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MrWastee

free xp, 2mil t10's, eco signals.... up to 21, the picture

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(imho!)

so, the picture does reveal itself..... just why, really why, wg doesn't manage to communicate in a pack?....

 

we got smaland for 2 mil free xp, as other t10's will follow on that price. earnings are too high, eh? lolnope (if only they've announced this when telling us smal is 2ml free xp :Smile_facepalm::Smile_sceptic:):

https://forum.worldofwarships.eu/topic/132014-st-european-destroyers-part-2-ranked-sprint-clan-battles-and-port-changes/

 

we need even MOAR earnings, 21 eco sigs, ahoi! while in light of such prices now i approve somehow, BUT: y is this happening?

 

this inflation happens to sell us stuff. mostly for dubs, thus money. in a way that really screams overkill imho....

 

raise prices, raise earnings, sell eco sigs (=free xp) over dubs in containers. just as other ingame currencies u can do with it what u want, as long as u keep the connection to real money indirect.

on top of perpetual events in which u never can reach the "grand price" again ever for free (and if so, only by grinding "on point"), but at least need one or a few event containers for finishing. and, ofc, get super-eco sigs from....

 

its not about a headstart or a shortcut anymore, it's the masoned paywall. and it aims at the try to somewhat keep eco balanS, while earning more real money from it.

me    no    gusto   

 

 

dear weegee:

i have no idea if this is a strategy from that start (doubt) or in light of someone or -thing changed within ur company. this rebuilding of the economy happens for over one year now on the surface, while i'm kinda sure it began earlier.

while might in some regards it has been generous over the point, in others it always was a kind of balanced or even hard to gain off it. ur off that. and it not might lead where u want or even cuts off potential profit.... quick money won't pay anyones rent so to say.

 

2cts

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1 hour ago, MrWastee said:

.. quick money won't pay anyones rent so to say.

Maybe profit isn't good enough. Tough to say. I assume Tanks is doing quite well still. Planes died off, didn't it?! Ships is somewhere in between. There's no guarantee that Ships will live on if profit isn't sufficient.

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4 minutes ago, loppantorkel said:

[...] There's no guarantee that Ships will live on if profit isn't sufficient.

one gotta wonder, right? i mean, within at least the last year a lot of ingame structure changed in that regard. they by now try to milk off on every occasion there is, while b4 it felt more like optional if one was dedicated ngh. peak been paytorico, but everything points on that that might only was the obvious beginning of an era which already started more than a year ago.

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on a note: while some might embrace this expansion on the number of signals to mount now (in terms of raising prices that's quite a perspective) don't forget about the context. it's all there, and it's real. another layer of this is coal dropping from containers in general. so, another incentive to buy em, though the ammounts ofc are way lower. still it adds a layer of appealment (and i think this actually is one of the oldest/basic ones in this perspective on their concept).

 

removing collection items from daily containers is another one.

putting mid- and "grand" prizes on events/directions, while making the "grand" part almost only to reach by dub investment, is another one.... ofc in connection with bringing that "grand" price then into the armory later on for a gUd PrEiS (--> 175k coal for unique commanders).

research bureau as free xp and credits sink...

puert rico might not only been a test or an accident, but rather a calculated move....

there's more to add, but these hop to mind. and kind of everything of that happened after cv rework (feel free to correct me on this one).... don't ask me how exactly that one fits in, but i'm sure it does.

 

call me tinfoil, but to me it connects into a greater picture of economical strategy that goes contrary to what we had before. so, essentially, no more "everything in reach by dedication" but a lot more of "everything in reach realistically for a (slight) investment".

:Smile_unsure:

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Yes, though it does seem their approach is self-defeating in that it's likely to chase people away rather that make them stay. The marketing department is not innovative enough.

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2 minutes ago, Shaka_D said:

Yes, though it does seem their approach is self-defeating in that it's likely to chase people away rather that make them stay. The marketing department is not innovative enough.

.... my guess :Smile_honoring:

 

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5 minutes ago, Shaka_D said:

Yes, though it does seem their approach is self-defeating in that it's likely to chase people away rather that make them stay. The marketing department is not innovative enough.

It might be a calculated risk they're willing to take if their earlier, 'more consumer friendly, approach wasn't successful enough. The thing is, both sides want a good, fun game. One side needs the game to be profitable enough, else it gets put down and both sides loses.

