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Hackerxe

BB's versus DD single salvo on DD

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I want to know why 3 16" HE shells hit directly amid ships  at or near the water line from a distance of less than 5K of ANY DD From any nation does not sink it immediately. I have spend hours in training areas trying to SEE that,  and it is IMPOSSIBLE. BUT SHOULD NOT BE .THE ONLY REASON

 

THE ONLY REASON AN DD IN LEYTE GOLF SURVIVED AT FIST WAS BECASUE THE JAPANEESE WERE USING AP 

THOSE SHELL SHOULD OBLITERATE  IT ON THE FRIST SALVO. 

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[LAFIE]
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Because game balance, that's how. Also in before "not a simulation"

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4 minutes ago, Hackerxe said:

I want to know why 3 16" HE shells hit directly amid ships  at or near the water line from a distance of less than 5K of ANY DD From any nation does not sink it immediately. I have spend hours in training areas trying to SEE that,  and it is IMPOSSIBLE. BUT SHOULD NOT BE .THE ONLY REASON

 

THE ONLY REASON AN DD IN LEYTE GOLF SURVIVED AT FIST WAS BECASUE THE JAPANEESE WERE USING AP 

THOSE SHELL SHOULD OBLITERATE  IT ON THE FRIST SALVO. 

You can sink it with a detonation.

The rest is math.

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And its to balance the 'Golden BB', the single low calibre round which obliterates a Battleship or anything with one shot.

 

Strange things happen at sea...:cap_tea:

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Wish granted.

Torpedoes now do permanent flooding, are much less visible with no handy audiovisual indicator, and your precious battleship doesn't stop and accelerate from/to max speed within the length of itself, and takes more than 30 seconds to do a full 90 degree turn.

 

 

Fun for everyone.

 

For bonus lolz, a single fire can rage out of control and make your crew abandon ship.

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11 minutes ago, CptBarney said:

Alot of these threads seem to pop-up recently.

imagine when subs go live lol.

Subs will be properly balanced before they go live; I have faith in Wargaming to do the right thing.

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[4_0_4]
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I saw to much red to comment any further.

 

Remember: This game is not a simulation.

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16 minutes ago, Zemeritt said:

I saw to much red to comment any further.

 

Remember: This game is not a simulation.

This is a game in which somehow 9 406mm shells smashing into the broadside of a cruiser deal 10k damage.

 

You would think the cruiser would be gone, but no, overpenetration.

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3 minutes ago, LazyVegetable said:

This is a game in which somehow 9 406mm shells smashing into the broadside of a cruiser deal 10k damage.

 

You would think the cruiser would be gone, but no, overpenetration.

Or 510mm’s bouncing or shattering off a light cruiser lol.

 

i guess the core mechanics work, in a very arcadey way. 

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9 minutes ago, LazyVegetable said:

This is a game in which somehow 9 406mm shells smashing into the broadside of a cruiser deal 10k damage.

 

You would think the cruiser would be gone, but no, overpenetration.

 

This is a game where a battleship can press a button and extinguish 4 fires raging on the deck and 2 floodings filling the hull, then press a second button to repair literally all of that damage in a few seconds.

I don't think you want to start playing the "logic" card, as a ship not sinking after getting shot by only 3 to 9 shells is one of the least egregious things in the game.

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8 minutes ago, LazyVegetable said:

This is a game in which somehow 9 406mm shells smashing into the broadside of a cruiser deal 10k damage.

 

You would think the cruiser would be gone, but no, overpenetration.

 

As @Exocet6951 said: You don't want this game to be to realistic.

And those being overpens isn't as unrealistic, if the shells fail to detonate withhin the ship.

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There's a quote from Quantum Physics about tissue paper bouncing BattleShip Shells.....

 

Maybe this is World of Warships Quantum Edition?:Smile_trollface:

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3 hours ago, Hackerxe said:

I want to know why 3 16" HE shells hit directly amid ships  at or near the water line from a distance of less than 5K of ANY DD From any nation does not sink it immediately.

I want to know why 3 torpedoes hit directly amid ships  at or near the water line from a distance of less than 5K of ANY SHIP From any nation does not sink it immediately.

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16 hours ago, Lord0 said:

Subs will be properly balanced before

image.png.83c32ec74ac5d6496b77f0975e789902.png

 

5 hours ago, Bratoev said:

Do you want realistic carriers?

