[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #1 Posted April 19, 2020 This is long post, but I think it’s worth the read. If you want to just check it fast, look only at bolded text First few words of me. Spoiler I’ve been playing WoWS from the alpha. I fell in love with historical ships, (semi)realistic combat and slower pace of fighting where positioning and anticipating events is much more important than lightning fast reflexes. During the years WG have made some decisions I don’t like so much (paperships, gimmicks everywhere, power creep, AP bombs and rocket planes). Same time they have made a lot of nice additions and quality of life changes. Even if quality has been in slight decline, I’m still reasonable happy with the game play. (I have my doubts about how WG is going to mess up things with unhistorical AP rockets and break the game with submarines. We will see.) What I’m not happy with is how WG have changed to aggressive and hostile marketing as their primary goal. Every event and action seems to be aimed at milking players instead of upkeeping a good game and considering the players their customers. This is combination of several factors: First, but perhaps least, massively overpriced things. Spoiler I don’t have direct problem with this, as a company has to make a living. If someone wants to pay 50 € or 100 € for a premium ship or 20 € for a nice looking camo or some anime chic as a commander, I’m fine with it. As long as ships (and captains) are not over performing compared to regular ships there is no problem in system, just in pricing. Personally I think prices should be dropped 30-50%, but high prices themselves are not a problem in way of doing things (other than in combination with points below). RNG. RNG and then some more RNG. Recently almost everything has been RNG based. First of all, this is bad in general. Having different reward for the same work is just plainly bad. Spoiler Do you get ships in advance? Down to RNG. Do you want to compensate with doubloons? Down to RNG also. Do you want to buy a special captain? Down to RNG to decide how much you need to pay. How would it sound, if you fought well, 1500 base EXP worth, but then you get unlucky with the ”modifier”, so you only get 300 exp while player who did badly and only got 200 base exp got 2000 exp because he got lucky with ”modifier”? This kind of system would be very bad, so why it would be good with event rewards? Rewards should be compared to work done, not RNG based lottery. Unpredictability of what is needed to be done. When rewards are tied to RNG there is no way of planning how much time and effort you need to contribute for a given reward/event. Spoiler Because of RNG things are unpredictable. Before committing to doing event or directives you do not know how much work is needed. Is it enough to play few battles 4 or 5 evenings a week? Do you have to be present every day? Do you need hell of a grind every evening? You don’t know before committing. And this is a big problem. It is stressful and makes it difficult for people who have other obligations. Games ends to be fun, when you need to be constantly “working” to win the odds. When every event is RNG where you can’t in advance see if missions are done in while playing for fun or how many boxes you need to farm it stops being fun. Worst of all this RNG is involved also in pre- and postevent purchases. WG try to make people spend money/doubloons without players milk cows knowing how much they need to pay. Whole system have changed to gambling. Spoiler When every reward, either gotten through play or paid, is just “ticket” to possible rewards the system is gambling. That you can see what is in a box you will open next doesn’t change the fact that this is gambling. Technically WG might claim it is not gambling because rewards is known in advance, but when you need certain amount of tokens or some certain reward (ship, commander) it is totally random how many boxes you need to open. This is GAMBLING! Plain and clear. For example these European commanders. You can get them with 500 doubloons, or with 30500 doubloons. You do not know in advance how many bundles you need to open. Gambling. Unclear and unnecessary complicated mechanism that are made to confuse and obfuscate customers to spend money. Spoiler This combines with RNG system. Mechanism and rules have been made so that it is very difficult to know what the actual price of things will be or how much you need to work to get the reward. WG has been also forcing early spending on players. Spoiler Prime example of forcing early spending was Puerto Rico event where you got more out of your purchase the earlier you did it (before knowing if you could finish directives by playing or not). They even tried to direct players to buy things even before event started, to get all out of points/second system (and before they could have time to consider all directives needed to play through). Similar mechanism was with European destroyers. If you wanted to do camo missions it would have been better to get ships early instead of last moment (unless you could be certain to have time to grind those missions). By going for