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4 minutes ago, loppantorkel said:

It might be a calculated risk they're willing to take if their earlier, 'more consumer friendly, approach wasn't successful enough. The thing is, both sides want a good, fun game. One side needs the game to be profitable enough, else it gets put down and both sides loses.

question in that regard is: who sets the goal?! i think we all agree on shareholders in general dont give crap about balance of ingame mechanics or -economy. nor quality.... quantity is their perspective. and as soon they dont like what they see they tend to go unhealthy ways on the matter, just to squeeze out as much as possible.

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6 minutes ago, MrWastee said:

question in that regard is: who sets the goal?! i think we all agree on shareholders in general dont give crap about balance of ingame mechanics or -economy. nor quality.... quantity is their perspective. and as soon they dont like what they see they tend to go unhealthy ways on the matter, just to squeeze out as much as possible.

If the game was hugely successful, I doubt anyone would would want to change the game/in-game economics/etc, but it's not hugely successful. The shareholders don't care about the balance directly, but the consumers do and will leave the game if it's too bad. If the company/shareholders is unhappy with the current situation/profit, one can assume they'd be more inclined to change things to a more 'aggressive in-game economy' at this stage when people are invested in the game. If it proves successful - fine, if not - the game may have run its course and might die, but if they had to do this, the game was perhaps already dying.  - my speculation...

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28 minutes ago, loppantorkel said:

If the game was hugely successful, I doubt anyone would would want to change the game/in-game economics/etc, but it's not hugely successful. The shareholders don't care about the balance directly, but the consumers do and will leave the game if it's too bad. If the company/shareholders is unhappy with the current situation/profit, one can assume they'd be more inclined to change things to a more 'aggressive in-game economy' at this stage when people are invested in the game. If it proves successful - fine, if not - the game may have run its course and might die, but if they had to do this, the game was perhaps already dying.  - my speculation...

not necessarily already dying. indeed in doubt quite stable. but that in light of investments like the cv rework or now subs. thus the overall good state quantitively (?!) would get lowered in relation. so, y not shape the economy up to a point where u gain monetary benefit out of almost every ingame aspect and bring the relation back into line?

it's a bit like someone who not feels understood and becomes grumpy lol.

 

problem there is that they might endanger what they have....

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2 minutes ago, MrWastee said:

not necessarily already dying. indeed in doubt quite stable. but that in light of investments like the cv rework or now subs. thus the overall good state quantitively (?!) would get lowered in relation. so, y not shape the economy up to a point where u gain monetary benefit out of almost every ingame aspect and bring the relation back into line?

it's a bit like someone who not feels understood and becomes grumpy lol.

 

problem there is that they might endanger what they have....

We don't know how stable it is. We may know the amount of players, but not profit. There's always an investment faze at start, but after a few years, there's a need to turn enough profit to warrant the existence of a game. Stable at low profit is dying. There's little endangerment in dying things.

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2 hours ago, loppantorkel said:

It might be a calculated risk they're willing to take if their earlier, 'more consumer friendly, approach wasn't successful enough. The thing is, both sides want a good, fun game. One side needs the game to be profitable enough, else it gets put down and both sides loses.

The problem currently is that they appear to have lost the art of balancing the need to make profit versus the creation of an environment that takes into account player feedback / complaints / etc. They act completely unilaterally at present and while they say they acknowledge player feedback, they appear to really be implying the exact opposite. This we can see in almost all of their decisions lately. When companies are that reluctant to share their motivations or so dismissive of feedback, then you can only conclude they're motivated solely by inhouse agendas. Business vs ethics / equality....ethics and equality almost always lose.

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The more erratic the behaviour of WG (including their monetisation), the less likely I’m willing to spend the dough. Even my free doubloons (and believe me, those are a lot. Insta-PR-lot) of the recruitment center just gather dust. I’m not spending a thing nowadays. Too much fluctuations and uncertainty.

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3 hours ago, MrFingers said:

[...] Too much fluctuations and uncertainty.

^this. as for me, i like consistency. and that becomes more and more a rare thing with this game.

 

edit:

indeed even recent events fit into that picture: announcement for no free captn respec next cb season, very short timeframe for resetting now after ifhe rework, .................... captn respecs via dubs, ahoi....

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Its business as usual for WG, stupid decision that all point to making money and the destruction of player trust, just to keep a few at the top of WG food chain happy and hard currency syphoned off back to mother Russia in mystery taxes for Uncle Pukin, hmm I wonder ??

