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Excavatus

General CV related discussions.

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47 minutes ago, black_falcon120 said:

I mean, most of the time you know there's a DD there anyway, and you usually know when you are spotted, so I seriously think this is overblown.

Well, most of the time if the DD is any good you do NOT know... 

unless indeed you are spotted, but that doesn't mean the whole rest of the team knows. 
And if you spot him, definitely there are torpedoes on the way or he will shoot. 

 

Spotting is the biggest CV issue and I would be happy if they removed it.

 

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23 hours ago, BLUB__BLUB said:

Well, most of the time if the DD is any good you do NOT know... 

unless indeed you are spotted, but that doesn't mean the whole rest of the team knows. 
And if you spot him, definitely there are torpedoes on the way or he will shoot. 

 

Spotting is the biggest CV issue and I would be happy if they removed it.

 

And the fact they 95% come through your AA, no matter how much AA buff you put on your ship. And that fact is extremely annoying when you are same tier. But when you are tier 8 and some super CV comes for you... 40% of your ship can be gone with one nice hit. You get your heal, he comes back 2 more times. Game over.

 

And since they have jet engines... that can be extremely quick!

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56 minutes ago, Ant_579 said:

Hello

I would like to buy a premium aircraft carrier. Which would you recommend ?

Kaga on T8 and Ark Royal on T6.

 

Sadly most premium CVs are outliers to their respective tech tree branch but Kaga and Ark Royal have the least amount of gimmicks, specialities, etc. which makes them solid picks.

Since you are a new player I highly recommend to play the game on T1-T5 first, before diving into higher tiers, outlining classes such as CVs or ships with quirks. You can even spend some dubs on a premium camo for Ranger or Ryujo and it would still be a really good option.

 

Just saying.

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Il y a 9 minutes, Nov_A a dit :

Kaga on T8 and Ark Royal on T6.

 

Sadly most premium CVs are outliers to their respective tech tree branch but Kaga and Ark Royal have the least amount of gimmicks, specialities, etc. which makes them solid picks.

Since you are a new player I highly recommend to play the game on T1-T5 first, before diving into higher tiers, outlining classes such as CVs or ships with quirks. You can even spend some dubs on a premium camo for Ranger or Ryujo and it would still be a really good option.

 

Just saying.

Thank you. So it is better that I master the CVs of the game first before spending on premium ones

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like everyone i like to play for rewards

 

I also received this today : permanent camouflage I have searched everything but I do not see for which ship this camouflage is intended ?

 

20221219_211042.thumb.jpg.4a85b523b3d3b8f3e930a16afe478f53.jpg

 

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like everyone i like to play for rewards

 

I also received this today : permanent camouflage I have searched everything b20221219_211042.jpg.374ae403c7e1ca33c19b38f89871598c.thumb.jpg.774cbebf3558cee4f5af650b278c6f1b.jpgut I do not see for which ship this camouflage is intended ?

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8 hours ago, DEEP_SHARKS said:

like everyone i like to play for rewards

 

I also received this today : permanent camouflage I have searched everything b20221219_211042.jpg.374ae403c7e1ca33c19b38f89871598c.thumb.jpg.774cbebf3558cee4f5af650b278c6f1b.jpgut I do not see for which ship this camouflage is intended ?

 

Its for HMS Conqueror, 

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16 hours ago, RamboCras said:

And the fact they 95% come through your AA, no matter how much AA buff you put on your ship. And that fact is extremely annoying when you are same tier. But when you are tier 8 and some super CV comes for you... 40% of your ship can be gone with one nice hit. You get your heal, he comes back 2 more times. Game over.

Well you can't be T8 when you meet Superships, but T9 can. The AA mechanic is BS anyway. 

Damage from the DPS-bubble gets done to the last plane, so the first attack is not affected.
Damage from FLAK is only when the planes get hit directly, and the FLAK is 'steered' by the CV-planes. 

Only the CV-pilots that do not know how to handle FLAK will suffer, the rest a lot less.

 

BTW even a T10 CV can take 30% of your T10 ship. 

 

16 hours ago, RamboCras said:

And since they have jet engines... that can be extremely quick!

The worst of those jet things is, they are so fast they do not have to eat FLAK anyway. 

In, dumped and gone before the first FLAK cloud spawns. 

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14 hours ago, Ant_579 said:

Thank you. So it is better that I master the CVs of the game first before spending on premium ones

I'd say Ryujo outclasses anything at T6, including the premiums. 

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Il y a 1 minute, BLUB__BLUB a dit :

I'd say Ryujo outclasses anything at T6, including the premiums. 

Ok. But to start, it would be better if I started with a Tier IV ?

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8 minutes ago, Ant_579 said:

Ok. But to start, it would be better if I started with a Tier IV ?

Start at Tier IV.

 

Learn the basics of how to handle your squadrons, how to position your hull, how to aim (giving correct lead times) for air dropped ordinance and how to read the minimap and react to enemy moves.

 

Once you have that down to the point you can reliably land all, or most, of your weapons on target and find you are winning or at least carrying the losing team more often than not, then move up to Tier VI where you combine the above with having to dodge actual Flak walls rather than random blasts and where AA can somewhat hurt you if you linger in it for too long.

