Which of these suggestion do you support (List to be expended)?
122 members have voted
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1. Part 1: Diving / depths
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Introduce a „Periscope Depth“ mechanic with limited spotting and concealment between surface and submerged66
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Make battery only recharge on the surface unless the boat has a snorkel (recharge at periscope depth)72
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Introduce fixed dive depths levels31
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Keep seamless diving / set depths as in current iteration14
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Make Subs surface from time to time (eg. through battery or oxygen consumption mechanics)70
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Keep diving as in current iteration10
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2. Part 2: Spotting
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Subs shouldn’t be spotting other ships while fully submerged except from proximity spotting or hydro consumable88
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Subs should have reduced spotting at periscope depth70
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Spotting like in the current iteration is fine15
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3. Part 3: Torpedos
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Keep current acoustic homing28
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Replace these with normal unguided torps and amend speed + range if needed53
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Introduce two types: slower homing torps and unguided faster / better range torps as a choice to all subs31
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Remove „torp citadel“ mechanics from acoustic torps54
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Improve homing on acoustic torps9
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Reduce homing on acoustic torps11
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4. Part 4: Guns
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Introduce deck guns as primary (controllable) artillery option (1/4 pen rule if needed)57
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Introduce deck guns as secondary guns (like on the Halloween subs)35
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Introduce AA (like on other ships and even if it wouldn’t be super strong)44
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Keep guns out and leave as in current iteration29
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5. Part 5: ASW
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Give all light cruisers depth charges to reduce risk of „no ASW ship at hand“83
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Increase depth charge effects28
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Reduce depth charge effects17
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HE splash damage to subs as periscope depth65
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Introduce ASW planes60
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Leave ASW as in current iteration6
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6. Part 6: Interface
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Indicate depth for CVs to see if sub can be engaged84
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Direction indicator on sub icon to support ASW run36
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No changes to current iteration needed27
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