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Excavatus

General CV related discussions.

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2 hours ago, Miragetank90 said:

 

I started playing WoT back when M6 could still meet Maus in normal MM. But, I quit a long time ago. Retired as almost unicum in overalls, which I'm OK with, given I played with constant 300ms. Never looked back since. 

I sometimes miss my M48 Patton, T110E5, Maus, 113. Or my Chinese lights. The rest of the game though can suck it, as far as I'm concerned. Not worth my time anymore. 

 

Although, I might consider testing the waters a little again, if they had a server transfer event from NA(My account location) to EU. But in all these years I played, they have never shown any interest in doing so. All NA had was a SEA transfer event window once IIRC and that's it. 

I played WoT since the first day of CBT,  was young back then and had no IRL work, so was playing F2P only and played mediums, T-54 and Patton line, all F2P.

The game was great, even without any events, free goodies and stuff, ended up with a 60% stats on both lines and played on ESL with my clan.

Quit the game around 3-4 months after ESL was first announced.

 

Before playing WoWs i was thinking about going back to WoT. I installed the game, logged backed in, got bombarded with insane amount of stuff and everything felt so foreign, i got so overwhelmed.

I looked on my stats and I didn't understand how i even got them, I just didn't felt like I can go back and "Earn" my account, not sure if my skills are even up to the standards  they were 10 years ago.

 

But i don't know, from what I understand things got worse.....auto loaders everywhere, arty got worse (has stun shells?) and premium ammo still exists....

 

So I decided i need to start something new, and then tried WoWs.

The best thing in WoT is how skill played a big factor, much more than in this game.

Due to the game being so dynamic you could make some insane plays, especially with mediums, I think i have at least 7 Whittman's medals on my account, some of them with T-34.

Circle jerking heavy tanks was one of the most satisfying things you could do in a medium.


 

Still, i had really good memories from this game.

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7 hours ago, steveraptor said:

I played WoT since the first day of CBT,  was young back then and had no IRL work, so was playing F2P only and played mediums, T-54 and Patton line, all F2P.

The game was great, even without any events, free goodies and stuff, ended up with a 60% stats on both lines and played on ESL with my clan.

I'd say the game was great thanks to the lack of events, free goodies and the constant stream of ingame advertising for lottery and lootbox mechanics. It was about tanks and playing tanks. Nothing much else. Now there are so many monitizable variables in WOT its overwhelming and convoluted.

 

In my leisure time I want to be able to break with the constant stream of 'buy this buy that' real life already throws at every surface. I want to be immerged in a fantasy world where none of that stuff exists. I dont want to manage spending budgets, put effort in ignoring a developer screaming at me to finally start gambling, or spend idiotic amounts of real money on fake currency to buy overinflated ingame items.

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8 hours ago, steveraptor said:

But i don't know, from what I understand things got worse.....auto loaders everywhere, arty got worse (has stun shells?) and premium ammo still exists....

Autoloaders are easy to deal with, provided you can make them miss or waste ammo. Count their shots and you got 30+ seconds of unchallenged firing. (Of course many players are so afraid they just never move into action even if the enemy is reloading a clip for a minute).

 

Arty deals 350 damage per shot if anything at all, rather than 1000-2000 at highest tiers even. The splash damage from nearby explosions can cause crew to be temporarily dazzled (lowering their performance for a few seconds which helps the artillery's allies, but can be shrugged off if nobody is there to take advantage of it). A nearby miss may result in tracking (which can of course be either deadly or useless to the artillery defending itself), but the direct damage has been so minimized and turned into stunner support that artillery is far less dangerous.

 

What people who say arti got worse mean to say is that they're simply still being targeted by artillery while not paying attention to likelhy arti angles and being interrupted in their dueling or poorly timed charges.

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20 hours ago, WALLET___WARRIOR said:

Thats good to hear that after couple thousand battles i will be crushing those Hallands.

 

Im yet a tomato in wows, like you in wot

Maybe you will, maybe you will not.

 

As for wot, if that makes you feel better: yes I am a newbie. Relevance isn't there ofc, cause as far as I remember tanks don't do well in sea battles. But I'm glad that, after checking my wows stats you went to wot. 

