[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12151 Posted December 27, 2022 I have the feeling is easier to get DE-AA'ed than DEplaned. Great fun to have only long range AA left in a so-called AA ship. Those 2 DefAAs will really kick arse with that DPS. I believe it was the Missouri's HE hits that broke pretty much everything. rest of the decent game for those vaguely interested in shameless bragging 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #12152 Posted December 27, 2022 5 hours ago, Nibenay78 said: I have the feeling is easier to get DE-AA'ed than DEplaned. Great fun to have only long range AA left in a so-called AA ship. Those 2 DefAAs will really kick arse with that DPS. This highly depends on your playstyle and the game you encounter. If you chase the funny clouds with a Saipan, facing Jinan, Mino, Halland, etc. - you will be deplaned quite quick. If you play DDs aggressive and get pummeled by HE, especially from BBs - you will lose AA power quick. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12153 Posted December 27, 2022 2 hours ago, Nov_A said: This highly depends on your playstyle and the game you encounter. If you chase the funny clouds with a Saipan, facing Jinan, Mino, Halland, etc. - you will be deplaned quite quick. If you play DDs aggressive and get pummeled by HE, especially from BBs - you will lose AA power quick. 1 salvo from a BB can render one near useless against CV. Poor them who lose some planes eventually... Share this post Link to post Share on other sites
Drug_Kartman Beta Tester 142 posts Report post #12154 Posted December 28, 2022 (edited) On 12/12/2022 at 7:59 PM, black_falcon120 said: You’re arguing for CV genocide? CVs need to do a lot of damage to remain viable, don’t see how they are a problem. Teams are balanced so there’s always one CV vs another. Mate, I think you're having a *edited* in the same spot as the guys who design and implement CV's in this game. Magic self replicating planes (designed for your pleasure by WG historical accuracy™), flame retardant and self sealing hull, also with auto ASW (so you don't have to think that much). And then you hear... Edited January 9 by Arty_McFly Inappropriate content removed. 1 4 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #12155 Posted December 28, 2022 On 12/28/2022 at 5:13 AM, Drug_Kartman said: Mate, I think you're having a *edited* in the same spot as the guys who design and implement CV's in this game. Magic self replicating planes (designed for your pleasure by WG historical accuracy™), flame retardant and self sealing hull, also with auto ASW (so you don't have to think that much). And then you hear... I mean, let's not pretend surface ships don't benefit from WG's historical blindness: Not being set on fire/flooded by AP shells. Ability of ships to regenerate health at the push of a button. Having a 'put fires out now' button on a one minute cool down. This also applies to module damage, the Bismarck would've made it back to France if it had remembered to press the 'r' key. Buffing of rate of fire (particularly destroyers) Never running out of fuel and/or ammunition (primary, secondary or AA) - though thinking about it, giving ships a finite stock of aa ammunition might be a good idea, what do you think? flags to make ships move faster some destroyers having insane AA (Halland). Destroyers being able to survive 15" shell hits (this is untrue, Warspite blew up a German DD in one salvo in RL The list goes on. 1 3 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #12156 Posted December 28, 2022 1 hour ago, black_falcon120 said: I mean, let's not pretend surface ships don't benefit from WG's historical blindness: Not being set on fire/flooded by AP shells. Ability of ships to regenerate health at the push of a button. Having a 'put fires out now' button on a one minute cool down. This also applies to module damage, the Bismarck would've made it back to France if it had remembered to press the 'r' key. Buffing of rate of fire (particularly destroyers) Never running out of fuel and/or ammunition (primary, secondary or AA) - though thinking about it, giving ships a finite stock of aa ammunition might be a good idea, what do you think? flags to make ships move faster some destroyers having insane AA (Halland). Destroyers being able to survive 15" shell hits (this is untrue, Warspite blew up a German DD in one salvo in RL The list goes on. and yet CVs are still broken op and inposible to counter :D this gives some idea right? 3 1 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #12157 Posted December 28, 2022 1 hour ago, Tanaka_15 said: and yet CVs are still broken op and inposible to counter :D this gives some idea right? A Halland doesn't counter CVs? 2 3 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #12158 Posted December 28, 2022 43 minutes ago, black_falcon120 said: A Halland doesn't counter CVs? Correct, it doesnt. 5 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #12159 Posted December 28, 2022 48 minutes ago, black_falcon120 said: A Halland doesn't counter CVs? Seen plenty sunk by good CV players. Even killed a few myself when I had to. Granted it was Midway not Haku. 3 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #12160 Posted December 28, 2022 2 hours ago, black_falcon120 said: A Halland doesn't counter CVs? It does not. Why you would think it does? 5 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #12161 Posted December 28, 2022 12 minutes ago, Tanaka_15 said: It does not. Why you would think it does? The AA? Combined with the stealth? 7 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #12162 Posted December 28, 2022 6 minutes ago, black_falcon120 said: The AA? Combined with the stealth? the what? you mean Pif paff that cant stop an Attack? And stealth?:D you mean the thing that CVs neglect? 3 1 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #12163 Posted December 28, 2022 3 hours ago, black_falcon120 said: A Halland doesn't counter CVs? @El2aZeR Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12164 Posted December 28, 2022 4 hours ago, black_falcon120 said: A Halland doesn't counter CVs? No, its just a less prioritized target for CVs, but if the CV must, it will get pissed on. Edit: if by nothing else than being constantly lit up by the pesky spotting. 2 Share this post Link to post Share on other sites
