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MrFingers

Narai will return in 0.9.3. But the BXP-payout has been neutered.

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5 minutes ago, MrFingers said:

So those “bugs” weren’t bugs at all, but intentional malicious alterations to give you an “excuse” to pull them so the XP-economy could be altered. That’s just a sleazy and backhanded method WG. Didn’t have the cojones to be upfront about it?

 

How dare players have fun and try to streamline a process to gather FXP.

 

We all knew the reason behind it, still if Narai returns I will start playing again

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12 minutes ago, MrFingers said:

How dare players have fun and try to streamline a process to gather FXP.

on the other edge of the sword you'll be able to mount 21 signals with next update which means you can compensate this quite a bit. In combination it does not sound that un-reasonable if Narai really gives less BXP. 

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[-SBG-]
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I doubt you need to pull an operation to reduce XP output by 60%.

That is a line of code.

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36 minutes ago, Wizard27_1979 said:

on the other edge of the sword you'll be able to mount 21 signals with next update which means you can compensate this quite a bit. In combination it does not sound that un-reasonable if Narai really gives less BXP. 

 

It would not be that unreasonable if signal flags were given out very generously.
For veterans which have a thousand of the lower value flags it's not an issue, but what about newer player?

Defending that switch when Narai was removed because of "bugs" is completely side stepping the fact that WG feels perfectly OK telling us that something is "bugged", removing it, then slashing hidden stats.

Clearly very trustworthy behavior, and we should be all very civil about their decision making.
 

 

I'll just add this on top of the "self made problems" that WG will complain about us complaining.

 

 

 

 

7 minutes ago, ColonelPete said:

I doubt you need to pull an operation to reduce XP output by 60%.

That is a line of code.

 

From a software dev perspective, a developer's only response to a request to change a thing real quick on production environment should be "No and go **** yourself"

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[-TGH-]
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60% Base-XP nerf sounds like an overkill if you think a nerf was needed in the first place. If I remember correctly I could achive about 33% more Base-XP in Narai compared to the other T6 operations being top on score.

This change and the other T7 operations still missing only leads to T7 Premiums becoming more and more unattractive (which is maybe intended with T9 Prems in mind).

Also the economy signals change maybe seems to be a compensation for a few players, but unless you have not thrown lots and lots of money at the game you wont have the same results anymore.

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2 minutes ago, Saev said:

60% Base-XP nerf sounds like an overkill if you think a nerf was needed in the first place.

Incremental nerfs and andjustments are only reserved for Soviet (or Soviet-inspired) items in this game. All the rest gets readjusted with a blunt chainsaw.

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1 hour ago, Wizard27_1979 said:

on the other edge of the sword you'll be able to mount 21 signals with next update which means you can compensate this quite a bit. In combination it does not sound that un-reasonable if Narai really gives less BXP. 

Somebody asked me who are the WG praise singing choir members ( you know what I mean)... Here's one...

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Il y a 24 minutes, Altsak a dit :

Guys guys guys, no need to panic. These are just PTS WIP numbers. Remember they changed Puerto Rico too for release.

panic.gif

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Good to have Narai back, even if its xp gains are butchered.

15 minutes ago, Saev said:

This change and the other T7 operations still missing only leads to T7 Premiums becoming more and more unattractive (which is maybe intended with T9 Prems in mind).

This. I T9 prems give them a nice cashboost but T9-T10 games are a total potatofest atm. Stopped playing T10 after my 20th defeat in a row. Went to T5-T7 battles and its a blast! Team members actually use chat to communicate and use teamplay to achieve victory unlike in T10.

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I'm not suprised that bxp income has been cut because this was real thing with this Operation ( in example in Saving Raptor AI autopilot bugs still occur ) so everybody knows what was real case but I'm really suprised that this Operation returned. So now I'm waiting for Cherry Blossom, Last Frontier and Dynamo.

 

About bexp cut - Storytelling with overtones

I sit in restaurant and eat a delicious meal, then one guy sits on next chair and farts loudly. Stinks everywhere. After scolding him he told only: Take it easy, maybe it stinks a little but the tea is good!

 

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18 minutes ago, Andrewbassg said:

Somebody asked me who are the WG praise singing choir members ( you know what I mean)... Here's one...

