[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #12226 Posted January 8 4 hours ago, Woof_for_Me said: Why do you care about the enjoyment of your opponents? It's a PVP game. Do you think Counterstrike players enjoy being oneshot by AWP users? Do you think World of Warcraft players enjoy getting killed by a heal priest in PVP battlegrounds because they in their DPS class can't recover HP faster than the priest kills them in a 1on1? All you should care about is winning the game with your team. As soon as the enemy players you face pressed the battle button in the current state of the game they accept everything the game throws at them. Otherwise they wouldn't play the game. If they don't like facing CVs in a game that has CVs and still press battle they have only themselves to blame. I care about other people. We are all hear to have fun and I want to do my bit to make sure I can maximise my part in that. I rarely play ranked for the same reason and wouldnt think of buying my way to a top tier ship where I thought using it with my weak skillset would make my team suffer. 1 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #12227 Posted January 8 25 minutes ago, Captain_Lootbox said: I care about other people. We are all hear to have fun and I want to do my bit to make sure I can maximise my part in that. I rarely play ranked for the same reason and wouldnt think of buying my way to a top tier ship where I thought using it with my weak skillset would make my team suffer. I would have much more fun in this game if the enemy didn't care about my enjoyment and threw all the crap they could at me. But sadly they have the need to be saints so they play by some sad made up rules and limitations robbing me of the opportunity to have a good fight. 1 Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #12228 Posted January 8 1 hour ago, Woof_for_Me said: I would have much more fun in this game if the enemy didn't care about my enjoyment and threw all the crap they could at me. But sadly they have the need to be saints so they play by some sad made up rules and limitations robbing me of the opportunity to have a good fight. Well, I apologise for never playing against you. Maybe one day our paths will cross and you can have more fun. 1 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #12229 Posted January 8 9 minutes ago, Captain_Lootbox said: Well, I apologise for never playing against you. Maybe one day our paths will cross and you can have more fun. No need to apologize Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #12230 Posted January 9 34 minutes ago, Woof_for_Me said: No need to apologize Quite, we may be on the same team. Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #12231 Posted January 9 OK CV enjoyers, time to get brawling. (I just wish it was 5 vs 5) 3 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #12232 Posted January 9 23 hours ago, black_falcon120 said: I think it's more that players think they can't counter them, they discount the value of AA as it doesn't guarentee them no damage from planes, and they have usualy not played high tier CVs enough to know how to dodge. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #12233 Posted January 9 6 hours ago, arttuperkunas said: OK CV enjoyers, time to get brawling. (I just wish it was 5 vs 5) 5 vs 5 CV brawls would be one hell of a laugh, I would have to give it a go just for the experience . Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #12234 Posted January 9 32 minutes ago, lovelacebeer said: 5 vs 5 CV brawls would be one hell of a laugh, I would have to give it a go just for the experience . It would be win win. 10 CVs less in an already sparse randoms queue, plus hilarious brawl matches. 2 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #12235 Posted January 9 22 hours ago, Nibenay78 said: And guess what, I played on an AWP banned CS server. We had great fun for years. You didn't enjoy to get one shot therefore you played on a server on which AWP has been banned. In this game you can't decide to ban CV and you can't opt out either. 22 hours ago, Nibenay78 said: Enough toxic behaviour and bade gameplay will drive players away So is that the goal of toxic players? To be intentionally toxic to drive players away so WG is forced to do something? Brilliant. Now you might not have said that you are being toxic. Toxicity didn't get the AWP removed from CS tournaments either. It just led to toxic players making clowns of themselves. And honestly it's funny how players who justify being toxic due to CV in this game behave. I would go to hell for making fun of people IRL the way I do ingame for their feels. But thankfully this is a game and as such it doesn't matter. 