[ILDET] Juuzaam Players 136 posts 8,856 battles Report post #12165 Posted December 28, 2022 Vor 14 Stunden, Drug_Kartman sagte: Magic self replicating planes (designed for your pleasure by WG historical accuracy™), Do you know why we got preparation time? i will explain it. Lets take Lexingtons Torpedo Bombers, instead of starting with 32 of them and getting 3+ squads right from the start, which would allow you to strike in a full squad 4 times in a row, almost 100% sending more than one back to port. This same concept was exceptional toxic with attack squads and the DD interaction. Lexington should have had 35 rocketplanes, but instead started with 16 and replesnishes 19 over 20 minutes, to not delete each and every DD right from the start. The alternative was to start with 30+ planes of each type. Now the arguable real problem was never the replicating planes, it was the total amount, but please make more noise so weegee increase the time to replenish planes by a global 2s to please the playerbase instead of understanding the problem, CVs might deal to much damage. Vor 14 Stunden, Drug_Kartman sagte: flame retardant and self sealing hull, also with auto ASW (so you don't have to think that much) Thats the exact same story. You wont get carriers without anything, you would get a DCP and heal, this would make better players live longer and weaker players gettign killed faster. The current auto DCP system is a nerf to everyone that understand why you should not DCP one fire and what button you have to press the moment you get set on fire a second time in a match. A) DCP or B) Heal. Be lucky that i dont got an "i" and "o" for DCP/heal on my carrier. I would be able to manage HE spam better and also heal back some pen damage and even fires. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #12166 Posted December 28, 2022 5 hours ago, 159Hunter said: @El2aZeR Yeah nah, not gonna bother with this one anymore. Have fun. 1 3 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #12167 Posted December 28, 2022 4 hours ago, Nibenay78 said: No, its just a less prioritized target for CVs, but if the CV must, it will get pissed on. Edit: if by nothing else than being constantly lit up by the pesky spotting. Iirc the Halland's aa has a longer range than its spotting, so perma spotting a Holland is not feasible. the Halland's danger Is not knowing it's there, the number of squads I've lost to Hallands being in places I didn't expect.... 2 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #12168 Posted December 28, 2022 6 minutes ago, El2aZeR said: Yeah nah, not gonna bother with this one anymore. Have fun. ???? Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #12169 Posted December 29, 2022 9 hours ago, black_falcon120 said: ???? As he stated multiple times before: a good CV player can deal with a Halland. If you can't, you're just not a good CV player. 4 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12170 Posted December 29, 2022 9 hours ago, black_falcon120 said: Iirc the Halland's aa has a longer range than its spotting, so perma spotting a Holland is not feasible. the Halland's danger Is not knowing it's there, the number of squads I've lost to Hallands being in places I didn't expect.... Which is ironically why Halland and similiar are "the best" AA ships for now in my eyes to the fact they can actually make problems for the less skilled CV players. Sad for the proper AA cruisers, but I see no need to play them anymore. It's just more "comfortable" (using WGs favorite word) to deal with CVs with smoke or have a ship that at least to some extent can chose to be spotted or not, giving AA on/off a purpose. But in any case there is no need to "perma" spot. Being lit up every 20-30 seconds by some CV noob who rams is planes to their death again and again is usually enough to pacify the DD, making it retreat in order to avoid the inevitable hail of shells that will be incoming every now and then. With some good aim or luck, the DD will eventually die. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #12171 Posted December 29, 2022 13 hours ago, Juuzaam said: Thats the exact same story. You wont get carriers without anything, you would get a DCP and heal, this would make better players live longer and weaker players gettign killed faster. The current auto DCP system is a nerf to everyone that understand why you should not DCP one fire and what button you have to press the moment you get set on fire a second time in a match. A) DCP or B) Heal. Be lucky that i dont got an "i" and "o" for DCP/heal on my carrier. I would be able to manage HE spam better and also heal back some pen damage and even fires. I sincerely doubt that experienced players are at a massive disadvantage here due to the automated DCP's action time is massively increased. Montana: 20s Yamato: 10s Midway: 60s Hakuryu: 60s To top that off they are usually further back than even BBs with higher speed than them and usually more opportunity to disengage from spotting. In 60s the (non-potato) CVs tend to manage to disengage. The experienced onces have usually moved off already. That said, I am all for giving CV players (more) control of the ship. Automation should remove tedious stuff, not game relevant choices. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #12172 Posted December 29, 2022 10 hours ago, black_falcon120 said: Iirc the Halland's aa has a longer range than its spotting, so perma spotting a Holland is not feasible. the Halland's danger Is not knowing it's there, the number of squads I've lost to Hallands being in places I didn't expect.... You do not have to perma spot him. And also, if you know where he is then you do not need to lose planes. Just drop on him, the planes are invulnerable during the animation. And then he usually gets shot. But yeah, if you do not know where he is, he can surprise MF you and it will cost planes. Hallands are not nice tasty snacks. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #12173 Posted December 30, 2022 On 12/28/2022 at 11:57 PM, El2aZeR said: Yeah nah, not gonna bother with this one anymore. Have fun. On 12/29/2022 at 9:17 AM, 159Hunter said: As he stated multiple times before: a good CV player can deal with a Halland. If you can't, you're just not a good CV player. CV or Submarine ... does it matter ? The Halland is f*cked regardless 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #12174 Posted December 30, 2022 On 12/28/2022 at 11:46 AM, black_falcon120 said: Never running out of fuel and/or ammunition (primary, secondary or AA) - though thinking about it, giving ships a finite stock of aa ammunition might be a good idea, what do you think? I think you underestimate how much ammunition a warship could store Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #12175 Posted December 30, 2022 Hey, for those interested in making credits, your best bet is a tier 8 premium cv. Forget about missoury (not that it matters anymore) or the t8s with Kobayashi kamo. Start with a Kaga or Hornet as they are they are beginner friendly, reach expert and get a saipan or aquila. EDIT: The russian submarine s-189 is a very good choice too, low maintenance, can still do well uptier. Share this post Link to post Share on other sites