[HPF] Ocsimano18 Players 3,476 posts 13,949 battles Report post #1 Posted April 24, 2020 What's your first impression of Orkan? Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #2 Posted April 24, 2020 That the doubloon coupon in the armory does not work on her. 3 15 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #3 Posted April 24, 2020 3 minutes ago, Ocsimano18 said: What's your first impression of Orkan? It's going to have to wait until next month. But I'm still keen. Took my Lightning out for a spin this morning and it's still a *splendid* ship, no reason why Orkan should be different. Share this post Link to post Share on other sites
[HPF] Ocsimano18 Players 3,476 posts 13,949 battles Report post #4 Posted April 24, 2020 1 minute ago, invicta2012 said: It's going to have to wait until next month. But I'm still keen. Took my Lightning out for a spin this morning and it's still a *splendid* ship, no reason why Orkan should be different. She has radar. Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #5 Posted April 24, 2020 6 minutes ago, ColonelPete said: That the doubloon coupon in the armory does not work on her. Its a brand new ship remember.. also normaly we have to wait months to get a new ship on game for dubloons.. i have loads of dubloons in game.. this is much much better than having to buy her for money when i already have loads of in game cash. As she is so new im not that supprised the voucher douse not work.. infact we should have expected it.... (though good PR would have been for WG to mentian it in patch notes) Played her in testing.. she is a fun and good DD and its me.. No brainer to buy this DD this morning. got 2 lovely 19 point EU commanders as well.. what not to love Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #6 Posted April 24, 2020 17 minutes ago, Ocsimano18 said: What's your first impression of Orkan? MMMMM well i cant talk much about her from when i was testing... But i bought her within 2 mins of logging in to game this morning.. That should say something...... Yes she has radar only 1 set of torps and low damage. ..But with modules and commander skills i got my torps to 85knots (ok range reduced to 9.6km) and 63 second reload Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,900 battles Report post #7 Posted April 24, 2020 I ended up buying the cheapest version of the ship. I've only played one co-op battle in the ship and was torped by a Minotaur (human player) who claimed after the game that they did not torp me.... If you've not played DDs without smoke before it may be a bit of a shock to you. My torps only go 80kts but they do have a range of 12k - which is enough to stay at the almost outer edges of RADAR. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #8 Posted April 24, 2020 1 hour ago, T0byJug said: MMMMM well i cant talk much about her from when i was testing... But i bought her within 2 mins of logging in to game this morning.. That should say something...... Yes she has radar only 1 set of torps and low damage. ..But with modules and commander skills i got my torps to 85knots (ok range reduced to 9.6km) and 63 second reload Hmm? You consider it worth it to go for a torp build on a ship with one rack and radar? I would rather expect guns to be the focus? 2 Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,243 battles Report post #9 Posted April 24, 2020 Does 5 knots for torpedoes justifies 2.4 km or range? Also considering torpedoe build i also think that European dds are more of torpedoe bots then gun boats depist its guns as once engnaged Eu dd can not disengage easily...so for me torpedoe is a way to go. 1 1 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #10 Posted April 24, 2020 3 minutes ago, Bainsmit_steel said: Does 5 knots for torpedoes justifies 2.4 km or range? Also considering torpedoe build i also think that European dds are more of torpedoe bots then gun boats depist its guns as once engnaged Eu dd can not disengage easily...so for me torpedoe is a way to go. On those that have 2 racks with 4 or 5 fish sure but Orkan? Smaland? You will hardly radar a target to torp it with that one or one and a half rack, yoh will gun it down... Ok you can spot with radar for the team but then why just not take Hsieyang or Yueyang respectively... 2 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #11 Posted April 24, 2020 15 minutes ago, Yedwy said: Hmm? You consider it worth it to go for a torp build on a ship with one rack and radar? I would rather expect guns to be the focus? ive got 4.7mill commander XP.. Im going to experiment.. 9.6km torps is still very very usable.. and at 65sec reload its almost like a ship with 2 sets..... (Benson has 105 sec reload) As i said i have 2 19point commanders for EU IX and X ships i have specked one commader for torps.. one for guns.. will try both in Orkan Share this post Link to post Share on other sites