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12 hours ago, MrWastee said:

(imho!)

so, the picture does reveal itself..... just why, really why, wg doesn't manage to communicate in a pack?....

 

we got smaland for 2 mil free xp, as other t10's will follow on that price. earnings are too high, eh? lolnope (if only they've announced this when telling us smal is 2ml free xp :Smile_facepalm::Smile_sceptic:):

https://forum.worldofwarships.eu/topic/132014-st-european-destroyers-part-2-ranked-sprint-clan-battles-and-port-changes/

 

we need even MOAR earnings, 21 eco sigs, ahoi! while in light of such prices now i approve somehow, BUT: y is this happening?

 

this inflation happens to sell us stuff. mostly for dubs, thus money. in a way that really screams overkill imho....

 

raise prices, raise earnings, sell eco sigs (=free xp) over dubs in containers. just as other ingame currencies u can do with it what u want, as long as u keep the connection to real money indirect.

on top of perpetual events in which u never can reach the "grand price" again ever for free (and if so, only by grinding "on point"), but at least need one or a few event containers for finishing. and, ofc, get super-eco sigs from....

 

its not about a headstart or a shortcut anymore, it's the masoned paywall. and it aims at the try to somewhat keep eco balanS, while earning more real money from it.

me    no    gusto   

 

 

dear weegee:

i have no idea if this is a strategy from that start (doubt) or in light of someone or -thing changed within ur company. this rebuilding of the economy happens for over one year now on the surface, while i'm kinda sure it began earlier.

while might in some regards it has been generous over the point, in others it always was a kind of balanced or even hard to gain off it. ur off that. and it not might lead where u want or even cuts off potential profit.... quick money won't pay anyones rent so to say.

 

2cts

 

Everlasting Expansion. WG is True Capitalists ^^

 

And Yes. From WGs Viewpoint this is a Simple Strategy.

 

Their Problem right now. Is that the Game is effectively more or less Maxed out. They cant gain much Players anymore. And Especially among the Older Players there is Big Reserves of Signals and Free Exp.

WG does not like this. Because WG wants People to actually Grind and Play the Game for the Stuff they Make. They dont want People to just Instantly Unlock Stuff. Even less when they do it without Spending Money and without Requiring Premium for it.

After all. If you had 20 Million Free Exp and 500 Million Credits. Why would you bother having Premium ? :)

Any New Line is just Unlocked with Free Exp. And you can just Buy whatever stuff with Credits anyways.

 

Their First Idea was the NTC which then got Nerfed down to the Research thingy due to Complaints. Effectively Add yet another Ressource that People thus dont have Stocked up. And Force People to Grind that for Ship Improvements and other Stuff. So they cant use Reserves and instead need to actually Play. Or at least Waste huge amounts of your Reserves on stuff you already got to get something of far less Value back for it.

 

 

This current Move is another Angle. Instead of Trying to make People Gain New Ressources or Deplete the Ressources. They Simply Devalue Reserves. They make everything more Expensive. But also Increase the Gain and Cost of Stuff.

Effectively. Your 5 Million Free Exp you got Stored up. Just lost 25% of their Value. Because the next Ship doesnt cost 1.5 or 1.3 Million Fxp. But instead 2 Million. But at the same time anyone who has Premium can now Mount Tons of Signals at once so he Earns 2 Mill Free Exp much Faster.

 

2 Flies with one Slap.

Signals and Reserves of Free Exp just got Devalued by Roundabout 30-50% of their Original Value.

While at the same Time Active Premium is instantly more Useful again.

 

 

 

 

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1 hour ago, Mr_Wolfclaw said:

Its business as usual for WG, stupid decision that all point to making money and the destruction of player trust, just to keep a few at the top of WG food chain happy and hard currency syphoned off back to mother Russia in mystery taxes for Uncle Pukin, hmm I wonder ??

lol, what?! Have you seen where WG are tax resident?  Hint, it's not Russia.

 

And as far as I know, Russia does not claim taxes on foreign companies or money earnt outside of Russia - unlike, say, the US with its tax regime...

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20 minutes ago, Sunleader said:

[...] They cant gain much Players anymore. [...]

 

 

spot on. that is what the cv rework aimed at, at least it's been a major dimension in the incentives that drove em i'm sure. next try is submarines, why i can see that backfiring at them again in the style they designing em (homing torps).

 

also, it's not only bout premium time. it essentially is about everything u can spend dubloons on, no matter if directly or indirectly.

