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How It Works: Fire 2.0

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Since I couldn't find the topic in the feedback section I'm asking here.


Why do wargaming think it is a good idea to increase the detection range pendalty to 2km? I mean to have 2 or 3 radar ships and an CV in the enemy team is pretty normal by now.

And then you see this and think: Wait what the game need is another mechanic that takes the stealth away from DDs?



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