Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #11701 Posted September 11, 2022 3 hours ago, Youshanai said: Damn you are so easy to trigger again. Its like 3 years ago. So the Reason you posted something that usually BoW would Post was to Trigger People ? I mean. Yeah. That Works I guess. But Man. I dont think I could ever Swallow my Pride to do that.... Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11702 Posted September 11, 2022 6 minutes ago, Sunleader said: So the Reason you posted something that usually BoW would Post was to Trigger People ? I mean. Yeah. That Works I guess. But Man. I dont think I could ever Swallow my Pride to do that.... So bullying CVs is not ok. I get it. I will never touch the poor Russian CVs planes again. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #11703 Posted September 11, 2022 2 hours ago, Youshanai said: You know this for so long and you also know my stance on CVs, how broken and flawed they are. I'm just making fun of the potato CV players. You know me for so long now and yet you really think I would defend CVs just because I shoot down 24 planes with a Shima? (but let's be fair what can a bad Pobeda/Nakhi player without team assistance even do against a Shima?) Come on you are smarter than this as is Europizza. I'm very tired. So very tired and somewhere along the lines my humor has dried and so has my ability to detect even remote sarcasm. In short. Maybe it's best not to poke sticks into the already annoyed forum base? Just my thoughts. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11704 Posted September 11, 2022 Just now, Bear__Necessities said: I'm very tired. So very tired and somewhere along the lines my humor has dried and so has my ability to detect even remote sarcasm. In short. Maybe it's best not to poke sticks into the already annoyed forum base? Just my thoughts. But why not? What can possibly go wrong? I mean do we need to repeat how broken CVs are on end? 3 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #11705 Posted September 11, 2022 46 minutes ago, Youshanai said: They are boring as they currently are. Just wait until WG tweaks them to be even more effective because currently pepegas are struggling also watch this Hmm.. Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #11706 Posted September 11, 2022 4 hours ago, Bear__Necessities said: Because you told me once already you post mainly to "farm salt"... Quote In the past few years, the science of Internet trollology has made some strides. Last year, for instance, we learned that by hurling insults and inciting discord in online comment sections, so-called Internet trolls (who are frequently anonymous) have a polarizing effect on audiences, leading to politicization, rather than deeper understanding of scientific topics. That’s bad, but it’s nothing compared with what a new psychology paper has to say about the personalities of trolls themselves. The research, conducted by Erin Buckels of the University of Manitoba and two colleagues, sought to directly investigate whether people who engage in trolling are characterized by personality traits that fall in the so-called Dark Tetrad: Machiavellianism (willingness to manipulate and deceive others), narcissism (egotism and self-obsession), psychopathy (the lack of remorse and empathy), and sadism (pleasure in the suffering of others). It is hard to overplay the results: The study found correlations, sometimes quite significant, between these traits and trolling behavior. Just some food for thought. 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11707 Posted September 11, 2022 7 minutes ago, JohnMac79 said: Just some food for thought. yes all this actually fits as I have a diagnosis for some of these traits! It's incredible how well they research this. Amazing. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11708 Posted September 11, 2022 7 hours ago, Youshanai said: But why not? What can possibly go wrong? I mean do we need to repeat how broken CVs are on end? In WGs case, yes it seems we have to repeat it a few times. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11709 Posted September 11, 2022 11 minutes ago, Nibenay78 said: In WGs case, yes it seems we have to repeat it a few times. Now that's what we are doing anyway. Maybe we need to be more special about it 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11710 Posted September 11, 2022 2 hours ago, Youshanai said: Now that's what we are doing anyway. Maybe we need to be more special about it Well, I tried but I cannot be more special than some. And that says a lot, as I have a natural advantage.... 1 Share this post Link to post Share on other sites
[MOKUM] Seedling Players 102 posts 8,760 battles Report post #11711 Posted September 12, 2022 On 9/11/2022 at 10:10 AM, Capra76 said: Is he for real? 14k damage in a T10 battle, a literal 11 v 1 roflstomp, the last ship alive is a T8 CV, with literally nowhere else to go, and somehow this proves that CV are balanced???????????? It shows that the strength of a cv lies with the team it is on. The carrier player is the one that has to watch helplessly as his team of rabid potatoes gets absolutely erased from existence in 10 minutes. Sometimes the RNG gods are favorable and delete your team 12-0 within 5 minutes, to minimize suffering. The anti-cv argument is that carriers are so overpowered that that lone tier 8 cv will proceed to sink all those tier 10 enemy ships while being spotted and still have time to capture all caps. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11712 Posted September 12, 2022 3 minutes ago, Seedling said: The anti-cv argument is that carriers are so overpowered that that lone tier 8 cv will proceed to sink all those tier 10 enemy ships while being spotted and still have time to capture all caps. I have done this before in Shoukaku... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11713 Posted September 12, 2022 4 minutes ago, Youshanai said: I have done this before in Shoukaku... I have in Lexington, but not sure if they were all T10. I'm sure they were all potat though. Also, I did not sink all of them, just those that were in my way. Got zero karma, of course. 1 Share this post Link to post Share on other sites
