HassenderZerhacker Players 1,017 posts 3,512 battles Report post #1 Posted April 24, 2020 ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? 1 1 Share this post Link to post Share on other sites
[NIKE] Xevious_Red Beta Tester 3,398 posts 7,298 battles Report post #2 Posted April 24, 2020 It probably wont do very much. A player that doesnt understand positioning will be bad even if they have a 19pt captain A player that understands positioning will do fine even with a 0pt captain 3 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,017 posts 3,512 battles Report post #3 Posted April 24, 2020 21 minutes ago, Xevious_Red said: It probably wont do very much. A player that doesnt understand positioning will be bad even if they have a 19pt captain A player that understands positioning will do fine even with a 0pt captain it's worth a try I think. it will certainly reduce the winrate gap between players that are competent but have poor captains, i.e. also new players, and sealclubbers. 1 Share this post Link to post Share on other sites
[ENUF] Ze_Reckless [ENUF] Players 2,249 posts 23,343 battles Report post #4 Posted April 24, 2020 So, in your opinion a survivability expert, secondary spec Yamato should be matched with a full survivability Yamato and that would be more balanced somehow? Also, guys with lots of 19-pointers could just make a bunch of 10-pointers from elite xp and game the system. Random will always stay random. If you don't like unbalanced games join a clan with players of your skill level and play CBs. 1 Share this post Link to post Share on other sites
[S-O-M] MadBadDave Players 657 posts Report post #5 Posted April 24, 2020 2 hours ago, HassenderZerhacker said: ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? No sorry I love the current state of play, losing ten in a row one day and winning 10 the next is so unexpected and a joy when life’s so dreary. 😉 1 Share this post Link to post Share on other sites
[CATS] ColonelPete Players 29,732 posts 15,317 battles Report post #6 Posted April 24, 2020 2 hours ago, HassenderZerhacker said: ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? nay These points are not a big factor. Your proposed three new parameters, MM will search itself silly. Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,040 posts Report post #7 Posted April 24, 2020 might as well bite da bullit :) yay Share this post Link to post Share on other sites
[FAM] RiggedSantaCrateGuy Players 2,997 posts Report post #8 Posted April 24, 2020 4 hours ago, HassenderZerhacker said: ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? Flambass stated in a direct at Twitch a couple of days ago that they (CCs) proposed several times to WG to implement an ELO biased MM. The answer always was NOPE, so don't expect this trash of a MM to improve. Share this post Link to post Share on other sites
[INTRO] Hanse77SWE [INTRO] Players 1,446 posts 19,038 battles Report post #9 Posted April 24, 2020 I played a match in my Campbeltown this week just to hear what "Bad advice Cap" sounded like. Zero points on the cap, no flags, no premium cons.. Top of the team on BXP. Potatoes will potate. Share this post Link to post Share on other sites
[PN4VY] Ouzo11 Players 358 posts 7,090 battles Report post #10 Posted April 24, 2020 4 hours ago, HassenderZerhacker said: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. Wtf captain skill points have to do with player skill? No. Share this post Link to post Share on other sites
[TS1] Runegrem Players 658 posts 8,162 battles Report post #11 Posted April 24, 2020 3 hours ago, Ze_Reckless said: So, in your opinion a survivability expert, secondary spec Yamato should be matched with a full survivability Yamato and that would be more balanced somehow? But how can you have a full survivability Yamato without survivability expert? 1 hour ago, Miblogdegolf said: Flambass stated in a direct at Twitch a couple of days ago that they (CCs) proposed several times to WG to implement an ELO biased MM. The answer always was NOPE, so don't expect this trash of a MM to improve. ELO biased? Is that some kind of ranking system? Share this post Link to post Share on other sites
[CHEFT] ForlornSailor Players 7,243 posts 11,668 battles Report post #12 Posted April 24, 2020 13 minutes ago, Runegrem said: ELO biased? Is that some kind of ranking system? https://en.wikipedia.org/wiki/Elo_rating_system Its great for 1x1 environments (thats why chess is using it) and 1x1 leagues/ladders based on continous points, but not for a random teamgame. If its true, that Flambass is arguing for that in random matches then he doesnt really know what the outcome of that would be, to be blunt. 2 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke [I-J-N] Players 6,123 posts Report post #13 Posted April 24, 2020 Somewhat hard to implement I think. The merits of 'skill based' MM have been pretty much shot down in WoT every step of the way by people who think it will contribute to dumbing down the game, as far as I gathered. I don't necessarily agree, but trying to implement could still lead to problems because, speaking from personal experience, I think my ability to contribute also depends very much on which ship I am currently on and the map itself. That leads me to suspect, that the ability to 'like' and 'dislike' certain maps would lead to better results. Share this post Link to post Share on other sites
