[JRM] Yedwy Players 7,210 posts Report post #1 Posted March 12, 2020 Ok so I open the armory and take a look around, since i needed some elite economic flags of the variety I bought the first 60 token bundle and saw the next one is 250, nice... So i have a Visby now... Like WG WTH??? I would like REALLY like to know WHAT in this ships stats is actually good? What prompted you to recently nerf her? Because the 65kt torp speed is really not that special now is it? But 6k damage per fish sure is speshul... And to boot she has 7.5s reload on 5 very mediocre guns... Slow clapping 13 Share this post Link to post Share on other sites
[CAIN] Jethro_Grey Players 4,825 posts 20,091 battles Report post #2 Posted March 12, 2020 Well, it’s not russian comrade! Did you really expect non-russian ships to be balans? To the gulag! 18 12 Share this post Link to post Share on other sites
[-SBF-] Greyshark Alpha Tester, In AlfaTesters 8,315 posts Report post #3 Posted March 12, 2020 1 minute ago, Jethro_Grey said: Well, it’s not russian comrade! Did you really expect non-russian ships to be balans? To the gulag! Really you don’t see in this game any good ship that isn’t russian? 3 2 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,456 posts 9,251 battles Report post #4 Posted March 12, 2020 Looks better than Acasta imo. Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #5 Posted March 12, 2020 I dont think so, I do like 20k per match with Visby, not impressive, if you land more then couple of torps you can count yourself lucky... Ah well maybe Kami and Gremy just spoiled me 2 much... She is a nimble little though I must say Share this post Link to post Share on other sites
[ALONE] Smeggo Modder 2,264 posts 13,991 battles Report post #6 Posted March 12, 2020 Vor 1 Stunde, Yedwy sagte: Because the 65kt torp speed is really not that special now is it? But 6k damage per fish sure is speshul... The higher tiers have faster torps, but the damage stays minimal. Expect fun with this line, but don't expect do do meaningful damage 2 Share this post Link to post Share on other sites
[SCRUB] T0byJug [SCRUB] Quality Poster 5,116 posts 20,924 battles Report post #7 Posted March 12, 2020 13 minutes ago, Yedwy said: I dont think so, I do like 20k per match with Visby, not impressive, if you land more then couple of torps you can count yourself lucky... Ah well maybe Kami and Gremy just spoiled me 2 much... She is a nimble little though I must say LOL well if you use those to as your benchmark... Im struggling today but loved her in testing 1 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,456 posts 9,251 battles Report post #8 Posted March 12, 2020 21 minutes ago, Yedwy said: Ah well maybe Kami and Gremy just spoiled me 2 much... Please don't measure T5 DD performance against OP prems. Share this post Link to post Share on other sites
[ANV] Starchy_Tuber Players 760 posts 10,998 battles Report post #9 Posted March 12, 2020 1 hour ago, Jethro_Grey said: Well, it’s not russian comrade! Did you really expect non-russian ships to be balans? To the gulag! Russian bias is not a thing, really it is just Western Anti-Russian Forum propaganda. 11 Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #10 Posted March 12, 2020 8 minutes ago, Bunny_Lover_Kallen said: Please don't measure T5 DD performance against OP prems. Ehm ok well then how about French? Jaguar 5x130mm @ 6.6s base 2x3 68kt fish with 14880 dmage & same 8km range? 4 Share this post Link to post Share on other sites
[NAN0] HaachamaShipping Players 8,456 posts 9,251 battles Report post #11 Posted March 12, 2020 7 minutes ago, Yedwy said: Ehm ok well then how about French? Jaguar 5x130mm @ 6.6s base 2x3 68kt fish with 14880 dmage & same 8km range? How about Mutsuki? 2x1 @ 5.5s 2x3 63 knot torps with 14.6k damage, 8 km range and a significantly longer reload. Or Jianwei? 5x1 with 8s reload 2x3 torps you can barely stealth fire and that won't hit DDs. Acasta? 4x1 with 5s reload 2x4 59 knot torps with 11k damage and no ability to stealth torp unless people are pushing into you. Also an utterly ridiculous 95s reload for T5. 4 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 6,411 posts 14,935 battles Report post #12 Posted March 12, 2020 2 hours ago, Yedwy said: So i have a Visby now... Likewise, and the T6 too; I think that'll do me for the moment though. My instant - based on one quick Coop game each - impression is that they'll be quite fun, having a heal at lower tiers is nice, concealment is average, fast long-range (for the tier) torps are nice but the alpha is painfully anaemic, and the guns are okayish but the turret traverse is a bit low - EM may be called for when you get to 12 points I think. 1 Share this post Link to post Share on other sites
