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Starkaddd

Holy Molly, WOWS Blitz has better PvE than WOWS

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Hello all, and Wargaming world of warships PC,

 

Because of a back ache yesterday that forced me to stay away from the computer, I lied down and downloaded, out of curiosity, WOWS Blitz.
As I was battling on that nice smartphone game, I suddenly realized, as I was watching the game modes, that a campaign mode was possible. I thought immediately that it was like the campaigns in WOWS PC, and almost missed the fact that it proposed HISTORICAL-based background missions in SOLO mode and in CHAIN missions that would run like a mini-operation with secondary objectives inside. I told myself, "You surely are kidding me, brother".
But no, the WOWS Blitz team succeeded to realize nicely and smoothly what the WOWS PC team never could do in 5 years.
I bought even some gold to unlock the DREADNOUGHT british warship and began those PvE Campaigns/missions with great pleasure.
What the actual frak is going on, WOWS PC? Why can you not do what WOWS blitz can do ?
(And I know, there are operations in WOWS PC, but they are shrinking in numbers instead of increasing).
Instead of developping more and more (hypothetical) ships in a panicking hurry, can you not develop at least GAME MODES different than all the time random, ranked and clan battle? Where are the projets of PvP convoy duty? Where is the project of PvPvE Filth battles adapted to normal ships?
Just some questions asked by a fan from the closed beta, and worrying that the game will lose a lot of premium and buying players wanting different game modes, players that will go to Ultimate Admiral - Dreadnoughts once they deliver their strategic campaign beta to fill their heart's content.

Protect yourself from Corona-chan and be well, all
Starkadd
 

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PVE is not a priority for WOWs classic and i think it's a good thing. :fish_cute_2:

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1 minute ago, Lebedjev said:

PVE is not a priority for WOWs classic and i think it's a good thing. :fish_cute_2:

 

Because making PvP a priority has worked soooooo well over the past year for WG :Smile_veryhappy:

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4 minutes ago, Lebedjev said:

PVE is not a priority for WOWs classic and i think it's a good thing. :fish_cute_2:

Ok, but I don't ask for priority. I wish just that WOWS returns the operations removed because of CV rework.
And even in WOW Blitz it's not a priority, but at least the PvE campaigns/missions are a good possibility.
 

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Pvp can worn people out, especially if they are stressed due to personal stuff. I play both modes but lately I can't handle pvp, not cuz I hate the mode or whatever but I just need to have absentminded fun and not be focused and you can't enjoy pvp being unfocused imo.

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I play PvP only when my clan mates insist. Otherwise I keep away as I see it as a toxic plague, especially now with the potato influx at it's highest.

 

I wish the PvE was better. But I'm aware that WG is not only ignoring the improvement of PvE, they are crippling and removing the existing PvE.

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1 hour ago, Starkaddd said:

-snip-
 

I would also say that wot blitz is also better then its PC counterpart, it’s as though the PC versions are little more then money milking cows, to fuel stuff they want to do properly.(when mobile market is theoretically bigger then PC and consoles, so if they want to milk money do it on mobile) 

i say that WG have not gotten the memo that mobile games should be blatant P2W crap with rigged RNG stuffed into every nook and cranny possible while PC being the master race, and instead done the other way around.

1 hour ago, Starkaddd said:

And I know, there are operations in WOWS PC, but they are shrinking in numbers instead of increasing

Don’t forget that the ones that are still there are now currently falling apart as well

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1 hour ago, Palubarac said:

I wish the PvE was better. But I'm aware that WG is not only ignoring the improvement of PvE, they are crippling and removing the existing PvE.

They'll wake up to it eventually. The thing about Operations is that they hit a nice sweet spot between co-op and randoms. They can be saved by decent play and not be completely derailed by eejits, which is a nice thing to have at the moment, and the rewards are quite nicely pitched between the two main modes to make it worthwhile to play. 

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8 minutes ago, invicta2012 said:

They'll wake up to it eventually. The thing about Operations is that they hit a nice sweet spot between co-op and randoms. They can be saved by decent play and not be completely derailed by eejits, which is a nice thing to have at the moment, and the rewards are quite nicely pitched between the two main modes to make it worthwhile to play. 

True that.

 

However, it's very clear that they are aimed to kill the PvE, not improve it.