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35 minutes ago, 159Hunter said:

But I'm glad that, after checking my wows stats you went to wot. 

 

Wait till he digs through your trash to get even more incriminating evidence against you :Smile_ohmy:

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2 hours ago, DFens_666 said:

Wait till he digs through your trash to get even more incriminating evidence against you :Smile_ohmy:

WG chat server logs? 

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Well this season of CB has been hell because of CVs, but i will bet my life that @Crysantos, @MrConway and the rest of WG staff will say that CVs are fine according to there spredsheet. And i want them to look at this vid from NoZoupForYou and what he have heard from others

 

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18 minutes ago, Cammo1962 said:

Well this season of CB has been hell because of CVs, but i will bet my life that @Crysantos, @MrConway and the rest of WG staff will say that CVs are fine according to there spredsheet. And i want them to look at this vid from NoZoupForYou and what he have heard from others

 

Ah yes, the weekly conspiracy, by the most annoying CC in the game.

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Well he (or the person who contacted him) is basically right, that's exactly what has happened to CW. I've basically given up trying to get my own group to play anymore this season, not least because I'm so tired of the stale, one dimensional bullship myself.

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I just realized that proships.ru gives you "shots", which kind of looks like it could be the average number of shells fired in a match. Any idea if that's in fact the case and if the number is reliable? Here's one randomly chosen individual and a few of his ships and at least the numbers look like they might be reasonable:

image.thumb.png.5e09ca63f97f2ca1e05029fe93ce26ee.png

The numbers for carriers show 0 and I haven't found a number for planes flown during a battle, but for the T10 ships the theoretical max should be in the 100 range and a typical number will be below that, let's say 60 to 80. However, if these numbers are correct, as far as shooting planes down as counterplay is concerned, one T10 carrier plane is roughly the equivalent of two to two-and-a-half Yamato shells. 

 

Basically these numbers would mean that a randomly picked Yamato shoots a bit less than 18 volleys per match and thus spends the equivalent of about 4 planes or a little less every time he fires a volley. Conversely, taking a 15k bombing run from a Haku and killing 4 planes in the process is as much counterplay as taking a 15k full broadside volley from a Yammy and destroying his shells with your ship.

 

That's not a lot of counterplay. If you so much as shoot back at the Yammy or spot him for your team as he shoots at you, the amount of counterplay is already through the roof in comparison. Then of course the amount of counterplay isn't linear, since unless your team manages to kill enough planes in total to prevent the carrier from fielding effective squadrons at some stage of the game, the effect is basically zero. After that point shooting planes down starts to matter more, though, so assuming a linear effect is not a completely bad approximation.

 

Anyone know if I got my numbers right here? Are there numbers for typical amounts of planes flown by a carrier somewhere?

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7 minutes ago, AndyHill said:

I just realized that proships.ru gives you "shots", which kind of looks like it could be the average number of shells fired in a match. Any idea if that's in fact the case and if the number is reliable? Here's one randomly chosen individual and a few of his ships and at least the numbers look like they might be reasonable:

 

Yes, it means that and i think they are correct.

 

image.thumb.png.81423ffe357ce9f81af7165136798820.png

my only alsace game with 216 shells fired

image.png.b4a636c3c875773eba9c3f6a989088bf.png

is correct

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5 hours ago, Cammo1962 said:

Well this season of CB has been hell because of CVs, but i will bet my life that @Crysantos, @MrConway and the rest of WG staff will say that CVs are fine according to there spredsheet. And i want them to look at this vid from NoZoupForYou and what he have heard from others

 

This highlights most things wrong with cv gameplay. But wg has proven time and time again that they will not listen. Just look at the last Q&A, where their answers is just BS. 

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7 hours ago, Kriger3n said:

This highlights most things wrong with cv gameplay.

It does. 12 vs 12, well OK the CV can't whack 'em all.

This CB means half the players. That is no good at all. 

I play a lot of CV but even I do not  like it. 

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16 hours ago, steveraptor said:

Ah yes, the weekly conspiracy, by the most annoying CC in the game.

Well it is not him who brought it up but others did he is just conveyed the message and that is fine that you dont like him but there is a point in what there are being said

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WG must stop the CV exploit by clickers please.

