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ST - Changes to test ships

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Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

 

Changes will be made on the German Aircraft Carriers, the Soviet Cruiser Riga (tier IX) and the Japanese Battleship Shikishima (tier X).

 

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Please note that all information in the development blog is preliminary and subject to change during testing. Showcased features may or may not end up on the main server. Any final information will be published on our game's website.

 

German aircraft carriers

The concept of German aircraft carriers employs AP rockets and bombs, and slow torpedoes with high damage. We adjusted the parameters of these ships based on internal testing results before launching tests on the main server.

The parameters of the aiming circle and accuracy settings of attack aircraft were changed, and the height of their flight during the attack was reduced. Now it will become easier to conduct the next attack, however, the aiming cone will increase faster when moving;
The HP pool of attack aircraft and bombers was increased.
For example, the HP pool of researchable attack aircraft of German Tier X aircraft carrier Manfred von Richthofen increased from 1,380 to 1,440, and of researchable bombers from 1,390 to 1,530;
Torpedo damage was increased.
For example, torpedo damage of researchable torpedo bombers of Manfred von Richthofen increased from 8,200 to 10,200;
The "Engine Cooling" consumable action time of torpedo bombers and bombers increased from 5 to 10 s; and the number of charges increased by 1.
The "Repair" consumable became available for bombers of Tier VIII and X aircraft carriers August von Parseval and Manfred von Richthofen.


IX RIGA

HE and AP shell ballistics were changed: shells will lose speed faster when fired at long distances;
AP shell armor penetration was reduced.


X SHIKISHIMA

HE and AP shell ballistics were changed: shells will lose speed slower when fired at long distances;
AP shell armor penetration remains almost the same as before changes.

We adjusted the parameters of these ships based on testing results.

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so now the german torpedoes will deal a lot of damage, but is still very unlikely to hit anything at the speed they are going, they do however deal the most damage of any plane launched torpedoes in the game. i will however say that that buff to the plane health makes them at least a bit more competetive with other cvs, especially since they do move at a higher speed than any other non premium aircraft

 

they do still however need those stukas, unless they are going to release a new premium german aircraft carrier with stukas.

 

i also love that extended engine cooling, so this is one of the unique gimmicks of the german cvs

 

also did i read that right? bombers? as in both torpedo bombers, and dive bombers get repair party?

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German torpedo bomber changes are addressing the wrong issues if these torps are meant to be anything but absolute memes. This is basically like Shima 20 km torps. Yes they do tons of damage... to people who are absolutely oblivious to their surroundings and make no attempt to dodge. Except Shima torps are still a better weapon than this crap because of the insane arming distance at low speed.

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Can't we have GZ's Torpedos, i bet no one will be mad about them since they are both easy to use for CV player and low damaging enough to not make anti CV people mad?

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30 minutes ago, siraiaw said:

also did i read that right? bombers? as in both torpedo bombers, and dive bombers get repair party?

 

51 minutes ago, Allied_Winter said:

The "Engine Cooling" consumable action time of torpedo bombers and bombers increased from 5 to 10 s; and the number of charges increased by 1.
The "Repair" consumable became available for bombers of Tier VIII and X aircraft carriers August von Parseval and Manfred von Richthofen.

If you look at the sentence above. Torpedo bombers and bombers so, yes they are going to get repair consumable. Which means that even harder to shot down/less planes down/more attempts to give you a crap ton of dmg. :D 

 

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13 minutes ago, Mioliopp said:

 

If you look at the sentence above. Torpedo bombers and bombers so, yes they are going to get repair consumable. Which means that even harder to shot down/less planes down/more attempts to give you a crap ton of dmg. :D 

 

don't worry, unlike other cvs you are never gonna get hit by the torpedoes, and the bombers deal as much damage per bomb at tier 10 as enterprise, except there are half the bombs and thus half the damage.

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I am looking forward to playing the Petrobalansk and the other Russian heavies. I am sure they will be perfectly in line with the performance characteristics of other ships of their class and tier (wink wink). I will crush those pesky german enemy ships with my superior balanced AP penetration and gun handling. Five stars and straight to the gulag!

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5 hours ago, Allied_Winter said:

IX RIGA

HE and AP shell ballistics were changed: shells will lose speed faster when fired at long distances;
AP shell armor penetration was reduced.

 

Hope they will do same for Petro. If they tone down those pen values and make it much worse then regular cruisers at range IMO is should be really good and well balanced T10. If needed WG could always tweak it later depending on performance.

