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DerpyMcDoom

What is the benefit of really playing as a team player?

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My question relates to the fact that if you spot, use hydro or radar as a cruiser (sometimes DD) to just actively support the attack but, support more than fire your guns/torp/risktake, you get less Exp and fewer credits.

As a CV you can either focus the entire game on laying down wave after wave of AA aircraft for dd against enemy CV attacks on your helpless DD teammates or do rocket runs against DD's (as opposed to torp farming/bb focus) and spot them the entire game and then finish the match 3/4 of the way down the score sheet with crap earnings and minimum XP.

 

Compare that to aggressive CV torpedo focus (with no team support/cancer play) and just farming HE/Torp/smoke camping in DD (end up in at least top 3 player count at the end) and I kinda feel torn on what benefit (apart from feeling bad for not supporting my team at the expense of the DMG/EXP/CREDS outcome) at the end of the battle. 

This may sound a little ranty but I'm just interested in the thoughts of other players in one playstyle versus the next. (sorry for the bracket use but I wanted to give context lol)

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Only way to support teamplay is to ban divisions in randoms. Force people to team up in game or lose. But this ain't gonna happen.

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One Shima game recently, I got a dev strike on a cruiser, which accounted for most of my damage that game. I also got three solo caps. What was the reward for that? Barely worth mentioning.

 

WG only supports damage farming, while pretending they encourage other types of gameplay.

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Just now, AnotherDuck said:

One Shima game recently, I got a dev strike on a cruiser, which accounted for most of my damage that game. I also got three solo caps. What was the reward for that? Barely worth mentioning.

 

WG only supports damage farming, while pretending they encourage other types of gameplay.

Something does seem to be seriously broken with the end game mechanics! Doesn't seem to be fair to the entire contribution you make to a game 

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You get rewarded by winning more.

And when you improve more, you can support the team AND do damage.

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6 minutes ago, ColonelPete said:

You get rewarded by winning more.

And when you improve more, you can support the team AND do damage.

The winning or improving side doesn't really come into it because I wasn't referring to being on the losing side. In fact, its more prevalent when you actually do win and what you said kind of ignores the whole CV side of things. 

 

My point is that I have (as an example) a reasonable W/R and damage count with most ships I play with but to do this I have to pick one of the two options I outlined in my OP.

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2 minutes ago, DerpyMcDoom said:

The winning or improving side doesn't really come into it because I wasn't referring to being on the losing side. In fact, its more prevalent when you actually do win and what you said kind of ignores the whole CV side of things. 

 

My point is that I have (as an example) have a reasonable W/R and damage count with most ships I play with but to do this I have to pick one of the two options I outlined in my OP.

When you can do the damage without winning less, do it! No need to be a passive spotter when it has no effect on the outcome.

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5 minutes ago, ColonelPete said:

When you can do the damage without winning less, do it! No need to be a passive spotter when it has no effect on the outcome.

Thats all fine and dandy until your team loses because of a lack of support where you have to balance your own survivability (at the expense of damage output from yourself) and just pushing hard to try and win (where you may just throw away a game or your ship. 

 

When you try the latter there is very little reward. I get that therefore we should just risk it and go for the former but the game mechanics suck if we have to put everything down to the RNG nature of the game more than having at least a positive influence on the RNG mechanic 

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1 minute ago, DerpyMcDoom said:

Thats all fine and dandy until your team loses because of a lack of support where you have to balance your own survivability (at the expense of damage output from yourself) and just pushing hard to try and win (where you may just throw away a game or your ship.

THEN it has influence on the outcome...

 

Therfore:

17 minutes ago, ColonelPete said:

You get rewarded by winning more.

And when you improve more, you can support the team AND do damage.

 

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7 minutes ago, ColonelPete said:

THEN it has influence on the outcome...

 

Therfore:

 

so funny that You believe that being the truth

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1 minute ago, Deckeru_Maiku said:

so funny that You believe that being the truth

He said it...

