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elblancogringo

How do you play Pan EU DDs?

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Hi all,

I'm wondering what's the secret behind the EU DDs.

They have not so good concealment, no smoke, bad or meh guns (really poor range), and torps that have a ridiculously low alpha strike.

How do you play them? How to do best in them? If you contest the cap early you're dead meat, outspotted then very hard to disengage because no smoke.

Are you just supposed to flank and spam fast-reloading torps?

I'm confused and am currently chaining bad games.

I"d like to hear some advices.

Cheers

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Very, very carefully.

They are even harder to play than the FR DD.

The Tier V and VI have decent stealth, but you have to watch the enemy lines constantly. Getting outspotted is not a big issue, when the enemy team has some distance to you and the lone? enemy DD has to open fire and become visible to hurt you. This allows for some cap contesting, but do not force it.

The more you use your torps and guns, the better performance you get out of them. Once again it is all about positioning. Yes, flanking is good or your torps will hit the enemy only bow on.

 

Limit your engagement time, especially when at a disadvantage, and make use of the heals. Going out in a blaze of glory does not work with such low alpha damage.

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Sierra Mike, Victor Lima, India Delta signals - boosting speed, flood chance, and heals - are very useful. And yes, flank and torp works well.  Don't brawl unless you can be sure the DD doesn't have support. HE damage you can heal, cruiser damage is the problem.

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How? Always division with a carrier. 

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1 hour ago, 22cm said:

How? Always division with a carrier. 

I'm a lonesome player :)

But I see your rationale here. Since I have no smoke, let's use CVs to put all DDs in a bad situation!

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Simple: Don't get uptiered:Smile_trollface:

 

In all honesty I've only played the Visby and if it is representative, the line has a pretty steep skill floor. On the other hand, the cieling is also high

..my 2nd game was 6 kills including 2 CV.

 

The main problem isn't dealing with other DDs. It is dealing with BBs and cruisers. Even if you land a full maximum torpedo volley on a BB, it just presses heal and poof! back to full hp. Did that twice to an enemy Bayern and he was barely half hp after eating 12 torps. It was quite ridiculous. 

 

 

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5 minutes ago, GulvkluderGuld said:

Even if you land a full maximum torpedo volley on a BB, it just presses heal and poof! back to full hp. Did that twice to an enemy Bayern and he was barely half hp after eating 12 torps. It was quite ridiculous. 

 

I agree, what's the point of having so little damage on the torps? It's not like the guns are awesome to compensate... they're meh at best, terrible range and bad arcs

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I haven't played them myself yet but it would be advised to make the enemy know you are around and then play around the influence that you will get by the enemies knowledge of you being around. 

 

If they don't account for you you remind them by firing with your guns. 

Constantly spam torps. 

Make sure you stay on the side of their ships where the guns aren't pointing at and if they start chasing you youlet them chase you while going dark waiting for them to re-engage other targets. 

 

 

You have a heal. It's perfect for such a playstyle. Get the caps after they moved on to make them turn back. 

Don't rush caps early. Let the enemy take it and then annoy them if they try to move on to the next one. 

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2 minutes ago, elblancogringo said:

I agree, what's the point of having so little damage on the torps? It's not like the guns are awesome to compensate... they're meh at best, terrible range and bad arcs

The torpedoes are quite strong and easy to land due to their speed and the super narrow spread which rewards good prediction skills....but the lack of alpha makes them less versatile, in particular Yolo plays are NOT an option. 

 

guns? 

they're good enough for DD gunfights but no use for dealing with larger ships.

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6 minutes ago, Yoshanai said:

Get the caps after they moved on to make them turn back. 

Don't rush caps early.

Welp, reports for not contesting caps incoming :Smile_facepalm:

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Vor 4 Minuten, VIadoCro sagte:

Welp, reports for not contesting caps incoming :Smile_facepalm:

No player worth their salt should care about mindless players throwing meaningless reports around. 

Especially if these kind of players think that every DD's role is to go straight for the caps regardless of their gimmicks. 