early purchase (with doubloons) you would not know how much tokens you would be getting from reward boxes making you buy more than needed or being forced to spend more afterwards. In this case you would not even know how many boxes you would need to buy to get amount of tokens you wanted, because amount of tokens in bought boxes was also random. Also many directives now have had “fast lane” for players who bought certain ship(s) with money, before getting them as reward from the directives. This is also one way of herding people to spend money in advance before they know if it need or not. Being able to compensate with money afterwards to fulfill missions is one of least toxic things here. It allows players to pay some (often too much) to not waste their effort when they for some reason they can’t finish the directive/mission. Spoiler As said, being able to compensate when failing to do directives/missions (or was unlucky with RNG rewards) is goodish. With Puerto Rico this was done correct (other than 35 000 / 25 000 / 15 000 price tag was hilariously overpriced for ”finishing” production). At least you knew what you got for what price. With British cruisers and European destroyers this goodish mechanism was made bad by making it RNG where player doesn’t know how much he needs to pay to get rewards wanted. Of course we are not even talking about premium ships, but being able to get ships in advance and possibly with a permanent camo. With this confusing random systems people will pay premium ship worth doubloons for the privilege. Even if mechanism itself (being able to fulfil requirement with money/doubloons) is not problematic WG’s implementations screams ”Give us MONEY!! MONEY!! MONEY!!!” Practically impossible to do missions belong also to this category of misleading. Spoiler Puerto Rico ”can easily be done without paying” (or what ever the exact phrase was) ended up meaning that few hundred players in total on all servers managed to get Puerto Rico without paying (or rather getting to Hall of Fame, as that number we can check). With ”normal directives” amount is something like 20 000 on EU server alone. Those few who managed were skilled dedicated players with wide pool of ships to choose from. For normal players this was practically impossible, even if technically doable. Another example was European destroyer camo mission. To complete you needed to do missions with all five available destroyers. Only T5 was certain, T6 likely but not necessary (What’s point of screwing over some players who did everything they could and not get T6), T7 unlikely but possible. T8 and T9 were practically impossible without paying lots of doubloons (again large amount you don’t know in advance before already committing money). Being able to compensate two (T8 and T9) with Småland was nice addition, but it still meant that players who were not exceptionally lucky could not finish the mission without doubloons even if they spent 2 000 000 free Exp to Småland. This kind of mission, where most players are unable to do them without money, just smell like... you know.... Time gating everything is bad. It changes lot of otherwise good and nice events to grind fest that no longer are fun. Double points for overlapping events that can’t be done same time. Spoiler I can understand that some events need to be limited, but now everything is time gated. And I could add that on pretty thigh schedule on many cases. This means that instead of playing for fun and enjoying the game playing becomes a grind and work. When you combine this with several overlapping events it becomes a chore. Events are nice, they break the basic game play, but when it is event after event or several events at same time it takes joy out of playing. Double the effect when there is Clan Battles and Ranked battles same time (whose idea it was?) and then you have time gated grindy event where directives can’t be finished in CB or RB but needs to be played in random or co-op it is just too much at the same time. Media talk and explanations that degrade players and which show either WG is out of touch with many players or they don’t care. Or care only enough to come up with sorry excuses. Spoiler Lot of player feedback have been shot down with attitude “you don’t know” but without explaining or giving any actual information why things are done in a way it is done. I would not be surprised if player complains often were misguided, but when they are turned down, it feels like WG doesn’t care. When players feel enough angry/frustrated/something to raise a voice it doesn’t help when WG gives impression they are not interested. For most it would be enough to feel their complains are heard, but now it will only increase their dissatisfaction. I already mentioned Puerto Rico. When players complained It was fast explained that it was not ”the main price”. Yeah sure. WG just happened to made massive (and very nice) system of dockyard where 95% of players (or 99,9% of unpaying players) would not see the ship getting completed. Sounds plausible…. We had another one with British cruisers where players with early access were getting ”a head start gave minor boost” (or what ever