[-MM] Panzer_Guido [-MM] Players 155 posts 23,418 battles Report post #11976 Posted November 23, 2022 17 hours ago, Bear__Necessities said: Hahahahahaha https://clips.twitch.tv/SuspiciousLaconicWaffleSquadGoals-GTV8DX9UVp42a1GZ "Balanced" I think Austin should have done those "simple manouvers" :D Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11977 Posted November 23, 2022 2 hours ago, Panzer_Guido said: I think Austin should have done those "simple manouvers" :D Just Dodge™ Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11978 Posted November 24, 2022 20 hours ago, Panzer_Guido said: I think Austin should have done those "simple manouvers" :D 18 hours ago, Nibenay78 said: Just Dodge™ Eh well, I think that would not have saved him. But those 5x citadels hits are RNG AF, too. Share this post Link to post Share on other sites
[ILDET] Juuzaam Players 136 posts 8,856 battles Report post #11979 Posted November 24, 2022 Vor 41 Minuten, BLUB__BLUB sagte: But those 5x citadels hits are RNG AF, too. Are we sure about this? Austin is a light cruiser and afaik Malta eats all of them, literally always, you just dont dev strike them every time Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11980 Posted November 24, 2022 5 minutes ago, Juuzaam said: Are we sure about this? Austin is a light cruiser and afaik Malta eats all of them, literally always, you just dont dev strike them every time Well, the same thing about hose legendary citadels on Hindy. Probably it is very much possible, and basically with the amount of bombs dropped should be 'sure thing'. But... so far the max I got is ONE. Or maybe RNGesus just hates me. I'll try dropping an Austin when I see one next time (they are pretty rare). Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #11981 Posted November 24, 2022 BB getting pretty common devstrike on Austin = good CV getting lucky devstrike on Austin = bad 1 Share this post Link to post Share on other sites
[ILDET] Juuzaam Players 136 posts 8,856 battles Report post #11982 Posted November 24, 2022 Vor 23 Minuten, BLUB__BLUB sagte: But... so far the max I got is ONE. Or maybe RNGesus just hates me. So it is true, you dont dev strike Austins Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #11983 Posted November 24, 2022 27 minutes ago, Nov_A said: BB getting pretty common devstrike on Austin = good CV getting lucky devstrike on Austin = bad 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11984 Posted November 24, 2022 1 hour ago, Juuzaam said: So it is true, you dont dev strike Austins I dunno. Did it several times in a BB, but never done it in a CV (yet). I do have Malta, too. And as the guy screams, quick get a capture, I imagine it is kinda rare. Same as those 400K games in FDR, I think it is possible, but you'll have to find "the right teams". FYI not that I don't have some "glorious ones". They DO happen. Spoiler Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11985 Posted November 24, 2022 2 hours ago, Nov_A said: BB getting pretty common devstrike on Austin = good CV getting lucky devstrike on Austin = bad BB vs Austin = very bad matchup, as it should be and as we expect. CV vs Austin = supposedly "good" matchup. Hey it has massive AA right... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11986 Posted November 25, 2022 21 hours ago, Nibenay78 said: BB vs Austin = very bad matchup, as it should be and as we expect. CV vs Austin = supposedly "good" matchup. Hey it has massive AA right... Most CVs you'd lose too many planes to hit. Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #11987 Posted November 25, 2022 Well there's also the small difference in how the Austin actually gets to shoot back at the battleship, possibly even torp without the BB spotting it. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11988 Posted November 25, 2022 43 minutes ago, AndyHill said: Well there's also the small difference in how the Austin actually gets to shoot back at the battleship, possibly even torp without the BB spotting it. Austin cannot stealth torp AFAIK. But indeed at least it can (sometimes...) shoot back at a BB. Then again if he's close enough he'll fry the CV, too. Share this post Link to post Share on other sites
[GLAWS] Captain_Lootbox Players 335 posts 6,499 battles Report post #11989 Posted November 25, 2022 when a CV is flying over an enemy ship and makes it give full broadside to an allied ship then the CV should get extra XP for that. At the moment its one of WGs hidden stats. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11990 Posted November 26, 2022 47 minutes ago, Captain_Lootbox said: when a CV is flying over an enemy ship and makes it give full broadside to an allied ship then the CV should get extra XP for that. At the moment its one of WGs hidden stats. Captain_obviousTroll 1 Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #11991 Posted November 26, 2022 So CVs are massively over powered anyone who argues otherwise must be trolling. Recent encounter one of many that Demonstrates the issue. Enemy Team has collapsed SEROV is too far forward and is hit with a full Broad-sided from a Myoko (Yes my Myoko) then again and again. In this Scenario the CV should be dead but no that isn't what happens the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko This is a Tier 6 CV against a Tier 7 Heavy Cruiser this should be no contests but WG just keep buffing CVs. A CV that gets caught within gun range of any ship should die!!!! very quickly but at the moment they are the most resilient ship type in the game. 1 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #11992 