TheWarJaC Players 3,049 posts 988 battles Report post #12 Posted April 24, 2020 4 ore fa, ColonelPete ha scritto: That the doubloon coupon in the armory does not work on her. Captains, The coupons are not applicable right now because the Orkan is not part of the “Ship for Doubloons” tab yet, but it will likely be added there in the future, and then the Discount Coupons will be applicable. Please have just a bit of patience 😊 The Orkan is also available in Bundles obtainable for doubloons (which include other items rather than just the ship) where a discount is already applied, that is the reason why you are not able to purchase the Bundles with the coupon. TheWarJaC 3 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13 Posted April 24, 2020 2 hours ago, T0byJug said: ive got 4.7mill commander XP.. Im going to experiment.. 9.6km torps is still very very usable.. and at 65sec reload its almost like a ship with 2 sets..... (Benson has 105 sec reload) As i said i have 2 19point commanders for EU IX and X ships i have specked one commader for torps.. one for guns.. will try both in Orkan Cossack have one fishlauncher with 66s base reload and focusing on them, when you have so much dakka is kinda waste. And personally I have gun focused captain (PT, LS, SE, CE, BFT, SI, AR, PM) and as of now, running torpedo reload upgrade on Halland. 1 Share this post Link to post Share on other sites
[ROUGH] Yamashiro42 Players 1,065 posts 26,558 battles Report post #14 Posted April 24, 2020 5 hours ago, invicta2012 said: no reason why Orkan should be different No smoke, no improved acceleration, no hydro consumable and only half number of torpedoes without the single-launch option. On the other hand she has heal, radar and pan-eu torpedo speed. So definitely a quite different ship despite the similar appearance. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #15 Posted April 24, 2020 8 hours ago, Ocsimano18 said: What's your first impression of Orkan? After first two randoms (both victories, slightly to my surprise, although I male chickened-up the first one somewhat: honestly, officer, that island leapt out in front of me!), in the hands of a sub-par player: Yay: It's basically a Lightning, which is hard to go *too* wrong with (which covers much of the 'yay' stuff off)... Nice guns, of course, plus you get Mighty Secondaries too - cower in fear, puny mortals (no CQC expert medals yet, alas)! Fast, if anaemic, pan-EU torps, with 12 km range. Radar is nice to have, even if the range is only 7.5 km - splendid for fighting sneakier DDs. Great fun, and not broken OP. The heal, obviously. Boo: The usual stuff for recent Pan-EU ships i.e. no smoke etc. Doesn't get the usual RN 'furry dice' baked-in acceleration boost, or defensive hydro (but you do get the radar; having both would probably be OP, especially in competent hands). Although the AA is 'good' by DD standards, it isn't 'Ikea' good (and no DefAA), so a more normal approach to CVs is called for. It would have been nice to have RN single fire torps, given only one launcher, but this isn't really a killer for me. For reference, I've gone with a fairly typical 'dakka' upgrades build, with coal radar upgrade in slot 2 (although I may switch it out for speed boost instead at some point, as I'm not entirely convinced of the utility of 24 sec radar, versus 20 sec, and I usually get a lot of use out of speed boost in almost every battle with smoke free DDs, so 3 mins versus 2 mins might be more useful); my initial battles were with my 19 point BFT captain from Halland. So, overall, my initial impression is that WG have actually done quite a good job here; if you want an OP monster, Orkan isn't it, but if you want something fun and reasonably different to other things she's well worth a look. Not a DD for newcomers to the class though, but that's true of almost anything without smoke. WG didn't mess up? That must be the cue for another almighty PR-balls up...! 4 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #16 Posted April 24, 2020 2 hours ago, Yamashiro42 said: No smoke, no improved acceleration, no hydro consumable and only half number of torpedoes without the single-launch option. On the other hand she has heal, radar and pan-eu torpedo speed. So definitely a quite different ship despite the similar appearance. Oh yes - and I had forgotten about the speedy EU torpedoes - but I suppose I meant that I have several sister DDs already, like Haida/Cossack and Lo Yang/Benson, and they're all "a bit different but still good", so I'm v hopeful that Orkan is just as much fun as Lightning. But she is going to have to wait until I have May's budget to spend! Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #17 Posted April 24, 2020 In my opinion it's very capable DD. unlike @T0byJug my Orkan is a gunboat build (same commander from Smaland) and RPF. I went against 2 full hp Ostergotlands both foring at me, I was on 3/4 hp. I killed both of them though I had 2 fires so I went down too. Still this fire power is great, radar makes it a really powerful beast against T6 MM. I could understand building Smaland as a torpedo boat but Orkan.... ehm. 4 torps is not enough, unlike Cossack they do little damage. My Cossack is also built for a gunboat. 