the exact phrase) when getting T8 (or T7 and having time to gather exp for T8) was deciding factor if part two was a walk in the park or a grind fest (if you wanted to have the captain). When people complained about 2 000 000 free EXP price tag of Småland (compared to normal economy something like 1.3 to 1.6 M fEXP would have been right) it was explained that it was comparable to Research Bureau prices. Except someone forgot that they were not comparing 1 T10 premium ship to 1 T10 premium ship, but 1 T10 premium ship to 1 T10 premium ship AND 30 regular ships including three T10. (Not to mention that whole Research Bureau is a mess, double so with special modules going there.) We could also add commander reset mess milk up here. Spoiler After major changes in skills earlier we had plenty of time to reset skills on captains. Not this time. Whole thing was unnecessary hidden on home page and only lasted 3 days. - If you happened to be away from the game for less than a week, you missed the free reset. - If you couldn’t get to computer during those 3 days you missed the free reset. - If you were online you most likely didn’t know what to expect, so you either changed some and was forced to pay for the rest later or you reset all skills, and then after knowing what needed to be done placed skill back to 100+ captains. Oh the nice work.... WG’s explanation was that we could have tested skill already on the test server, so short time was enough. It wasn’t because test server meta is different and we can never be sure if/when there is some major changes on release. They never explained the part of forcing people to activate reset on home page. Explanation sucks, because of one ways of doing have been making changes on ships just before release. We can never trust test server situation to continue on main server, so basing time limit on people getting to know changes on test served in advance is just horse manure. They could have easily given us a week or two that is automatically active. Or they could have kept home page activation (and notification inside the game) and three day limit, but making it so that everyone could personally activate their own 3 days anytime during 2 weeks or even 4 week period. Now this smelled very much like ”How we can give free reset, but make sure as many as possible will fail it and be forced to pay for it” system. And continuing with the theme. Earlier with Clan Battles there have been free reset for captains. No longer, because ”with carriers in Clan Battles there is no longer need to change skills” when skill setup is not about carriers but whole different meta in general on randoms compared to Clan Battles. Again whole explanation smell as captain reset milking. Combination of these is very toxic aggressive marketing scheme. Not good kind of marketing where customer feels appreciated and is happy to give away money, but bad kind of marketing where customer no longer feels like customer, but milking cow that is milked to it’s death. System is made to take advantage on peoples gambling habit, force to early uncertain expenditure to milk with sunken cost and confuse the real price tag. System where every ”free gift” comes with a hook. I might not have been ”whale” level customer, but I have given my fair share of money to WG. At least I was a happy porpoise. I was clad to give when I felt I was treated as a customer and WG was doing their best to make a good game. For few years they were doing well. Recently I have not felt like an appreciated customer. I have felt that marketing has taken the front seat. It feels like direction of the game, decisions, events and even balance choices are dictated by marketing department, not by game designers. I’m pretty sure somewhere there is a excel sheet saying current system is bringing in more money than older system, but I’m not sure it has column for player happiness. I will continue to play, because I like this game, but my expenditure have gone down fast. WG, you have good game here, try to keep it that way. Do not drive your customers away with aggressive hostile toxic marketing (and badly balanced ”improvements”, I’m looking at you subs). Give me a reason to give you money, and I will happily do it, but first you need to refind early company that loved their game and loved their customers, not the marketing excel sheet. If you treat your customers as a milking cows we are going to fight hoof and horn to protect our udders. Keep us happy and let us feel appreciated and we will give you money freely. ps. I would appreciate if some someone from WG could forward this feedback to higher ups. Better yet also comment here on your point of view of above things. @MrConway @Crysantos 45 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #2 Posted April 19, 2020 39 minutes ago, Gnomus said: Keep us happy and let us feel appreciated and we will give you money freely. @MrConway @Crysantos That station has passed for me entirely. 10 Share this post Link to post Share on other sites