22 hours ago, Nibenay78 said: but it's not a game I will play. Are missiles the tipping point then? Or is the game already not enjoyable anymore? Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #12236 Posted January 9 Duck this ship game. 1 2 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12237 Posted January 9 6 hours ago, Woof_for_Me said: You didn't enjoy to get one shot therefore you played on a server on which AWP has been banned. In this game you can't decide to ban CV and you can't opt out either. The weapon's presence made for more campy gameplay due to it's firepower. It wasn't difficult to get oneshot in other ways. No but I can complain. Quote So is that the goal of toxic players? To be intentionally toxic to drive players away so WG is forced to do something? Brilliant. Now you might not have said that you are being toxic. Toxicity didn't get the AWP removed from CS tournaments either. It just led to toxic players making clowns of themselves. And honestly it's funny how players who justify being toxic due to CV in this game behave. I would go to hell for making fun of people IRL the way I do ingame for their feels. But thankfully this is a game and as such it doesn't matter. I see toxicity as a result of frustration, but a very toxic arena probably drives away potential players regardless of the intent. Why would you go to hell for either? it's not a particularly real place to begin with. Quote Are missiles the tipping point then? Or is the game already not enjoyable anymore? It's noticably less enjoyable. Eagerly awaiting KSP2. 2 Share this post Link to post Share on other sites
Woof_for_Me Players 147 posts 348 battles Report post #12238 Posted January 10 51 minutes ago, Nibenay78 said: No but I can complain. True 52 minutes ago, Nibenay78 said: Why would you go to hell for either? it's not a particularly real place to begin with. Very based and true. 52 minutes ago, Nibenay78 said: It's noticably less enjoyable. Eagerly awaiting KSP2. Honest and to the point. 53 minutes ago, Nibenay78 said: The weapon's presence made for more campy gameplay due to it's firepower. Mostly in casual play. In ranking and tournaments it had it's place and ways to play around it given the teams were also more cooperative and understood how to deny it. I see that this comparison can't be made with WOWS though as CV can not be played around the same way an AWP can be with smoke grenade longthrows or flashbangs and other variations. Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #12239 Posted January 10 8 hours ago, AndyHill said: Duck this ship game. Come to the Dark Side, we have cookies... 1 4 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #12240 Posted January 10 21 hours ago, lovelacebeer said: 5 vs 5 CV brawls would be one hell of a laugh, I would have to give it a go just for the experience . Throw in some subs and I'd play that. It would be hila-fakkin-larious. 1 Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #12241 Posted January 10 Wouldn't surprise me if Wargaming added Aircraft carrier subs that can launch nukes. Considering the amount of unbalanced, made up nonsense they throw around. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,194 battles Report post #12242 Posted January 12 Super-CVS are a great way to get rid of some karma. Problem is, for that mission Dido/Canarias you get only the base XP. So.... now I have to do it again... Spoiler (No I will not... T6 DDs give much better XP) Share this post Link to post Share on other sites
[BW-UK] FloatingTarget Players 249 posts Report post #12243 Posted January 13 Potato Quality made a good video covering the gripe against CVs. I don' agree with everything he says and I do still believe they have a place in the game, there are some things that resonate with me. For example: The risk vs reward system for ships which CVs don't follow. The only thing CVs risk are planes and that only starts to become an issue like ten minutes into a game, other players risk HP and destruction. The frustration of being focused down by a CV with no way to respond, you will take damage if you are in a BB and there is very little to do against it. The RNG nature of AA and it's limited effects. (I understand that the Enhanced AA skill used to be more effective?) The fact that two players can completely change a way a match is played thus causing a more passive game. BBs will hang back, DDs won't try to go for points and won't bother to really spot, Cruisers will huddle together. It's too much power in a sense. The way spotting and concealment (especially against cruisers) is made redundant. They can spot you and there is not much you can do against it, ruining any plans or plays you may have. It makes a DDs job less important and don't get me started how frustrating it is when you get a "Spot this many enemy ships" mission as a DD