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Friendly fire

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Yep, I get it that miss aimed gun fire can damage friendly ships but torpedoes?  Yes they can damage friendly ships but, why should I get punished for hitting a friendly ship when the ship comes out from behind? and gets hit by a torpedo that missed the target ship and three other did?  It does seem a bit unfair...

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1 minute ago, rebelrider_1 said:

Yep, I get it that miss aimed gun fire can damage friendly ships but torpedoes?  Yes they can damage friendly ships but, why should I get punished for hitting a friendly ship when the ship comes out from behind? and gets hit by a torpedo that missed the target ship and three other did?  It does seem a bit unfair...

You are responsible for your shells and mostly for your torpedoes. While launching them, be sure, that you are awared, where are your allies and also if your torps would cross their predicted course.

This is one of the most common situations of friendly fire.

If you are in a ship with long range torpedoes, you should be twice as cautious. It is unfortunate, if after 15kms some of your ally accidentaly runs into your torps, but you are not punished in sense of forcing you to play in coop for that.

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There are only very few torpedos that are slower than the fastest ships in game.

It is VERY unlikely that you hit a friendly with torps, who came from behind you. Friendly torp hits are usually the result of second line torping.

Be more careful.

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As YabbaCoe said ... your torps your responsibility.

 

I asked the same question when I started playing this game in 2015.

Experience teaches you the rule. Do not torp if you might hit your ally. Try to communicate with him in advance .. if you launch torps and you see they might hit him ping the area, tell them to "get back" and write in chat.

 

And the most important rule: IF YOU HIT YOUR FRIENDLY WITH TORPS ... APOLOGIZE !

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15 minutes ago, rebelrider_1 said:

Yep, I get it that miss aimed gun fire can damage friendly ships but torpedoes?  Yes they can damage friendly ships but, why should I get punished for hitting a friendly ship when the ship comes out from behind? and gets hit by a torpedo that missed the target ship and three other did?  It does seem a bit unfair...

Without these "punishments", we would have a lot intentionally friendly fire to troll people.

 

For most people it's a rule to never torp from second line. Even if the team mate is moving away, it still can happen, that the team mate turns around and runs into the torpedos. You can't blame your teammate for that, because the team mate won't expect friendly torps firing on him.

 

If it happens rarely, it's nothing you have to worry about, it just happens sometimes!

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And a small anecdote about friendly fire involving torpedos:

Quote

On 14 November, at Roosevelt's request, Iowa conducted an anti-aircraft drill to demonstrate her ability to defend herself. The drill began with the release of a number of balloons for use as targets. While most of these were shot by gunners aboard Iowa, a few of them drifted toward William D. Porter which shot down balloons as well. Porter, along with the other escort ships, also demonstrated a torpedo drill by simulating a launch at Iowa. This drill suddenly went awry when a torpedo from mount #2[6] aboard William D. Porter discharged from its tube and headed toward Iowa.[3]

William D. Porter attempted to signal Iowa about the incoming torpedo but, owing to orders to maintain radio silence, used a signal lamp instead. However, the destroyer first misidentified the direction of the torpedo and then relayed the wrong message, informing Iowa that Porter was backing up, rather than that a torpedo was in the water.[3] In desperation the destroyer finally broke radio silence, using codewords that relayed a warning message to Iowa regarding the incoming torpedo. After confirming the identity of the destroyer, Iowa turned hard to avoid being hit by the torpedo. Roosevelt, meanwhile, had learned of the incoming torpedo threat and asked his Secret Service attendee to move his wheelchair to the side of the battleship, so he could see.[3] Not long afterward, the torpedo detonated in the ship's wake, some 3,000 yards astern of the Iowa. Iowa was unhurt, but according to legend, trained her main guns on William D. Porter out of concern that the smaller ship might have been involved in some sort of assassination plot.[7] The entire incident lasted about 4 minutes from torpedo firing at 1436 to detonation at 1440.[6][8]

Following these events, the ship and her crew were ordered to Bermuda for an inquiry into the Iowa affair. Chief Torpedoman (CTM(AA)) Lawton Dawson,[9] whose failure to remove the torpedo's primer had enabled it to fire at Iowa, was later sentenced to hard labor, though President Roosevelt intervened in his case, as the incident had been an accident.[3] Contrary to Internet legend, LCDR Walter was not relieved of command following the incident and remained in command until 30 May 1944.[10] He later commanded other ships and eventually became a Rear Admiral.[11][12]William D. Porter was in Bermuda from 16 to 23 November 1943; no mention was made of awaiting Marines or the entire crew being "arrested" in the ship's logs.[13][14]

https://en.wikipedia.org/wiki/USS_William_D._Porter_(DD-579)

 

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What's with the influx of people demanding to know why they should be allowed to use area of effect weapons in the middle of allied ships with 0 repercussions and personal responsibility?

