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Excavatus

General CV related discussions.

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34 minutes ago, SurfaceFish said:

So anyone whaled the Malta today?

Looking at her in port, not a fan of the 3km larger detection over Audacious with unique upgrade. Plus with slower planes feels bit like FDR, she looks more of a damage over time CV than Audacious. 

Planes themselves are identical to stock Auda, which in turn are only superficially worse than top ones. Something that is compensated double by larger squadron AND much faster plane recovery.

 

AP bombs seems to be source of very reliable damage against non DD targets? Won't citadel many ships, but they should result in consistent 10-20k pen damage, ignoring armored decks.

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On 10/11/2022 at 5:51 PM, DEEP_SHARKS said:

you can buy any ship I always shoot stronger than you.

CV hackers  ?

 

you know what i find strange ? and that's not the first time.

 

in rank battle : I sail normally and shoot an enemy ship.

a little while later my ship starts to sail slowly it feels like my ship is being spanned by someone.

 

no have longer  control over my ship.

when that happens a group of enemy ships will shoot me out of the game with span killing.

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6 hours ago, SurfaceFish said:

So anyone whaled the Malta today?

Looking at her in port, not a fan of the 3km larger detection over Audacious with unique upgrade. Plus with slower planes feels bit like FDR, she looks more of a damage over time CV than Audacious. 

The AP carpet bombers are interesting as they are unique to Malta. It might do some citadel farming against cruisers. Met couple of them today, but their owners didn't reply to my questions how the carrier feels. 

 

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At least supercontainers and satan crates can drop Löwen, but it's considered a rare ship so the droprate is very low.

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I wanted to share with you a funny sinking of an aircraft carrier...!
Sorry, my teammate, but that was a lot of fun! :Smile_honoring:
The screenshot doesn't work on my laptop so I took a photo from my mobile phone to show you this, it's from my stats after the end of the battle.
We were in a brawl battle, I was chasing him to sink him with my destroyer:Smile_playing: and he suddenly dropped aerial torpedoes and instead of sinking me, he sank his aircraft carrier! :cap_haloween:
It was so funny when I saw it!  :Smile_Default:

 

20221023-BRAWL-BATTLE.jpg

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21 hours ago, _3856794_561538473_ said:

instead of sinking me, he sank his aircraft carrier! :cap_haloween:

Now if that was me every battle!

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On 10/12/2022 at 3:31 PM, Dutchpowah said:

Can anyone give me some basic Eagle tips? I'm struggling to well in it.

Dont play EFFING CVs. There are far too many of them in the game nowadays.

Makes DD play a really 'awesome' experience.

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19 minutes ago, black_falcon120 said:

As they are planning to rework (nerf) cv spotting, does anyone know if they are planning on issuing a compensatory buff? And if so, what?

Yeah, thats a big "in the future, maybe".

 

They will probably increase the teamplay/support aspect as Sera explained in the same statement you relate to, that the CV damage output is among the other classes.

There is still the concept of support carriers and striking carriers going around, in fact, there are many ideas and "we are working on it" going around - just not any solutions.

 

We are talking about the highly successful and positively recepted rework here anyways, why change anything in the first place.

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1 hour ago, black_falcon120 said:

As they are planning to rework (nerf) cv spotting, does anyone know if they are planning on issuing a compensatory buff? And if so, what?

Well, for starters it will not happen anymore that you are spotting a ship while dropping torps.

So it will actually be YOU that kills him not a BB 25km away... compensation? :cap_like:

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1 hour ago, black_falcon120 said:

As they are planning to rework (nerf) cv spotting, does anyone know if they are planning on issuing a compensatory buff? And if so, what?

why would you even need one? Just kill the target yourself its faster anyway

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2 hours ago, black_falcon120 said:

As they are planning to rework (nerf) cv spotting, does anyone know if they are planning on issuing a additional nerf And if so, what?

 

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4 hours ago, Nov_A said:

Yeah, thats a big "in the future, maybe".

 

They will probably increase the teamplay/support aspect as Sera explained in the same statement you relate to, that the CV damage output is among the other classes.

There is still the concept of support carriers and striking carriers going around, in fact, there are many ideas and "we are working on it" going around - just not any solutions.

 

We are talking about the highly successful and positively recepted rework here anyways, why change anything in the first place.

Hmm sounds interesting, can you link the statement?

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13 hours ago, black_falcon120 said:

As they are planning to rework (nerf) cv spotting, does anyone know if they are planning on issuing a compensatory buff? And if so, what?

