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General CV related discussions.

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Listen to Blub, he is with us since the first CV discussion topic. All the talk we are still having here has already been had many times before. It's a never ending cycle. Tradition at this point. We just repeat it

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45 minutes ago, BLUB__BLUB said:

Yes, ask and thou shalt receive. 

However it is usually not received what is asked for... :Smile_facepalm:

So the challenge is figuring out what to ask WG for so that they conclude that removing plane spotting is the correct solution... :cap_hmm::cap_fainting:

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2 minutes ago, NewHorizons_1 said:

So the challenge is figuring out what to ask WG for so that they conclude that removing plane spotting is the correct solution... :cap_hmm::cap_fainting:

 

WG are hearing that we want more plane spotting in the form of support CV... :cap_old:

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7 hours ago, L0VE_and_PE4CE said:

All the talk we are still having here has already been had many times before. It's a never ending cycle.

WG would probably love nothing more than for us to stop criticizing them, so might as well keep repeating the cycle.

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Had a battle there , in a Kurfurst , wanted to put it to the test. Spotted by CV , my own DD kept hanging back ,  so i was permaspotted , 20k Damage and 2 fires from the CV first wave of planes , focused due to being spotted (high detection in a GK) 

CV then targetted me with within 30 seconds with  two strafing runs of torps

 

Bear in mind i had not overly commited by pushing forward and yoloing.

 

In a BB with 105k i was down to about 10k before 2 mins had elapsed. I left myself open for a 20k salvo whilst trying to evade torps.

So there was no initial scouting lap done by the CV , he just went straight for me.

 

20k damage in around the first 60 seconds from an invisible enemy

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3 hours ago, MixuS said:

WG would probably love nothing more than for us to stop criticizing them, so might as well keep repeating the cycle.

That cycle is usually instigated by the next new kid ignoring ten thousands of posts of carrier 'feedback' wielding another whataboutism or arguing how carriers are vital for teamplay because they feel invalidated somehow, completely forgetting that matches without carriers are perfectly fine if not better and usually more fun. :Smile_veryhappy:

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So I've been playing tier 5-7 for the birthday presents and the game is absolutely Toxic at these levels. A new players experience of World of Warships is awful !!!!!

 

You have CVs who can attack at will, you have no defense, there is no counter and then they have added submarines.

 

WG must have the statistics but I suspect most new players will simply quit the game at this point.

 

The last thing any player needs when trying to learn a game to to be perpetually stomped without a hope of responding.

 

JUST SAY NO TO CVs

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11 hours ago, L0VE_and_PE4CE said:

Listen to Blub, he is with us since the first CV discussion topic. All the talk we are still having here has already been had many times before. It's a never ending cycle. Tradition at this point. We just repeat it

Exactly. CV play has been dumbed down to the max. The only challenge is "how many suckers can I find". 
Because if you want, you can kill anything and anyone. Just depends what (how many planes) you are prepared to lose.

I never play much CV anymore. The only reason to play CV is that there aren't many else in my clan. 
So if WeeGee decides to put them into CB, I'll have to do it. For the rest only Ark Royal is interesting and a bit of a challenge. 

 

Even with subs they have automated the stuff. Dammit I'd have liked to exchange one squad to get ASW bombers. 

As in, at the start of the game choose which ones you want exchanged. Like ships having to choose hydro or DEF-AA.

 

10 hours ago, NewHorizons_1 said:

So the challenge is figuring out what to ask WG for so that they conclude that removing plane spotting is the correct solution... :cap_hmm::cap_fainting:

Yeah but the problem is we might have to ask them to buff subs. 
Or anything else unrelated. Maybe ask for a new keyboard. Or a puppy.

It's not like "they cannot do it". Those fire-droppers from Dutch cruisers do not spot either. 
Also the ASW bombers sent by BBs do no spotting. 

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4 minutes ago, BLUB__BLUB said:

Yeah but the problem is we might have to ask them to buff subs. 

This ought to do it "Dutch cruisers are too strong against subs. Plz nerf ASAP" :cap_haloween:

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22 minutes ago, Europizza said:

That cycle is usually instigated by the next new kid ignoring ten thousands of posts of carrier 'feedback' wielding another whataboutism or arguing how carriers are vital for teamplay because they feel invalidated somehow, completely forgetting that matches without carriers are perfectly fine if not better and usually more fun. :Smile_veryhappy:

That cycle is usually instigated by the next new kid ignoring ten thousands of posts of <shiptype> 'feedback' wielding another whataboutism or arguing how <shiptype> are vital for teamplay because they feel invalidated somehow, completely forgetting that matches without <shiptype> are perfectly fine if not better and usually more fun. :Smile_veryhappy:

 

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Just now, NewHorizons_1 said:

This ought to do it "Dutch cruisers are too strong against subs" :cap_haloween:

Might be a good one, as they have no ASW - that makes sense to WeeGee, probably. :cap_like:

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1 minute ago, BLUB__BLUB said:

Might be a good one, as they have no ASW - that makes sense to WeeGee, probably. :cap_like:

Well, that's because the game doesn't have any means of switching ammo types, obviously. They would have to rework the entire game from the base up!

