Jump to content
You need to play a total of 50 battles to post in this section.
WhiskeyWolf

Need For Speed: Warship Drift

28 comments in this topic

Recommended Posts

[OILUP]
Beta Tester
1,411 posts
8,583 battles

I'm surprised a lot more people aren't screaming about this considering how atrocious the ship-handling became. Before 3.1.0 we had a nice sailing model that was properly conveying the ponderous mass of the Cruisers, CV and BB's, but now I can do a '360' almost in place with a Kawachi going 5kn. All ships now behave as they are on ice with there center mass in their bow and their rear swinging like a hocker's [edited]on payday.

 

Torpedoes, what's that? Yesterday I had two Yubari's and a DD throwing wave after wave of torps at me and my friend driving Kawachi's, 3km away, and we were like: *miss* lol *miss* lol *miss* lol... and a lot of swearing at the guy who though this was a good idea of ship-handling.

 

The eternal quest of nerfing CVs apparently never stops at Wargaming.

 

Also, why rotate guns on a BB now? Just turn your whole ship, it's faster that way.

  • Cool 6

Share this post


Link to post
Share on other sites
Alpha Tester
2,299 posts
1,085 battles

I can only talk about IJN IV Tier CVs, as I did not have time yesterday for more testing, but Hosho is fine and I had no issues with US BBs, I just had to change my playstyle. If I kept playing her I am sure I could go for 80k per match which for tier IV CV is ridiculous in my opinion.

Saying that, BBs movement doesn't feel right. From the top it looks like they are sport cars. It might be slightly overdone. I will see how it looks on higher tiers soon.

Edited by Ishiro32

Share this post


Link to post
Share on other sites
Beta Tester
62 posts
506 battles

I don't like the new maneuverability change either.  

The ships feel so small because of it, and DDs look like speedboats.  

With my cruiser i also have to do a lot more course corrections to compensate oversteer.  

And worst of all is with certain ships the ship turns faster than the turrets.  

Makes it hard to get a good firing solution as the turrets loose focus when you turn.

Edited by Ironvos

Share this post


Link to post
Share on other sites
[OILUP]
Beta Tester
1,411 posts
8,583 battles

And worst of all is with certain ships the ship turns faster than the turrets.  

Makes it hard to get a good firing solution as the turrets loose focus when you turn.

 

I think you mean IJN ships.

Share this post


Link to post
Share on other sites
Beta Tester
142 posts
344 battles

I don't like the new maneuverability change either.  

The ships feel so small because of it, and DDs look like speedboats.  

With my cruiser i also have to do a lot more course corrections to compensate oversteer.  

And worst of all is with certain ships the ship turns faster than the turrets.  

Makes it hard to get a good firing solution as the turrets loose focus when you turn.

Already used to this, Warspite has had the problem of the ship turning faster than its turrets since its introduction, in fact anyone who has used the Warspite should have little difficulty with the new American BB's, slow speed, short range and good manoeuvrability.

Share this post


Link to post
Share on other sites
[OILUP]
Beta Tester
1,411 posts
8,583 battles

Already used to this, Warspite has had the problem of the ship turning faster than its turrets since its introduction, in fact anyone who has used the Warspite should have little difficulty with the new American BB's, slow speed, short range and good manoeuvrability.

 

I think you are missing the problem here.

Share this post


Link to post
Share on other sites
Weekend Tester
1,668 posts
32 battles

Yepp

 

Killing a Battleship with a CA? Nerf the CA, IRL this would never happen. Game Balance, what's that?

CV killing a battleship?  Nerf the CV, a game needs balance!! Historical Accuracy, the hell is that?

 

The hypocrisy of battleship players.... Now they also need to turn faster than CAs, because  fk the torpedoes

 

Seriously I'm slowly giving up on this game...

