[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #11576 Posted August 26, 2022 2 hours ago, Youshanai said: Your ideas are true but that doesn't mean much, I will explain to you why you are wrong. 1#: Ships that have enough AA to reduce the amounts of same squadron attacks alone usually are compromised in other areas because of it and permanently compromised in battles without CVs just because of "better AA" which overall is a negative as even in CV games if the CV doesnt attack you then one whole speshul thing about your ship "better AA" is wasted. 2#: An experienced CV player knows from the start how many planes he will lose to which ship at any given position and time and will strike it regardless of the fact that less attack runs are possible with deadly precision and efficiency. You can't defend yourself from the first and most times only needed attack. CV players with less experience might be stupid enough o approach a "better AA" ship in circumstances where the damage done would nit only be completely wasted but also diminish the effectiveness of the CV players gameplay greatly. Now while this sounds like a positive for the surface ship in reality it only means its sinking just got delayed for when the strike is actually right. 3#: Experienced CV players will soften their targets AA with rocket planes. A rocket plane attack kills AA mounts which will then allow the main squadron to put in 3 out of 4 attack runs. Goodbye AA I guess and lastly 4#: The best AA is for the enemy CV to be a potato who cant play the class well and even then he might still be spotting you sometimes when you dont really want if to happen. So yeah. Your points don't work When you say my idea is 'true', do you mean you agree with it? 1. not so, look at the DM and mino. 2. irrelevant, the AA makes the CV player think twice, and reduces his damage output, playing CV is always balancing the damage output against team impact. Forcing them to waste time dealing minimal damage to you to swing the game is good. 3. Rocket planes don't usually do appreciable damage to aa mounts, they usually knock off a maximum of 4 mounts, out of rather a lot, and as such don't appreciably reduce AA output. 1 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,661 battles Report post #11577 Posted August 26, 2022 I had a standard game with Shiratsuyu, T8 carriers. Win steamroll, 12 mins. Their CV, a Impacable, focused me for the entire match. I was not that relevant. I had 13.000 plane damage, which is about two minutes of him being on top of my head only. Out of 12 minutes of a standard game 2 minutes his planes were 2.5 km away from me. Although both teams went 2 flank split, I had to move myself to map center in hope that he continues to strike the flank and not me. But that doesn't happen. He goes at me all the time, but I manage to push up more and more. When I was already near their base, their both flanks were pushed away and crippled, since he didn't actually support any of them. I come to cap and soon others come too and it's game over. Their CV started supporting the other flank as he abandoned the base positioning and went there. Supported none of the teammates, allowed us to come to base, and then said to chat "gg this team had no chance". This behaviour is cancerous towards a single enemy player and towards your entire team. I understand that CV did that out of lack of skill, but game mechanics shouldn't enable that kind of behaviour. Maybe a damage/spotting penalty for consecutive strikes and spots on a single target, unless the target is closest to the CV hull, would ease the harassment part while still leaving CVs as OP as they come. Each consecutive spot lowers air spotting for 100m until 2km is reached. Consecutive drops - 10% dmg penalty next one and so on, until they successfully strike another target. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11578 Posted August 26, 2022 30 minutes ago, black_falcon120 said: irrelevant, the AA makes the CV player think twice, not twice, only once. I know from the start how it's going to be and how I will kill you in endgame if you dont die beforehand. I don't want to explain it all as it depends on scenarios and individual battles but in most cases as mt success backs me up on it turns out that those shops barely pose a problem to my gameplan and therefore their AA doesn't change anything. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11579 Posted August 26, 2022 32 minutes ago, black_falcon120 said: Rocket planes don't usually do appreciable damage to aa mounts, they usually knock off a maximum of 4 mounts, out of rather a lot, and as such don't appreciably reduce AA output. Look i appreciate you trying to challenge this idea but if you knock out just one AA mount on a Halland for example you cripple 20% of its strongest AA mounts. I know it looks difficult at first but once you get more comfortable you will understand how little effect AA actually has on your influence and battle plans Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #11580 Posted August 26, 2022 6 minutes ago, Youshanai said: Look i appreciate you trying to challenge this idea but if you knock out just one AA mount on a Halland for example you cripple 20% of its strongest AA mounts. I know it looks difficult at first but once you get more comfortable you will understand how little effect AA actually has on your influence and battle plans Halland yes, but you have to get lcky and hit the right spot. For battleships and cruisers, this is much less effective. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11581 Posted August 26, 2022 12 minutes ago, Port_Authority said: I had a standard game with Shiratsuyu, T8 carriers. Win steamroll, 12 mins. Their CV, a Impacable, focused me for the entire match. I was not that relevant. I had 13.000 plane damage, which is about two minutes of him being on top of my head only. Out of 12 minutes of a standard game 2 minutes his planes were 2.5 km away from me. Although both teams went 2 flank split, I had to move myself to map center in hope that he continues to strike the flank and not me. But that doesn't happen. He goes at me all the time, but I manage to push up more and more. When I was already near their base, their both flanks were pushed away and crippled, since he didn't actually support any of them. I come to cap and soon others come too and it's game over. Their CV started supporting the other flank as he abandoned the base positioning and went there. Supported none of the teammates, allowed us to come to base, and then said to chat "gg this team had no chance". This behaviour is cancerous towards a single enemy player and towards your entire team. I understand that CV did that out of lack of skill, but game mechanics shouldn't enable that kind of behaviour. Maybe a damage/spotting penalty for consecutive strikes and spots on a single target, unless the target is closest to the CV hull, would ease the harassment part while still leaving CVs as OP as they come. Each consecutive spot lowers air spotting for 100m until 2km is reached. Consecutive drops - 10% dmg penalty next one and so on, until they successfully strike another target. I actually drank a lot of wine and came up with a Heureka moment. How about after the CV targets a specific target to often an invincible fighter plane spawns around that target protecting it for the next 3minutes. It can't be cheesed or shot down by AA, cant spot enemy team either. It would trigger as soon as any attack planes enter its radius and shoot down all of them before they can do a strike. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11582 Posted August 26, 2022 Just now, black_falcon120 said: Halland yes, but you have to get lcky and hit the right spot. For battleships and cruisers, this is much less effective. not really. Rockets do also have aoe explosion on the hits hitting and disabling AA mounts even without directly hitting them. Just 2 rocket strikes on a Montana for example can reduce its AA to 60%. Try it in training room with a friend who can report back the exact AA damage you did to him Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,661 battles Report post #11583 Posted August 26, 2022 4 minutes ago, Youshanai said: I actually drank a lot of wine and came up with a Heureka moment. How about after the CV targets a specific target to often an invincible fighter plane spawns around that target protecting it for the next 3minutes. It can't be cheesed or shot down by AA, cant spot enemy team either. It would trigger as soon as any attack planes enter its radius and shoot down all of them before they can do a strike. I believe that's too much but I would remove CVs entirely anyway. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11584 Posted August 26, 2022 2 minutes ago, Port_Authority said: I believe that's too much but I would remove CVs entirely anyway. I will remove you from the game by focusing the hell out of you in my CVs before you had the chance to remove them 1 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #11585 Posted August 26, 2022 9 minutes ago, black_falcon120 said: Halland yes, but you have to get lcky and hit the right spot. For battleships and cruisers, this is much less effective. Other surface ships get their AA knocked out a little at a time just with being shot at. Just play a conq and shoot something a few times with HE and see how much stuff breaks. Not that it would matter anyway considering how useless AA is in this game now. Was in a Mecklenburg earlier, saw planes coming in and popped def aa when they were at the 6km mark, he started his attack run and i shot down a total of 1 plane before he recalled and started the next attack. This idea that AA is strong or effective is simply laughable. 1 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #11586 Posted August 27, 2022 13 hours ago, JohnMac79 said: Not that it would matter anyway considering how useless AA is in this game now. Was in a Mecklenburg earlier, saw planes coming in and popped def aa when they were at the 6km mark, he started his attack run and i shot down a total of 1 plane before he recalled and started the next attack. This idea that AA is strong or effective is simply laughable. So your aa forced a carrier to recall? That’s a good outcome for you - and is exactly what my idea is supposed to highlight! 