 

Once you can reliably win matches with your Tier VI CV then think about moving up to Tier VIII or buying a Premium CV if you really want one.

 

Also keep in mind that each nations CV line has there own unique gimmicks and gameplay quirks so if one line isn't really feeling like your thing then try another one as it may fit your play style more.

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Il y a 1 minute, DeviousDave02 a dit :

Start at Tier IV.

 

Learn the basics of how to handle your squadrons, how to position your hull, how to aim (giving correct lead times) for air dropped ordinance and how to read the minimap and react to enemy moves.

 

Once you have that down to the point you can reliably land all, or most, of your weapons on target and find you are winning or at least carrying the losing team more often than not, then move up to Tier VI where you combine the above with having to dodge actual Flak walls rather than random blasts and where AA can somewhat hurt you if you linger in it for too long.

 

Once you can reliably win matches with your Tier VI CV then think about moving up to Tier VIII or buying a Premium CV if you really want one.

 

Also keep in mind that each nations CV line has there own unique gimmicks and gameplay quirks so if one line isn't really feeling like your thing then try another one as it may fit your play style more.

Ok, thanks for your advice

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On 12/20/2022 at 11:08 AM, Ant_579 said:

Ok. But to start, it would be better if I started with a Tier IV ?

I think you'll have to. Basically T4 is slow, but the ships have almost no AA. 

Also you only have one torpedo, and such stuff. But it is a good way to learn. 

Basically it is sealclubbing... but with a very small club.

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Il y a 1 heure, BLUB__BLUB a dit :

I think you'll have to. Basically T4 is slow, but the ships have almost no AA. 

Also you only have one torpedo, and such stuff. But it is a good way to learn. 

Basically it is sealclubbing... but with a very small club.

Yes. I did a dozen battles with it before buying the Hornet

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1 hour ago, Ant_579 said:

Yes. I did a dozen battles with it before buying the Hornet

This will be interesting... :Smile_popcorn:

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Il y a 5 heures, BLUB__BLUB a dit :

This will be interesting... :Smile_popcorn:

Yes. I sometimes aim very badly but I love to play with a CV

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11 hours ago, Ant_579 said:

Yes. I sometimes aim very badly but I love to play with a CV

Since you play mostly co-op it doesn't really matter. You will not fight against another player in a CV. 

If you want to know how to improve aim give me a yell, and visit our discord server. 

There is much room for improvement there. :cap_cool:

 

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Beginner lines for CVs (carrier vessels) are:

 

The US line

The japanese line. 

 

The US line is overall a good line. It is a good line up to T11. And even T11 with the new super carriers, the USA has the best super carrier in the game right now. It is a more bomber focused line but the torps are still very good. On T 10 the Midway is still one of the best carriers in the game. 

 

The japanese line is a torpedo focused line. On T10 the Hakuryu is considered one of the best T10 carriers in the game.The japanese line is harder to play than the US line, because the armor piercing bombs the japanese line has on T10 were nerved often and the bomb drops are a hit or miss nowadays. But the torpedos are really really good and a good player can even take out destroyers with the torpedos. 

 

New players just have to know that on T10 the japanese drop their torpedos in a pack of two very strong torpedos and you have to attack an enemy ship multiple times. This might not be a playstyle some people like. The japanese are getting a supercarrier as well, it will be released soon. The super carrier will have a focus on torpedos too. 

 

 

Strong CV line but for advanced players:

 

The soviet line, with the Nachimow as their T10 carrier. The soviet line is currently considered the strongest carrier line in the game, even when this line is only going up to T10. 

 

The soviet line has only squadrons which use all of their bombs, rockets and torpedos at once. This can result in impressive damage numbers. Even their rocket planes can hit for 20k damage when fired on a broadside of a ship. Their bombs are different than the rest of all the nations carrier lines. The bombs literally jump over the water when released and can start a lot of fires on an enemy ships. 

 

Furthermore they are a reliable way to attack destroyers in the current meta. 

 

Their torpedos are very slow, but they are doing a lot of damage. 

 

The downside of the soviets is the health pool of the plane squadrons. Even a small destroyer with a weak anti air can shoot them down, when people stay to long in the anti air bubble of the destroyer. 

 

Furthermore the planes are very slow and the carrier itself has basically no armor. 

 

For new players this carrier line can be very frustrating, because they don't know how to avoid the anti air bubbles of enemy ships. 

 

For experienced cv players this carrier line is a damage farming machine, because when you play soviet carriers in the right way you won't loose a single plane, because you drop all of your ordonance out of reach of the enemy aa. 

 

(A lot of players consider this line broken or op. As a CV player i say, only when you know how to use the soviet line. Otherwise you will loose your planes in two attack runs and you will be dead weight for your team the rest of the game.) 

 

Weak carrier line:

 

The british line. Despite the fact that the british line has a super carrier which is really quite strong on T 11, this line not that good. The problem of this line is, it depends heavily on high explosive damage. It carpet bombs ships with its bombers to start fires. Well, the first thing people do is hitting their damage control button to stop the fire. 

