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Excavatus

General CV related discussions.

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20 hours ago, Panzer_Guido said:

I think Austin should have done those "simple manouvers" :D

 

18 hours ago, Nibenay78 said:

Just Dodge™

Eh well, I think that would not have saved him. 
But those 5x citadels hits are RNG AF, too. :Smile_sceptic:

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Vor 41 Minuten, BLUB__BLUB sagte:

But those 5x citadels hits are RNG AF, too.

Are we sure about this?  :Smile_smile: Austin is a light cruiser and afaik Malta eats all of them, literally always, you just dont dev strike them every time

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5 minutes ago, Juuzaam said:

Are we sure about this?  :Smile_smile: Austin is a light cruiser and afaik Malta eats all of them, literally always, you just dont dev strike them every time

Well, the same thing about hose legendary citadels on Hindy. 
Probably it is very much possible, and basically with the amount of bombs dropped should be 'sure thing'. 
But... so far the max I got is ONE. Or maybe RNGesus just hates me. :Smile_sad:

I'll try dropping an Austin when I see one next time (they are pretty rare).

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BB getting pretty common devstrike on Austin = good

CV getting lucky devstrike on Austin = bad

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Vor 23 Minuten, BLUB__BLUB sagte:

But... so far the max I got is ONE. Or maybe RNGesus just hates me.

 

So it is true, you dont dev strike Austins

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27 minutes ago, Nov_A said:

BB getting pretty common devstrike on Austin = good

CV getting lucky devstrike on Austin = bad

 

image.thumb.png.b8fcc25d3f6957b80fd83bb857b48034.png

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1 hour ago, Juuzaam said:

So it is true, you dont dev strike Austins

I dunno. Did it several times in a BB, but never done it in a CV (yet). I do have Malta, too.
And as the guy screams, quick get a capture, I imagine it is kinda rare. 

Same as those 400K games in FDR, I think it is possible, but you'll have to find "the right teams". 

 

FYI not that I don't have some "glorious ones". They DO happen. 

Spoiler

 

 

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2 hours ago, Nov_A said:

BB getting pretty common devstrike on Austin = good

CV getting lucky devstrike on Austin = bad

BB vs Austin = very bad matchup, as it should be and as we expect.

CV vs Austin = supposedly "good" matchup. Hey it has massive AA right...

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21 hours ago, Nibenay78 said:

BB vs Austin = very bad matchup, as it should be and as we expect.

CV vs Austin = supposedly "good" matchup. Hey it has massive AA right...

Most CVs you'd lose too many planes to hit. 

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Well there's also the small difference in how the Austin actually gets to shoot back at the battleship, possibly even torp without the BB spotting it.

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43 minutes ago, AndyHill said:

Well there's also the small difference in how the Austin actually gets to shoot back at the battleship, possibly even torp without the BB spotting it.

Austin cannot stealth torp AFAIK. But indeed at least it can (sometimes...) shoot back at a BB. 
Then again if he's close enough he'll fry the CV, too. 

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when a CV is flying over an enemy ship and makes it  give full broadside to an allied ship then the CV should get extra XP for that.  

 

At the moment its one of WGs hidden stats.  

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47 minutes ago, Captain_Lootbox said:

when a CV is flying over an enemy ship and makes it  give full broadside to an allied ship then the CV should get extra XP for that.  

 

At the moment its one of WGs hidden stats.  

Captain_obviousTroll

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So CVs are massively over powered anyone who argues otherwise must be trolling.

 

Recent encounter one of many that Demonstrates the issue.

 

Enemy Team has collapsed SEROV is too far forward and is hit with a full Broad-sided from a Myoko (Yes my Myoko) then again and again.

 

In this Scenario the CV should be dead but no that isn't what happens the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko

 

This is a Tier 6 CV against a Tier 7 Heavy Cruiser this should be no contests but WG just keep buffing CVs. A CV that gets caught within gun range of any ship should die!!!! very quickly but at the moment they are the most resilient ship type in the game.

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1 minute ago, FellRaven said:

So CVs are massively over powered anyone who argues otherwise must be trolling.

 

Recent encounter one of many that Demonstrates the issue.

 

Enemy Team has collapsed SEROV is too far forward and is hit with a full Broad-sided from a Myoko (Yes my Myoko) then again and again.