 

edit:

and if u not can spend dubs on yet, it gonna come lol. just as with the grand prizes in directive events. in that case they leave us now with the choice, as proven lately by a thread in here so to say, to spend like 1-2k dubs now or like 175k coal later on. and that's a lot.

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I'm not sure I can blame them for some of these moves. The game has been out for nearly 5 years and a lot of people have accumulated so much resources that many 'premium'/resource ships are bought for free/time. They're adjusting the economy to make resource ships harder to earn when not investing in the game. Silver ships for free, premium ships for money and resource ships more in between than before.

 

I can't afford a tier 10 resource ship without investing cash into the game? Am I expected to? Is it worth 2M Fxp even if I reached it? I doubt it. Same goes for special captains. Plenty of other ships and captains around, and in the end other games too.

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3 hours ago, loppantorkel said:

I'm not sure I can blame them for some of these moves. The game has been out for nearly 5 years and a lot of people have accumulated so much resources that many 'premium'/resource ships are bought for free/time. They're adjusting the economy to make resource ships harder to earn when not investing in the game. Silver ships for free, premium ships for money and resource ships more in between than before.

 

I can't afford a tier 10 resource ship without investing cash into the game? Am I expected to? Is it worth 2M Fxp even if I reached it? I doubt it. Same goes for special captains. Plenty of other ships and captains around, and in the end other games too.

they started up with a rather balanced system that left more than ngh space for profit. by own mistakes like the rework or wide inflation on given ingmae currencies they in doubt created the gap to fill themselves. and guess who now gonna pay for it...

indeed to me it looks like a total shift in strategy that gets implementeed piece by piece.

 

and, as i like consistency (maybge even as most customers do in general? in terms of reliability of a brand?), i can't like this shady moves. also, the "excuses" or "explanations" which are provided on some of the matters just are as thin as an steam ironed tea leaf.

 

i'm fine with them making money. but until all these changes this was a game one could pay for or not. prem time/ships, dubs/"free xp" and so on. they now seem to kinda want to have that as a mandatory on as most as possible occasions. would be interesting to evaluate on the progresion of the number of possibilities to spend micro ammounts of dubs on over the last year. and, in relation, the progression of the rewards structure.

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I'm all for pay to play, but I expect game companies to seduce me with great gameplay and features, not scams, inflation, gambling, crap gameplay, catering to stupid players and extortion by time gating any content of interest.

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MrWastee.

If you learn to use capital letters and interpunction correctly I might be tempted to read your text walls.

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3 hours ago, RigorMortis76 said:

MrWastee.

If you learn to use capital letters and interpunction correctly I might be tempted to read your text walls.

Dear Sir,

 

I am, more or less, quite capable of using correct interpunctation and grammar in general. Due to the simple fact that this is an online gaming forum, I just tend to not care about too much in here. There's too many people from too many countries and too many levels of skill in terms of using English for communication in here. So, i simply stick to the basics so to say.

Also i neither see a reason to invest the time, nor the calories to check each sentence of my own by my own on right use of english grammar. This only would be for might making it easier for people who are just too stubborn to go for the information itself, while quite being able to ignore my sense of hammering-in grammar lol. This of course would be different if i had any obligement in that regard, but i don't. Thus you are free to read what i want to say or not. As i'm sure it mostly is not too hard to understand in terms of content....

 

Might even, if i would not know to write proper, one simply could ignore it and go for the content. But yeah.... Some people. On top, of course English is not my mothertongue.

 

now do with it what u like, i gonna use my time to get a coffee. njoy :Smile_great:

 

edit:

+ loltextwalls.... IT DOESNT EVEN FILL MY SCREEN :Smile_teethhappy:, seen way worse.... some people *sigh* :Smile_facepalm:....

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8 hours ago, Europizza said:

I'm all for pay to play, but I expect game companies to seduce me with great gameplay and features, not scams, inflation, gambling, crap gameplay, catering to stupid players and extortion by time gating any content of interest.

at least on events b4 we had threshholds, sometimes for weeks. these seem kind of gone in general. if at all we get like 2-3 days now, or am i wrong?

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@MyopicHedgehog You don't think profits stay in Cyprus, they'll be shuffled around numerous companies in numerous dodgy locations until Victor and Vladimir Kislyi are happy it is clean, allegedly so as not break any slander rules or upset mods and general WG snowflakes !

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