Edited by Bl4ckh0g
  • Cool 2

Share this post


Link to post
Share on other sites
[WJDE]
Beta Tester
520 posts
2,869 battles

I'm surprised a lot more people aren't screaming about this considering how atrocious the ship-handling became. Before 3.1.0 we had a nice sailing model that was properly conveying the ponderous mass of the Cruisers, CV and BB's, but now I can do a '360' almost in place with a Kawachi going 5kn. All ships now behave as they are on ice with there center mass in their bow and their rear swinging like a hocker's [edited]on payday.

 

Torpedoes, what's that? Yesterday I had two Yubari's and a DD throwing wave after wave of torps at me and my friend driving Kawachi's, 3km away, and we were like: *miss* lol *miss* lol *miss* lol... and a lot of swearing at the guy who though this was a good idea of ship-handling.

 

The eternal quest of nerfing CVs apparently never stops at Wargaming.

 

Also, why rotate guns on a BB now? Just turn your whole ship, it's faster that way.

 

Run out of plus ones but I concur: Battleships used to feel like, well, 35,000 tonnes of steel plunging through the water.

 

Now it's as if they're some sort of water-borne Harrier jump-jet.

 

It seems to me a massive over-reaction to the masses of torpedo-whiners we've seen on the forum in the last month. The game now seems to be designed to provide "Get out of jail free" cards to the lone BB, way out of position & doing something stupid (sailing unescorted into a smoke-bank or clipping the edge of a huge island at a distance of 50m). 

 

These are the type of people who were crying loudest, again & again, the YOLO-ing "muh ship is biggest" battleship player.

 

The design of the game itself is in danger of becoming lopsided: today a battleship--broadside on--dodged my torpedoes from ~2.5 km: surely if I'm that close & launch (six!!!!) torpedoes, the recipient should be eating them? At least, like, one of them?

 

If 2.5 km on the broadside (opposite, parallel course) is now a salvageable situation when under torpedo attack, pray tell: what is the optimum torpedo launching distance?

 

PS: Definitely not complaining about the fact that the aforementioned BB killed me with his secondaries: he should've, I appreciate that. But FFS he got away without a scratch, despite not turning until my fish were in the water.

 

It says on the portal: "TACTICAL DIVERSITY", & that is NOT what we're headed towards.

  • Cool 2

Share this post


Link to post
Share on other sites
[-RT-]
[-RT-]
Players
74 posts
7,075 battles

With the buff to HE and the racing car like turning of the new ships I really don't feel like playing destroyers that much.

You are far less effective in torping (unless you actually have monkeys in the enemy team that don't look around) and with one salvo of HE spam by whatever ship you are basically done with your game. 

At tiers 7-10 this is the case for me. Do not have a clue in lower tiers.

 

PS: For US destroyers it is bearable, with the guns compensating, but for the IJN destroyers..... man lets hope for a buff, or otherwise I can just sell them

Share this post


Link to post
Share on other sites
[FAM]
Alpha Tester
2,435 posts
7,140 battles

I want to think they are doing this in order to test extreme environments and how people adapt to this situation. Yeah, right now is very silly how the ships turn, specially the BBs.

 

In any case, I wouldn't give up on the game yet, not until OBT because everything can change until then. But if they really end up catering to the BB crowd and leave CAs and DDs as classes for the masochists it will be worse then because players will play BBs, get tired of then and leave the game.

 

PD: Someone should make a cover of this song using WoWs ships right now

 

Edited by OVanBruce

Share this post


Link to post
Share on other sites
[SH33P]
Beta Tester
75 posts
3,141 battles

Got to agree. I've onlyp layed CA's up untill the patch where I unlocked the New mexico and found it quite a bit too manoverable, even for an arcade gameplay style.

 

With BB's having guns, armour, speed and manoverabiliy...what is there left for CA's and DD's?

 

Manoverability and speed is CA/DD territory, it's their whole purpose. The other point is acceleration deceleration, it's a bit fast for BB's again.

 

I think BB's should have their turret rotation slowed a bit, but better turret controlls put in. So for example, I want to be able to lock the rear turrets in place or manually command them to rotate to one side or another in preperation for a course change, whilst still aiming the foreward guns at somthing, untill I decide to put a turn in. Then my rear turrets are already pointing in the right direction. This would make it harder to hit CA/DD but still possible with some skills and planning.

