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Tanatoy

PT - Balances changes

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34 minutes ago, Zemeritt said:

I don't think this will change much? T8 IFHE CLs will still be able to pen her iirc.

152s with IFHE only pen 37mm, so no they won't.

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4 minutes ago, Astolfo_Is_My_Waifu said:

152s with IFHE only pen 37mm, so no they won't.

 

Oh? T8s have 1/5 pen right?

152mm : 5 = 30,4mm

30,4mm x 1.25 = 38mm.

 

Or am I missing something now?

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16 minutes ago, Zemeritt said:

 

Oh? T8s have 1/5 pen right?

152mm : 5 = 30,4mm

30,4mm x 1.25 = 38mm.

 

Or am I missing something now?

You didn't round it.

 

152/5 = 30.4

The 30.4 is rounded down to 30

30*1.25 = 37.5

This is displayed as 37mm ingame. And 37.5 < 38 and so shatters.

 

image.thumb.png.05e5abef8fcbdfbf8c6fd429f6567d36.png

 

image.thumb.png.f2cfe797b06fcbb06cbbf64fc150e973.png

 

image.thumb.png.506181964dc59aa713406129b606820a.png

 

 

 

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10 minutes ago, Astolfo_Is_My_Waifu said:

You didn't round it.

 

152/5 = 30.4

The 30.4 is rounded down to 30

30*1.25 = 37.5

This is displayed as 37mm ingame. And 37.5 < 38 and so shatters.

 

So post IFHE rework they do round?

Interesting. Iirc that wasn't the case pre rework.

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14 hours ago, Allied_Winter said:

We'll continue to introduce changes in the updates that will follow, if deemed necessary.

 

VIII ÖLAND
Stock torpedo tubes reload time reduced from 70 to 59 s

 

VIII CLEVELAND
The "Fighter" consumable was added to the same slot as the "Surveillance Radar" consumable.

 

IX SEATTLE , X WORCESTER
The "Fighter" and "Spotting Aircraft" consumables were added to the same slot as the "Surveillance Radar" consumable.

 

VIII NORTH CAROLINA
Deck armor plating increased from 37 to 38 mm.

 

V NICHOLAS, VI FARRAGUT, VII MAHAN, VIII BENSON, IX FLETCHER, VIII OGNEVOI
The "Defensive AA Fire" consumable can now be mounted on any hull.

 

III AURORA
Turret traverse speed increased from 5.3 to 5.5 degrees per second. 

 

IV GANGUT
Base main battery firing range increased from 12.3 to 12.4 km.

 

III VALKYRIE
Main battery reload time increased from 5.4 to 5.6 s.

 

IX JUTLAND
Main battery reload time increased from 4.2 to 4.3 s;
Torpedo tubes reload time increased from 124 to 125 s.

 

X DARING
Main battery reload time increased from 2.7 to 2.8 s;
Torpedo tubes reload time increased from 124 to 125 s.

 

II WEYMOUTH
"Repair Party" consumable was added;
Main battery reload time increased from 8.57 to 8.9 s.

 

V HAWKINS
Main battery reload time reduced from 13.5 to 13 s.

 

V T-22
"Hydroacoustic Search" consumable was added in a separate slot.

 

VI ERNST GAEDE
"Hydroacoustic Search" consumable can now be mounted when the base hull is used.

 

Aviation:
Spotting range of all planes reduced from 17 to 16 km (This characteristic determines at what distance the aircraft is capable of spotting an enemy).

 

 

 

@Tanatoy

 

You have waited some year to add Sonar on the German DD tier V and base VI. So next will be add Sonar to UK DD tier V , that it is now missing ?

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WeeGee: Do you pesky players enjoy playing Daring?? how dare you enjoy playing non soviet ships??!!!

Time to kill Daring !! slow and steady

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14 hours ago, Zemeritt said:

This can only be a meme. Why pick a fighter over radar?

Well... you pick spotter and increase your range. I think WG is trying to add more utility to US cruisers, because with all these Soviet Radar ships coming with excellent gunnery, they may not be the cruisers of choice for that role. It works on Wichita/Cleveland, anyhow. Perhaps someone might like a Seattle spotter build?

 

14 hours ago, Zemeritt said:

Nice. Should make the C hulls mostly obsolete.

It shouldn't, and if it does, that just shows how stuffed up AA is. Taking DFAA and a C hull should give you confidence against CVs with a moderate impact to offensive capability. I bet it doesn't, though.

 

14 hours ago, Zemeritt said:

Second ship at T2 with a heal ability.

I'm not sure that a ship which already has 20,000 HP - a perfectly serviceable HP pool for a Tier IV Cruiser, it's as much as Danae or Karlsruhe - and a teeny tiny citadel actually needs this. But what do I know. 

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15 hours ago, Zemeritt said:

This can only be a meme. Why pick a fighter over radar?

 

22 minutes ago, invicta2012 said:

Well... you pick spotter and increase your range. I think WG is trying to add more utility to US cruisers, because with all these Soviet Radar ships coming with excellent gunnery, they may not be the cruisers of choice for that role. It works on Wichita/Cleveland, anyhow. Perhaps someone might like a Seattle spotter build.

