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The_EURL_Guy

Act Fast to Complete the "Strong-Willed" Campaign!

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[2DQT]
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On 6/26/2020 at 12:28 PM, defender128 said:

Finish your Świrski campaign boys. It's not too hard. You don't want to pay 175k coal for him later.

My depression says: "no".

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These campaigns are really nice with premium days, ship, commanders, etc. Can we have a different one after PL commander campaign expires? Thanks. 

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Am 14.9.2020 um 16:53, changleee sagte:

Why not publish the date of the deadline in the article?

 

its 26 days its written when you click on campaigns menu

Does that make it more difficult to publish the date in the article?

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[THESO]
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I still don't understand the rationale behind having a temporary campaign. I finished it months ago, I couldn't care less. But I care for the quality and success of the game.

To me it is an ill step to remove something that could motivate new players. One might argue that the rewards of this campaign, the special EU-commander, can be sold later in the armory.

 

But still, what's the point? All the current players already have it.

 

New players would have to earn the coal to buy it. But they got all the other special commanders in there, too. They would have to earn an excess million coal to get them all, just to catch up with the rest of the player base. Let's be realistic, this will never happen. So there is no extra revenue to be made by removing the campaign. It's just plain non-sense.

  • Cool 3

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11 hours ago, HMS_Kilinowski said:

I still don't understand the rationale behind having a temporary campaign. I finished it months ago, I couldn't care less. But I care for the quality and success of the game.

To me it is an ill step to remove something that could motivate new players. One might argue that the rewards of this campaign, the special EU-commander, can be sold later in the armory.

 

But still, what's the point? All the current players already have it.

 

New players would have to earn the coal to buy it. But they got all the other special commanders in there, too. They would have to earn an excess million coal to get them all, just to catch up with the rest of the player base. Let's be realistic, this will never happen. So there is no extra revenue to be made by removing the campaign. It's just plain non-sense.

The point is to promote PvP players while discouraging PvE players from becoming PvP players, thus slowly refining PvP player base into a stagnating pool of paying customers until the game reaches the end of it's product cycle. TL;DR - milking the cashcow so hard that the milk is full of blood. But w/e... lactovampires don't care.

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