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Migantium_Mashum

Minotaur / Captain Skills. (RL)

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I dont use RL on cruisers IMHO its pointles in both defensive and offensive way as the former is not an issue (cruisers usually turn fast enoug to dodge) and latter is pointless as most DDs wil outrun most cruisers and all DDs will outspot you so utility is rare indeed, plus I usually need points for other stuff...

 

That said Mino beeing AP only and with good concealment might be a valid exception to that as you might have free points

 

BTW IIRC my Mino is PT+PM-AR+SSE-SI+BFT+SE-CE

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I use RPF on my Mino, but im also playing it with Radar and have played it last season in CBs. If you play Mino with Smoke, i wouldnt say its necessary, but then again, what else to take?

 

image.png.76f759467889a3e82d2cee3e5570cd28.png

That i have been running with the Radar build.

I guess the only viable options are Vigilance and SSE if you play with smoke, as it helps against the torpedo threat. Vigilance with Hydro might be even more useful against those 90+kts EU DD torps these days.

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Vor 17 Minuten, DFens_666 sagte:

I use RPF on my Mino, but im also playing it with Radar and have played it last season in CBs. If you play Mino with Smoke, i wouldnt say its necessary, but then again, what else to take?

 

image.png.76f759467889a3e82d2cee3e5570cd28.png

That i have been running with the Radar build.

I guess the only viable options are Vigilance and SSE if you play with smoke, as it helps against the torpedo threat. Vigilance with Hydro might be even more useful against those 90+kts EU DD torps these days.

Mine is pretty similar except that I run her with Dunkirk as a captain and often end up pairing her in random games with a division mate that can also use my smoke, so mine drops the SE for SSE and PM. 

 

Regarding RL: run that one on a lot of cruisers that can spare the points, esp. those that are either used in CBs (Desmo), work on the flank (venezia) or habe a decent concealment (Zao, mino). Don't run it on the supercruisers like Stalin, ships needing IFHE... 

 

 

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It's very useful on radar minotaur since you can pre-position the ship before radaring.

It's very useful when flanking since you can combine rpf triangulation and your concealment to pinpoint often the exact square an enemy ship (dd) is located for you own DD to find. This is also useful when you play smoke minotaur and try to avoid permaspotting.

In general I agree with this (and what else to run?):

23 minutes ago, Khaba_Gandalf said:

Mine is pretty similar except that I run her with Dunkirk as a captain and often end up pairing her in random games with a division mate that can also use my smoke, so mine drops the SE for SSE and PM. 

 

Regarding RL: run that one on a lot of cruisers that can spare the points, esp. those that are either used in CBs (Desmo), work on the flank (venezia) or habe a decent concealment (Zao, mino). Don't run it on the supercruisers like Stalin, ships needing IFHE... 

 

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1 hour ago, gopher31 said:

I like RPF but I don’t think I use it well.

1. RPF shows you in what direction the nearest enemy is.

Now you know in what direction the nearest enemy is.

 

2. Try to combine this information with what your minimap is telling you. Have "Last Known Ship Positions & names" enabled.

Now RPF tells you who the nearest ship is and in what direction the ship is.

 

3. Are you undetected or detected?

Now RPF and minimap tells you who and in what square the nearest ship is.

 

With all this information it is a lot easier to make the correct choice. Correct choices lead to better HP trading = winning games.

Why use it?
Do I wanna fight this enemy ship?

If not stay undetected by moving in a different direction or blocking possible LoS with an island.

If you want to you can have your guns ready at the target.

 

Want to avoid torpedoes?

You know where torpedoes can come from. 

 

When to use my consumables?

Is it worth to use my radar?

Should I use hydro?

 

RPF is a really powerful skill. I use it mostly on ships that fight on the frontline; destroyers, Des Moines, Venezia, Zao, Goliath, Minotaur and etcetera. It gives me an advantage over the upcoming fight, or gives me at least the same intel as the enemy has. That way I either have the advantage or it comes down to skill.
 

Smoke Minotaur? Meh, you can survive without.

Radar Minotaur? Yes, you need the skill.

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Not a bad build but I don't think EM makes sense in a ship with such a fast turret traverse.

 

This is mine for radar Minotaur. I've made her into a ship for providing as much utility as possible and expecting to be in open waters with no cover. As I say when people ask me why radar Minotaur, "it's safer than smoke if you sail like a drunk":

dZWJ5sQ.png

 

By combining JoaT with November Foxtrot, you can use your radar and then activate hydro when it expires, thus having it on for the incoming torpedoes at the usual first encounter timestamp and getting a remaining cooldown of 10 seconds for the next radar after the hydro runs out. Another option for seamlessly chaining consumables would be using the hydro upgrade instead of the radar one, but those extra seconds for the radar made the difference between sinking or not sinking the red DD in many cases.

 

Salute.

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Take RPF and use it with Radar. Probably one of the most broken ships in the game.

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On 4/24/2020 at 8:38 AM, Migantium_Mashum said:

Would you recommend RL on a Minotaur? If not how would you use the 4 skill points?

 

 

Screenshot (369).png

Expert Marksman on a Mino...........:cap_fainting:

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16 minutes ago, Migantium_Mashum said:

What would you use then?

 

Mino has super fast turret traverse, you wont need that.

JoaT is imo much better (faster heal, DCP, Smoke/Radar). Even SSE or LS would be better.