[21ST] firerider202 Players 437 posts 7,930 battles Report post #3 Posted April 19, 2020 All these points are fitting to the PR event on crismas, but since then the events improved a lot. I khnow that these events are not perfeckt, but at least they improved. 4 2 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #4 Posted April 19, 2020 23 minutes ago, firerider202 said: All these points are fitting to the PR event on crismas, but since then the events improved a lot. I khnow that these events are not perfeckt, but at least they improved. To me that is like complimenting assault by saying at least (s)he's not stabbing me with a feces dipped knife in the back, repeatedly, like before, but bludgeoning my head in with a vomit layered baseball bat. 4 5 Share this post Link to post Share on other sites
[21ST] firerider202 Players 437 posts 7,930 battles Report post #5 Posted April 19, 2020 Vor 25 Minuten, Europizza sagte: To me that is like complimenting assault by saying at least (s)he's not stabbing me with a feces dipped knife in the back, repeatedly, like before, but bludgeoning my head in with a vomit layered baseball bat. So you want wg to give you all event rewards guaranteed and with no effort? 1 10 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,512 battles Report post #6 Posted April 19, 2020 Don't bother, Wargaming is sacrificing its reputation and doesn't care about criticism anymore. This is alarming since the importance of reputation in the field of Game Theory depends on the duration of a business relationship. In short: Each party of a mutual relationship will try to establish a favorable reputation, as long as they need the cooperation of the other party to get the best outcome for themselves. As soon as the end of that relation is known, the party will sacrifice that reputation and cease to cooperate in order to get an even higher revenue in the last period of that business relationship. In terms of this game: Wargaming tries to be fair and generous as long as they want to establish the game and attract new players. A shift towards abusing the willingness to pay, while accepting the decay of its player base is a sign that the shutdown of this game is planned for some point in time unknown to us, but known to them. We see the beginning of an exit strategy. Time to put your money elsewhere. 17 Share this post Link to post Share on other sites
[POP] Altsak Players 791 posts 16,516 battles Report post #7 Posted April 19, 2020 5 minutes ago, firerider202 said: So you want wg to give you all event rewards guaranteed and with no effort? That's just plain stupid assumption to make. I envy you. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #8 Posted April 19, 2020 1 hour ago, firerider202 said: So you want wg to give you all event rewards guaranteed and with no effort? Eh. What? 1 Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #9 Posted April 19, 2020 I finally got around to reviewing WOWS for Steam the other day. April is the first month that reviews have gone from "positive" or "overwhelmingly positive" to "mixed". At this point in time 2,411 negatives to 2,891 positives. Until now the balance has been about 8 to 1, as new players are asked to leave feedback (without bribery) and the positive reviews are coming from players with single and double digit playing times. Now the veterans with hundreds and thousands of hours played are making their feelings known. Hopefully, even if non-RU forums are ignored, this change will get noticed. https://store.steampowered.com/app/552990/World_of_Warships for those interested. I'm sitting on 8 days Premium time left and I'm just surfing the internet and listening to music. My motivation is even play now is almost non-existent. 7 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10 Posted April 19, 2020 19 minutes ago, DanSilverwing said: Hopefully, even if non-RU forums are ignored, this change will get noticed. uhm, how about "nope" (or rather: evenif they would notice, they probably wouldn't give a f*ck) Share this post Link to post Share on other sites
[EUR] lossi_2018 Players 3,122 posts Report post #11 Posted April 19, 2020 Pretty good post +1 Share this post Link to post Share on other sites
[OGHF2] Hugh_Ruka Players 4,054 posts 5,647 battles Report post #12 Posted April 19, 2020 Quote First of all, this is bad in general. Having different reward for the same work is just plainly bad. You see, you got this wrong. The primary reward is the same for the same work. However the primary reward is not usable for anything, it is just another type of currency (be it tokens, containers or other crap) used to pay for the reward, or pay to get into the next currency tier etc. They (WG) are fully aware of this, in fact they are adding another indirect layer basically every 2 events now. Usually RNG, is included at every exchange operation after the primary reward was obtained. Share this post Link to post Share on other sites