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Riga overnerfed. AP penetration  is 2 nd times nerfed.  :Smile_sad:

 

20 days ago from devblog

 

Parameters of HE and AP shells were changed:

  • AP shell maximum damage reduced from 6,200 to 5,950;

  • Shell trajectory became more arched;

  • AP shell penetration was reduced

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44 minutes ago, unsinkable_sam_ said:

Riga overnerfed. AP penetration  is 2 nd times nerfed.  :Smile_sad:

 

Overnerfed? Not even close. It AP is still ridicules and closer to that of Alaska then to 203mm guns of other regular CAs

 

1217086098_Screenshot_2020-04-25WoWSFittingTool.thumb.png.759776e1eedb0b97dbcb22d392d9b948.png

 

I don't think that wowsft implemented last changes to AP, but after previous, Riga AP penetration is almost the same as that of 305mm Alaska. Riga is still a beast and still too strong when compared to other T9 CAs, even T9 SCs. It is questionable will it be more balanced with these changes, depending on how they will impact her pen and long range performance. It is probably not nerfed enough and still waaaaaaaaaaaaay far from being overnerfed.

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I'm here to suggest to change Torpedo's to same as GZ's low damage but easy to use torpedo's but bit different.

 

for T4 torpedo damage will be lower at 4,900 or something near with 35 knots speed and 450 meters arming distance.

 

For T6 Torpedo damage will be same as GZ's at 5,333 with 35 knots speed and 470 meters arming distance.

 

For T8 3rd bomber will be added same as the line but damage and arming distance will remain the same.

 

For T10 4th bomber will be added, Damage of torpedos will be stay 5,333 with 35 knots speed and 490 meters arming distance.(Kinda like improving GZ)

 

I mean why not there's lot's of possiblilities WG can do other then this useless hard hitting current Torpedo concept.

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Thanks to dataminers, we have now the new (muh WIP disclaimer) parameters of 51 cm AP, V3:

 

564641158_YashimaV3shelldata25thApr2020.png.66c8894965057434b25f548a17d0fd27.png

 

Spoiler

 

 

 

To remind what I mean with my Vx listings in this case:

 

[mass/caliber/drag/V0/krupp]

 

Shikishima V1 (1984/0.510/0.32/720/2850) (The one with 35 s reload)

Shikishima V2 (1984/0.510/0.296/765/2400)

Shikishima V3 (2620/0.510/0.296/765/1800)

 

(Yamato (1460/0.460/0.292/780/2574))

 

 

1732606899_YASHIMAV3APshellparameterscomparedtoYAMATOandV2.thumb.jpg.ce942357696abd7328b252529ab3e55c.jpg

 

Blue = Shikishima V2

Red = Shikishima V3

Yellow = Yamato

 

 

(Another wild WIP disclaimer)

 

 

I honestly am out of words at this point, my intelligence isn't high enough to fathom these changes. When they said

 

Quote

HE and AP shell ballistics were changed: shells will lose speed slower when fired at long distances;
AP shell armor penetration remains almost the same as before changes.

 

I was naive enough to think they would lower the drag, but not gullible enough to think they wouldn't also lower the krupp, to keep the AP penetration "...almost the same as before changes".

 

So, they did drop the krupp, which was no surprise. What was a big surprise is the way they achieved this better retention of speed over distance: by increasing the shell mass. (Instead of lowering the drag).

 

 

We have now basically a shell that

 

- At long range (20 km) penetrates roughly like 460 mm

- Deals damage like 510 mm

- Has a mass, which you'd find at best in a 560 mm caliber.

 

 

While this gun has been a mess since the very beginning with its parameters, I was optimistic until this point. The return of 19.4k alpha to the V2 AP was a good step, but now these parameters are simply beyond any logic anymore.

 

 

This ship is a mystery on what they want it to be. They have all the cards in their hands to make this ship a nightmare to BBs at basically any range (which it frankly never has been, in terms of penetration). That would ofc polarize the ship a lot, as with high penetration the overpens become a bigger problem, but at least then it would truly be unique, maybe even in a bit radical way.

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Do we know yet if Shikishima is slated for release in 0.9.4? I don't generally follow upcoming ships so I have no idea if this is announced anywhere, though I can't find any info on it. Mostly just wondering if she's supposed to be coming out imminently, in which case I'd guess it's unlikely we'll see any major changes, or if there may be a few more weeks of testing.

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46 minutes ago, General_Daedalus said:

Do we know yet if Shikishima is slated for release in 0.9.4? I don't generally follow upcoming ships so I have no idea if this is announced anywhere, though I can't find any info on it. Mostly just wondering if she's supposed to be coming out imminently, in which case I'd guess it's unlikely we'll see any major changes, or if there may be a few more weeks of testing.

 

It is unknown when Shikishima will be released, it is only known that it will be for steel. WG rarely announce when premium ships will be released, sometimes they put it in patch notes but mostly on the same day when they actually put ship in the shop/armoury.

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The Shikishima should outperform the Yamato at any range in terms of penetration - right now there is basically no reason to play it. Less DPM, the same dispersion (or worse), similar ballistics, less salvo alpha, and a fuse threshold so high that some light cruisers won't even arm on their belts. 

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