 

Spotter is more useful to shoot easier at targets close to islands as it gives you better vision. Just range is not that important as shooting anything over 16km is pointless with those shell arcs unless target is stationary. If there is no CVs in the current cbs season, Wooster with spotter plane could be quite useful, even more then radar version.

 

29 minutes ago, Atorpad said:

WeeGee: Do you pesky players enjoy playing Daring?? how dare you enjoy playing non soviet ships??!!!

Time to kill Daring !! slow and steady

 

Come on, Daring could take with those small nerfs, it is probably one of the best T10 DD. Also don't forget that Daring was actually also buffed recently by IFHE changes as now you have 4 points free for other skills.

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42 minutes ago, fumtu said:

Just range is not that important as shooting anything over 16km is pointless with those shell arcs unless target is stationary.

That'll probably be the Smolensk and a Soviet Radar cruiser behind an island, then.

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On 4/24/2020 at 10:04 AM, Allied_Winter said:

 

VIII ÖLAND
Stock torpedo tubes reload time reduced from 70 to 59 s

Nice, and of great help when the usual uptiering occurs.

 

Any chance of buffing Lightning’s torps to 10km please.

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5 hours ago, MadBadDave said:

Any chance of buffing Lightning’s torps to 10km please.

That would make it far to strong considering I can easily hunt T10 DDs in the thing... especially Shimakazes...

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18 hours ago, fumtu said:

 

Come on, Daring could take with those small nerfs, it is probably one of the best T10 DD. Also don't forget that Daring was actually also buffed recently by IFHE changes as now you have 4 points free for other skills.

This is 3rd time they nerfed reload for that small buff !!!! mark my word they are gonna continue this

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17 hours ago, Chaos_Umbra said:

That would make it far to strong considering I can easily hunt T10 DDs in the thing... especially Shimakazes...

I’ve hunted Gearings as well, annoyed a red gearing  player so much he shot at me from the start in the next game, and we were both greens 🤣😂.   I don’t think it would be too strong; normal range of cruiser and Missouri Radar ?. Concealment of Lightning (5.5km, Torp range 8km), Lightning’s no stronger than Cossack and yet that’s got 10kmTorps, along with RN T8> cruisers.

 

Ever been in a Cossack vs Lightning knife fight ?. Very evenly matched with the same concealment, dreary AA, and puff of smoke, and yet torps ?.

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48 minutes ago, MadBadDave said:

I’ve hunted Gearings as well, annoyed a red gearing  player so much he shot at me from the start in the next game, and we were both greens 🤣😂.   I don’t think it would be too strong; normal range of cruiser and Missouri Radar ?. Concealment of Lightning (5.5km, Torp range 8km), Lightning’s no stronger than Cossack and yet that’s got 10kmTorps, along with RN T8> cruisers.

 

Ever been in a Cossack vs Lightning knife fight ?. Very evenly matched with the same concealment, dreary AA, and puff of smoke, and yet torps ?.

Lightning is better in a gun fight due to the 360 turrets, Cossack needs to give a lot of broadside to get all guns off. The Cossack only has 1 torp launcher so it loses it's torpedo Alpha strike.

 

Not found the 8km torps much of a limitation cause generally you want to be that close anyway to have a hope of landing them with all the Hydro and torp spotting upgrades and skills nowadays, this is why I run the F3's on the Yugumo, cause all the other torps are just dodged far too easily.

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On 4/24/2020 at 10:34 PM, Zemeritt said:

This can only be a meme. Why pick a fighter over radar?

Guess it helps when competitive meta might evolve into standoff sniping way beyond radar range anyway, because CV. Then you might as well have a spotter or fighter.

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31 minutes ago, Bunny_Lover_Kallen said:

Guess it helps when competitive meta might evolve into standoff sniping way beyond radar range anyway, because CV. Then you might as well have a spotter or fighter.

or you don't need Radar to deal with DDs cause Rocket planes...

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4 hours ago, Chaos_Umbra said:

Lightning is better in a gun fight due to the 360 turrets, Cossack needs to give a lot of broadside to get all guns off. The Cossack only has 1 torp launcher so it loses it's torpedo Alpha strike.

 

Not found the 8km torps much of a limitation cause generally you want to be that close anyway to have a hope of landing them with all the Hydro and torp spotting upgrades and skills nowadays, this is why I run the F3's on the Yugumo, cause all the other torps are just dodged far too easily.

That’s dependent on the player (Lightning vs Cossack), and whether they have RPF, Cossacks guns fire quicker and as mentioned Cossacks torps can strike lightning 2km earlier.  There’s no doubt both are good T8 DD’s, I’m hopeful that one day we’ll get a premium T9 and T10.

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7 hours ago, MadBadDave said:

Cossacks torps can strike lightning 2km earlier

 

With just one torpedo launcher it is much harder to Cossack to land torpedo in first place. No, Lighting don't need 10km torps. Would it be good? Of course it would. Does it need it? No. Lighting is pretty good DD and currently it doesn't need any buffs. If you give it 10km torps it will outclass ships like Kagero, Ognevoi, Z-23 or Benson even more. It is really strong the way it is.