2 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,512 battles Report post #18 Posted April 24, 2020 It's a Lightning in terms of work that went into the ship. A torp launcher was changed to one secondary multi purpose gun, for a bit of AA. Doesn't make the AA scary. The slightly worse AA on Lightning combined with the short-term immunity of RN-smoke imo made for a better AA concept. The speed is one knot faster than Lightning with speed boost, but 2 knots slower without. The Lightning concept was the great concealment combined with smoke and defensive hydro, perfect for cap contesting. The Orkan has none of these merits, 300m more detectability. The concept of the Orkan is based on radaring enemy DDs, shooting it out within 20s, hopefully kill the other DD, disengage and heal up to 40% of your hp pool back over time. The heal can mitigate some of the damage, it will not save you from massive spam once you fired your guns and cannot go dark. That will work pretty well in divisions, when a second destroyer donates his smoke to your cause and you have two div mates to make sure the enemy DD gets massive focus fire. Like with Smaland and pan-asian radar-DDs, you are on your own, when you don't have dedicated div mates. That might work against bad players who immediately smoke up, not knowing they are only blocking their own sight. Good DD-players will stay with their team and make sure they either keep you spotted or run out of your radar range, depending on the situation. Open water gunboating is imo not working since the Orkan is too slow. That takes away some of the purpose of the torps, to trigger DCP and follow up with fires. All in all I think the Orkan is a disappointing concept. It is yet another DD designed to be mostly harmless to BBs and specialized in suppressing other DDs. A dog to kill wolves, only to get shot himself when his work is done. Somebody at WG just wants to make torpboats ever more unattractive, so their spot in the food chain can be assigned to submarines. 3 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #19 Posted April 24, 2020 11 hours ago, ColonelPete said: That the doubloon coupon in the armory does not work on her. This! And thats why I wont get it. Seemed nice tho! 2 Share this post Link to post Share on other sites
[GRNPA] Sciurus Beta Tester 34 posts 17,624 battles Report post #20 Posted April 24, 2020 Iam a DD player mostly and today i bought 2 ships the Cossack and the Orkan- First battles (Both tier 8 games) in them where 120k dammage 4 kills high caliber confederate in cossack and 45k 2 kills in orkan its a fun ship to play like all the new paneuropean but as all the other ships in that branch they cant really carry a game. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #21 Posted April 24, 2020 5 minutes ago, Sciurus said: Iam a DD player mostly and today i bought 2 ships the Cossack and the Orkan- First battles (Both tier 8 games) in them where 120k dammage 4 kills high caliber confederate in cossack and 45k 2 kills in orkan its a fun ship to play like all the new paneuropean but as all the other ships in that branch they cant really carry a game. They can, but it is harder. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #22 Posted April 24, 2020 Just how useful is a radar on a DD? I got the YY but I have it equipped with smoke. 1 Share this post Link to post Share on other sites
[LEWD] bigdoguk Players 549 posts 38,904 battles Report post #23 Posted April 24, 2020 It would be perfect with 2 sets of top tubes that gun is a waste of time,but so far I like it. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #24 Posted April 24, 2020 1 hour ago, Karasu_Hidesuke said: Just how useful is a radar on a DD? My feeling is that it's a bit situational; it's splendid for fighting smoked up buggers, but in general I wouldn't give smoke up to get it. Since Orkan doesn't get smoke even as an option, you don't feel like you've lost anything (kind of), and being able to see the foe at 7.5 km is significant improvement on Lightning's hydro range. The overall utility of DD radar - IMO - is largely in inverse proportion to how many 'proper' radars the opposition has though... 3 1 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #25 Posted April 24, 2020 13 hours ago, Yedwy said: Hmm? You consider it worth it to go for a torp build on a ship with one rack and radar? I would rather expect guns to be the focus? Seems like most CCs testing it has gone for full Gun build instead of torps which means it isnt optimal at sharing captains with Östergötland/Halland. I wouldnt waste much into torp build with one rack. Share this post Link to post Share on other sites