Nope, you got me wrong. I'm just - as always - trying to give additional views to something. I, for myself, don't like the 21-signal-thing, btw as economy is broken already. 

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1 minute ago, Wizard27_1979 said:

Nope, you got me wrong. I'm just - as always - trying to give additional views to something. I, for myself, don't like the 21-signal-thing, btw as economy is broken already. 

You understand that by doing so, you actually offer "legitimacy" for their  shady and dishonest ways of treatment of the player base? Even if the motivation is to "keep calm" and alike,  is  still helping them? Just sayin....

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I don't even.... :etc_swear:

 

What a scummy move WeeGee. BXP is hard enough to get as is, and you nerf one of the easier ways to get it. Wow, just wow. :cap_fainting:

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High BXP numbers? When you play solo?

 

If you ask me the divisions farmed that BXP with less players so they can get more BXP. In randoms this operation is already a chalenge to complete bcs of reasons and you get practically nothing, a waste of time for a loss. Even in a coop you get more for less  than 1/4 of time spent. Mounting precious flags on this operation playing solo is a big risk. So in average you get less, but if they nerf the earnings...

 

If you have good players on your team you dont get that much BXP bcs there is only so much dmg you can do.

 

The divisions ruined the economy from WGs point of view and we are all paying for that. I am not blaming the divisions. Only WG has that problem.

 

First they want you to farm freeXP, 2 mil for one DD and than they want your grind to be as misserable as it can be.

 

You know, games that are not free to play are so much cheaper than this so called free to play. As much money i spent on this i should had everything without grinding anything. 

 

1 year premium is 80 eur and you have nothing yet. There are so many fronts you have to grind. You pay 60 eur for any payable game and you have acces to most of things.

 

They completely lost their thinking what is fair.

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1 hour ago, Altsak said:

Guys guys guys, no need to panic. These are just PTS WIP numbers. Remember they changed Puerto Rico too for release.

I think there were similar comments when the Smaland was 2m FXP on the PTS,,,,,,,

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2 hours ago, Wizard27_1979 said:

on the other edge of the sword you'll be able to mount 21 signals with next update which means you can compensate this quite a bit. In combination it does not sound that un-reasonable if Narai really gives less BXP. 

Really? And how many rounds of 13 super economic flags you have in stock?

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1 hour ago, ColonelPete said:

I doubt you need to pull an operation to reduce XP output by 60%.

That is a line of code.

Not even a line of code if they did it right and "soft coded" it. It's just changing a data element in a back end database. You don't need to pull an Op just for that. We all know there were bugs in the AI, when the troop ships decide to yolo into the furthest parts  the haven heading straight into the incoming bots, instead of docking and unloading their troops, you know that is a bug. That needs coding changes.

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6 minutes ago, Yedwy said:

Really? And how many rounds of 13 super economic flags you have in stock?

I don't think I am a reference as I'm a Veteran and do have already almost all ships which are/were available, but as you asked:

image.thumb.png.6a0e8b1a0c381ea340bdfd5a51764cd7.png

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11 minutes ago, Fat_Maniac said:

We all know there were bugs in the AI, when the troop ships decide to yolo into the furthest parts  the haven heading straight into the incoming bots, instead of docking and unloading their troops, you know that is a bug. That needs coding changes.

It's my suspicion that those bugs were deliberately introduced in the AI (just mess up some lines of code), so WG had a visible excuse to pull the operation. When pulled: install the original AI again, and neuter the XP-gains. And hope people won't find out.

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8 minutes ago, Wizard27_1979 said:

I don't think I am a reference as I'm a Veteran and do have already almost all ships which are/were available, but as you asked:

image.thumb.png.6a0e8b1a0c381ea340bdfd5a51764cd7.png

So thats like 300 and after 300 games its down to 40% again...

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1 minute ago, MrFingers said:

It's my suspicion that those bugs were deliberately introduced in the AI (just mess up some lines of code), so WG had a visible excuse to pull the operation. When pulled: install the original AI again, and neuter the XP-gains. And hope people won't find out.

Seriously?

We had bugs for over two months and you think they were intentional?

As if that would change anything.

 

As stated, you do not need to pull the OP for an XP change.

An XP change does not get more accepted by the playerbase because the OP was temporarily not available.

 

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