Perekotypole Players 511 posts 8,639 battles Report post #13 Posted April 19, 2020 There wasn't event where I couldn't estimate how much time I need to put into it in advance, like what events do you have had problems with? Overpriced? Maybe not really if someone is paying? Otherwise prices would be lower. Lots of free to play games heavily rely on RNG... I'd very much prefer subscrition fees, but most players wouldn't want to pay... Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #14 Posted April 19, 2020 3 hours ago, firerider202 said: So you want wg to give you all event rewards guaranteed and with no effort? Yes, that is precisely what he asked for, well done, +1for your reading comprehension score. 2 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #15 Posted April 19, 2020 3 minutes ago, Perekotypole said: I'd very much prefer subscrition fees, but most players wouldn't want to pay... There are subscription fees - its called "Premium time", but in classic WG form, even if you buy it in bulk it is never discounted.... so there's f-all point subscribing. "Subscribe here and save sweet-fanny-adam!" They are genius-level Marketeers at WeeGee. 1 Share this post Link to post Share on other sites
Perekotypole Players 511 posts 8,639 battles Report post #16 Posted April 19, 2020 Vor 8 Minuten, Starchy_Tuber sagte: There are subscription fees - its called "Premium time", but in classic WG form, even if you buy it in bulk it is never discounted.... so there's f-all point subscribing. "Subscribe here and save sweet-fanny-adam!" premium time costs 40 euro per year. That's 4 euro per month, not much of a subscription fee. And probably third of players don't buy premium. Share this post Link to post Share on other sites
Perekotypole Players 511 posts 8,639 battles Report post #17 Posted April 19, 2020 Vor 4 Stunden, HMS_Kilinowski sagte: Wargaming tries to be fair and generous as long as they want to establish the game and attract new players. A shift towards abusing the willingness to pay, while accepting the decay of its player base is a sign that the shutdown of this game is planned for some point in time unknown to us, but known to them. We see the beginning of an exit strategy. Time to put your money elsewhere. Don't dramatize, there's no such thing as exit strategy, cause it would involve firing employees or diverting them to other games. We haven't heard anything like that. Also you talk as if WG owe you some entertainment in future. They don't, and if they decide game is not profitable enough, to keep paying salaries of their 100 employees, they can shut it down any moment, together with all the ships you bought and grinded. 1 Share this post Link to post Share on other sites
[THESO] HMS_Kilinowski [THESO] Players 2,665 posts 25,512 battles Report post #18 Posted April 19, 2020 2 minutes ago, Perekotypole said: Don't dramatize, there's no such thing as exit strategy, cause it would involve firing employees or diverting them to other games. We haven't heard anything like that. Also you talk as if WG owe you some entertainment in future. They don't, and if they decide game is not profitable enough, to keep paying salaries of their 100 employees, they can shut it down any moment, together with all the ships you bought and grinded. WG, have this guy send his résumé to you. He fits in your team perfectly. 1 2 1 Share this post Link to post Share on other sites
[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #19 Posted April 19, 2020 1 hour ago, Hugh_Ruka said: You see, you got this wrong. The primary reward is the same for the same work. However the primary reward is not usable for anything, it is just another type of currency (be it tokens, containers or other crap) used to pay for the reward, or pay to get into the next currency tier etc. They (WG) are fully aware of this, in fact they are adding another indirect layer basically every 2 events now. Usually RNG, is included at every exchange operation after the primary reward was obtained. That another layer is the problem. That layer is full RNG, so even if primary layer reward is same "x lottety tickets", the actual reward is not the same. This is just similar whitewash as with the boxes where box is visible before buying, so it is not gambling, for that single box. You know what you get. Except when you do not know how many boxes you will be needing and what you get from them, so any time you need more than the first one it becomes gambling. 53 minutes ago, Perekotypole said: There wasn't event where I couldn't estimate how much time I need to put into it in advance, like what events do you have had problems with? Overpriced? Maybe not really if someone is paying? Otherwise prices would be lower. Lots of free to play games heavily rely on RNG... I'd very much prefer subscrition fees, but most players wouldn't want to pay... Like European destroyers. How much work would I have needed to get Visby? Could have been 2, could have been 20. How many directives I would have needed to get Västerås? Could have been dailies and first directives or could have been "no matter if I do everything possible (apart from opening wallet)". Similar to British cruisers part 1. How many boxes would I need to have Hawkings? Do I need to play for both daily boxes (quite a grind) or would one per day be enough (quite easy)? Of course answer is: "No matter how much you gather boxes you might never get single early access ship." Or you could have gotten Albemarle on first box and could stop grinding there. As I said, no way of knowing in advance what is needed. You can't go back retroactively and do daily missions from few weeks back when noticing work you did was not enough. You can estimate time needed to get x amount of boxes. When content of those boxes is unknown and random you can't know how many boxes you will need. So there is no way of knowing what is needed to get certain reward (actual reward, not x amount of lottery tickets). 