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Orkan impressions

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3 hours ago, Karasu_Hidesuke said:

Just how useful is a radar on a DD? I got the YY but I have it equipped with smoke.

I think its a bit different in this case because of the 5,5 km detection which is pretty much best in class. This means you usually spot other DDs before they spot you, which means they pop smoke in the cap after you detect them, you pop your radar and chase them out while you teammates dshoot him. Then you take his smoke and let the guns loose.

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3 hours ago, Karasu_Hidesuke said:

Just how useful is a radar on a DD? I got the YY but I have it equipped with smoke.

It would be very useful if it were 10km, but a secondary weapon on a DD, watched Notsers review on it and I am glad to say I do not have the doubloons.

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7 hours ago, MacArthur92 said:

In my opinion it's very capable DD. unlike @T0byJug my Orkan is a gunboat build (same commander from Smaland) and RPF. I went against 2 full hp Ostergotlands both foring at me, I was on 3/4 hp. I killed both of them though I had 2 fires so I went down too. Still this fire power is great, radar makes it a really powerful beast against T6 MM. I could understand building Smaland as a torpedo boat but Orkan.... ehm. 4 torps is not enough, unlike Cossack they do little damage. My Cossack is also built for a gunboat.

Dont get me wrong but that situation doesnt tell anything about ship or you, its teling how bad that 2 Ostergotlands were and how bad players exist these days. Btw gun build is ofc way to go.

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53 minutes ago, OldschoolGaming_YouTube said:

I think its a bit different in this case because of the 5,5 km detection which is pretty much best in class. This means you usually spot other DDs before they spot you, which means they pop smoke in the cap after you detect them, you pop your radar and chase them out while you teammates dshoot him. Then you take his smoke and let the guns loose.

Orkan has 5.9km concealment . 

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1 hour ago, OldschoolGaming_YouTube said:

I wouldnt waste much into torp build with one rack.

FWIW my higher tier Ikeas currently have upgrades that focus on torps, and captains that focus on dakka; the original reasons I did that were a) to prop up the guns/AA and b) to have captains that worked on Friesland and Blysk, as well as not wanting to put all my eggs in one basket i.e. I haven't specialised the silver Ikeas too hard in either direction.

 

Turns out that this approach also incidentally produces a pretty decent Orkan captain...

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5 hours ago, OldschoolGaming_YouTube said:

Seems like most CCs testing it has gone for full Gun build instead of torps which means it isnt optimal at sharing captains with Östergötland/Halland. I wouldnt waste much into torp build with one rack. 

I build Halland (yes decied to give it another chance) cap for guns and only put torp modules imo its enough

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3 hours ago, Yedwy said:

I build Halland (yes decied to give it another chance) cap for guns and only put torp modules imo its enough

And this seems to be reasonable approach - ikea torps already reload fast enough and I never had need for faster reload. Gun spec captain also can freely be used on Błyskawica/Friesland.

 

On other hand full gunboat Halland keeps up with Daring/Harugumo in terms of gun dpm, which certainly can help when interacting with other DDs

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I tried the full gunboat as well but in current hightier meta and even more so in CBs you really need to be picky about revealing yourself, hence most of the time ghns are silent...

 

Besides ballistics (both range and shell speed) or maneuverability are not that great to open gunboating and island hopping is a waste of torp power imo...

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That AA gun looks like a bad meme done to deliberately deprive it of torpedoes. The fact that it is a secondary gun hammers the meme home.

 

Would've made more sense if it was a quad 20/40 mm gun or a pair of 2x20/40mm guns.

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56 minutes ago, thestaggy said:

That AA gun looks like a bad meme done to deliberately deprive it of torpedoes. The fact that it is a secondary gun hammers the meme home.

Historically accurate, the RN took one set of torps off most DDs to add some extra AA guns, and the 4 inch was what they had in stock. 

 

Haida has a twin mount of 4in AA guns in place of a main turret and you can get kills with that (it's a twin mount, fires every 2.7s with BFT and does the same amount of damage as a KM destroyer's main battery) but Orkan's secondaries look like a little bonus more than anything else.

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10 hours ago, OldschoolGaming_YouTube said:

I think its a bit different in this case because of the 5,5 km detection which is pretty much best in class. This means you usually spot other DDs before they spot you, which means they pop smoke in the cap after you detect them, you pop your radar and chase them out while you teammates dshoot him. Then you take his smoke and let the guns loose.

 

Depends... given half a chance I actually prefer to fire torpedoes (fishy gifts!) at the Smoke Warrior in question.. always love it when they get a little surprised by it. :Smile_trollface:

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Begining the regret spending my dabloons on her, every game, carriers just focus me, its not a fun gaming experiance, i think i'll logout for awhile, its kind of upset me with the battles ive had in her

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2 hours ago, OldschoolGaming_YouTube said:

Did they change that? Wasent it 5.5?!

yeah they nerfed the concealment in last iteration of tests. I have a CC in my clan (Druvik) he's updating us about all these things + he has a YT channel.