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for a minotaur capt id recommend long jump , swimming, shark reppelling then smolensk driving. 

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38 minutes ago, steveraptor said:

Why would you even use EM on a minotaur......

Possibly the worst skill you can put on it.

 

That's my neptune build, which i will also use for Mino:

 

https://worldofwarships.com/en/content/captains-skills/?skills=12,13,17,23,25,28,34&ship=Cruiser

I am not knocking your post in the slightest, but, I used EM because other more experienced Cruiser Captains (Which I am not by any means) said it was a good skill to have... As with everything it is trial and error and what works for one may not work for another... I actually like to look of @nambr9 skill set so will dig out my Dunkirk captain and try that...

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1 minute ago, Migantium_Mashum said:

I am not knocking your post in the slightest, but, I used EM because other more experienced Cruiser Captains (Which I am not by any means) said it was a good skill to have... As with everything it is trial and error and what works for one may not work for another... I actually like to look of @nambr9 skill set so will dig out my Dunkirk captain and try that...

Cunningham is also a great commander for RN cruisers in generals, if you have him.0

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8 minutes ago, steveraptor said:

Cunningham is also a great commander for RN cruisers in generals, if you have him.0

No, I just have the Dunkirk Brothers...

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14 minutes ago, steveraptor said:

Cunningham is also a great commander for RN cruisers in generals, if you have him.0

 

Seems like a waste to me on RN CLs.

image.png.8e0380474a3f5e798bae48e93e0fae81.png

 

1st seems rather unlikely to make much of a difference. While Mino surely can hit some torps, its not something you will get all the time.

Sink 2 ships for extra consumables: More heals wont help. You get an extra smoke ofc, but how often do you really need one more? And then you still need the 2 kills in that game to get it.

Cant get witherer. WEll technically you can, but not with those flooding mechanics around.

Improved Joat is nice, but aircraft armor is for CVs only.

 

Imo Implacable/Conqueror/Daring are the toppicks for Cunningham. RN CAs can maybe use it because they can atleast get a Witherer. RN CLs are the worst place imo.

 

15 minutes ago, Migantium_Mashum said:

I am not knocking your post in the slightest, but, I used EM because other more experienced Cruiser Captains (Which I am not by any means) said it was a good skill to have..

 

Most Cruisers profit from it, especially those open water ones which outturn their turrets (IJN/Henri f.e.). Ships like Mino/Smolensk/Wooster dont need it.

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1 hour ago, DFens_666 said:

 

Seems like a waste to me on RN CLs.

image.png.8e0380474a3f5e798bae48e93e0fae81.png

 

1st seems rather unlikely to make much of a difference. While Mino surely can hit some torps, its not something you will get all the time.

Sink 2 ships for extra consumables: More heals wont help. You get an extra smoke ofc, but how often do you really need one more? And then you still need the 2 kills in that game to get it.

Cant get witherer. WEll technically you can, but not with those flooding mechanics around.

Improved Joat is nice, but aircraft armor is for CVs only.

 

Imo Implacable/Conqueror/Daring are the toppicks for Cunningham. RN CAs can maybe use it because they can atleast get a Witherer. RN CLs are the worst place imo.

 

 

Most Cruisers profit from it, especially those open water ones which outturn their turrets (IJN/Henri f.e.). Ships like Mino/Smolensk/Wooster dont need it.

 

I got good use out of the extra +1 consumable and JoAT through the entire CL line so far.

I got a lot of mileage and value out of both of those in a lot of games.

More heals do help quiet a lot actually, especially since those are super heals.

 

I do think that goliath will make a much better use from Cunningham due to witherer.

But i still think Cunningham is the best legendary captain atm for RN cruisers compared to Dunkirk (not that we have that many options anyway....)

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4 minutes ago, steveraptor said:

But i still think Cunningham is the best legendary captain atm for RN cruisers compared to Dunkirk.

 

Well i guess, if you dont play any other lines, its better to use him instead of a normal one. But it definetely isnt the best place for him.

 

5 minutes ago, steveraptor said:

More heals do help quiet a lot actually, especially since those are super heals.

 

Only if you dont use the maximum amount you can use per heal. SE Mino with Heal flag can heal >22k with ONE heal. But since every pen/torp/citadel deals a certain amount of non-healable damage, you basicly cant use all the healing power available. F.e. since Hindenburg got an extra heal, i dont bother with SI anymore on it.

 

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On 4/24/2020 at 11:18 PM, Corvi said:

Take RPF and use it with Radar. Probably one of the most broken ships in the game.

Sounds fun, might try it before I rage sell it, the shells are far far far too floaty, spend more time trying to aim correctly that hitting anything, horrible horrible ship, and this I only in co op mind, I don't know what the optimal range a target is meant to be inside to get consistent hits, but I am sure it is a range where you get instant deleted, at max range took me over 5 minute to sink a Hakuru

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Rpf and radar means fun. Preaim guns wait for spotted icon, press I win  button, run fire on poor hopeless bugs, prey to RNGsus that BBs won't kill you while you try to wiggle to the nearest waifu. Heal the damage taken, rinse and repeat. Sometimes it will go wrong and you will go buuum but usually it works. Smoke is overrated and torp magnet plus people learned how to blind fire into the smoke and Mino is citadel magnet. Killing dds with stealth radar is nasty but effective way of securing wins. Spamming bbs from smoke at max range is not and Smoleńsk can do it better setting fires on the top. 

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