13 hours ago, JohnMac79 said: Other surface ships get their AA knocked out a little at a time just with being shot at. Just play a conq and shoot something a few times with HE and see how much stuff breaks. Maybe but saying CVs can organically cripple aa defences is usually untrue. Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #11587 Posted August 27, 2022 18 minutes ago, black_falcon120 said: So your aa forced a carrier to recall? That’s a good outcome for you - and is exactly what my idea is supposed to highlight! Maybe but saying CVs can organically cripple aa defences is usually untrue. Cv just ignores aa 2 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #11588 Posted August 27, 2022 20 hours ago, black_falcon120 said: I've been thinking about why players think AA is ineffective, and I think I've worked it out. The majority of the power of AA is not in shooting down planes, it's about limiting the number of strikes a CV can get off per squadron. As an example imagine a 12 plane squadron with four strikes in it. A ship with bad aa will probably be attacked three times, a ship with good aa, maybe only once or twice. This means that the effect of aa is hidden from players, and leads to them them being blissfully unaware how powerful their AA actually is. In order to mitigate this risk, I propsose to add a 'scared plane' ribbon, where you get this ribbon if a CV player recalls within ten seconds of you damaging his squadron with AA. I think this would be a good way of letting surface ships know that their AA is actually having an effect. I would be open to either these ribbons being awarded for individual planes or only to individual strikes prevented. Some other points 1) Some CV players drop a payload just after launching a squadron with the intent of preserving those planes for the next squadron. That would have the effect of reducing the number of scared planes. 2) Russian CV squadrons drop their payload in one strike, so there are no recalled planes 3) Knowing that the CV player has recalled a squadron is of little consolation when its first AP bomb strike nuked your CA's citadel for 40% of your health. Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #11589 Posted August 27, 2022 2 hours ago, black_falcon120 said: So your aa forced a carrier to recall? That’s a good outcome for you - and is exactly what my idea is supposed to highlight! Did you read tha part where i shot down 1 plane with def AA, after he had struck me for around 15k and while the planes were returning to the carrier, and was back within 30 seconds to strike again... It was not a good outcome at all, it shows the OPPOSITE of what you think it does... How exactly does this mean i have strong AA?? 2 hours ago, black_falcon120 said: Maybe but saying CVs can organically cripple aa defences is usually untrue. Not as untrue as it is to claim people dont realise how powerful their AA is. 2 Share this post Link to post Share on other sites
[FJAKA] Port_Authority Players 320 posts 22,661 battles Report post #11590 Posted August 27, 2022 17 hours ago, Youshanai said: I will remove you from the game by focusing the hell out of you in my CVs before you had the chance to remove them Oh look it's the 50% of my games are in a division "super unicum CV" Funnily enough, you're nowhere near as powerful when you play surface ships. In some of the battleship mainstays of the game you're 48% on a big sample size. If I'm in my division, I don't care about you focusing me. The largest portion of your service record are CV divisions. You are not only a random Internet griever, you try to ensure by divisioning that random turn of events does not cut your turkey shoot short. You're also a worst kind of a player for this game, the player that uses asymmetric class to seal club around, while his performance in normal classes is just OK, and aggressively defends the OP crap because he can't impact the game against skilled players without his CV. You're on EU server. I'd gladly organize a sync drop in random between your clan division and mine and shut your Internet warrior mouth for good. 3 2 Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #11591 Posted August 27, 2022 Nooooo not the heccin divisiorinoooos! Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11592 Posted August 27, 2022 3 hours ago, Port_Authority said: Oh look it's the 50% of my games are in a division "super unicum CV" Funnily enough, you're nowhere near as powerful when you play surface ships. In some of the battleship mainstays of the game you're 48% on a big sample size. If I'm in my division, I don't care about you focusing me. The largest portion of your service record are CV divisions. You are not only a random Internet griever, you try to ensure by divisioning that random turn of events does not cut your turkey shoot short. You're also a worst kind of a player for this game, the player that uses asymmetric class to seal club around, while his performance in normal classes is just OK, and aggressively defends the OP crap because he can't impact the game against skilled players without his CV. You're on EU server. I'd gladly organize a sync drop in random between your clan division and mine and shut your Internet warrior mouth for good. who hurt you again? Also I doubt i would need a div to deal with your div. Just Midway will be fine do deal with you Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,376 battles Report post #11593 Posted August 27, 2022 21 hours ago, black_falcon120 said: Halland yes, but you have to get lcky and hit the right spot. You're bold in assuming you won't lose that AA mounts to other ships with guns when spotted. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11594 Posted August 27, 2022 40 minutes ago, Bear__Necessities said: You're bold in assuming you won't lose that AA mounts to other ships with guns when spotted. Thunderer wants a word with him. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11595 Posted August 27, 2022 38 minutes ago, Nibenay78 said: Thunderer wants a word with him. or Ragnar O_O Share this post Link to post Share on other sites
[G-O-M] Aethervoxx Players 2,597 posts 13,191 battles Report post #11596 Posted August 27, 2022 Correct me if I am wrong but isn't it supposed to be impossible for reworked CVs to have four squadrons of planes in the air at the same time? I can see two - one returning & one departing the CV but four? Proof that Wedgie allows a T4 CV to have four plane squadrons in the air at the same time: Screenshot; Count them, two of two types of planes in the air at the same time - for the enemy team, ofc, the team WG was giving the CHEAT to. I've never seen my team have four planes from the same CV in the air at the same time 1 Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #11597 Posted August 27, 2022 2 hours ago, Youshanai said: Also I doubt i would need a div to deal with your div. Just Midway will be fine do deal with you Please don't exaggerate, it could be taken as fact... 2 hours ago, Bear__Necessities said: You're bold in assuming you won't lose that AA mounts to other ships with guns when spotted. True, but AP is the more common shell type in my experience, it isn't reliable, and can't be seen from the sky, do you think letting the CV see the aa health of a ship would be a good idea? 47 minutes ago, Aethervoxx said: Correct me if I am wrong but isn't it supposed to be impossible for reworked CVs to have four squadrons of planes in the air at the same time? I can see two - one returning & one departing the CV but four? Proof that Wedgie allows a T4 CV to have four plane squadrons in the air at the same time: Screenshot; Count them, two of two types of planes in the air at the same time - for the enemy team, ofc, the team WG was giving the CHEAT to. I've never seen my team have four planes from the same CV in the air at the same time You do realise there are two CVs on the enemy team in that screenshot? 1 Share this post Link to post Share on other sites
[NTT] arquata2019_ Players 2,248 posts 17,471 battles Report post #11598 Posted August 27, 2022 Citazione 1) Some CV players drop a payload just after launching a squadron with the intent of preserving those planes for the next squadron. That would have the effect of reducing the number of scared planes. Predropping the moment the planes take off is usually an awful decision. 9 ore fa, NewHorizons_1 ha scritto: 2) Russian CV squadrons drop their payload in one strike, so there are no recalled planes Other than that, they enjoy some benefits such as the AA (and maybe flak too) reduction by ~30% . 6 ore fa, Port_Authority ha scritto: Oh look it's the 50% of my games are in a division "super unicum CV" The second problem is when he comes back with another squad or attack wing. Citazione Oh look it's the 50% of my games are in a division "super unicum CV" While Youshanai does have almost about half his CV matches played in a division, you can also sort out by battles his CV stats and you'll find some CV with pretty high stats and pretty good to high battles number (Shokaku and Midway). Also looking at his WR in those CVs can give you an idea of how skilled a ship (especially, CV) player is. I am not defending anybody between the two but just wanted to give my opinion on it. Alle 27/8/2022 alle 00:11, black_falcon120 ha scritto: Halland yes, but you have to get lcky and hit the right spot. For battleships and cruisers, this is much less effective. It's not really a problem and you can reliably destroy AA mounts with really any HE rockets with T10 CVs. Same goes for T8 CVs. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11599 Posted August 28, 2022 2 hours ago, black_falcon120 said: Please don't exaggerate, it could be taken as fact... I don't make claims i can't back up and I'm ready to prove them. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #11600 Posted August 28, 2022 35 minutes ago, Youshanai said: I don't make claims i can't back up and I'm ready to prove them. Here is proof that I am the best potater CV player ever (or maybe I play too much Smolensk). 1 Share this post Link to post Share on other sites