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Ocsimano18

Orkan impressions

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8 minutes ago, AlanCrax said:

DO NOT BUY, COMPLETELY WORTHLESS, HAS NO AA FOR EURO DD, GETS DELETED IF DETECTED

Calm down - you'll hurt yourself.

 

Orkan is basically a weird and less sneaky Lightning, and should be played as such. It does help to have a decent captain though, and to have played similar ships quite a bit beforehand...

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18 minutes ago, AlanCrax said:

DO NOT BUY, COMPLETELY WORTHLESS, HAS NO AA FOR EURO DD, GETS DELETED IF DETECTED

She is well balanced, but not for inexperienced players or would-be Rambos.

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8 hours ago, AlanCrax said:

DO NOT BUY, COMPLETELY WORTHLESS, HAS NO AA FOR EURO DD, GETS DELETED IF DETECTED

Like every DD if you will overextend. Lacking smoke and not so fast means you have to be more careful. Unless you got some division to back you up.

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Oh man, what's going on with this new trend of smokeless dds?:Smile_sceptic:

 

Overall, dds are a rare commodity nowadays, the game is full of dd players that would benefit of smoke.

 

Overall, smokeless dds behave like cruisers, they are a middle of the road dd in guns and in torps and they lose in detection

 

please, pick something with smoke, seriously, pick something that will help spotting and capping.

 

there are ( a lot of ) games where there's no difference between having a dd or not having a dd.

 

And there are better dds out there, and more user friendly.

 

there's a difference in what a ship can do and what a player is able to do with it.

 

You will never enter a battle without camo, right?

so, why discard smoke? A quintessential thing in a dd, more than torps

 

 

 

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1 hour ago, Butterdoll said:

so, why discard smoke?

For me, there are a few reasons:

  • You usually get back some benefit to balance the lack of smoke (although one might dispute if the trade is worth it) e.g. the Ikea heal, TRB etc.
  • Smoke is a mixed blessing a lot of the time (perhaps except for the RN) and typical random teams often have no idea what to do with it e.g. parking in it broadside, just begging to be torped. Besides which, it telegraphs your approximate position (although you can use that as bait).
  • If you're not careful, it risks blinding you and/or your team.
  • The benefits are rather more often moot, given the prevalence of radar these days.

That's not to say that it isn't often extremely helpful, but on at least some DDs I wouldn't rate it as 100% essential.

 

Then again, I suck, so what do I know...?!

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4 hours ago, Butterdoll said:

please, pick something with smoke, seriously, pick something that will help spotting and capping.

Aside from your other arguments that are valid concerns but spotting of all things is not done from smoke and even for capping its basically only useful for capping in presence of a cv as smoke is just to nice a target for dumping bunch of fish into it by the red dds...

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9 hours ago, Butterdoll said:

Oh man, what's going on with this new trend of smokeless dds?:Smile_sceptic:

 

Overall, dds are a rare commodity nowadays, the game is full of dd players that would benefit of smoke.

The thing is... smoke is really universally useful until Tier VII, but then there are lots of radars and very fast CVs and smoke really becomes a defensive tool, to be used for disengaging and hiding, but only in certain circumstances - where you know you're not going to get torped. The opportunities for smoking up and farming BBs are long gone at those Tiers, speed, evasion and healing are much more useful. And it's not going to get better. Someone in WGs development team suffered too much at the hands of the Minekaze back in beta, and they will make those wascally destwoyers pay.....

 

Edit: I see that Orkan is now in the general Armory "Ships For Doubloons" section, and that discount vouchers work. That'll be my Bank Holiday purchase, then....

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16 hours ago, Verblonde said:

For me, there are a few reasons:

  • You usually get back some benefit to balance the lack of smoke (although one might dispute if the trade is worth it) e.g. the Ikea heal, TRB etc.
  • Smoke is a mixed blessing a lot of the time (perhaps except for the RN) and typical random teams often have no idea what to do with it e.g. parking in it broadside, just begging to be torped. Besides which, it telegraphs your approximate position (although you can use that as bait).
  • If you're not careful, it risks blinding you and/or your team.
  • The benefits are rather more often moot, given the prevalence of radar these days.