 

Oh right...
I Dont Take Any Responsibility At All GIFs - Get the best GIF on GIPHY

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3 hours ago, YabbaCoe said:

You are responsible for your shells and mostly for your torpedoes. While launching them, be sure, that you are awared, where are your allies and also if your torps would cross their predicted course.

This is one of the most common situations of friendly fire.

If you are in a ship with long range torpedoes, you should be twice as cautious. It is unfortunate, if after 15kms some of your ally accidentaly runs into your torps, but you are not punished in sense of forcing you to play in coop for that.

Normally i say your right but they are situations like when you use the 20km torps very slow traveling 55 knots still can hit friendlies (how i don't know everyone saw them moving over 15km towards the spot you went)

At the time you fired you torps the closest freindly ship was atleast 15km+ away from the spot you aimed for still hit a friendly after 5 minutes orso. ( had this once where i was thinking what happened untill i saw the replay a friendly raced to the enemy and evade all torps except mine where the first i went pink and the second i died he did that on purpose when i ask why he did )

 

So i aimed for the upcoming enemy 45 degree forward (who i also hit) still with the help of the friendly hit him and i died.

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A simple truth about friendly torpedoes

 

It's really very simple: When one of your torpedoes strikes an ally, it is always your fault.

 

Blaming your ally for not dodging your torpedo is kind of* like throwing a rock in the back of the head of someone walking in front of you, and then blaming him for being in the way of your intended target. It doesn't work like that. And no, you can't shift the blame by writing "look out for the torpedoes" in the chat, any more than you could by shouting "look out for the rock" as you threw it.

 

What you can do, if you have torpedoed an ally, is write a sincere apology in the chat, saying that you messed up, you made a mistake and you are sorry. It's just as easy as writing a string of uncalled-for abuse, which is why the prevalence of the latter is so puzzling. If the ally in question is a mature individual, the apology is likely to be accepted with no hard feelings. This is, after all, a game where we are supposed to have fun together.

 

 

About these so-called torpedo griefers

 

I have never seen them - but, like Bigfoot, that doesn't prove they don't exist.

 

What I have seen, on a number of occasions, is people getting hit by friendly torpedoes launched from second line.

 

One of these occasions that comes to mind here, on the subject of griefing, is when I was driving my Kongo battleship, and got into a close-quarters scrap with two enemy Kongos. Considering the odds I might have opted for a tactical retreat, but as there was a friendly Minekaze nearby, who was also targeting those two enemy battleships, I felt reasonably confident about pressing the attack.

 

I should have made the retreat.

 

I managed to dodge the first spread of torpedoes from my gallant Minekaze ally, although this put my turrets out of aim and so hindered my main guns from firing at the enemy. None of those torpedoes hit either one of the enemy battleships.

 

I managed to dodge all but one of the next spread of torpedoes from my gallant Minekaze ally, but that torpedo - along with the continuous fire from the two enemy Kongos - was more than enough to send me to the bottom. At least one of the remaining torpedoes of that spread actually did hit an enemy after having passed me by, but somehow this  failed to cheer me up overmuch.

 

I confess that I was a bit miffed at this time. I even wrote something along the lines of "friendly torpedoes for the win", in the chat. I really shouldn't have done so, I know, it was pretty pointless - but I didn't name and shame anyone either.

 

My gallant Minekaze ally had a total meltdown in the chat. He wrote a long diatribe about me first hanging back from the battle, and then, with malicious intent, deliberately throwing myself in front of his torpedoes.

 

- Me: "Son, this is a Kongo class battleship. It can't 'throw itself' anywhere, no more than a hippopotamus could dance the Nutcracker Suite - that sort of stuff only works on Disney."

- He: "No you stupid BB driver blah blah blah uninstall game blah blah."

 

This is my main personal experience concerning the torpedo griefing phenomena. If it exists at all, it does so only because it is made possible by players who launch torpedoes from second line.

 

Suggestion for a cautionary text, to be applied on every torpedo before it leaves the munitions factory:

"FRIENDLY TORPEDOES CAN CAUSE FLOODING! STOP SINKING YOU ALLIES!"

 

 

*I write "kind of", since this is an arcade war game and friendly fire is a tactical element of the game. Throwing rocks at people in real life is criminal assault.

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4 hours ago, rebelrider_1 said:

It does seem a bit unfair...

Not even remotely - it's the game trying to teach you to learn how to use torps intelligently.

 

Your torps; your responsibility. Always.

As others have alluded to, if you don't want to be punished, don't fire torps where there is any chance of hitting an ally; if you do take the risk and it doesn't work out, always say sorry. Think of it all as a marvellous opportunity to get less bad at map awareness.