Capra76 Players 5,001 posts 7,787 battles Report post #11714 Posted September 13, 2022 17 hours ago, Seedling said: It shows that the strength of a cv lies with the team it is on. The carrier player is the one that has to watch helplessly as his team of rabid potatoes gets absolutely erased from existence in 10 minutes. Sometimes the RNG gods are favorable and delete your team 12-0 within 5 minutes, to minimize suffering. The anti-cv argument is that carriers are so overpowered that that lone tier 8 cv will proceed to sink all those tier 10 enemy ships while being spotted and still have time to capture all caps. The CV player has hidden stats, and is a member of a very average clan, thus he tells us nothing of the sort. You know there are players on here with 80%+ solo WR on here, don't you? Share this post Link to post Share on other sites
[X-MAS] yXOLAXy Players 193 posts 12,190 battles Report post #11715 Posted September 13, 2022 18 hours ago, Seedling said: Dimostra che la forza di un CV risiede nella squadra in cui si trova. Il giocatore portatore è quello che deve guardare impotente mentre la sua squadra di patate rabbiose viene completamente cancellata dall'esistenza in 10 minuti. A volte gli dei dell'RNG sono favorevoli e cancellano la tua squadra 12-0 entro 5 minuti, per ridurre al minimo la sofferenza. L'argomento anti-cv è che le portaerei sono così sopraffatte che quel cv solitario di livello 8 procederà ad affondare tutte quelle navi nemiche di livello 10 mentre viene individuato e ha ancora tempo per catturare tutte le maiuscole. If a 20km Yamato fires a broadside at you, knowing that its shots are on the way, what do you do? Example slow down and turn to maximum? then assuming there are no other ships firing at you, you know that the next salvo from the yamato will take 26 seconds to reload. While a CV at the beginning of the battle which is 20 km away in 45 seconds has already sent a squadron of torpedoes, it attacks you by dropping the torpedoes but you who are careful slow down and turn to the maximum ... EXCELLENT you dodged a torpedo drop! but you are so slow that after 5 seconds the second drop of torpedoes launched at 0.6km arrives and takes you in full, and after another 5 seconds the third drop of torpedoes launched at 0.6 km arrives and they hit you in full sinking .. .and all this in the first minute and a half of play! I would say a highly balanced system 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11716 Posted September 13, 2022 Yeah CVs are so balanced that I had a lot of fun feeling like a balanced saint yesterday playing t8 in my Shoukaku and being matched against t6 ships. I graced them with my sky god presence of total balance the number "5" means 5 kills on average per battle. meaning both were a Kraken. 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #11717 Posted September 13, 2022 2 minutes ago, Youshanai said: Yeah CVs are so balanced that I had a lot of fun feeling like a balanced saint yesterday playing t8 in my Shoukaku and being matched against t6 ships. I graced them with my sky god presence of total balance the number "5" means 5 kills on average per battle. meaning both were a Kraken. Lastly I started thinking about becoming a CV main to distribute fun. 1 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #11718 Posted September 16, 2022 On 9/13/2022 at 11:33 AM, ghostbuster_ said: Lastly I started thinking about becoming a CV main to distribute fun. sounds okay to me... but make sure to play T10 CVs, which would mean more and more players will not meet you more often than a couple times, as more and more players will restrict their battles to the lower tiers with less CVs and no subs. And teaching T4 CV players what AA is by playing a Yubari or Orion is utterly funny... 1 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #11719 Posted September 20, 2022 Well, had a match in Randoms yesterday night, with an Eagle on the one and an United States CV on the other side. Problem was, the other ships were: Kleber/Elbing/Jean Bart/Yamato and on my side Shimakaze/Gearing/Kremlin/Thunderer (me). 5 v 5 is not what these are made for. But, not too different from Ranked, so fair enough. But even with focus fire and booster on, it was impossible to kill more than two aircraft total in the 8 or 9 sorties I took from the Eagle. Damage wasn't even the biggest issue, even if it was very significant, a lot of it could be repaired since well, Thunderer. There was simply no such thing as attrition whatsoever and as far as I'm aware, the Thunderer has pretty decent AA. It seems to me these aircraft are in need of severe balancing. Main problem was not being able to go dark as the CV would spot the BB even without trying to do so. Making it easy for the DDs to spam HE from safety. Of course our CV not being too experienced didn't help, but still, what's the point of fighting a CV that's nigh invulnerable and has no attrition to speak off to work with in mitigating its strength? 