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20 minutes ago, Yoshanai said:

I haven't played them myself yet but it would be advised to make the enemy know you are around and then play around the influence that you will get by the enemies knowledge of you being around. 

 

If they don't account for you you remind them by firing with your guns. 

Constantly spam torps. 

Make sure you stay on the side of their ships where the guns aren't pointing at and if they start chasing you youlet them chase you while going dark waiting for them to re-engage other targets. 

 

 

You have a heal. It's perfect for such a playstyle. Get the caps after they moved on to make them turn back. 

Don't rush caps early. Let the enemy take it and then annoy them if they try to move on to the next one. 

good advice.

 

The problem is for it to work, and not simply get ignored, those DDs has to pose a credible threat. And I'm not yet convinced they do.

 

Had a game on Trap which ended as a fight over B cap where a panEU gnat tried to scare my JB off. Unfortunately for him I just pushed in anyway and squatted on the cap. Wouldn't have dared that vs a Shima, and I did eat a few torps...but they barely scratched the paintjob. A BB AP volley does more damage than a few panEU torps on the belt. And so I expect most good players to simply give the PanEU dds the Friesland treatment.

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18 minutes ago, Yoshanai said:

regardless of their gimmicks. 

I've already had at least one request for smoke whilst out in Ikea DDs...!

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Vor 10 Minuten, GulvkluderGuld sagte:

good advice.

 

The problem is for it to work, and not simply get ignored, those DDs has to pose a credible threat. And I'm not yet convinced they do.

 

Had a game on Trap which ended as a fight over B cap where a panEU gnat tried to scare my JB off. Unfortunately for him I just pushed in anyway and squatted on the cap. Wouldn't have dared that vs a Shima, and I did eat a few torps...but they barely scratched the paintjob. A BB AP volley does more damage than a few panEU torps on the belt. And so I expect most good players to simply give the PanEU dds the Friesland treatment.

That is true. 

But can you afford to simply move on with that DD staying near you annoying you with guns and torp salvos while being unspotted and later simply taking the cap you are moving away from? 

 

There is no DD that doesn't pose a threat in the right hands. 

The enemy DD that you've pushed out should have known his weakness, reacted accordingly and positioned differently and get the cap later on. 

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Vor 2 Stunden, GulvkluderGuld sagte:

in particular Yolo plays are NOT an option

If you yolo two or three times (and survive that far), it works. But the concept of having to do several consecutive suicide runs to sink a big ship due to impotent torps is kind of moot.

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14 hours ago, elblancogringo said:

Hi all,

I'm wondering what's the secret behind the EU DDs.

I"d like to hear some advices.

Cheers

These answers pretty much sum it up

Warning sarcasm

 

13 hours ago, ColonelPete said:

Very, very carefully.

 

13 hours ago, invicta2012 said:

the DD doesn't have

 

11 hours ago, 22cm said:

division with a carrier. 

 

9 hours ago, elblancogringo said:

I'm a lonesome player :)

 

8 hours ago, GulvkluderGuld said:

 Don't get uptiered:Smile_trollface:

 

8 hours ago, elblancogringo said:

meh

 

8 hours ago, Yoshanai said:

annoy them 

 

8 hours ago, GulvkluderGuld said:

NOT an option. 

 

8 hours ago, VIadoCro said:

:Smile_facepalm:

 

8 hours ago, Yoshanai said:

think

 

8 hours ago, GulvkluderGuld said:

 I'm not yet convinced

 

8 hours ago, Verblonde said:

request

 

8 hours ago, Yoshanai said:

moving away

 

5 hours ago, MementoMori_6030 said:

two or three times

 

All good advice

 

My best bet is play som other DD line

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31 minutes ago, Ronchabale said:

Warning sarcasm

I've played Visby enough to get the Three Crowns camo, and I think it's a viable ship. What I think people need to realise is that these ships change the role of other ship classes - there's no point sitting at the back shouting "DD go spot", because it won't be there for you for long to do that if you don't support it.

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Being serious,

I only played the Visby

It does pump out its fast but puny torps at an incredible rate and it is a very nimble ship (540m 2.5s) making dipping in and out for a drop easy,  landing multiple torps is not a problem. 