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14 minutes ago, Onsterfelijke said:

Normally i say your right but they are situations like when you use the 20km torps very slow traveling 55 knots still can hit friendlies (how i don't know everyone saw them moving over 15km towards the spot you went)

At the time you fired you torps the closest freindly ship was atleast 15km+ away from the spot you aimed for still hit a friendly after 5 minutes orso. ( had this once where i was thinking what happened untill i saw the replay a friendly raced to the enemy and evade all torps except mine where the first i went pink and the second i died he did that on purpose when i ask why he did )

 

So i aimed for the upcoming enemy 45 degree forward (who i also hit) still with the help of the friendly hit him and i died.

 

The problem is, unless you are basicly torping into the enemy spawn, you might be hitting friendlies on your other flank. And you can never know, what else they might have to angle against or dodge at the same time. Taking a friendly torp is less damaging that taking enemy torps or a citadel because you are dodging 20km shima torps.

 

Lets take this as an example

image.png.6261e38d7db812c3dc7ee0a7ed3d1482.png

 

You are on the left flank, torping the enemies in the center. Meanwhile, your teammates on the right flank push through and you hit them. Its still your fault. People might be smart about torping enemies into their broadsides, but on certain maps, you might actually torp your friendlies on the other flank due to that.

 

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You've made a mistake, it happens sometimes. Say sorry, accept you're pink for 2 games and move on.

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4 hours ago, Pikkozoikum said:

Without these "punishments", we would have a lot intentionally friendly fire to troll people.

 

For most people it's a rule to never torp from second line. Even if the team mate is moving away, it still can happen, that the team mate turns around and runs into the torpedos. You can't blame your teammate for that, because the team mate won't expect friendly torps firing on him.

 

If it happens rarely, it's nothing you have to worry about, it just happens sometimes!

I usually use battle ships and on zoom in a friendly ship some times goes under my sights and gets hit.  Also like I said if one torp misses an enemy and a friendly comes out of no where, I suppose I hit him on purpose or was it actually no ones fault?  Torps come up on the warnings but friendly ships don't.  I am just asking as I know I get hit by friendly fire too when in a destroyer as you have to be so much closer for the torps to have any chance of hitting.

 

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And btw, getting pink is not a punishment, it's just a warning. 

Getting orange is a punishment though...

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5 hours ago, rebelrider_1 said:

Yep, I get it that miss aimed gun fire can damage friendly ships but torpedoes?  Yes they can damage friendly ships but, why should I get punished for hitting a friendly ship when the ship comes out from behind? and gets hit by a torpedo that missed the target ship and three other did?  It does seem a bit unfair...

Let's assume it is real battle. And you torped your ally. Will your superiors or grand Admirals be mad at you or ship commander torped by you? Answer is clear. Kapiş? 

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3 hours ago, MementoMori_6030 said:

I hope that depth charges will be able to damage friendly subs, too? :Smile_Default:

Nope. Dumped a load right on top of 2 dueling subs last PT and didn't get any friendly fire.

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Vor 11 Minuten, rnat sagte:

Nope. Dumped a load right on top of 2 dueling subs last PT and didn't get any friendly fire.

Nice. Another proof what a sh'tshow subs will be.

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6 hours ago, YabbaCoe said:

but you are not punished in sense of forcing you to play in coop for that

Forcing me to play in Ranked or Clan with CV's now that would scare me fgs Co-Op with nice friendly Bots Naah, Showing contempt for Co-Op players again how naughty WG don't set that one off again :etc_red_button: oh :etc_swear:

There are Torpedo's carried by friendly ships once they leave the tube they are just torpedo's so hold on to your arse folks they aren't friendly any more. You hit a team mate your the guilty party, End Of Say Sorry learn from the mistake, Simple

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5 hours ago, nambr9 said:

And the most important rule: IF YOU HIT YOUR FRIENDLY WITH TORPS ... APOLOGIZE !

Even if my target is that causes the "friendly fire" alert? You are mean!:cap_haloween:

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12 hours ago, rebelrider_1 said:

Yep, I get it that miss aimed gun fire can damage friendly ships but torpedoes?  Yes they can damage friendly ships but, why should I get punished for hitting a friendly ship when the ship comes out from behind? and gets hit by a torpedo that missed the target ship and three other did?  It does seem a bit unfair...

Anything YOU do is your responsibility,  repeat offending (hitting allies), will not only receive a bit of salt, but WG will reward you with a team kill, time in Co-ops and a rather nice pink colour, highlighting YOUR inability to everyone else about to play in the next game.

 

Like in real life friendly fire does happen, be it from guns or Torps, I often fire ahead of a friendly, sound the horn and shout at the screen if a friendly suddenly appears, the key thing is to continually look at that thing in the bottom right corner; aka the MINI MAP, which should help with map awareness, and to grovel to the friendly you've just torped. 

 

Just learn from it, remembering this; it's always your fault for not paying attention.

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