 

This should help CA/DD have a bit of a defensive/protection role too, although BB secondaries will have some deterence if they are buffed a little, perhaps in range.

 

Ctrl + X is some form of control, but it's limited in what you can do with it still.

 

 

Share this post


Link to post
Share on other sites
[REKT]
Beta Tester
318 posts
4,026 battles

It is indeed a bit fast. I have to be honest and say that it does make the game more action filled.

Also at speed i think the model is very good with the rear pushing out. That is pretty realistic as ships (when not using bow thrusters wich these ships did not have) do push around the rear. It's much like a forklift.

Share this post


Link to post
Share on other sites
Beta Tester
23 posts
1,808 battles

It is a bit wired, I `ve started to take DD head on while in a BB, only plane droped torpedos are hard to dodge. Regular torpedos is like rolling the dice three times. 

Share this post


Link to post
Share on other sites
Beta Tester
259 posts
3,348 battles

Well, seems Wows devs got the well known sentence:

"if doesnt work...dont fix it, if works... lets change it"

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,045 posts
7,544 battles

 

Run out of plus ones but I concur: Battleships used to feel like, well, 35,000 tonnes of steel plunging through the water.

 

Now it's as if they're some sort of water-borne Harrier jump-jet.

 

It seems to me a massive over-reaction to the masses of torpedo-whiners we've seen on the forum in the last month. The game now seems to be designed to provide "Get out of jail free" cards to the lone BB, way out of position & doing something stupid (sailing unescorted into a smoke-bank or clipping the edge of a huge island at a distance of 50m). 

 

These are the type of people who were crying loudest, again & again, the YOLO-ing "muh ship is biggest" battleship player.

 

The design of the game itself is in danger of becoming lopsided: today a battleship--broadside on--dodged my torpedoes from ~2.5 km: surely if I'm that close & launch (six!!!!) torpedoes, the recipient should be eating them? At least, like, one of them?

 

If 2.5 km on the broadside (opposite, parallel course) is now a salvageable situation when under torpedo attack, pray tell: what is the optimum torpedo launching distance?

 

PS: Definitely not complaining about the fact that the aforementioned BB killed me with his secondaries: he should've, I appreciate that. But FFS he got away without a scratch, despite not turning until my fish were in the water.

 

It says on the portal: "TACTICAL DIVERSITY", & that is NOT what we're headed towards.

 

It used to be that a BB had to have some tactical awareness.

He would need to pop out of sniper view reasonably often to check for TBs coming in, and when noticed he would need to begin the turn well in advance. But if he did that he would be reasonably safe from TBs, maybe he would take one or two hits, but there wouldn't be the stomp a guy with no awareness would suffer. It felt good for both parties. The BB captain would be confident about his skills, and the carrier captain would know that he was simply outplayed on this occasion and would need to be better next attack. When I see one of those old school BB captains notice TBs on the horizon... Oh man. The ship turns faster than the planes can fly around it. It can easily get into the absurd situation where the BB captain needs to throttle back a bit so as not to offer the Carrier the other side.

Also, BB captains would have to keep an eye on little channels. And perhaps even pre-emptively chance course. He would need to respect the possibility that a DD was hiding in there, ready to torp anyone trudging by. But should they do that now, unless they are in such a narrow channel that they can turn without beaching... but then they deserve 100 torpedoes in the face.

 

Also, have anyone noticed that the BBs appear to be smaller than they ought to be? Compare the Wyoming to an Omaha, and the Omaha towers over it. It's like BBs are 30% too small, and that is a significant reduction in size when it comes to hitting them.

 

 

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
367 posts
2,137 battles

I could dodge the majority of torpedoes sent at me in my Kawachi pre-patch, so why BBs needed an uber maneuverability buff I don't know. Too many players tunnel-visioning in sniper mode? 