[THESO] Sunleader Weekend Tester, In AlfaTesters 4,053 posts 9,365 battles Report post #14 Posted April 25, 2020 11 hours ago, HassenderZerhacker said: ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? Not sure why some people here get so aggressive on your Idea. But while I disagree that Captain Skills are unrelated to player skill. (Because while of course a 19 point Captn wont be a good Player by default. The chance of it being an Experienced Player is way higher than on a 0 pt Captain) I still disagree with your Suggestion. Funny enough. I disagree exactly because a 0 Point Captain is more often a Potato and a 19 Point Captain is more often a Vet Player. Your Suggestion would be way too easy to abuse. Because Good Players could Div up using 0 Points which would then cause the MM to stack the deck in their Favor as the Enemy Team will receive several low Point Players while their own Team will be thrown some high Point Players to reach the same Score. 1 Share this post Link to post Share on other sites
HassenderZerhacker Players 1,017 posts 3,512 battles Report post #15 Posted April 25, 2020 9 hours ago, ColonelPete said: nay These points are not a big factor. Your proposed three new parameters, MM will search itself silly. no... same 24 players are selected, but permutations are made to balance skill points as well as possible Share this post Link to post Share on other sites
[AGRES] citaDELer Players 183 posts 13,771 battles Report post #16 Posted April 25, 2020 stop this""!!!!! the balanced theme is only for the poorest players!! i will not wait 10min for yours f..ing balanced battle!!!! pls WG...do important evolutions in-game..not this poor captains criees!! Share this post Link to post Share on other sites
[CATS] ColonelPete Players 29,732 posts 15,317 battles Report post #17 Posted April 25, 2020 4 hours ago, HassenderZerhacker said: no... same 24 players are selected, but permutations are made to balance skill points as well as possible Then it would have even less effect, since the other MM restrictions apply. The change would be cosmetic in nature. Share this post Link to post Share on other sites
[I-J-N] Karasu_Hidesuke [I-J-N] Players 6,123 posts Report post #18 Posted April 25, 2020 6 hours ago, Sunleader said: Not sure why some people here get so aggressive on your Idea. But while I disagree that Captain Skills are unrelated to player skill. (Because while of course a 19 point Captn wont be a good Player by default. The chance of it being an Experienced Player is way higher than on a 0 pt Captain) I still disagree with your Suggestion. Funny enough. I disagree exactly because a 0 Point Captain is more often a Potato and a 19 Point Captain is more often a Vet Player. Your Suggestion would be way too easy to abuse. Because Good Players could Div up using 0 Points which would then cause the MM to stack the deck in their Favor as the Enemy Team will receive several low Point Players while their own Team will be thrown some high Point Players to reach the same Score. Funny thing about 0 pt captains, I sometimes do much better with those onboard... go figure. 1 Share this post Link to post Share on other sites
[SCRUB] Corvi Beta Tester, In AlfaTesters 1,147 posts 16,279 battles Report post #19 Posted April 25, 2020 Since captain skills dont really matter on a lot of ships, the good players would just run 1 skill point captains and trash everyone else. 1 Share this post Link to post Share on other sites
SSGdoncollier Players 130 posts 15,583 battles Report post #20 Posted April 25, 2020 21 hours ago, HassenderZerhacker said: ok, so heres the idea for more balanced teams: form teams so that the maximum and minimum as well as the average of each team's captains' skill points is as equal as possible. yay or nay? Nay Share this post Link to post Share on other sites
[POH] Capitaine_PUJOL Players 33 posts Report post #21 Posted May 4, 2020 623/5000 Hello everyone, I think that indeed the developers of WOWS must do something to make the games more balanced, because an unbalanced game generates annoyance and bad atmosphere. While balanced games are more interesting and thrilling.I therefore suggest to our dear developers to make a selection of players according to the tier of the ship and the percentage of wins of the players. This could make the game more interesting and less unbalanced, because after having largely lost 6 games in a row. I really like this game but, I am wondering if I will not uninstall this game ... Share this post Link to post Share on other sites
[NLKL] LazyVegetable Beta Tester 190 posts Report post #22 Posted May 4, 2020 Nothing will ever change with this terrible MM. Today I had 4 losses in a row. First team went full lemming on the right side of the map, left the entire left flank open, flanked and murdered, even with a massive ship advantage, it was me and 2 others that pushed up, the rest sat at max shooting range and sailed in circles. Second team went down the middle of the map for some reason. All of them. Third team, no one on the right flank but me and the CV, 6 minutes in the game, 2 ships are dead on our team, all our cruisers are in our cap circle, the battleships are trying to hold the flanks only to be overwhelmed by numbers and guns. Fourth team, start of the game, a DD torps another DD, he explodes, turns pink, allied cruiser kills the pink DD, we only had 2 DDs on the team. Battleships sit at the back of the map, try to push with some cruisers helping me, doesn't work, not enough firepower on our side, if only the battleships were to push up with us... Yup, good matchmaker. After the 4th game I just called it a day and I'll play on monday or tuesday when all these weekend gorillas go back to whatever it is they do. Share this post Link to post Share on other sites