Posted November 26, 2022 1 minute ago, FellRaven said: So CVs are massively over powered anyone who argues otherwise must be trolling. Recent encounter one of many that Demonstrates the issue. Enemy Team has collapsed SEROV is too far forward and is hit with a full Broad-sided from a Myoko (Yes my Myoko) then again and again. In this Scenario the CV should be dead but no that isn't what happens the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko This is a Tier 6 CV against a Tier 7 Heavy Cruiser this should be no contests but WG just keep buffing CVs. A CV that gets caught within gun range of any ship should die!!!! very quickly but at the moment they are the most resilient ship type in the game. Mans sitting here complaing about CVs, trying to prove his point with Serov survivability. Okay. 2 Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #11993 Posted November 26, 2022 35 minutes ago, Nov_A said: Mans sitting here complaing about CVs, trying to prove his point with Serov survivability. Okay. As I said anyone defending CVs must be Trolling 2 Share this post Link to post Share on other sites
[VLOOT] RamboCras Players 500 posts 28,700 battles Report post #11994 Posted November 26, 2022 I remember the good old days, when you spec'd your ship for AA. And then you were a formidable obstacle for the CV. You would offer to umbrella your teammates (like in actual warfare). The challenge was of coure, that sometimes you would take out your AA ship and there was no CV. For CVs it meant to stay out of the way of good AA ships till later in the game when they were damaged and a lot of AA was taken out. If you ever saw or read about the battle of midway, you know that the first attacks on the Japanese ships the slow torpedo planes were shot down or the torps would miss for the first few attacks. It were the dive bombers who made the difference there and not the torpedo planes. In WoW it's funny how that is reversed. Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #11995 Posted November 27, 2022 @TheSaltyDragon I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? Poll 1: Spoiler Buff plane speed Buff plane health increase aerial torpedo damagee Increase plane rocket damage Increase bomb damage Reduce the damage from flak Weaken fighter planes. Provide a damage reduction to AA from ships above the CV's tier improve CV survivability Provide rocket assistance as standard to all carrier planes Poll 2: Spoiler Add heat seeking capacity to rockets Give CVs their historic speed remove reserves entirely - no more managing reserves Give CVs a droppable sonar buoy to assist team mates hunting subs Let CV planes passively spot subs none of the above. Do you think I'm missing anything? 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #11996 Posted November 28, 2022 On 11/26/2022 at 10:45 AM, FellRaven said: the SEROVs rate of fire is higher than the Myoko's and it out-damages the Myoko you got a special Myoko Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #11997 Posted November 28, 2022 10 hours ago, black_falcon120 said: @TheSaltyDragon I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? Poll 1: Hide contents Buff plane speed Buff plane health increase aerial torpedo damagee Increase plane rocket damage Increase bomb damage Reduce the damage from flak Weaken fighter planes. Provide a damage reduction to AA from ships above the CV's tier improve CV survivability Provide rocket assistance as standard to all carrier planes Poll 2: Hide contents Add heat seeking capacity to rockets Give CVs their historic speed remove reserves entirely - no more managing reserves Give CVs a droppable sonar buoy to assist team mates hunting subs Let CV planes passively spot subs none of the above. Do you think I'm missing anything? WUT?! even more OP cvs? camone.. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11998 Posted November 28, 2022 10 hours ago, black_falcon120 said: @TheSaltyDragon I'm drafting the poll, and I'm thinking of creating two polls in the thread, the first one to cover the obvious changes, and the second to cover more complex Changes, what do you think of the following? Poll 1: Hide contents Buff plane speed Buff plane health increase aerial torpedo damagee Increase plane rocket damage Increase bomb damage Reduce the damage from flak Weaken fighter planes. Provide a damage reduction to AA from ships above the CV's tier improve CV survivability Provide rocket assistance as standard to all carrier planes Poll 2: Reveal hidden contents Add heat seeking capacity to rockets Give CVs their historic speed remove reserves entirely - no more managing reserves Give CVs a droppable sonar buoy to assist team mates hunting subs Let CV planes passively spot subs none of the above. Do you think I'm missing anything? Can you explain why you deem those suggested buffs necessary? Please go into detail Share this post Link to post Share on other sites
FellRaven Players 149 posts Report post #11999 Posted November 28, 2022 5 hours ago, lup3s said: you got a special Myoko Nor really but Myoko's rate of fire doesn't decease with range whereas the SEROV does. Lunch > Fire > Press F > Launch > Fire you get the idea Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #12000 Posted November 28, 2022 7 minutes ago, FellRaven said: Nor really but Myoko's rate of fire doesn't decease with range whereas the SEROV does. Lunch > Fire > Press F > Launch > Fire you get the idea I get the idea; still a Myoko should have no issue (out)damaging the Serov - that ship has no armour to speak of. Share this post Link to post Share on other sites