3 Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 867 posts 11,120 battles Report post #20 Posted April 19, 2020 1 hour ago, Perekotypole said: premium time costs 40 euro per year. That's 4 euro per month, not much of a subscription fee. And probably third of players don't buy premium. Its £67.50 for 360 days.. and that's beside the point - subscriptions should offer discounts... it's known as an "incentive". 45 minutes ago, HMS_Kilinowski said: WG, have this guy send his résumé to you. He fits in your team perfectly. Indeed, he would. 1 Share this post Link to post Share on other sites
Perekotypole Players 511 posts 8,639 battles Report post #21 Posted April 19, 2020 Vor 6 Minuten, Gnomus sagte: Like European destroyers. How much work would I have needed to get Visby? Could have been 2, could have been 20. How many directives I would have needed to get Västerås? Could have been dailies and first directives or could have been "no matter if I do everything possible (apart from opening wallet)". Similar to British cruisers part 1. How many boxes would I need to have Hawkings? Do I need to play for both daily boxes (quite a grind) or would one per day be enough (quite easy)? Of course answer is: "No matter how much you gather boxes you might never get single early access ship." Or you could have gotten Albemarle on first box and could stop grinding there. As I said, no way of knowing in advance what is needed. You can't go back retroactively and do daily missions from few weeks back when noticing work you did was not enough. You can estimate time needed to get x amount of boxes. When content of those boxes is unknown and random you can't know how many boxes you will need. So there is no way of knowing what is needed to get certain reward (actual reward, not x amount of lottery tickets). Both european DDs and british cruisers are early access events. In my honest opinion WG can do anything they want with it, and make money however they see fit, cause those events aren't exclusive. You can get all those ships any time you like after they are released, and buy premium camo for them. In european cruiser event I held onto my tokens till last directive was left to do, that's two weeks before event ended. I only had to estimate how many tokens I get from last directive, from last 7 boxes. 20k base XP missions take like 15 games per ship, easily doable in two weeks for three ships. British cruisers, don't remember much, but I got London without grinding it intentionally, plus tier 5 and 6 with camos for free. Italian cruisers, I got tier 8 for free and tier 7 premium one, also didn't have to grind anything... That's quite a lot stuff for free, and I'm sure my RNG wasn't above average. Other players who got as much free stuff as me complaining they want more feels strange. And again all those events are early access. You can easilly calculate alternative cost of obtaining them. Tier 7 ship takes this many games to grind and this much silver, just look statistics for your other ships, and this many doublons for camos. Also calculate opportunity cost for other things you can get for tokens, like silver and flags. Honestly I don't know why would anybody spend money on early access ships, considering all those factors. But people do. Share this post Link to post Share on other sites
[21ST] firerider202 Players 437 posts 7,930 battles Report post #22 Posted April 20, 2020 Vor 12 Stunden, Starchy_Tuber sagte: Yes, that is precisely what he asked for, well done, +1for your reading comprehension score. he asked to make the rewards less rng based, and the tasks even easier than they are now. That with get everything for free with no effort was obviously extreme, but that is what it comes down to. In the pan eu event you got a guaranteed reward if you collect all container from the directives, and you could finish the directives in 2 days without problems. I just dont khnow how to make it even easier. Share this post Link to post Share on other sites
[ASEET] Gnomus [ASEET] Alpha Tester 313 posts 19,980 battles Report post #23 Posted April 20, 2020 19 hours ago, Perekotypole said: Both european DDs and british cruisers are early access events. In my honest opinion WG can do anything they want with it, and make money however they see fit, cause those events aren't exclusive. You can get all those ships any time you like after they are released, and buy premium camo for them. In european cruiser event I held onto my tokens till last directive was left to do, that's two weeks before event ended. I only had to estimate how many tokens I get from last directive, from last 7 boxes. 