 

this is ridiculous and must stop.

 

CV are totally unbalanced in the hands of skilled players, they just farm half of the opposing team with no counterplay. STOP IT NOW

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On 5/26/2020 at 3:07 PM, Europizza said:

I'd say the game was great thanks to the lack of events, free goodies and the constant stream of ingame advertising for lottery and lootbox mechanics. It was about tanks and playing tanks. Nothing much else. Now there are so many monitizable variables in WOT its overwhelming and convoluted.

 

In my leisure time I want to be able to break with the constant stream of 'buy this buy that' real life already throws at every surface. I want to be immerged in a fantasy world where none of that stuff exists. I dont want to manage spending budgets, put effort in ignoring a developer screaming at me to finally start gambling, or spend idiotic amounts of real money on fake currency to buy overinflated ingame items.

great post, yes I too feel games are broken by too many events and too many missions

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14 hours ago, BLUB__BLUB said:

It does. 12 vs 12, well OK the CV can't whack 'em all.

 

Which is a very Sad Testament to Balancing when the only Reason that a Class cannot the entire Team alone is due to there being too many to kill them within the Time limit....

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Someone asked what happens if you wait in queue for minutes as a CV.

 

Just leaving this here.

 

 

MMCVlols.png

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54 minutes ago, Sunleader said:

Which is a very Sad Testament to Balancing when the only Reason that a Class cannot the entire Team alone is due to there being too many to kill them within the Time limit....

True. That is why I said when they put CVs in Clan Battle: this is gonna be 1CV and six Klebbies or Stalins.

Wasn't far off eh. The "balanz" WG has for CVs is that on average they do similar damage to a BB. 

 

But that doesn't mean balance, and they are still broken AF. I've seen a fix though:

- give every DD some AA like those IKEA things;

- give CVs a choice between rockets and depth charges (because I know they can't take them away form the premiums). 

- introduce subs (which they'll do anyway so that won't change anything either).

TBH I find that "sub battle" huge fun. Some things should be changed but it has potential. 

 

 

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11 minutes ago, Figment said:

Someone asked what happens if you wait in queue for minutes as a CV.

 

Just leaving this here.

 

 

MMCVlols.png

 

Looks like every CV battle should look like... except maybe with fewer non-CV ships around :)

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5 minutes ago, Deckeru_Maiku said:

 

Looks like every CV battle should look like... except maybe with fewer non-CV ships around :)

Next Clan Battle 2CVs and 5 subs? :Smile_trollface:

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At least that means there's no hard limit to the percentage of carrier matches played in total, although a 5min wait probably has some effect on the players.

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11 hours ago, AndyHill said:

At least that means there's no hard limit to the percentage of carrier matches played in total, although a 5min wait probably has some effect on the players.

WG only does numerical limits in the matchmakers as far as I'm aware in all of their games. They don't really look at percentages at other team sizes, possibly because they assume most matches are a 12 per side and the remainder are too uncommon to spend resources on it?

 

It's not uncommon to see approx. 8 a side with two (mostly T4) CVs as well. Can't be the amount of players though, since the next match was a full roster at T3-5. But it indicates the popularity of CVs requires more population in certain tiers.

 

This and poor AA at tier 3-4 is the main reason why I'd rather they move the CVs to minimal tier 5 since then there shouldn't be so many population issues and the amount of CV per side should reduce gradually.

 

I'm not happy with the Langley grind either. Progress is really slow without premium and flags at that tier.

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16 hours ago, BLUB__BLUB said:

Next Clan Battle 2CVs and 5 subs? :Smile_trollface:

you remember the april matches with those weird spawn points? Would be funny, if SS would get spawn points behind enemy fleet xD

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Just now, Pikkozoikum said:

you remember the april matches with those weird spawn points? Would be funny, if SS would get spawn points behind enemy fleet xD

Yes, I'd like something like that. Have a "submarine pen" or something. 

 

But i'd like a lot of stuff, as in:

- convoy duty;

- harbour attack;

Shortly, all the stuff they reserve for operations. BRING IT ON. 

I have had enough of those 2-3-4-5 caps that you have to "take" through parking.

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