Aren't realistic enough????? :D

 

image.png.d5f4d9e0a687572f91a7051a702357d0.png

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5 hours ago, Bratoev said:

Do you want realistic carriers?

Can't have one without the other, so CV's should be buffed then. You know, to make BB's properly outdated. :Smile_trollface:

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13 minutes ago, MortenTardo said:

Can't have one without the other, so CV's should be buffed then. You know, to make BB's properly outdated. :Smile_trollface:

I'm aroused just thinking about the mass carrier strikes.

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16 hours ago, Exocet6951 said:

 

This is a game where a battleship can press a button and extinguish 4 fires raging on the deck and 2 floodings filling the hull, then press a second button to repair literally all of that damage in a few seconds.

I don't think you want to start playing the "logic" card, as a ship not sinking after getting shot by only 3 to 9 shells is one of the least egregious things in the game.

I'm not asking for reality, I'm asking for mechanics to punish poor plays and reward good plays.

 

Nowadays we have cruisers broadsiding BBs because you will overpen most of the time. Hell, I've sat broadside on to a BB in a DM and murdered him while all he got was overpens on me and no more than 2k-3k damage per salvo. If you sit broadside to a BB as a cruiser, you should die. Not have it a case of you can sit broadside on to that BB for 2 minutes and he'll keep scratching your paint.

 

And the avoid the obligatory "learn to aim" argument, when shells keep overpenning the enemy citadel, it can get pretty frustrating.  When the shells do their job and actually do citadel damage when they smack in the citadel, it's great, except most of the time they overpen on cruisers so they just sit broadside on spamming HE.

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1 minute ago, LazyVegetable said:

I'm not asking for reality, I'm asking for mechanics to punish poor plays and reward good plays.

 

Nowadays we have cruisers broadsiding BBs because you will overpen most of the time. Hell, I've sat broadside on to a BB in a DM and murdered him while all he got was overpens on me and no more than 2k-3k damage per salvo. If you sit broadside to a BB as a cruiser, you should die. Not have it a case of you can sit broadside on to that BB for 2 minutes and he'll keep scratching your paint.

 

And the avoid the obligatory "learn to aim" argument, when shells keep overpenning the enemy citadel, it can get pretty frustrating.  When the shells do their job and actually do citadel damage when they smack in the citadel, it's great, except most of the time they overpen on cruisers so they just sit broadside on spamming HE.

As long as BBs have their citadels raised and easier to punish - not in favour of any nerfing to other classes (except CV which is an affliction and not a class) until BBs get made less easy to survive dumb play

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2 minutes ago, MyopicHedgehog said:

As long as BBs have their citadels raised and easier to punish - not in favour of any nerfing to other classes (except CV which is an affliction and not a class) until BBs get made less easy to survive dumb play

I am more than ok with this. Do both. BBs have easier to punish citadels, cruisers take more real damage instead of overpen after overpen.

 

Though most BBs that I see making dumb plays get deleted quickly anyway.

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1 minute ago, LazyVegetable said:

I am more than ok with this. Do both. BBs have easier to punish citadels, cruisers take more real damage instead of overpen after overpen.

 

Though most BBs that I see making dumb plays get deleted quickly anyway.

Cruisers don't survive dumb play for very long - one of the easiest class to delete (in general) - BBs though - their big issue is getting HE farmed to death, usually.  But that is a function of gameplay and not an intrinsic part of BB design in game.

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Just now, MyopicHedgehog said:

Cruisers don't survive dumb play for very long - one of the easiest class to delete (in general) - BBs though - their big issue is getting HE farmed to death, usually.  But that is a function of gameplay and not an intrinsic part of BB design in game.

Cruisers don't survive dumb play for long?

 

Ahem, yesterday I sailed broadside on to a Montana in my DM for a good 2 minutes and it cost me about 10k hp while it cost him over half his health. I also had a Mogami sail broadside to my Colorado for 3 salvos and all I got was overpens even though I watched at least 2 shells out of everything fired smack right into his citadel, but no, overpenetration.

 

2 days ago I had a Goliath survive both me and my friend shooting at him, we both kept overpenning and dealing minimal damage while he farmed the hell out of both of us with fire and HE.

 

Don't survive dumb play for long? My [edited]. Cruisers survive dumb plays WAY more than they should. There are occasions when RNG behaves and a citadel hit is in fact, a citadel hit and they get punished for making a dumb play, but more often than not, they don't get punished. While BBs lose a ton of health due to HE with nothing to show for it.

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