CVs dont need any buffs, even if wg would finaly fix the spotting. 

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11 hours ago, black_falcon120 said:

Hmm sounds interesting, can you link the statement?

 

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2 hours ago, _3856794_561538473_ said:

Can smoke generators be installed on aircraft carriers?

The question should be, why automatically activated creeping smoke isn't already a thing for CVs :cap_hmm:

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Found a new life goal, whacking Nahkimov... that Malta CV is ideal for it. Just drop AP bombs on them. 
Front to rear, BOOOM SHANKA man I think two drops should be enough. :Smile_trollface:

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3 hours ago, Panocek said:

The question should be, why automatically activated creeping smoke isn't already a thing for CVs :cap_hmm:

 

I'll write it differently then Mr.""す"" :Smile_popcorn:Or should I write it in Greek so you can understand it better?  
Wargaming can you put a smoke generator on aircraft carriers like you did on depth charges?

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6 hours ago, _3856794_561538473_ said:

 

I'll write it differently then Mr.""す"" :Smile_popcorn:Or should I write it in Greek so you can understand it better?  
Wargaming can you put a smoke generator on aircraft carriers like you did on depth charges?

I do like the concept, giving CVs 30 seconds or so to get out of harms way. But I’m not sure how it would work in practice, flying planes to pop the other CVs smoke would be a tactic. The other solution would be to force the enemy team to get within 5km or so to sink the carrier. I agree this would fit in with the CV’s playstyle well, but I’m concerned it would be exploitable: e.g hiding a destroyer in the smoke with you and ramboing the enemy team. The destroyer would torp anyone coming near you, with spotting from the planes, it’s a neat idea but I am not sure it’s ready for prime time.

 

Better buffs imo would be:

• giving dive bombers a +10-20% damage boost - they feel like the weakest plane on most CVs. Maybe in the form of improved drop patterns

• CVs feel bad being uptiered so maybe give them a shield to reduce 10% damage from AA per tier to make being uptiered slightly less punishing

• maybe increase plane regen a bit to make them less punishing for newer players. Experienced ones usually never run out of planes so it levels the playing field.

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5 hours ago, black_falcon120 said:

I do like the concept, giving CVs 30 seconds or so to get out of harms way. But I’m not sure how it would work in practice, flying planes to pop the other CVs smoke would be a tactic. The other solution would be to force the enemy team to get within 5km or so to sink the carrier. I agree this would fit in with the CV’s playstyle well, but I’m concerned it would be exploitable: e.g hiding a destroyer in the smoke with you and ramboing the enemy team. The destroyer would torp anyone coming near you, with spotting from the planes, it’s a neat idea but I am not sure it’s ready for prime time.

 

Better buffs imo would be:

• giving dive bombers a +10-20% damage boost - they feel like the weakest plane on most CVs. Maybe in the form of improved drop patterns

• CVs feel bad being uptiered so maybe give them a shield to reduce 10% damage from AA per tier to make being uptiered slightly less punishing

• maybe increase plane regen a bit to make them less punishing for newer players. Experienced ones usually never run out of planes so it levels the playing field.

Seeing such posts I think we can really just give up on the playerbase. At first I thought it's an obligatory troll tongue-in-cheek post, then I checked the gentleman's stats. And what do you know...some things never change :) 

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10 hours ago, black_falcon120 said:

I do like the concept, giving CVs 30 seconds or so to get out of harms way. But I’m not sure how it would work in practice, flying planes to pop the other CVs smoke would be a tactic. The other solution would be to force the enemy team to get within 5km or so to sink the carrier. I agree this would fit in with the CV’s playstyle well, but I’m concerned it would be exploitable: e.g hiding a destroyer in the smoke with you and ramboing the enemy team. The destroyer would torp anyone coming near you, with spotting from the planes, it’s a neat idea but I am not sure it’s ready for prime time.

 

Better buffs imo would be:

• giving dive bombers a +10-20% damage boost - they feel like the weakest plane on most CVs. Maybe in the form of improved drop patterns

• CVs feel bad being uptiered so maybe give them a shield to reduce 10% damage from AA per tier to make being uptiered slightly less punishing

• maybe increase plane regen a bit to make them less punishing for newer players. Experienced ones usually never run out of planes so it levels the playing field.

 

The squad planes will not have smoke, only the aircraft carrier and it will be for the protection of the ship because it moves very slowly and does not have such powerful secondary weapons but also for seducing the enemy ships.

Let wargaming try it first and we'll see...
Like the depth charges. Maybe they like it as an idea and will do it.

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