[GBTV] Wolfsfang7531 Players 2 posts 1,411 battles Report post #1 Posted March 22, 2020 A fairly self explanatory question, I'm just wondering what the community consensus is on which carrier style was better. https://www.strawpoll.me/19590576/r Edit: Feel free to state why in a comment 2 4 Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,213 battles Report post #2 Posted March 22, 2020 no Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted March 22, 2020 no Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #4 Posted March 22, 2020 No Share this post Link to post Share on other sites
[TACHA] NobleRipper Players 1,211 posts Report post #5 Posted March 22, 2020 Yes: RTS is more interesting to play than Baby's First Flight Sim 4 1 1 Share this post Link to post Share on other sites
[4PHUN] Aixin Players 1,084 posts 7,420 battles Report post #6 Posted March 22, 2020 No Cuz it is if there's a really good player even more frustrating.... Share this post Link to post Share on other sites
[GOUF] RambaRal Beta Tester 337 posts 7,140 battles Report post #7 Posted March 22, 2020 No Share this post Link to post Share on other sites
[-SBF-] Greyshark Alpha Tester, In AlfaTesters 8,315 posts Report post #8 Posted March 22, 2020 No Share this post Link to post Share on other sites
Dukewerth1 Players 144 posts 3,590 battles Report post #9 Posted March 22, 2020 no doubt, the old CV gameplay was way much better. Harder, but at least it required some skills .... btw, flambass played in china server ... where it's the old CV gameplay. I miss it so much :( :( 5 1 Share this post Link to post Share on other sites
[CU] Rionnen_marksman Players 373 posts 6,979 battles Report post #10 Posted March 22, 2020 RTS (for me) was more fun. it was also much harder, as a result of that, a dominant CV player would make the difference in any match. yes, they can now too... but vision is much more limited, and there is almost no risk due to recycled planes. Before... the risk vs reward was much higher. but no, I don’t think that would be good for the game. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #11 Posted March 22, 2020 A straight reversal back to RTS CVs exactly as they were, although it will never happen, is a 'no' from me as well. I would have preferred the reework to have actually been focused on making the RTS CVs work properly (we all know the problems with it), but it is what it is. My order of preference would be: 'Proper' rework of RTS, such that it worked, was balanced, and the skill differential mattered a lot less. What we have now (although it still needs work IMO). RTS exactly as was. All completely moot though, as a change away from the reework isn't going to happen. 6 Share this post Link to post Share on other sites
[HOO] Fat_Maniac [HOO] Players 2,337 posts 4,238 battles Report post #12 Posted March 22, 2020 54 minutes ago, Wolfsfang7531 said: A fairly self explanatory question, I'm just wondering what the community consensus is on which carrier style was better. https://www.strawpoll.me/19590576/r Edit: Feel free to state why in a comment It can't return to RTS. RTS style doesn't work well on the console versions of the game, and WG want PC and console versions play style to be as similar as possible. It took WG way too long to start the rework in the first place. I truly believe the only reason they did, is because the development of the console versions of WoWS forced them too do something. 1 Share this post Link to post Share on other sites
anonym_ED57N4NbHHsY Players 69 posts Report post #13 Posted March 22, 2020 No. RTS was cancerous but few played it, current system is cancerous but many plebs play it. Both are sh!t. 2 Share this post Link to post Share on other sites
[THESO] SV_Kompresor Beta Tester, Players, In AlfaTesters 5,868 posts Report post #14 Posted March 22, 2020 No Share this post Link to post Share on other sites
Zieten Beta Tester 298 posts 6,940 battles Report post #15 Posted March 22, 2020 No. As much as i hate the rework, the RTS was even more fucked up Share this post Link to post Share on other sites
[THESO] MrWastee Players 4,255 posts 33,584 battles Report post #16 Posted March 22, 2020 1 yes for each naysayer 1 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 5,207 posts 25,733 battles Report post #17 Posted March 22, 2020 No. They should be removed permanently. 7 1 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #18 Posted March 22, 2020 Split the game into a mode for aircraft carriers and submarines, and one for ships that were commonly found on naval battlefields. 3 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #19 Posted March 22, 2020 15 minutes ago, MementoMori_6030 said: Split the game into a mode for aircraft carriers and submarines, and one for ships that were commonly found on naval battlefields. Cue: row between those who think the battles of the Pacific campaign - with its abundance of CVs - don't count as 'naval battlefields', and those with a contrary view... <reaches for popcorn> 2 Share this post Link to post Share on other sites
[NECRO] MementoMori_6030 [NECRO] Players 6,381 posts Report post #20 Posted March 22, 2020 Vor 8 Minuten, Verblonde sagte: Cue: row between those who think the battles of the Pacific campaign - with its abundance of CVs - don't count as 'naval battlefields', and those with a contrary view... <reaches for popcorn> The difference here is between "naval theatre of war" and "naval battlefield", which is mainly spatial. And as WoWs does not feature 300km x 300km maps, having carriers and submarines present on those small scale maps feels as wrong as Disney's ridiculous attempts of Star Wars movies. 2 Share this post Link to post Share on other sites
[MA-GE] T3ddyBear Beta Tester 298 posts 12,792 battles Report post #21 Posted March 22, 2020 No. Share this post Link to post Share on other sites
[FABER] Bics93 [FABER] Players 617 posts 6,307 battles Report post #22 Posted March 22, 2020 No! Share this post Link to post Share on other sites
MrFingers Beta Tester, Players, In AlfaTesters 3,242 posts Report post #23 Posted March 22, 2020 RTS carriers came with their whole set of own problems, but the ships themselves weren't so omnipresent. Thing is that the CV rework failed to meet its goals, and CV's are now more than ever an absolute burden, especially since they are now present in 9/10 battles. 2 Share this post Link to post Share on other sites
[KAKE] Uglesett Players 2,804 posts 6,795 battles Report post #24 Posted March 22, 2020 Basically what @Verblonde said. Share this post Link to post Share on other sites
[KLUNJ] beercrazy [KLUNJ] Beta Tester 1,509 posts 11,905 battles Report post #25 Posted March 22, 2020 22 minutes ago, MrFingers said: RTS carriers came with their whole set of own problems, but the ships themselves weren't so omnipresent. Thing is that the CV rework failed to meet its goals, and CV's are now more than ever an absolute burden, especially since they are now present in 9/10 battles. if cvs are in 9/10 games then wg will class that as a success one of the so called main reasons wg did the rework was so more people would play them Share this post Link to post Share on other sites