 

First they removed half of the operations and the ones that remained were crippled with some "issues" that affect them quite a lot, depending on the operation itself. 

 

For example, Narai was the least affected and it was the one that got removed 'for fixing'.

 

No need for 'tin foil hat' here, it's pretty obvious what are they doing and why.

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Narai was being farmed to a quite ludicrous extent. I'll happily play it if it gives me a reward which is up there with a random game, doesn't need to be 12k BXP or whatever shenanigans people were getting up to with it.

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Interesting indeed but alas WG won't listen, a pity really but that's how they roll nowadays,, being able to do missions etc would be so interesting, missions as a perhaps a Clan Challenges as well could be a nice change, you could add a separate section for players to hurl abuse at each other as well but make that optional please :Smile_smile:

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As I recall, Blitz is a different developer to 'classic' WOWS, hence a lot of the differences.

 

I'd urge caution vis-a-vis Blitz though: they recently(ish) changed something about the game such that it wouldn't run on older devices any more; this in and of itself is fine (tech does move on, after all). What isn't fine is that they gave no warning that this change was happening, and were actively selling premium content to people right up to and including the day before, knowing that they wouldn't be able to use it after the change. That's pretty shabby.

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47 minutes ago, invicta2012 said:

They'll wake up to it eventually. The thing about Operations is that they hit a nice sweet spot between co-op and randoms. They can be saved by decent play and not be completely derailed by eejits, which is a nice thing to have at the moment, and the rewards are quite nicely pitched between the two main modes to make it worthwhile to play. 

Spot on - my thoughts exactly.

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WG fail to understand that a part of the community is not that interested in PvP for different reasons, an play the PvP because the grinding in PvE is terrible...

And maybe because of this some PvP matches are having too many suicidals.

Somehow I really don't get them.

They can profit a lot from the players that enjoy PvE, COOP by adding some scenarios which can be bought/accessed by premium time. 

Adding some campaigns where you can use a historical ship like Duke of York chasing down Scharnhorst( or using Scharnhorst to escape/destroy convoys) will increase the content and immersion of the game making players happy, and also making profit for WG since you need to buy this ships and you get the access to the campaigns.

I would say that it will be something that both WG and players will appreciate.

The only thing that WG is interested for like 2 years is just bringing more ships(silver,premium) along with different casino minigames of obtaining the silver branches, without expanding the game environment(Maps, game modes), because from here comes most of the money.

Somehow pushing all the time new ship branches and letting the rest of the game decaying seems to me that WG does not have a long term plan for the game...

 

 

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I pretty much stopped playing PvP because it is just not fun at all anymore most of the time. PvE on the other hand I can still enjoy. Maybe because the teams are small enough that my contribution matters enough to turn the tide even in a total potato team more often than not, I also kinda liked ranked sprints because of that probably. But I digress. I also quit WoT but still play Armored warfare, even though the former is imho the better game, the latter has decent PvE, which is all that matters to me these days. A shame that WOWS is going the opposite direction, wrecking the little PvE it had. And if they say operations are not popular enough to warrant investment, there is a very easy fix for that: Create some operations for tier 8, and I am certain their popularity will increase many times.... Tier 6 is rather boring, tier 7 is good but was always rather rare. Tier8 has legions of popular premium ships and can be a hard tier for randoms because of getting into tier10s all the time, so I am quite confident that a lot of people would play tier 8 operations if only there were some...

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I wonder how many people will jump to UA:D once they add modern CL's, DD's, Ships between 1860-1900 (they have monitor and the other first non mast ironclad), have the campaign up and various other things.

I have to admit even i enjoy co-op more than i thought i would since, playing more games in it.

 

I prefer PVP, but even im getting sick and tired of PVP in-general and would rather play PVE.

Maybe they should shift their focus at least then weegee and can go mental with balans.

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then plz play it.... coming from a game in where pve killed pvp totally off, and as well coming here because this game actually is pvp centric (no pve xcept for coop when i started):

just no!.... ain't no pve game here (damn, feels good to say it :Smile_great:)....

 

idc the slightest for any pve content, as for me scrap it all!

 

2cts

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37 minutes ago, MrWastee said:

then plz play it.... coming from a game in where pve killed pvp totally off, and as well coming here because this game actually is pvp centric (no pve xcept for coop when i started):

just no!.... ain't no pve game here (damn, feels good to say it :Smile_great:)....