 

There are issues being spotted by carriers and focus fire, turn off the AA as soon as planes are outside your detection (3.5) and try to go dark and escape. 

Dont get into firefights with other DD:s (unless they are very low HP) you dont have the guns to finish them fast enough and all the time you are detected you will be focused.

Remember every time you fire your main guns you have the concealment penalty to deal with.

This ship needs to played from stealth as much as possible

 

shot-20_03.17_09_34.30-0547.thumb.jpg.652b5402eb9734c3f17128cb82684296.jpg

 

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34 minutes ago, invicta2012 said:

 What I think people need to realise is that these ships change the role of other ship classes - there's no point sitting at the back shouting "DD go spot", because it won't be there for you for long to do that if you don't support it.

Yes, true,

You could also argue that a DD without smoke (and not french with blistering speed) is a bad choice to take into battle 

(Like taking a Monarch into ranked, remember back first time in ranked when I only hade the British BB:s, teams were not always happy to see me)

 

 

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Well I played T5, 6 and 7 so far...

 

What I can say from all this is that seemingly WG DOES listen to the player feedback after all, after some OP must grind ASAP lines from the past we recently had:

 

1) Meh RM cruisers,  I mean lets be honest here Venezia is the only one even worth considering a keeper and even that with a big "BUT" in it...

 

2) Meh RN CA line that has still to figure itself out and what its role really is...

 

3) Now from my limited experience with this line so far it utterly MEH, like UTTERLY, lacks alpha damage, lacks smoke, lacks HP and T5&6 dont even have esp fast torps to justify it...

 

Seems the "Hammer of gud" line is coming next to balance out the mehness and we all know which line that is...

 

As for playing these DDs - dont, just dont, play enough to take the camo just to have it if they buff them and bin them...

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9 hours ago, Verblonde said:

I've already had at least one request for smoke whilst out in Ikea DDs...!

Some players just spam those keys even from the start of the game or even when they are surrounded by BBs......

 

 

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1 hour ago, Ronchabale said:

Being serious,

I only played the Visby

It does pump out its fast but puny torps at an incredible rate and it is a very nimble ship (540m 2.5s) making dipping in and out for a drop easy,  landing multiple torps is not a problem. 

 

It is disheartening if you manage to ambush a BB and send two sets of torps into the ship (they all hit) and it survives......   the first time that happened was an eye-opener.

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1 hour ago, BrusilovX said:

It is disheartening if you manage to ambush a BB and send two sets of torps into the ship (they all hit) and it survives......   the first time that happened was an eye-opener.

Maximum damage from a six torp Visby salvo is 37,200, and most Tier V BBs will have at least 10% damage reduction, so you can't really whack a BB unless it's got less than 34k health, and from experience so far I would say 30k is the limit (allowing for saturation, etc). The key to getting the most from these ships is whittling down the strength of larger enemies before you make that torp run - then you get full benefit from the speed and the super-narrow spread. 

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2 hours ago, BrusilovX said:

Some players just spam those keys even from the start of the game or even when they are surrounded by BBs......

From timing, and context, I think it was a real request; that view being slightly supported by a fellow pointing out the lack of smoke, and the original requester responding with words to the effect of "Doh!".

 

17 minutes ago, invicta2012 said:

The key to getting the most from these ships is whittling down the strength of larger enemies before you make that torp run - then you get full benefit from the speed and the super-narrow spread.

This. I'm finding the torps to be quite interesting to play with, as they are so different to more regular ones - I've been treating them almost like an intermediate attack form between guns and 'proper' torps. That said, you do a *lot* better with them if you have CE; I don't on my alt and it's been rather a struggle there.

 

I think the main reason I'm enjoying the Ikea DDs is that they seem very 'immediate' i.e. things happen quickly, and require continuous attention to get the most out of them and to avoid the worst attentions of the opposition.

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12 hours ago, Verblonde said:

I've already had at least one request for smoke whilst out in Ikea DDs...!

me many...

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