[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #11801 Posted October 6, 2022 8 hours ago, Fediuld said: It does state that the airplanes have -50% time to get to safe altitude however doesn't seem so, it this a bug then? Their return speed is halved as well so it evens out iirc Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,639 battles Report post #11802 Posted October 6, 2022 5 hours ago, lup3s said: Their return speed is halved as well so it evens out iirc When the airplanes return is not the problem as they will be at safe altitude faster, however it seems this doesn't work and nobody has reported it as bug. I will test it on next PTS. Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,639 battles Report post #11803 Posted October 6, 2022 13 hours ago, kaesarsosei said: Question for Immelmann commanders - is the third upgrade Skip Bomber module necessary? (ie +2secs to Skip Bomb attack time). I was thinking of putting the secondary mod on instead. I just got the ship last week from a container and haven't played it yet. No. Max airplanes are fast to closing to the target and aiming-locking. This is the same for all German carriers, so none of them needs Torpedo Bomber or Sight Stabilization skills, contrary to other carriers (Japanese, American and Soviet) that these 2 skills are mandatory. Also, a trick with Max skip bombers is that if you drop on the 3rd line (the one further), you can boost and turn immediately when the drop happens. That way the airplanes avoid all medium & close range AA and are ready to attack from the same side again. If you get your reaction time to be quick enough, you can do two full attacks and only lose maximum two airplanes from the third squadron. Sometimes I do all full three attacks as it is possible if the third squadron has lost just 1 airplane. For DDs you can nuke them by aiming on the first line (the one nearest). It does still full damage and eats half the HP from most DDs If you don't play German carriers, no need to get a new commander at tier 10 as you will suffer. Pick a commander you have for the other German ships, even Lutjens, and set the skills for the carrier. Since Max counts as Premium/Special ship, the commander doesn't require retraining. 1 Share this post Link to post Share on other sites
[GR_PS] _3856794_561538473_ Players 307 posts Report post #11804 Posted October 7, 2022 Today I noticed that wargaming added AUTO depth charges in aircraft carriers !!! We are living great moments ! Stay calm and keep gaming ! Love and peace to the haters ! 1 5 Share this post Link to post Share on other sites
[ILDET] Juuzaam Players 136 posts 8,856 battles Report post #11805 Posted October 7, 2022 Am 6.10.2022 um 11:41, kaesarsosei sagte: I just got the ship last week from a container and haven't played it yet. Because of balance reasons i usually play TierX CVs, just that one ranked season i got frustrated and gave in. But Immelmann is different. The moment you get used to it, it becomes stupid rewarding and very fun to play. 1 Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,639 battles Report post #11806 Posted October 8, 2022 16 hours ago, Juuzaam said: Because of balance reasons i usually play TierX CVs, just that one ranked season i got frustrated and gave in. But Immelmann is different. The moment you get used to it, it becomes stupid rewarding and very fun to play. Yep. Max is one of the most consistent carriers somehow on Random battles. The funny thing is that the torps have 6km range and crawling, which means they stay active for pretty long time and had several times aimed at one target, missed 1-2 torps and later on hit someone else who just turned and passed on their path. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #11807 Posted October 8, 2022 On 10/7/2022 at 12:24 AM, Fediuld said: When the airplanes return is not the problem as they will be at safe altitude faster, however it seems this doesn't work and nobody has reported it as bug. I will test it on next PTS. From what I understand the -50% immunity altitude value is misleading as it doesn't mean your planes take half the time to reach it, it means that the distance between altitude ceiling and immunity altitude is reduced. To illustrate: Since the skill reduces return speed by 50%, that means even with the reduced immunity altitude your planes will still take a far longer time to reach it and take more casualties in the process. Multiple WG employees have confirmed that this is working as intended. The skill is NOT bugged. It's just a noob trap. 4 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #11808 Posted October 8, 2022 I think Ahskance explained that with the HM skill, the flak will kill more planes due to slower speed to reach immunity ceiling. That is the main reason why HM loses more planes. Only with US I use that skill without affecting her plane lose too much as the main weapon comes from her tactical jet planes that don't come back. 1 Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,639 battles Report post #11809 Posted October 8, 2022 5 hours ago, El2aZeR said: From what I understand the -50% immunity altitude value is misleading as it doesn't mean your planes take half the time to reach it, it means that the distance between altitude ceiling and immunity altitude is reduced. To illustrate: Since the skill reduces return speed by 50%, that means even with the reduced immunity altitude your planes will still take a far longer time to reach it and take more casualties in the process. Multiple WG employees have confirmed that this is working as intended. The skill is NOT bugged. It's just a noob trap. Thanks. Never used HM because there are so many skills there that there aren't enough points but just had a thought about the "Atrocious". What you described was one of my first observations when cancelled the airplanes to get the next squadron up. Except for the German carriers, which apparently rarely losing airplane on return phase (maybe due to their speed? ), all the rest using boost + turn to get away from the flak range before click F to return them and pick next squadron. It has helped a lot to preserve airplanes from needless casualties. Btw added the Force Take Off module and the carrier improved on those 2 battles used it. (Ranked), that 20% extra boost time helps a lot to avoid a lot of AA damage. Share this post Link to post Share on other sites
