CV around anyway ^^

5 hours ago, Duke_of_Lauenburg said:

It is even worse than high tier DD gameplay honestly. Just double CVs hunting you 24/7 and/or permaspotting you all the time on the small maps with AA values in the single digits. I take radar and a single CV plus semiusable AA on big maps over that any day. Why does WG invest so much effort into attracting new players on one end and clearly doesn't give a sh*t about their experience on the other?

 

Sorry, just venting while grinding, i know I am beating a dead horse.

Because WG doesn't bother a bit about low or even medium tier gameplay. At least it seems like that most of the time.

Now enter submarines into that mess and guess how gameplay will end up then...

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8 minutes ago, Deckeru_Maiku said:

Play some more battles and tell us about how You sunk the T6 CV in the battle...

Or how you sunk two T4 CV in a Klas Horn...

don't have Klas horn. And I managed 78% wr in Västerås with blue/purple stats. Skåne only 60% wr and purple dmg and it feels a bit weak. 

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5 hours ago, gabberworld said:

wg main focus is at in tier 10, if you want balance you need tell more clearly at what tier have issue

Tier X and balance?

 

Lmao. Yeah it looks like that. Either play OP ships or git gud.

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1 hour ago, GulvkluderGuld said:

don't have Klas horn. And I managed 78% wr in Västerås with blue/purple stats. Skåne only 60% wr and purple dmg and it feels a bit weak. 

This is the classic "I don't see the problem and until I do no-one else can, either" argument. And you may be a very good player and be able to cope with CVs but that's not all that important, it's about where newer or less skilled players find themselves faced with more variables and things to deal with than they can manage. That used to be up around Tier VIII, with powerful CVs, radar ships, BBs which are stealthy, accurate, and perfectly capable of punishing mistakes... it shouldn't be at Tier IV,  just because WG wants to push CVs. 

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30 minutes ago, invicta2012 said:

This is the classic "I don't see the problem and until I do no-one else can, either" argument. And you may be a very good player and be able to cope with CVs but that's not all that important, it's about where newer or less skilled players find themselves faced with more variables and things to deal with than they can manage. That used to be up around Tier VIII, with powerful CVs, radar ships, BBs which are stealthy, accurate, and perfectly capable of punishing mistakes... it shouldn't be at Tier IV,  just because WG wants to push CVs. 

The main problem is still tier 8+ afaik, lower tier tears is sealclubbing by Hoshos exclusively. WG gives sealclubbers a tool made for sealclubbing at tier X with much more forgiving conditions at tier 4. As an experienced player with proper position it doesnt bother me since lower tier CVs do pitiful damage. This topic was about if anyone have problems, and I don't apart from the usual - discussing which makes this a CB complaint thread in disguise. Its nothing new, and if anything BBs have it worse than dds at low tiers.

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Vor 17 Stunden, wot_2016_gunner sagte:

I have; in fact, i'm grinding some of the DD lines that i didn't grinded (US, UK, Russia and Pan-Asia) and i agree

I can confirm that! :Smile_playing:

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Brain dead easy to play DDs at low tiers, even T4 with double CVs.
I recently picked up DDs for the first time, and at the low tiers I got straight purple stats.

I started out as a CV player, so this of course gives me a head start on how to avoid them, but generally the CV captains at T4 are pretty bad.
As a DD you first turn off your AA, enable air spotting range on the minimap, and sail in unpredictable patterns and avoid the enemy planes as good as you can (blow a smoke if you have to, but generally you don't).
Once in the cap, try to take it undetected if you can, and if it's contested gun down the enemy DD - again, like most CVs, DDs at this tier are somewhat bad, and easy to beat in a knife fight.
After that, sink some straight-line sailing BBs until the game is won.

There are some seal clubber Hoshos in this tier of course, but it's generally easy to counter those.
That's simply due to how they will 90% of the time prefer to launch torpedo bombers to sink as many potatoes in the shortest amount of time.
If he tries to drop you with torps, and as long as you dodge those torps, he usually won't come back for you - you're just not worth his time, as seal clubbers often chase high damage and kill stats, and a dodging DD isn't an attractive target.
Now high tier CVs are a different thing, those usually prefer to launch rocket planes against DDs, and somewhat know what to do. But at T4? No.

(I know that all of this doesn't apply to new players, but for seasoned forum captains, T4 DD play really shouldn't present a challenge).

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Since games began to throw in 2 and sometimes 3 CV's per side I am afraid my lower tier DD's sit idle... I start from Tier 7 now....

 

@MrConway allowing up the 3 CV's per side in lower tier games is really going to keep the interest of new players isn't it... I mean if you're continually being dumped on by CV's where's the fun in that?