DD puts fish in the water, dodge, left click, DD is dead. GG all round.

Edited by thestaggy

Share this post


Link to post
Share on other sites
[RATON]
Beta Tester
272 posts
3,529 battles

Yup agree here and I'm a BB player. It's now too easy to dodge those explosive fish and it shouldn't be. It should be a skill that takes lots of practice but still isn't 100% defence and its knowing when you can take the least hits rather than dodge the lot whilst happily blowing up the sender.

Cmon WG your dumbing this game down already and it didn't need it. Let the window lickers stay with tanks.

  • Cool 1

Share this post


Link to post
Share on other sites
[IDEAL]
Alpha Tester, Alpha Tester
669 posts
2,513 battles

People are never happy.

 

I am fine with the new ship turning radius, and i was fine with the old one. It's just a matter of adapting.

 

As good old Serb used to say, if you want realism, go join the army (Navy in our case).

  • Cool 1

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,045 posts
7,544 battles

I could dodge the majority of torpedoes sent at me in my Kawachi pre-patch, so why BBs needed an uber maneuverability buff I don't know. Too many players tunnel-visioning in sniper mode? 

 

DD puts fish in the water, dodge, left click, DD is dead. GG all round.

 

Well the Kawachi was one of the few really agile BBs. But it still required a lot of attention to avoid attacks. If you had it, you could make it and it gave this warm fuzzy feeling inside. You performed a good action. Similarly when you nailed one who could perform such, it felt good. Be you CV, CL/CA or DD. It felt like there was a balance between the two.

Ironically, at the moment it feels like CAs are the easiest torpedo targets. They just turn too slowly.

Share this post


Link to post
Share on other sites
[OILUP]
Beta Tester
1,411 posts
8,583 battles

Also, have anyone noticed that the BBs appear to be smaller than they ought to be? Compare the Wyoming to an Omaha, and the Omaha towers over it. It's like BBs are 30% too small, and that is a significant reduction in size when it comes to hitting them.

 

Now that you mention it, that seems to be the case... oh God.

 

People are never happy.

 

I am fine with the new ship turning radius, and i was fine with the old one. It's just a matter of adapting.

 

Riiiiight, suuuuure.

 

Share this post


Link to post
Share on other sites
[SPUDS]
Beta Tester
4,045 posts
7,544 battles

 

Now that you mention it, that seems to be the case... oh God.

 

 

The problem is that you don't really notice it until it is right in your face.

I noticed it because I was watching Chase do his stuff and and he picked up on it. Then in my very first game after that I saw a Wyoming and Omaha collide on parallel, with the Omaha on my side of vision, it almost completely blocked out the Wyoming and it's superstructure towered above it. So Omaha range buff? I mean it has a lot better height now.:teethhappy: But really the BBs look like 'Invasion of the Pygmies' I'm afraid.

Share this post


Link to post
Share on other sites
Beta Tester
106 posts
387 battles

DD's are quite hard to play in this new patch,i pretty much have to rely on the enemy BB ignoring me so i can get within less than 4km so he cannot dodge my torpedoes.

If he does notice me,well im screwed,GG game over,i miss the old BB turning radius...it actually felt like i was sailing a BB when playing them.......now it feels like i'm sailing a cruiser,cruisers feel like DD's,and DD's feel like speed boats...

  • Cool 1

Share this post


Link to post
Share on other sites
[IDEAL]
Alpha Tester, Alpha Tester
669 posts
2,513 battles

DD's are quite hard to play in this new patch,i pretty much have to rely on the enemy BB ignoring me so i can get within less than 4km so he cannot dodge my torpedoes.

If he does notice me,well im screwed,GG game over,i miss the old BB turning radius...it actually felt like i was sailing a BB when playing them.......now it feels like i'm sailing a cruiser,cruisers feel like DD's,and DD's feel like speed boats...

 

I am sure you can talk out of your barely above 100 battles played, with your top DDs being a Minekaze, right? Right.
  • Cool 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

×