[PHL] ApocalypseMeeow [PHL] Beta Tester 338 posts 18,319 battles Report post #13 Posted March 12, 2020 How much time do you have for the missions (for perma camo). Until end of this patch or the next patch, too? Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #14 Posted March 12, 2020 Well since they are bonus missions its likely this patch only... Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #15 Posted March 12, 2020 1 hour ago, Bunny_Lover_Kallen said: How about Mutsuki? 2x1 @ 5.5s 2x3 63 knot torps with 14.6k damage, 8 km range and a significantly longer reload. Or Jianwei? 5x1 with 8s reload 2x3 torps you can barely stealth fire and that won't hit DDs. Acasta? 4x1 with 5s reload 2x4 59 knot torps with 11k damage and no ability to stealth torp unless people are pushing into you. Also an utterly ridiculous 95s reload for T5. How about T22? Taking the powerceept is pointles since I did not say this ship is worst of the pack but she is probably mid or even low part of the table also all the torps you mentioned are like twice as powerfoul if not more, point is you wont hit any more often with these 65kt fish for them to be nerfbatted and the guns are nothing to write home aboit either Well I guess we wait for the st.spreadsheet 1 Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 3,301 posts 3,849 battles Report post #16 Posted March 12, 2020 My guess is that Wargaming have decided to rather release the new destroyers in a somewhat weaker state, than to risk having them turn out too strong and then call down a proper rage-fest when hitting them with the nerfbat. Better to err on the side of caution, in other words? 2 Share this post Link to post Share on other sites
[SCRUB] ClappingLollies Players 1,912 posts Report post #17 Posted March 12, 2020 39 minutes ago, Procrastes said: My guess is that Wargaming have decided to rather release the new destroyers in a somewhat weaker state, than to risk having them turn out too strong and then call down a proper rage-fest when hitting them with the nerfbat. Better to err on the side of caution, in other words? Not if its Russian or the Thunderer tho. Then the other way around. Except no nerfs. Rather buffs camoflaged as nerfes. Share this post Link to post Share on other sites
[CPA] Procrastes Beta Tester 3,301 posts 3,849 battles Report post #18 Posted March 12, 2020 9 minutes ago, MortenTardo said: Not if its Russian or the Thunderer tho. Then the other way around. Except no nerfs. Rather buffs camoflaged as nerfes. Well, they did recently publish some projected nerfs of the new Russian cruisers, saying that they are thinking about halving the duration of the stealth radars from 20 to 10 seconds. That is certainly not a buff. On the other hand we shouldn't have any damn stealth radars in the game to begin with, so I'm not gonna throw a party just because they may decide to release something that is slightly less bad for the game than they had originally planned. And as Flamu pointed out in his video the other day, they may be trying to sneak this one in under the fence, thinking that they can just tweak it around later with extended duration later and maybe some extra upgrade possibilities and whatnot. I sincerely try to avoid tinfoil hat thinking, since it's never constructive in any way. I rather try to maintain at least a cautious optimism. So it is a bit annoying when I find myself unable to dismiss these sorts of theories out of hand. Whether I should be annoyed with Wargaming or with myself, is perhaps an open question...? Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #19 Posted March 12, 2020 The 10s radar wont stick, esp if they dont remove the delay before your team can see the thing you are radaring, CAs can fire one or maybe two salvoes in that time, in the meanwhile Desmo can fire 10 salvoes during her radar... No way that makes it to live server Share this post Link to post Share on other sites
[CG] S_c_o_r_p_i_o_n Beta Tester 17 posts 12,108 battles Report post #20 Posted March 12, 2020 Did anyone notice that the very low hp pool of the Visby is lower than most tier 4 dd's..have fun with that and no smoke Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #21 Posted March 12, 2020 I played 3 or 4 games with her in randoms (upgraded hull and SE) and I died once I think was top 3 in almost all games... She has a heal an survivability is decent, I have issues with the damge dealing part of her not her HP Share this post Link to post Share on other sites
Wildf1re Players 203 posts 4,569 battles Report post #22 Posted March 12, 2020 1 hour ago, Yedwy said: I played 3 or 4 games with her in randoms (upgraded hull and SE) and I died once I think was top 3 in almost all games... She has a heal an survivability is decent, I have issues with the damge dealing part of her not her HP I also enjoyed playing her. Västerås on the other hand feels like a downgrade for some reason... Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #23 Posted March 12, 2020 I have a feeling fun starts at T8+ Share this post Link to post Share on other sites
[CU] Muppeteer [CU] Players 266 posts 22,314 battles Report post #24 Posted March 12, 2020 They really were a bit too strong in test, but havent played the "final" version of Visby et al yet. I assume that they will still be agile and pretty tough, with accurate guns and fast reloading torps. I tended to use the torp acceleration perk as you dont really need the extra range. Below was a pretty good game from a late version of Visby, but 100k dmg games werent unusual. Will go and have a look at how it performs now. Share this post Link to post Share on other sites
[JRM] Yedwy Players 7,210 posts Report post #25 Posted March 12, 2020 She has 8km torps, I dont see the extra range there Share this post Link to post Share on other sites