 

Potentially 9 players of a team being :etc_swear: on and if this happens game on game.... They're not going to uninstall the game are they?

 

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1 hour ago, Hirohito said:

(I know that all of this doesn't apply to new players, but for seasoned forum captains, T4 DD play really shouldn't present a challenge).

I don't think anyone was saying that, tbh. The point is that it is easy to skip up to Tier IV having learnt nothing about the game mechanics and then to be presented with challenges with require people to know about AA, spotting, tactics, instead of sailing around going pew pew pew, which is all that needs doing at early Tiers. 

 

It's all part of the problem with WG not giving enough layers to the game; they can't protect new players, satisfy casual players and fans of historic ships when it's all crammed into Tiers IV-V-VI. 

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1 hour ago, Hirohito said:

Brain dead easy to play DDs at low tiers, even T4 with double CVs.
I recently picked up DDs for the first time, and at the low tiers I got straight purple stats.

I started out as a CV player, so this of course gives me a head start on how to avoid them, but generally the CV captains at T4 are pretty bad.
As a DD you first turn off your AA, enable air spotting range on the minimap, and sail in unpredictable patterns and avoid the enemy planes as good as you can (blow a smoke if you have to, but generally you don't).
Once in the cap, try to take it undetected if you can, and if it's contested gun down the enemy DD - again, like most CVs, DDs at this tier are somewhat bad, and easy to beat in a knife fight.
After that, sink some straight-line sailing BBs until the game is won.

There are some seal clubber Hoshos in this tier of course, but it's generally easy to counter those.
That's simply due to how they will 90% of the time prefer to launch torpedo bombers to sink as many potatoes in the shortest amount of time.
If he tries to drop you with torps, and as long as you dodge those torps, he usually won't come back for you - you're just not worth his time, as seal clubbers often chase high damage and kill stats, and a dodging DD isn't an attractive target.
Now high tier CVs are a different thing, those usually prefer to launch rocket planes against DDs, and somewhat know what to do. But at T4? No.

(I know that all of this doesn't apply to new players, but for seasoned forum captains, T4 DD play really shouldn't present a challenge).

When was the last time you played a low tier dd? certainly not in the last 21 days. While the tips are good, especially switching off AA, as it keeps the cv away from damaging other ships while looking for a dd to kill. 

I assume you forget that new players do not have the map awareness of a seasoned player like yourself and have still have to actively think about their moves, while you already automatically filter out all the unimportant information and i.e. probably know the torpedo range of a Nicolas, Gnevy and Isokaze. Deepwater torps can't hurt you as dd etc.. All that stuff a new dd player has to learn and on top of that there is a cv lurking above him trying to kill him or her. That is a lot of information to take in as a new player.

As a dd player just starting out with cvs, I hunt down dds with rockets first. Only when they are gone I go after other ships. Again, I totally get the issues new players have with cvs.

 

Note: And I did not read your last sentence, lol. Totally agree with you :-)

 

 

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46 minutes ago, causalgamer said:

When was the last time you played a low tier dd? certainly not in the last 21 days.

 

 

About 3 or 4 weeks ago, starting with Wakeful and then Acasta/Icarus, rushing past T4-6 in a few days.
My DD stats started dropping off significantly at T8/T9, mostly due to the large amount of radars and people with a clue at these tiers.

Trying to improve tho, but its deffo a lot harder than at T4. :-)
 

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20 hours ago, Duke_of_Lauenburg said:

It is even worse than high tier DD gameplay honestly. Just double CVs hunting you 24/7 and/or permaspotting you all the time on the small maps with AA values in the single digits. I take radar and a single CV plus semiusable AA on big maps over that any day. Why does WG invest so much effort into attracting new players on one end and clearly doesn't give a sh*t about their experience on the other?

 

Sorry, just venting while grinding, i know I am beating a dead horse.

 

Lowest I play is 5 with Fujin and only that as I'm trying to become the best in Europe in her (way to goes yet on that little personal mission) Either way with twin CV you need to have your wits about you for sure.

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The flipside of having CVs climbing all over you is that at Tier V-VI, the average BB sails in straight lines, Cruisers are attempting stop-start for the first time... broadside... at 8km, and everyone charges into cap like the game depends on it. 

 

If you're playing a torp boat, it can be a feast. 

 

That said, a Gallant with an AA Rating of 'Bloke on rear quarter deck waving cricket bat at planes' is painful, I agree. Although for a while after the rework, a full AA build Monaghan was amusing, as you could ignore doing DD stuff and play it as a flak boat... then they spoiled it by nerfing AA.

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What exactly IS low tier? I am reading a lot of "T5" stuff here, which is - mathematically - alongside T6 rather "mid tier". I would consider T1 - T3 to be low tier, with T4 being kind of a transitional tier from low to mid.

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