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Just now, ColonelPete said:

He said it...

don't really want this to devolve into some sort of argument thread but I think you are just defending a bad game mechanic because of your own play style. I think what I have brought up is quite a prevalent issue within the entire game and has been for years (hence the WG introduction of the damage on spotting into WOWS)

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Just now, DerpyMcDoom said:

don't really want this to devolve into some sort of argument thread but I think you are just defending a bad game mechanic because of your own play style. I think what I have brought up is quite a prevalent issue within the entire game and has been for years (hence the WG introduction of the damage on spotting into WOWS)

There are quite a few player who play for their team and do A LOT of damage.

When you cannot do both, it is ok. You have to decide what to do. But the options are not exclusiv because of game design, but of personal restrictions.

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Everything besides raw % damage is trash.

You got 150k+ spotting damage as cv - peanuts

You got 3kk+ tanking damage as bb - peanuts

You cap as dd - peanuts

Might as well remove the bonus and those numbers calculations altogether as they are almost in the statistical error margin.

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How can you have team play in 15 random people? Your in your CV, you try to spot for the team, then you get the chat spam need AA cover here or there always always when I am busy at the other end of the map, you then try to focus on the DD's and waste far too much time on them, at he expense of not doing damage to the BB's. Then you get the classic move where the entire team goes off to the other side of the map, exposing a flank, forcing you to follow suite and in the process getting chased down by the red DD's and cruisers etc, and this mostly because of the CV hate, I am merely a damage dealer in any CV other than the Hosho, a sinking is rare, the game has become just like WoT's, nothing more than an exercise in frustration, whatever class you play.

 

DD's, apparently your wrong if you rush to caps, but also wrong if you don't

 

Cruisers, find a rock and hope for the best

 

BB's hope to god your not uptiered or up against BB's that have range on their side.

 

CV's,any number of reasons not to play them

 

 

Subs, Bye bye game I guess

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1 hour ago, ColonelPete said:

support the team

Teamwork and Teams

Typically, teamwork is defined as: Co-operation between those who are working on a task. Teamwork is generally understood as the willingness of a group of people to work together to achieve a common aim. For example we often use the phrase:” he or she is a good team player”

 

Enlighten us as to how the definition of teamwork or team equates in any way to this game, or the people that play it.

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1 hour ago, DerpyMcDoom said:

My question relates to the fact that if you spot, use hydro or radar as a cruiser (sometimes DD) to just actively support the attack but, support more than fire your guns/torp/risktake, you get less Exp and fewer credits.

As a CV you can either focus the entire game on laying down wave after wave of AA aircraft for dd against enemy CV attacks on your helpless DD teammates or do rocket runs against DD's (as opposed to torp farming/bb focus) and spot them the entire game and then finish the match 3/4 of the way down the score sheet with crap earnings and minimum XP.

 

Compare that to aggressive CV torpedo focus (with no team support/cancer play) and just farming HE/Torp/smoke camping in DD (end up in at least top 3 player count at the end) and I kinda feel torn on what benefit (apart from feeling bad for not supporting my team at the expense of the DMG/EXP/CREDS outcome) at the end of the battle. 

This may sound a little ranty but I'm just interested in the thoughts of other players in one playstyle versus the next. (sorry for the bracket use but I wanted to give context lol)

 

Speaking for myself I only play for the win. The win is all I'm interested in. All else is secondary. Now this does not mean that I am not trying to do damage but tactically I am playing for the win and to help ensure the team wins.

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I disagree mostly with people in this topic.

First of all, you play to win, because thats the goal of a game. Sure sometimes you wont do spectacular when you do something, which gets you the win instead to farm some damage (which probably gets you less XP btw), but often enough, if you play good and win, you will be a top 3 XP earner in your team.

 

For every ship: Shoot DDs, Shoot DDs, Shoot DDs. That will already give you a lot of XP. Only some DDs, which are outgunned by other DDs have a problem with engaging them, but those often can outspot the other DD. Help your team get rid of them, then go torp something, preferably a Cruiser for more XP. Or get a Cap. Get defended ribbons. Thats all worth something. The more you do, the more XP you get.

Playing for the win and getting high XP is not mutual exclusive.

 

image.thumb.png.a879150b049dd64b2db3417c0d745839.png

 

Thats not a good game, not even average. Sure it was a faceroll. I got 20% damage on the DD, ~2/3 on Albemarle and ~45% of a Mino. 1400 XP in itself aint that much either, but still first in a game where we didnt lose a single ship. So it was hard to get more out of it.