5.9km isn't bad but you cant go aggressive especially not in T9-10 MM. The gameplay on that thing must be very patient and it shines in divisions (especially with LoYang).

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6 hours ago, MacArthur92 said:

yeah they nerfed the concealment in last iteration of tests. I have a CC in my clan (Druvik) he's updating us about all these things + he has a YT channel.

5.9km isn't bad but you cant go aggressive especially not in T9-10 MM. The gameplay on that thing must be very patient and it shines in divisions (especially with LoYang).

This is a part which I actually like with WG not giving CCs access anymore. Because you always see new ships in one version in CC videos and the nothing and then they get released and you have to come thru internet to find out WG has changed a lot of stuff behind the scenes.

 

Then I much rather not see all the CC videos and first see the ship when released. Then you actually know what you are getting.

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1 minute ago, OldschoolGaming_YouTube said:

This is a part which I actually like with WG not giving CCs access anymore. Because you always see new ships in one version in CC videos and the nothing and then they get released and you have to come thru internet to find out WG has changed a lot of stuff behind the scenes.

 

Then I much rather not see all the CC videos and first see the ship when released. Then you actually know what you are getting.

Yeah if you don't cope with the changes you get confused in the end. Though on the other hand WG can implement things they think it's ok but when playerbase gets outraged they change it (not always but mostly yes if something is way too powerful or way too weak) . Hard to tell how this will go.

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2 minutes ago, MacArthur92 said:

Yeah if you don't cope with the changes you get confused in the end. Though on the other hand WG can implement things they think it's ok but when playerbase gets outraged they change it (not always but mostly yes if something is way too powerful or way too weak) . Hard to tell how this will go.

I dont know how many versions of Ägir I seen Flamy upload for example and then WG will probably change it again right before release.

 

Feels like CCs are more Supertesters then CCs!?

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3 minutes ago, OldschoolGaming_YouTube said:

I dont know how many versions of Ägir I seen Flamy upload for example and then WG will probably change it again right before release.

 

Feels like CCs are more Supertesters then CCs!?

Same thing was with Indomitable. 5 different versions!!

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19 minutes ago, MacArthur92 said:

Same thing was with Indomitable. 5 different versions!!

Except that Disappeared for like 8 months and was then suddenly released and no one was sure if the videos from the last iteration were applicable or not cause it had been so long since it was previously featured (I guess the CCs hadn't had access to the ship for the same amount of time otherwise there would have been an update on the reviews much closer to release) we've had a few bad ships released like this in the last year, for example Yahagi and Viribus Unitis which go though multiple versions which none of the CCs find are quite in the spot they need then disappeared for over half a year then quietly get released and the CC then put out a review for them in the days after release to make sure they have a review for it in it's current state.

 

Seems to be a WG thing if a ship takes too long to try and get in a decent state (especially if it seems sub par) they will put it to one side for half a year at least so everyone forgets then just release it in an almost unfinished state anyway cause they don't want to waste any more resources on it.

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9 hours ago, Chaos_Umbra said:

Except that Disappeared for like 8 months and was then suddenly released and no one was sure if the videos from the last iteration were applicable or not cause it had been so long since it was previously featured 

Exactly. In the past similar thing was with RTS GZ. 

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I am sorry to say, but I think Orkan is hugely overrated in WOWS description. It is slow, the torps are like snowballs and the guns could be making more damage. And then you are mostly in full sight, given the fact, that it has no smoke.

 

Just played a game, where my full load of torps hit a Tirpitz, which was already pretty weak, but it was still afloat after the hit, which of course then resulted in trying to get away, because I shot them from 3 km. No need to say it was difficult.

 

So all in all a nice little ship, but do not expect much of it

 

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1 hour ago, mel1111 said:

I am sorry to say, but I think Orkan is hugely overrated in WOWS description. It is slow, the torps are like snowballs and the guns could be making more damage. And then you are mostly in full sight, given the fact, that it has no smoke.

 

Just played a game, where my full load of torps hit a Tirpitz, which was already pretty weak, but it was still afloat after the hit, which of course then resulted in trying to get away, because I shot them from 3 km. No need to say it was difficult.

 

So all in all a nice little ship, but do not expect much of it

 

It needs a well cooperating division cause alone you won't do much

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I think WG will loose a lot of sales with the changes to CCs. About 99% of the information I get on upcoming changes of game and ships are from CC videos. WG is just pretty crap at information over all. The Dasha videos are a joke and tge news articles creates more question then it answers.

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