 

So as a british carrier player you either don't do damage at all with fires or you DO damage, but you won't win the match, because fire damage can be healed and you won't be sinking ships with fire damage. 

 

The torpedos are fast and the damage is ok. 

 

Furthermore the rocket planes are very agile and are one of last rocket plane squadrons after the rocket plane rework which still can do reliable damage against destroyers. 

 

The only british CV worth getting aside from the super carrier is the premium carrier "Malta" T10 right now. She uses armor piercing carpet bombs instead of high explosive bombs, which results in impressive damage numbers when you hit the right enemy ships. But be aware that she will definitely be hit with a nerv hammer soon, because she is a very strong ship right now. 

 

Last but not least. The CV line you can ignore propably for the rest of the life of world of warships. The german CV line. 

 

Once a great line this line was overnerved so often, people even forgot this carrier line still exists because nearly nobody is playing this line anymore. 

 

The german line has armor piercing rocket planes, torpedo bombers and armor piercing bombers. 

 

1.Armor piercing rocket planes are only usefull against cruisers on a broadside. All cruiser players will turn away all the time, since every player turns away when a CV attacks them. The result: Zero damage. (This is just a tip, but when you see a premium CV with armor penetration rockets in the future in the shop, ignore it. It will be bad.) 

 

2. The torpedos are bad. Nothing more to say.

 

3. The ap bombs are bad. The ap bombs are so overnerved you won't even hit an unmoving Kurfurst with them anymore. 

 

Just simply ignore this CV line. Don't waste your time. 

 

One last tip for new players starting to grind a CV line. Be aware of the fact that Wargaming is reworking the AA. While the AA is in dire need of a rework, because it is basically useless, it could result in killing or overnerving all of the CV lines in one go. 

 

I am not overdramatic here, i am simply a player since the beta. I remember 2017 where all the CVs lines of that time were basically useless for a long time before the CV rework dropped. Basically nobody played CV at all at that time. 

 

And after the rework the CV players got a lot of hate, because the CVs were playable again and were doing damage. 

 

As a CV player you will be only 5 percent of the playerbase. Rememer that. 

 

 

 

 

 

 

 

 

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On 12/19/2022 at 7:30 PM, RamboCras said:

And the fact they 95% come through your AA, no matter how much AA buff you put on your ship. And that fact is extremely annoying when you are same tier. But when you are tier 8 and some super CV comes for you... 40% of your ship can be gone with one nice hit. You get your heal, he comes back 2 more times. Game over.

 

And since they have jet engines... that can be extremely quick!

Tier 9 game, so frustrating 20k HP gone on single blow and yet guaranteed fire onboard, dispute i have all the counter measures on! This is not naval battle game anymore. 2 subs and 2 cv on each team in same game...What you suppose to do with slow and ugly ship?

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To CV mains: Would you prefer Eagle or US if you had to pick one? Can the Eagle snipe any CV, not just the United States? Which one can deal better with DD? Which one can influence a battle more? Which one can turn the game around more easily? If the Sekiryu is better I'm just going to wait for that. 

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Vor 28 Minuten, _Kratistos_ sagte:

Can the Eagle snipe any CV, not just the United States?

What? When you play a super CV you will get matched with a super CV. This means Sekiryu, US or Eagle. I dont think sniping either of these is easy.

 

At the moment the US looks better than the Eagle, because circling through TAC squads works better. But the Sekiryu looks way stronger than these. When you play a CV you look for damage or influence and not every squad is equally good at this.  IJN torp bombers are quite strong, provide high DPM. When you Hakuryu you plan to use torp bombers as often as possible but you tend have to use rockets and bombs in between. The Sekiryu is a Haku but gets just 2 TAC squads, this allows to play torpedo bombers into TAC into torpedos again. It looks very strong on paper, might just not be as easy as the US.

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I haven't played for months, I had no idea tier X CV couldn't be matched with tier XI CV. Isn't that bad for the waiting time since most players don't play CV at all? 

I see, maybe I should wait for the Sekiryu. The thing is that I'm not a fan of the dual torps that you can drop. I think that it makes it hard to deal with DD. 

Btw the alpha seems better on those dive bombers which can deal about 20k, while Sekiryu's torp bombers can't do more than 14k per drop (which is 2 torpedoes). 

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22 hours ago, _Kratistos_ said:

I think that it makes it hard to deal with DD. 

The best is if you do not have to deal with the DD at all. 

Because when playing a T11 CV you will get T10, T11 and sometimes T9 DDs.

This means you get Halland, Dalarna and some very stealthy ones. 

Some will dakkadakka your planes and others you spend eternity finding them. 

 

When I play T11 CV I just murder everything as fast as possible. 

Yes I will try to spot the DD in the meanwhile, but I can kill a BB and half a cruiser in the time it needs to find.kill a DD. 

So, if there are 3 Dds no way I am gonna kill them all - I wil just kill half their team or similar. 
But I will fail if the team is so bad they potater to death before I can kill enough. 

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