and worse a cruiser only to have a CV gobble it all up. I feel a lot of this could be changed by making it so that a CVs spotting works a bit like a Cyclone. You can see them on the map, but not yourself if a CV spots them. As well as giving AA a more effective role, perhaps punishing a CV player heavily if they loose a large amount or all of their plane squad in an attack, causing them to be more cautious and having to select their targets better as opposed to just sending them all in knowing they will just respawn instantly. Maybe if a player continues to get singled out by a greedy CV, Enhanced AA activates, as if you think about it, a ship under constant air attack would have a very alert AA crew. Another thing I saw in a comment that I agree with is how players may end up wasting commander skill points and/or a consumable on AA skills when it's not necessarily the case you may encounter a CV Axolotl: "One thing that I find weird is that a surface ship has to dedicate both captain skills and modules towards AA to prepare for an enemy they might not even face in battle. Furthermore, equipping these modules/skills makes the surface ship objectively worse when facing other surface ships. The CV on the other hand will always go up against surface ships and thus benefit from their skills/modules every match. The only way you can guarantee the benefits of the AA skills and modules is to join a platoon with a CV." As it is, a CV player can just sit back and spam out planes with very little risk and there isn't too much another player can do about it. Is that realistic, sort of as in real life planes don't respawn, though CVs are the linchpin of a modern fleet, but it's a game, not real life. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #12244 Posted January 13 1 hour ago, FloatingTarget said: As it is, a CV player can just sit back and spam out planes with very little risk and there isn't too much another player can do about it. Is that realistic, sort of as in real life planes don't respawn, though CVs are the linchpin of a modern fleet, but it's a game, not real life. Cvs were here in alpha. And 8 or so years after we are listening same lements. Do you really think that they will be gone? 😅🤣😅🤣😅🤣😅 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #12245 Posted January 13 The video is 2 years old. 1 Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #12246 Posted January 13 1 hour ago, Nov_A said: The video is 2 years old. 😅🤣😂 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12247 Posted January 14 12 hours ago, WingedHussar_Adler said: Cvs were here in alpha. And 8 or so years after we are listening same lements. Do you really think that they will be gone? 😅🤣😅🤣😅🤣😅 WG managed to spend a lot of time to radically change them (to the worse). They can change them again (probably to the worse, but its a risk I'd take). In the mean time there is no reason to stop complaining :D 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #12248 Posted January 14 12 hours ago, WingedHussar_Adler said: Cvs were here in alpha. And 8 or so years after we are listening same lements. Do you really think that they will be gone? 😅🤣😅🤣😅🤣😅 Where did he write he thinks that? 1 Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #12249 Posted January 14 16 hours ago, FloatingTarget said: The frustration of being focused down by a CV with no way to respond, you will take damage if you are in a BB and there is very little to do against it. This actually gave me an idea: What if AA had a "readyness" status which is a basic %-modifier to AA damage. Starts up at let's say 90% (with current AA values). When AA starts to shoot at planes readyness increases 2% per second (unit, not a percentage of current readyness) and caps out at 200%. When AA is not shooting it decreases by 1% per 5s. Some skills could modify the lowest readyness, max readiness, increase speed and decrease speed. This would make it so that if a CV focuses one player, he would face constantly increasing AA. This would also balance a little the fact that ships lose AA while CVs keep reincarnating planes. And now back to reality. There's two options that will happen with this: Nothing like this is ever introduced. Get's introduced but with "WG balans" which means that it's actually a nerf to current AA. Share this post Link to post Share on other sites
[FJAKA] WingedHussar_Adler [FJAKA] Players 2,871 posts 16,098 battles Report post #12250 Posted January 14 3 hours ago, Nibenay78 said: WG managed to spend a lot of time to radically change them (to the worse). They can change them again (probably to the worse, but its a risk I'd take). In the mean time there is no reason to stop complaining :D Cause complaining is so productive 😌 Share this post Link to post Share on other sites