[ADRIA] kaesarsosei Players 63 posts 22,106 battles Report post #11810 Posted October 9, 2022 Has anyone faced Malta? I know its still under NDA, but that doesn't prevent anyone who played alongside or against it reporting on their experience right? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11811 Posted October 9, 2022 1 hour ago, kaesarsosei said: Has anyone faced Malta? I know its still under NDA, but that doesn't prevent anyone who played alongside or against it reporting on their experience right? I have faced it and played with one on my team. I believe it's stronger than Audacious and has great potential. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #11812 Posted October 9, 2022 Malta AP bombs is too OP, AP bombs have high Alpha but they drop few in no and is also subject to RNG. Malta have the best of both world, good pen, dmg and high no of hits. I was killed in my Austin by her AP bombs, over 10k dmg per drop. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11813 Posted October 9, 2022 Just now, SurfaceFish said: Malta AP bombs is too OP, AP bombs have high Alpha but they drop few in no and is also subject to RNG. Malta have the best of both world, good pen, dmg and high no of hits. I was killed in my Austin by her AP bombs, over 10k dmg per drop. You understand that Haku and MvR also have those and hit just as hard? Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #11814 Posted October 9, 2022 Just now, AtaIante said: You understand that Haku and MvR also have those and hit just as hard? Like i said, they drop 3 and RNG might screw you. You can try to dodge their 3 bombs. Try to dodge a shower of Malta AP brombs drooped in a circular reticle is much harder. I don't understand your point, you are agree or disagree with my quote? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11815 Posted October 9, 2022 24 minutes ago, SurfaceFish said: Like i said, they drop 3 and RNG might screw you. You can try to dodge their 3 bombs. Try to dodge a shower of Malta AP brombs drooped in a circular reticle is much harder. I don't understand your point, you are agree or disagree with my quote? My point is that the CVs I told you about are more reliable. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #11816 Posted October 9, 2022 Neither of us have played the Melta. Guess we will find out after her release. Also MVR AP bombs are reliable? Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11817 Posted October 9, 2022 11 minutes ago, SurfaceFish said: Since neither of us have played the Melta, how can you compare? Guess we will find out after her release. Also MVR AP bombs are reliable? Because of reasons I can't tell you due to NDA. And on top of that I know quite well how the other cvs work 1 Share this post Link to post Share on other sites
[TAOWS] Fediuld Beta Tester 326 posts 9,639 battles Report post #11818 Posted October 9, 2022 1 hour ago, SurfaceFish said: Neither of us have played the Melta. Guess we will find out after her release. Also MVR AP bombs are reliable? Richthofen bombs are reliable on cruisers if hit from the highest point. And only need 1 to do 15-20K damage citadel on a cruiser. I use them all the time if ran out of rockets against cruisers. Share this post Link to post Share on other sites
[QRI] DEEP_SHARKS Players 118 posts 8,831 battles Report post #11819 Posted October 9, 2022 my question in topic : General CV related discussions I don't expect an honest question here the only comment i have here , has the mods team of this game nothing else to do then kick CV players outh of the game with span shells, torpedoes coming from islands ? I'll post screenshots so you can ban my evidence again Share this post Link to post Share on other sites
[GR_PS] _3856794_561538473_ Players 307 posts Report post #11820 Posted October 9, 2022 9 minutes ago, DEEP_SHARKS said: my question in topic : General CV related discussions I don't expect an honest question here the only comment i have here , has the mods team of this game nothing else to do then kick CV players outh of the game with span shells, torpedoes coming from islands ? I'll post screenshots so you can ban my evidence again I also notice that no thread has been made about the depth charges that have been added to the aircraft carriers.... Why?!? Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #11821 Posted October 9, 2022 1 hour ago, _3856794_561538473_ said: I also notice that no thread has been made about the depth charges that have been added to the aircraft carriers.... Why?!? 1 Share this post Link to post Share on other sites
[QRI] DEEP_SHARKS Players 118 posts 8,831 battles Report post #11822 Posted October 9, 2022 CV players Sub ? today a few minutes ago in random fight was a player with a sub that is not available anywhere. I've been playing here for years out of boredom I've seen a lot of Alm but never something like this. 1 Share this post Link to post Share on other sites
[TWIN-] Reynarth Players 21 posts 3,296 battles Report post #11823 Posted October 9, 2022 UNITED STATES SUPERCV CANCER AND WARGAMING GARBAGE !!!!!!!!!!!!!!!!!!!! WHOEVER INVENTED THIS ABOMINATION SHOULD BE FIRED AT ONCE AND NEED PSYCHIATRIC ATTENTION !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 30k + DMG EACH TORPS = 61k DMG WITH 2 DROPS AS LINKED ON THE SCREEN BELOW WELCOME IN WARGAMING BRAIN !!!!!!!!!!!!!!!! PS: OBVIOUS BRAIN DAMAGE SPOTTED MAY THE CANCER BE WITH YOU WARGAMING 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11824 Posted October 9, 2022 17 minutes ago, DEEP_SHARKS said: CV players Sub ? today a few minutes ago in random fight was a player with a sub that is not available anywhere. I've been playing here for years out of boredom I've seen a lot of Alm but never something like this. for the love of the playerbase please make your minimap bigger 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #11825 Posted October 9, 2022 31 minutes ago, DEEP_SHARKS said: ... with a sub that is not available anywhere. https://armory.worldofwarships.eu/en/category/event/5000002181 Image courtesy of @DeviousDave02 1 Share this post Link to post Share on other sites