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Damn that was a good joke. Very funny. Thank you for helping me to start the day with a smile after a long travel vacation thing. Please continue 

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2 hours ago, Seedling said:

That cycle is usually instigated by the next new kid ignoring ten thousands of posts of <shiptype> 'feedback' wielding another whataboutism or arguing how <shiptype> are vital for teamplay because they feel invalidated somehow, completely forgetting that matches without <shiptype> are perfectly fine if not better and usually more fun. :Smile_veryhappy:

 

You are currently writing on page 471 of the 3rd monster carrier feedback thread in existence since the carrier rework in 2019. The first one was about 500 pages long before it got closed. The second one about 50 pages long before that one got locked and this one was set up as trashcan number 3. I seem to have missed the mega threads with ten thousands of posts on whatever <shiptype> you want to whatabout this time. Can you point them out for us? Thanks :cap_like:

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On 9/24/2022 at 2:00 PM, Europizza said:

You are currently writing on page 471 of the 3rd monster carrier feedback thread in existence since the carrier rework in 2019. The first one was about 500 pages long before it got closed. The second one about 50 pages long before that one got locked and this one was set up as trashcan number 3. I seem to have missed the mega threads with ten thousands of posts on whatever <shiptype> you want to whatabout this time. Can you point them out for us? Thanks :cap_like:

Tens of thousands of posts that are almost all emotional anecdotal drivel with no meaningfull discussion. Quantity does not mean quality.

There have been a few legitimate issues, like HE rocket planes decimating dds.. having their aiming circle moved further out and the firing delay is now so long that the rockets are fired backwards when they pull out of the dive.

 

This particular forum is so full of whining that actual issues are drowned out...

* WG never fixed the aiming circle farcasting when flying over the tiniest of islands... (though a skilled player can actually use that to fire outside AA range of most cruisers, so it balances out)
* WG never fixed the autopilot.. LobotomizedBrick OS 0.1-alpha gets confused by sailing in a straight line... but adding ship controls while flying planes is apparently 'too complicated'...

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7 minutes ago, Seedling said:

Tens of thousands of posts that are almost all emotional anecdotal drivel with no meaningfull discussion.

So far you've been writing almost all drivel yourself. So you are fitting right in. Congrats. ^^

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Only one of these ranked games had a CV in it, can you guess which one?

 

whichcvgame.thumb.jpg.4f025a638a60307154db268e4b718b41.jpg

 

CV are just too dominating in a 6 vs 6 match.

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7 hours ago, Eyes0re said:

Yay! Double cv and double subs, twice in a row ... sofar ...

So much fun we had, extra quality-play!

Double CV is one of the things that is not even fun when you are in one of the CVs. 

So maybe it is good... :cap_hmm:

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12 hours ago, JohnMac79 said:

Only one of these ranked games had a CV in it, can you guess which one?

 

whichcvgame.thumb.jpg.4f025a638a60307154db268e4b718b41.jpg

 

CV are just too dominating in a 6 vs 6 match.

So true, sick of can't carry in DD, so played 3 Midway Ranked games, 3 easy wins. Her rockets and HE bombers just makes red DD impossible to have impacts. Then the slow left over BB just free food for her torpedo bombers. 

 

Fear not, the next Gold Ranked will feature T10 and Super ships. Fun times against Super CV in 6 vs 6!

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Sometimes quantity has a quality all its own, specifically in countering <ship type> whatabaoutism (non)-arguments. There are several megathreads about carriers (and one about another wonderful ship type), none about BBs, CAs and DDs. That begs the question "why" and the arguments and analysis provided within the aforementioned megathreads (and elsewhere) provide the answer for any even slightly attentive reader. Or anyone actually interested in discussion and not just flinging ship around can simply ask nicely and answers will be provided.

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It’s 6 games, so too early to form judgment. I found supper CV boring to play after around 40 games in US and Eagle, T8 CV are more fun for me due to the large no of different ships you can face.

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WG are masters of performing intricate changes and tweaks to things that are loosely related to the issue at hand, solving bugger all and annoying even greater swathes of players as they engage in arcane cthulhu rituals to adjust the aiming time for rocket planes, reduce spotting distance if the plane happens to be flying at 200ft on a thursday, release the entire complement of the crews farts to disorient the planes as they close in, you know, WG solutions.

All they ever needed to do was give that final extra little tweak to AA that made it just useful enough to make a CV think carefully about their attack runs, rather than screaming straight to targets, flying around them mockingly while shouting "Planes go pew pew!" and laughing maniacally at the octagenarian throwing rabbits that makes up the AA "defences".

Make CV players think, i know it's a hard task, but they are capable and will have much more fulfilling games because of it. Not to mention it would restore 90% of the fun to the game and a bunch of experienced players who just want WG to stop being nipples.

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