 

- Play for the win

- Make the right calls

- Shoot the correct targets

= Profit

 

1 hour ago, AnotherDuck said:

One Shima game recently, I got a dev strike on a cruiser, which accounted for most of my damage that game. I also got three solo caps. What was the reward for that? Barely worth mentioning. 

 

I know you probably wont read that anyway, and i only quote that because i call BS on that one.

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I see. Teamplay & objective not worth it. Whats this then?

 

image.thumb.png.1c313f2e1e2855d036b6b760c52611cf.png

 

But yea keep looking for excuses to keep on playing egocentric and without any focus. Meanwhile, Ill enjoy my 79 % WR, that im running at since Jan 2019, because I actually know, how strong teamplay is in this game.

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4 minutes ago, DFens_666 said:

I disagree mostly with people in this topic.

First of all, you play to win, because thats the goal of a game. Sure sometimes you wont do spectacular when you do something, which gets you the win instead to farm some damage (which probably gets you less XP btw), but often enough, if you play good and win, you will be a top 3 XP earner in your team.

 

For every ship: Shoot DDs, Shoot DDs, Shoot DDs. That will already give you a lot of XP. Only some DDs, which are outgunned by other DDs have a problem with engaging them, but those often can outspot the other DD. Help your team get rid of them, then go torp something, preferably a Cruiser for more XP. Or get a Cap. Get defended ribbons. Thats all worth something. The more you do, the more XP you get.

Playing for the win and getting high XP is not mutual exclusive.

 

image.thumb.png.a879150b049dd64b2db3417c0d745839.png

 

Thats not a good game, not even average. Sure it was a faceroll. I got 20% damage on the DD, ~2/3 on Albemarle and ~45% of a Mino. 1400 XP in itself aint that much either, but still first in a game where we didnt lose a single ship. So it was hard to get more out of it.

 

- Play for the win

- Make the right calls

- Shoot the correct targets

= Profit

 

 

I know you probably wont read that anyway, and i only quote that because i call BS on that one.

I do actually agree with a lot of what your say and I think my post is more specific to certain ships which are restricted to a playstyle (without mentioning specifics - most cvs, dds that can out spot, cruisers with great anti DD mods but squidgy armor that are a great jack of all trades/support ships). I think one of the points I didn't really outline enough in the OP was the fact I'm gearing my play fairly towards the more "selfish" (arguable) - Attack, push the obj, go for damage focus method. 

 

I just find the whole thing a bit conflicting as when I do the latter it can end with the team not pushing enough, etc and end up back at port with a loss 

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7 minutes ago, ForlornSailor said:

I see. Teamplay & objective not worth it. Whats this then?

 

image.thumb.png.1c313f2e1e2855d036b6b760c52611cf.png

 

But yea keep looking for excuses to keep on playing egocentric and without any focus. Meanwhile, Ill enjoy my 79 % WR, that im running at since Jan 2019, because I actually know, how strong teamplay is in this game.

https://wows-numbers.com/player/540427929,ForlornSailor/?type=solo

 

Then ones look at your "solo" stats and not the "division" stats and can see stat padding. As for example in the picture with CV/DD/ITA Ca to counter enemy dd's.

Lying is fun.

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Just now, ColonelPete said:

Take a guess how much base XP I got for this:

shot-20_02.01_23_53.54-0300.thumb.jpg.88d72aa059b6bfa763526db55dd55af6.jpg

Only 30k damage.

 

Thats not base xp you annoyingwhiteknightforumwarrior

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2 minutes ago, Ouzo11 said:

Thats not base xp you annoyingwhiteknightforumwarrior

That is why I asked... :Smile_facepalm:

Asking a senseless question by giving the answer would be your style.

Some people on this forum are really unbelievable.

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2 hours ago, lossi_2018 said:

Only way to support teamplay is to ban divisions in randoms. Force people to team up in game or lose. But this ain't gonna happen.

You wanna eliminate one of the things that keeps me playing this game? :Smile_sceptic:

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