20k base XP missions take like 15 games per ship, easily doable in two weeks for three ships. British cruisers, don't remember much, but I got London without grinding it intentionally, plus tier 5 and 6 with camos for free. Italian cruisers, I got tier 8 for free and tier 7 premium one, also didn't have to grind anything... That's quite a lot stuff for free, and I'm sure my RNG wasn't above average. Other players who got as much free stuff as me complaining they want more feels strange. And again all those events are early access. You can easilly calculate alternative cost of obtaining them. Tier 7 ship takes this many games to grind and this much silver, just look statistics for your other ships, and this many doublons for camos. Also calculate opportunity cost for other things you can get for tokens, like silver and flags. Honestly I don't know why would anybody spend money on early access ships, considering all those factors. But people do. Yes WG can do as they wish. It is their game after all. I'm asking them not to be jerks. They have all the right to be jerks, I'm not denying that. I'm saying that I do not like them behaving in such a manner. With British cruisers someone got Albemarle on first box. Some other people opened 30-40 boxes and didn't get even Hawkings. Sure it is "free stuff", but WG could have made is so that 10 box Hawking, 20 to Devonshire, 30 to Surrey and 40 to Albemarle. Not random, everything open to see what you get with what kind of commitment. With European destroyers Visby was certain (that was nice thing at least), but then getting Västerås or Skåne was not down to commitment and work, but just pure luck. Why not equal reward for equal work? It would be fair. Then everyone would know how big commitment is needed for certain reward and can try to do it or not touch it. Only reason for RNG is that it makes it easier to sell minor lottery tickets to people, hook them up to spent little and then little more because sunken cost. I'm not giving money for this kind of things, but I can still see how toxic and aggressive such system is. It is not straight forward "buy this captain, only 10 000 doubloons" or "get early access, just 8000 doubloons", but these "nice" for lowly 500 doubloon you get change to have a captain (be prepared to pay 15 000+). Whole system is made manipulative. I can raise my opinion about such bad behavior, even if it's "free". (Note: It is not free.) 8 hours ago, firerider202 said: he asked to make the rewards less rng based, and the tasks even easier than they are now. That with get everything for free with no effort was obviously extreme, but that is what it comes down to. In the pan eu event you got a guaranteed reward if you collect all container from the directives, and you could finish the directives in 2 days without problems. I just dont khnow how to make it even easier. Where did you get this "easier" you are talking so much about? Less RNG. Known reward for known work/commitment. Less toxic marketing. It could even be harder. Like do something, get Västerås. Do a lot and you get Västerås. Work your [edited]off 24/7 and get Skåne. If necessary add option for buy Oland straight with 10 000 doubloons (WG level of overpricing for early acces) and 15 000 doubloons for Östergotland to fill WG coffers. Now it was: Get something between Västerös and Östergotland, not base on commitment and work done, but on your luck. And of course you can buy these "cheap" bonus tickets to nudge your luck a little (and even then amount of a nudge is again RNG). Can't you see where the problem is? It is not "everything for free". 5 Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #24 Posted April 20, 2020 as for me, i just decided to give no feedback at all anymore on anything to them. they wanna screw it up, they shall do so! no money for permacamos ever from me again, maybe a ship inbetween i absolutely want, up to the point where my impression of them driving it totally over the top i totally gonna close my wallet, that easy. feels not good, as i luv the game (or more the people i go with by now ^^). but, they want it, so they should get from me... wish me luck with holding throught to not post lol, as the part with the camos/money is the easy part on it.... #rhetoricalcaseftw ofc they dont care about this in my personal case. idc, it's for me not for them. as, in doubt, all the feedback i gave b4. they just achieved that it not is important to at least me anymore... to measure this as good or bad indicator is on them again anyway lol.... and we all know what lane they seem to choose on such lately more and more 4 Share this post Link to post Share on other sites
[21ST] firerider202 Players 437 posts 7,930 battles Report post #25 Posted April 20, 2020 Vor 55 Minuten, Gnomus sagte: I'm not giving money for this kind of things, but I can still see how toxic and aggressive such system is. It is not straight forward "buy this captain, only 10 000 doubloons" or "get early access, just 8000 doubloons", but these "nice" for lowly 500 doubloon you get change to have a captain (be prepared to pay 15 000+). Whole system is made manipulative. You dont have to pay for any of these things, but if other people want to pay for it, let them. that has nothing to do with manipulation Share this post Link to post Share on other sites