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Excavatus

General CV related discussions.

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Duplicated post. Moderators, could you please delete it?

Edited by tom_kat
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1 minute ago, The_Angry_Admiral said:

What does AA have to do with the argument? 

AA doesn't have anything to do with anything. It's largely there for bad carrier players to have something to worry about. The good ones mostly ignore it...

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1 minute ago, The_Angry_Admiral said:

Almost any ship can bounce shots if angled properly so what's the point? CV's don't come with "special" armour. 

So CV's are both frail and have no armour but can angle like others ships and mitigate damage with armour... Is this Schrodinger's CV?.... 

 

 

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1 minute ago, Bear__Necessities said:

So CV's are both frail and have no armour but can angle like others ships and mitigate damage with armour... Is this Schrodinger's CV?.... 

 

 

Nah, the bounces of Yama guns over the deck of stationary TX CVs aren't just happening. They are some sort of maniac issues from those who hate CVs.

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1 minute ago, tom_kat said:

Nah, the bounces of Yama guns over the deck of stationary TX CVs aren't just happening. They are some sort of maniac issues from those who hate CVs.

Don't forget those Turtle backed German CV's.....

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3 minutes ago, Bear__Necessities said:

Don't forget those Turtle backed German CV's.....

Be quiet or BOW will come and go on about secondaries. 

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2 hours ago, The_Angry_Admiral said:

The only way this would work is if the BB, DD, or Cruiser didn't know he had a W key and kept the island between himself and you.

Yeah, lol. Please, do try and go sink carrier hiding behind an island while he still has his teammates. And of course, you still haven't explained how to kill a border-humping CV.

2 hours ago, BLUB__BLUB said:

Not really, it is sort of "inversed". 

 

In the end, if a BB has 1% HP, he still can shoot all his guns and do full damage. 

If the CV has 100% HP but no (or not enough...) planes he can just.. well... maybe go ram something. :Smile_teethhappy:

Yes he can still spot (if he is handy...) but he'll need teammates to do the damage, then.

CV's HP are its planes. Unless you are a German CV with full secondary build...

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1 ora fa, The_Angry_Admiral ha scritto:

What does AA have to do with the argument? 

AA is something at least. If you eat shells in a CV, most of the times it means that you are mispositioned (yeah, forgot to add it earlier)

a CV (a smart one, that is) can easily escape danger, and yes, even if she's actually being haunted

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34 minutes ago, Pukovnik7 said:

CV's HP are its planes. Unless you are a German CV with full secondary build...

Not really, they are his minions....

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31 minutes ago, BLUB__BLUB said:

Not really, they are his minions....

What I am saying is, all surface ships and even submarines have to actively risk their health pool (and citadels) in order to gain kills. If the enemy is in the shooting range, so are you. Carriers don't. Not only can they attack anywhere on the map while sitting tucked in their own private corner / island, the only thing they do risk is, essentially, ammunition. Carrier gameplay is zero risk and all reward: all other ships have to risk their ability to stay in the game in order to participate in said game. Carriers don't; they are an inherently toxic class.

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54 minutes ago, Pukovnik7 said:

What I am saying is, all surface ships and even submarines have to actively risk their health pool (and citadels) in order to gain kills. If the enemy is in the shooting range, so are you. Carriers don't. Not only can they attack anywhere on the map while sitting tucked in their own private corner / island, the only thing they do risk is, essentially, ammunition. Carrier gameplay is zero risk and all reward: all other ships have to risk their ability to stay in the game in order to participate in said game. Carriers don't; they are an inherently toxic class.

I know that, it is why CV gameplay is inherently broken. This is not fixable.

Still, other choices could have been made to make it more "enjoyable". 

 

Example (a dumb one, but...)

The plane-factory (hangar) could have been "mood-dependent". As in:

- no plane comes back, but great hit = mild joy, they make some more planes, slowly;

- no planes come back, bad hit = panic mode, they produce planes like a madman. 

- all planes come back, missed = get out again ASAP with same planes.

- all planes come back, great hit = they all get druk, no planes for next minute launched...  :Smile_trollface:

 

You may think it is stupid (it is...) but some of the stuff now is even more stupid. 

 

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5 hours ago, The_Angry_Admiral said:

Actually I do and I already did.

You used the wrong forum account again... none of your stats prove that you did anything...

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Is it an idea to break the spotting ability from CV planes? Or maybe only show spotted ships or just dots on the mini map? The ability to fly at high speed over the map and spot everything and everyone is my main gripe with CVs, xertainly combined with a high number of radar ships nowadays. A little less plane spotting andvsynergy between CV and (radar)ships is not too bad. 

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On 12/7/2021 at 6:52 AM, The_Angry_Admiral said:

CV's don't come with "special" armour. 

Want to bet? Wedgie clads them in 'stalinium' just to prove they work better.

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Looks like AA mounts and secondaries at the moment cant be destroyed.

 

One would think that because of this and AA always being at 100% CV players would have difficult or more difficult games right?

 

Well, yesterdays solo session in Shoukaku shows

image.thumb.png.5219164cae1423708e9b2b0b25fd0e3f.png

The game became unplayable, i can't even win all 10 games

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1 hour ago, Yuu5Eleven said:

Looks like AA mounts and secondaries at the moment cant be destroyed.

 

One would think that because of this and AA always being at 100% CV players would have difficult or more difficult games right?

 

Well, yesterdays solo session in Shoukaku shows

image.thumb.png.5219164cae1423708e9b2b0b25fd0e3f.png

The game became unplayable, i can't even win all 10 games

So AA has little to no effect on carrier performance even when it is bugging out and performs broken at 100% the whole match? 

 

Cool. Lets buff AA then to it being actually meaningful yeah? :fish_cute_2:

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7 minutes ago, Europizza said:

So AA has little to no effect on carrier performance even when it is bugging out and performs broken at 100% the whole match? 

 

Cool. Lets buff AA then to it being actually meaningful yeah? :fish_cute_2:

Well you know how it is. Last time WG tried no one played CV anymore but CVs still overperformed. I think even if AA was instakilling squadrons CVs would still be OP so there is no hope

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1 hour ago, Yuu5Eleven said:

Well you know how it is. Last time WG tried no one played CV anymore but CVs still overperformed. I think even if AA was instakilling squadrons CVs would still be OP so there is no hope

I wouldn't be surprised if permanent secondaries/AA were to stay, WG would increase plane reserves on most CVs in attempt to balance stupid.

 

Speaking of stupid, double/triple the AA dps, but also give actually infinite reserves for carriers. With AA buffed this much, an actual AA build actually might be enough to whittle down entire squadron before they get to drop payload, which would be inconsequential for CV, so one would be able to apply their head to the brick wall once more and see if it sticks:cap_book: also 999+ plane kills in single battle when

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6 hours ago, Panocek said:

give actually infinite reserves for carriers

Aren't the only CVs without infinite amounts of planes those controlled by potatoes or the "I got to catch each puff of smoke" elite? :Smile_teethhappy:

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