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How would you buff the destroyers?

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On 4/17/2020 at 8:44 PM, Hirohito said:

Depends though, the 40k damage doesn't tell much on it's own (though that's not me arguing arguing that Z-52 in general might not have issues)
In my DDs for instance I have pretty atrocious average damage.

On the flip side, my win rate is very high, as I focus on contesting caps mainly, and the little damage that I do is usually from gunning down other DDs and from there on being able to further spot and cap uncontested.
This is usually very influential, even though the average damage is atrocious by itself.

You do have an insignificant amount of games in everything but the Jutland and there you are at 50% WR. also up to about tier 7 you don't get radar ships with any regularity, so the performance is less restricted by factors you cannot influence (i.e. stupid MM).

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On 4/16/2020 at 12:44 PM, Sunleader said:

 

I would Nerf Daring Smoke Cooldown and Kleber Gun DPS to make them more in line with other DDs and thus Fix the Problem they are causing by being Overpowered.

 

DDs are still the most Powerful Class after CV. And really dont need to be Buffed.

Are you joking by saying that DDs are second most powerful class? It is a joke, right? 

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On 4/17/2020 at 11:32 AM, Hirohito said:

I disagree with this.
I started out as a CV main (before I got bored from the whole "hunt and spot DDs only, if you wanna drop torps on BBs instead be prepared to lose a lot of planes and possibly the game since you hunted the wrong ship class").

I struggled a lot more to influence the game in a CV, as the amount of influence you can exert is only high if you can spot the DDs early (not always the case), get your teammates to fire on them (outside your control), or otherwise get some lucky high-damage rocket strikes in where most of the rockets hit the target (RNG).

I'm not saying CVs aren't influential, but I do disagree that they are as influential as they are made out to be.
They are only indirectly influential because they can counter the real influential class, the DD.

I recently started playing DDs however, and my winrate is just ridiculously high, even with little experience in the class.
As long as I focus on caps and don't suicide rush, manage to gun down enemy DDs when feasible (and surviving of course), my DDs can exert an enormous amount of influence on the game.
I don't even need to do high average damage, as long as the caps are secured and the enemy DDs are disposed of.
It's not even that hard to do, compared to how hard I find it is to play CVs atm.

DDs are absolutely my favourite class at the moment, but the influence and thus win rate I'm maintaining is starting to get silly, really.

No other class is even remotely close to how I can influence the game in a DD.

Are u playing low or high tier? Because it is very hard to secure caps against 4-5 high tier radar cruisers.

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2 hours ago, SSGdoncollier said:

Are you joking by saying that DDs are second most powerful class? It is a joke, right? 

 

Nope. Perfectly Serious.

 

Just for Reference. Do you want to Argue that DDs are the Strongest Class ? Because then it might turn out a Serious Discussion.

Or do you want to Argue that DDs are Weakest Class. In that case I wont even bother Discussing it.

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Not the best or worst DD player but my thoughts would be thus

 

Gearing - either slight boost to relead or more health, giving it a heal like Daring would feel a bit too far...

Khaba - I swapped to Tashkent for obvious reasons, Range and Torp Range, it really should not be worse and adding the range to both would just put it back where it belongs...

Z-52 - Its guns are the issue.... it cant knife fight so it becomes redundant even with its great hydro setup. it feels like its not sure where it wants to be or what it wants to be.

 

if you want to be super radical though you could just grant all DD's healing from tier 9 like Cruisers and BBs and then balance accordingly 

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