That's not to say that it isn't often extremely helpful, but on at least some DDs I wouldn't rate it as 100% essential.

 

Then again, I suck, so what do I know...?!

I'm not a dd player and even I have a roughly notion of what to do in some situations.

 

I wont contest your first point ,however , I will leave a footnote . For a gunboat you don't need TRB, it helps but it's not a necessity, just save the torps that you have for a brown alert, when you are on the offensive 

(having played a lot  of RU CLs I'm used to that ,even in ships with longer range torps become Russians. Regarding DM I would not mind to trade 8 kms torps for 4 km ones in exchange of faster reload on the main guns)

 

I will contest your second point just by saying...

Now imagine those same players but without a smoke

 

I will contest your fourth point

Prevalence of radar, oh yes, several 20 second bits where your concealment doesn't work, yes, it can be nasty, it can be devastating, it can mean a return to port. even the 40 seconds radars seems to me better than not having smoke at all where you can be spotted all the time.

 

Now i'm gonna taking a risk and going out on a limb by saying

Smoke it's 100 % essential for all dds, and even more. Entire dynamics revolving around smokes happens a lot, hijacking smoke of others, taking advantage of smoke of an ally or adversary.

there is even a hotkey asking for smoke.

Smoke it's one of the pivot points to win or lose a game.

 

14 hours ago, Yedwy said:

Aside from your other arguments that are valid concerns but spotting of all things is not done from smoke and even for capping its basically only useful for capping in presence of a cv as smoke is just to nice a target for dumping bunch of fish into it by the red dds…

 

 

11 hours ago, invicta2012 said:

The thing is... smoke is really universally useful until Tier VII, but then there are lots of radars and very fast CVs and smoke really becomes a defensive tool, to be used for disengaging and hiding, but only in certain circumstances - where you know you're not going to get torped. The opportunities for smoking up and farming BBs are long gone at those Tiers, speed, evasion and healing are much more useful. And it's not going to get better. Someone in WGs development team suffered too much at the hands of the Minekaze back in beta, and they will make those wascally destwoyers pay.....

 

Edit: I see that Orkan is now in the general Armory "Ships For Doubloons" section, and that discount vouchers work. That'll be my Bank Holiday purchase, then....

 

I disagree or I don't know

 

Since I can remember spotting and capping were made by dds with smoke, and there were a lot more dds around before than nowadays.

what I see more with this smokeless dds with weaker concealment apart from the fact they die quicker, as there are much less dds in games (sometimes one per side or two per side)

So, whoever has a dd is king 

they assume a defensive posture, those who do not die right away can be found slightly  behind the cruisers.

I as a cruiser i'm spotting a lot more ships than before, which can be dangerous, I had games where I'm out spotting my own dds .

Moving in to support them can be fruitless or they die or they fall back, because, there can be better gunboats than they or they don't have smoke to conceal themselves or they are simply out spotted 

I guess, bad players die, good players leave you hanging out to dry.

In short it's not uncommon to see one of this smokeless dds behind you, not spotting.

At least French dds, they do not have smoke, they have speed and they are extremely hard to hit at high speeds and they are good gunboats

 

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Well potato level is reaching new depths esp in high tiers, 6-ish km of spotting range is perfectly fine esp if you have radar to find the sucker spotting you, granted in true competitive setting where organised and instant focus upon spot is a thing it is a bit different but for randoms and even ranked its servicable

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3 hours ago, Yedwy said:

Well potato level is reaching new depths esp in high tiers, 6-ish km of spotting range is perfectly fine esp if you have radar to find the sucker spotting you, granted in true competitive setting where organised and instant focus upon spot is a thing it is a bit different but for randoms and even ranked its servicable

It's 5.9km which very ok concealment imho. Not amazing level like IJN torpedoboats but still good. 

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