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the game really reached its end. Balance totally not fit. Noone is playing dds anymore. Game is full of Radar. game is full of fast shooting ships. The rockets of the carrier ruined game completly. There are only on gameplaymode, very boring. Where is the world mode. Where is a mode where you can play 3x3 5x5 and 9 vs 9, last stand and so so. Why noobs dont play with noobs and good players with good players ? always i have 6 idiots in my team and half team dies in 2 minuts next round enemy dies completly ???? So unicon players alway not interesting in playing this game and left. so game makes no fun anymore.

So fix game to goof balance. Fix carriers first, remove rockets, reduce radar, and this spam ships 5 are enough.

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Adding fighters to Cleveland, Seattle and Worcester ? Really ? Also allowing DFAA on T5+ US DDs all hulls ... what's the point of the C hulls then for Mahan etc .. ? When will you remove those from game ?

 

Anyway, this looks like across the board USN AA buffs ... if those ships need extra AA protection then that's a direct proof AA is not viable as a defensive measure against planes ...

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51 minutes ago, Hugh_Ruka said:

Adding fighters to Cleveland, Seattle and Worcester ? Really ?

 

This is a nice addition, I mean spotter plane on Seattle and Wooster, not a figher of course. I wish they add spotter plane to Cleve too as fighter is completely useless.

 

51 minutes ago, Hugh_Ruka said:

Also allowing DFAA on T5+ US DDs all hulls ... what's the point of the C hulls then for Mahan etc .. ? When will you remove those from game ?

 

C hull is still giving them more continuous damage as it replace one main gun for more AA guns. In Mahan case you are getting 2x2 40mm Bofors instead of one 5inch gun. But they do seems quite useless now as it is not significant improvement in continuous damage to be viable choice. Thing is, in the last Q&A, they said that they are reworking models of US DDs so maybe, once they finish them, they remove or change C hulls for them too.

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38 minutes ago, fumtu said:

as fighter is completely useless.

 

How so? Fighters are quite effective if timed well

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On 4/27/2020 at 7:53 AM, fumtu said:

 

With just one torpedo launcher it is much harder to Cossack to land torpedo in first place. No, Lighting don't need 10km torps. Would it be good? Of course it would. Does it need it? No. Lighting is pretty good DD and currently it doesn't need any buffs. If you give it 10km torps it will outclass ships like Kagero, Ognevoi, Z-23 or Benson even more. It is really strong the way it is.

Thing is, it’s been said but Cossacks guns fire quicker, I have RPF on all DDs and so do a lot of other players, stands to reason that someone playing a very low concealment knife fighter would have RPF 👍,  say. your vs a Alaska, chaphev, Moskva, any us cruiser you care to mention you certainly ain’t gonna get near your 5.5km detection, your 8km torps aren’t gonna reach that Moskva at 8.5km but every ship with Radar is going to light you up at 10km +, that’s why I kept Cossack but got rid of the lightning and now play Oland etc, Radar and hydro are no longer a concern, while I’ve fired 6 torps at your lightning 12km away and reloading your still 4km away from launching yours.  WG should either nerf every Radar to 7-8km or buff all dd torps to 10km.

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7 minutes ago, 1MajorKoenig said:

How so? Fighters are quite effective if timed well

 

If it works for you then OK, it never worked good for me.

 

4 minutes ago, MadBadDave said:

Thing is, it’s been said but Cossacks guns fire quicker,

 

No they don't, it only has more of them.

 

4 minutes ago, MadBadDave said:

I have RPF on all DDs and so do a lot of other players, stands to reason that someone playing a very low concealment knife fighter would have RPF 👍,  say. your vs a Alaska, chaphev, Moskva, any us cruiser you care to mention you certainly ain’t gonna get near your 5.5km detection, your 8km torps aren’t ain’t gonna reach that Moskva at 8.5km but every ship with Radar is going to light you up at 10km +, that’s why I kept Cossack but got rid of the lightning and now play Oland etc, Radar and hydro are no longer a concern, while I’ve fired 6 torps at your lightning 12km away and reloading your still 4km away from launching yours.  WG should either nerf every Radar to 7-8km or buff all dd torps to 10km.

 

This is not reason to give it 10km torps. If you give it 10km torps you would need to nerf something.  

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3 hours ago, fumtu said:

 

This is a nice addition, I mean spotter plane on Seattle and Wooster, not a figher of course. I wish they add spotter plane to Cleve too as fighter is completely useless.

 

 

C hull is still giving them more continuous damage as it replace one main gun for more AA guns. In Mahan case you are getting 2x2 40mm Bofors instead of one 5inch gun. But they do seems quite useless now as it is not significant improvement in continuous damage to be viable choice. Thing is, in the last Q&A, they said that they are reworking models of US DDs so maybe, once they finish them, they remove or change C hulls for them too.

and after first DD engagement you will lose them anyway ... not worth over the one main gun

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