 

In this Scenario the CV should be dead but no that isn't what happens the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko

 

This is a Tier 6 CV against a Tier 7 Heavy Cruiser this should be no contests but WG just keep buffing CVs. A CV that gets caught within gun range of any ship should die!!!! very quickly but at the moment they are the most resilient ship type in the game.

Mans sitting here complaing about CVs, trying to prove his point with Serov survivability.

 

Okay.

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35 minutes ago, Nov_A said:

Mans sitting here complaing about CVs, trying to prove his point with Serov survivability.

 

Okay.

 As I said anyone defending CVs must be Trolling

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I remember the good old days, when you spec'd your ship for AA. And then you were a formidable obstacle for the CV. You would offer to umbrella your teammates (like in actual warfare). The challenge was of coure, that sometimes you would take out your AA ship and there was no CV. 

 

For CVs it meant to stay out of the way of good AA ships till later in the game when they were damaged and a lot of AA was taken out. 

 

If you ever saw or read about the battle of midway, you know that the first attacks on the Japanese ships the slow torpedo planes were shot down or the torps would miss for the first few attacks. It were the dive bombers who made the difference there and not the torpedo planes. In WoW it's funny how that is reversed.

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@TheSaltyDragon

 

I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? 

 

Poll 1:

 

Spoiler
  • Buff plane speed
  • Buff plane health 
  • increase aerial torpedo damagee
  • Increase plane rocket damage
  • Increase bomb damage
  • Reduce the damage from flak 
  • Weaken fighter planes. 
  • Provide a damage reduction to AA from ships above the CV's tier 
  • improve CV survivability
  • Provide rocket assistance as standard to all carrier planes
  •  

Poll 2: 

Spoiler
  • Add heat seeking capacity to rockets
  • Give CVs their historic speed
  • remove reserves entirely - no more managing reserves 
  • Give CVs a droppable sonar buoy to assist team mates hunting subs
  • Let CV planes passively spot subs
  • none of the above. 

Do you think I'm missing anything? 

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On 11/26/2022 at 10:45 AM, FellRaven said:

the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko

 

:cap_popcorn:

 

you got a special Myoko

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10 hours ago, black_falcon120 said:

@TheSaltyDragon

 

I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? 

 

Poll 1:

 

  Hide contents
  • Buff plane speed
  • Buff plane health 
  • increase aerial torpedo damagee
  • Increase plane rocket damage
  • Increase bomb damage
  • Reduce the damage from flak 
  • Weaken fighter planes. 
  • Provide a damage reduction to AA from ships above the CV's tier 
  • improve CV survivability
  • Provide rocket assistance as standard to all carrier planes
  •  

Poll 2: 

  Hide contents
  • Add heat seeking capacity to rockets
  • Give CVs their historic speed
  • remove reserves entirely - no more managing reserves 
  • Give CVs a droppable sonar buoy to assist team mates hunting subs
  • Let CV planes passively spot subs
  • none of the above. 

Do you think I'm missing anything? 

WUT?! even more OP cvs? camone..

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10 hours ago, black_falcon120 said:

@TheSaltyDragon

 

I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? 

 

Poll 1:

 

  Hide contents
  • Buff plane speed
  • Buff plane health 
  • increase aerial torpedo damagee
  • Increase plane rocket damage
  • Increase bomb damage
  • Reduce the damage from flak 
  • Weaken fighter planes. 
  • Provide a damage reduction to AA from ships above the CV's tier 
  • improve CV survivability
  • Provide rocket assistance as standard to all carrier planes
  •  

Poll 2: 

  Reveal hidden contents
  • Add heat seeking capacity to rockets
  • Give CVs their historic speed
  • remove reserves entirely - no more managing reserves 
  • Give CVs a droppable sonar buoy to assist team mates hunting subs
  • Let CV planes passively spot subs
  • none of the above. 

Do you think I'm missing anything? 

Can you explain why you deem those suggested buffs necessary?

 

Please go into detail

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5 hours ago, lup3s said:

 

:cap_popcorn:

 

you got a special Myoko

Nor really but Myoko's rate of fire doesn't decease with range whereas the SEROV does.

Lunch > Fire > Press F > Launch > Fire you get the idea

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7 minutes ago, FellRaven said:

Nor really but Myoko's rate of fire doesn't decease with range whereas the SEROV does.

Lunch > Fire > Press F > Launch > Fire you get the idea

 

I get the idea; still a Myoko should have no issue (out)damaging the Serov - that ship has no armour to speak of.

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