3 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11720 Posted September 20, 2022 5 hours ago, Figment said: It seems to me these aircraft are in need of severe balancing. The aircraft are flimsy enough, that is not the problem. They WILL die to AA. If the plane hits flak, boom. But... The problem is their speed. Because only when you come into detection range (typically 8km), then the FLAK AA starts up. Now it will take a bit before they actually shoot. And in the meanwhile the planes come closer. Fast. So... say you approach with torpedo planes at a 45 degree angle, at full speed. It takes 1 sec before AA actually spawns. What you do, after 0.5 secs you change the angle to 90 degrees, and that first "slap of black clouds" will miss completely. And then you drop your torps (now at 90 degrees angle to the ship) and no plane gets shot down. If you have slower planes, you will need to avoid more than one spawn of FLAK. But with those jet planes... only one, IF at all. And yes there is also DPS-bubble AA. And that will, if you stay long enough inside it, chew away ON THE LAST PLANE of the whole squad. If your planes are actually fast then it will maybe eat one, or two, planes. Which "grow back". It certainly will not prevent the first drop (nor the second, but jet planes only get one drop). IMO it would be much better if planes (and not just on T11) on an attack run were much much slower, which must be ruled by the CV player himself. And if he chose to do a fast drop, accuracy should be severely reduced. So, he'd actually have to WEAVE through several flak clouds. As it is, it is a trick (make sure you keep speed high, and jink at certain moment) you'd even be able to teach a monkey. The only challenge is which ship you pick. Once picked, that ship is usually fooked, and can only (more or less) "just dodge". Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #11721 Posted September 20, 2022 The idea of anything in this game being pretty much immune from any damage, at any point, for any reason is a dumb design. Its lazy, and an admittance that they have absolutely no idea how to balance them, or are simply not willing to listen because 'popularity' is king and gameplay is bottom of the list. So in true WG fashion they cram them into 6v6 ranked where they are ridiculously powerful, and introduce yet another broken class that needs special priveleges because they have no idea what they are doing with those either. The first step to fixing this game is for WG to admit their faults with the introduction of the current iteration of CV (and subs), If you cannot admit there is a problem, then there is no hope of a remedy. 2 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #11722 Posted September 21, 2022 20 hours ago, Figment said: what's the point of fighting a CV that's nigh invulnerable and has no attrition to speak off to work with in mitigating its strength? Lesta doesn't have a gameplay point other then 'plesh play game and buy RNG. plesh'. 2 Share this post Link to post Share on other sites
[-EXS-] Hades_warrior Players 5,381 posts 6,643 battles Report post #11723 Posted September 21, 2022 One thing worse than a regular WC player is WC player that is trash talking you and your entire team for full 15 min of battle. I would love to put those screenshots here (and replay) but sadly forum rules are protecting even that type of animals. 1 Share this post Link to post Share on other sites
[MOKUM] Seedling Players 102 posts 8,760 battles Report post #11724 Posted September 21, 2022 18 hours ago, JohnMac79 said: The idea of anything in this game being pretty much immune from any damage, at any point, for any reason is a dumb design. Its lazy, and an admittance that they have absolutely no idea how to balance them, or are simply not willing to listen because 'popularity' is king and gameplay is bottom of the list. So in true WG fashion they cram them into 6v6 ranked where they are ridiculously powerful, and introduce yet another broken class that needs special priveleges because they have no idea what they are doing with those either. The first step to fixing this game is for WG to admit their faults with the introduction of the current iteration of CV (and subs), If you cannot admit there is a problem, then there is no hope of a remedy. The only ship class that is immune from any damage are subs. The fact that you don't understand cv gameplay is the problem, not the cvs themselves, and given the non-stop wailing of the anti-cv crowd shows that there is no hope for a remedy for them. It's like you are a bunch of flatards, can't get it through their skull that their position is utter bs. 1 2 3 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #11725 Posted September 21, 2022 1 hour ago, Seedling said: The only ship class that is immune from any damage are subs. The fact that you don't understand cv gameplay is the problem, not the cvs themselves, and given the non-stop wailing of the anti-cv crowd shows that there is no hope for a remedy for them. It's like you are a bunch of flatards, can't get it through their skull that their position is utter bs. Thanks for educating me. Your input was gamechanging. 1 2 Share this post Link to post Share on other sites