 

idc the slightest for any pve content, as for me scrap it all!

 

2cts

Then why not have both?

this is one of the few places that WG can at the very least please all of the parties involved at the very least, and they are still screwing it up.

besides, they have already acquired a massive turnover and profit with the entire pay2rico fiasco, so may as well invest that into something useful, instead of.......german CVs, which are going to be nerfed to uselessness anyway, or russian cruisers when their only carrier got set on fire, and it’s falling apart already in the first place

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2 minutes ago, howardxu_23 said:

Then why not have both?

this is one of the few places that WG can at the very least please all of the parties involved at the very least, and they are still screwing it up.

i take that as question on my socialisation.... for me there's no both in this regard, simple!

why's that?!

 

here u go....

https://www.arcgames.com/en/forums/startrekonline#/categories/pvp-gameplay

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STO got ruined by PvE? STO was always a PVE game, wasn't it? All the Cryptic games have PVP as an afterthought.

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7 minutes ago, MrWastee said:

i take that as question on my socialisation.... for me there's no both in this regard, simple!

why's that?!

 

here u go....

https://www.arcgames.com/en/forums/startrekonline#/categories/pvp-gameplay

It is possible to do both and not cause a severe imbalance of players, instead you probably get more players.

i mean currently there is several selections for the modes you can join, co-op, ranked, clan war, and finally random and operations

2nd most of the ships that are usable in ops are generally balanced according to randoms first generally, and some have said, they have bought premium boats and time  specifically to run in ops, so it’s generating some income from that.

 

i can already see a t8 all ships allowed operation being very popular in that regard due to how MM works with t8 in general as well.


last thing, Star Trek online is a entirely a different thing from wows, find something similar to wows at the very least(oh wait, there is none, also part of the problem since WG basically have near total monopoly)

 

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7 minutes ago, invicta2012 said:

STO got ruined by PvE? STO was always a PVE game, wasn't it? All the Cryptic games have PVP as an afterthought.

sto wasn't a cryptic game in the start.... it actually had one of the most outstanding e-sports potential in the start i ever crossed! with actually things like balance.....

 

and pvp was promoted to be on the list for things to improve for years, "with priority" when pwe took over............... while NOTHING happened and more and more stuff was added that almost was even useless in pve, while totally over the line in pvp...

 

u wanna laugh a bit? here u go

https://www.arcgames.com/en/forums/startrekonline/#/discussion/1032247/a-history-of-sto-pvp

https://www.arcgames.com/en/forums/startrekonline#/discussion/1126091/just-for-fun-s8-all-about-pvp-they-said

 

and thats just like 3 years....

 

 

see, i believed when being a newbie there that co-existence is possible. i've been proven wrong by the probably most ingoring (pve) community ever.

 

i do not want wg to spend ressources on pve stuff. that's my opinion!

 

 

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3 minutes ago, howardxu_23 said:

It is possible to do both and not cause a severe imbalance of players, instead you probably get more players.

i mean currently there is several selections for the modes you can join, co-op, ranked, clan war, and finally random and operations

2nd most of the ships that are usable in ops are generally balanced according to randoms first generally, and some have said, they have bought premium boats and time  specifically to run in ops, so it’s generating some income from that.

 

i can already see a t8 all ships allowed operation being very popular in that regard due to how MM works with t8 in general as well.


last thing, Star Trek online is a entirely a different thing from wows, find something similar to wows at the very least(oh wait, there is none, also part of the problem since WG basically have near total monopoly)

 

idc really lol.... the mechanic behind it in terms of allocation of ressources basically is the same with any game :Smile-_tongue:

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1 minute ago, MrWastee said:

idc really lol.... the mechanic behind it in terms of allocation of ressources basically is the same with any game :Smile-_tongue:

Where do you think have WG been allocating resources to?

new ships, more premium ships, Grindy directives, CVReeeeework, soviet crusiers, German CVs, pay2rico, yashima/shikismai, and nerfing agir and Odin repeatedly.

in other words they have the resources to do so, but are focusing far too hard on trying to milk wallets and short term profits. Meanwhile some here still say that port UI still have issues to this day

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