[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #10351 Posted November 30, 2021 2 hours ago, Nik_K said: Bombers need to get over a target and guess what, YOU CAN'T AVOID FLAK FROM 1-2km away Flak stops a 3.5km you utter spoon. You don't even know what you're talking about. Hence ALL you're problems on this game. 2 hours ago, Nik_K said: Also why do DD torps arm immediately but aircraft torps are delayed? DD torps do have an arming range. So do cruiser torps. And sub torps. And BB torps. Again. You know nothing. You spoon. All your issues are between chair and keyboard. Maybe go touch grass. As that seems to be your constant line of attack. 5 2 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #10352 Posted November 30, 2021 9 hours ago, Nik_K said: When someone can spend hours and hours playing this game EVERY SINGLE DAY he has no life outside, N U M B E R S don't lie Yes they say that you are winning more and doing more damage in Indomitable than you do in Yamato. clearly Yamato need a buff more! 9 hours ago, Nik_K said: (for example look at my stats, i am not an Ace player, again, numbers don't lie). Indeed, the number say you perform well under average, and average isn't exactly a high standard in this game (it's pretty..average!) 9 hours ago, Nik_K said: And of course feel free to change my opinion by actually arguing how someone can spend 5+ hours per day on this game alone and still have a valid life outside of it. Strange that people who spent time on something "tend" to be better at it than others. Maybe you find that concept unfair? Maybe we should change the game so that a person that plays 1 hour every year is doing as well as the person playing 5 hours every day? Meaning skill becomes irrelevant? 9 hours ago, Nik_K said: Still my issue is not with the NEETS of this game, they exist everywhere (you know something is real when they actually describe it with specific words), my issue is with the nerfing of CVs which as you can see even people who hate them admit to. Now that you don't want to answer to each of my arguments, well if you are so certain that player ability is to blame for all that should be a breeze for you. All I've seen so far is: Others can kill DDs with carriers but YOU can't - carriers are the problem Others can deal massive damage with carriers, but YOU can't - carriers are the problem etc... 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #10353 Posted November 30, 2021 6 hours ago, Nik_K said: Nah, all i see is plenty of NEETS who basically tell people that they should be playing this game 5+ hours per day in order to become very good at it and if they can't, well, it's their fault. At the same time those same players may however do very well with other types of ships but doesn't matter, CV playing is different. Again, i provided specific arguments that nobody seems to want to touch or even comment on, that speaks volumes about the state of CVs right now PS: Most of the people who say CVs are good are mostly playing Cruisers, BBs and DDs (in that order), wonder why that is. no one is saying play the game for 5h per day. Also I am playing DDs, BBs and cruisers in this order. It's also funny that you don't consider games to be part of life. After a long workday my hobby is gaming with friends. I guess that doesn't count as having a life? This is my battles in the last 21 days Please try telling me again how CVs are bad even after all these nerfs? Btw... the skillset you need as a DD also mostly applies to CVs. Once you have at least above average map awareness and understand how to correctly dodge flak reaching 60%+ in CVs shouldn't be a problem at all 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10354 Posted November 30, 2021 8 hours ago, Nik_K said: Ah, again with the "general" comment. Feel free to argue the things i mentioned, you know, based on logic. It is based on logic. CVs outperform all other classes by a staggering margin. Any inability to perform in them is thus an issue with the player, not with the class. The only thing not based on logic here is your argumentation. You even admit that it is you that is the issue, not the class, yet blame your lack of skill on largely irrelevant nerfs and outright lies while insulting anyone better than you. 2 Share this post Link to post Share on other sites
[BULLS] PappaBrejj Players 37 posts 7,820 battles Report post #10355 Posted November 30, 2021 1 hour ago, Yosha_nai said: no one is saying play the game for 5h per day. Also I am playing DDs, BBs and cruisers in this order. It's also funny that you don't consider games to be part of life. After a long workday my hobby is gaming with friends. I guess that doesn't count as having a life? This is my battles in the last 21 days Please try telling me again how CVs are bad even after all these nerfs? Btw... the skillset you need as a DD also mostly applies to CVs. Once you have at least above average map awareness and understand how to correctly dodge flak reaching 60%+ in CVs shouldn't be a problem at all Wtf is with CV players comparing themselves to DD Captains??? Like how are they even comparable in their ability to spot, harass, deny caps, whilst putting themselves at risk to do so? DD requires way more skill to play in pretty much every aspect, mechanics and gameplay wise, against every other class. CV is just a straight up privileged class like submarines and some of their players seem deluded as to the simple reasons why no other class can survive against an aircraft carrier 1 v 1, or 2 v 1, or 3 v 1 for that matter... Bottom Line: -AA is too damned weak; this is most noticeable on older powercrept ships (Like OG American BB Line), but even tho every new ship has improved AA stats and Defensive AA consumable as standard these days, they still get harassed at will by CVs due to how tanky plane squadrons are and how quickly a new squadron can be launched at you. Damaging them doesn't consistently reduce their damage potential enough imo. You also have a good chance of doing 0 damage to an incoming squadron just due to random and janky the AA fire seems to be at times. I'd also like to see the range of AA extended by several KM to help reduce perma spotting outside of your maximum AA range. Elbing gets a 6.9km AA range and 4.5km detection range by air. 153% AA efficiency when you compare AA range to detection range. Meanwhile GK, a goddamned battleship bristling with AA guns, only get an AA range of 6km with a 12.1km detection range. That would be 49%... 3 times less effective AA on a BB than a DD. Bearing in mind GK has an AA rating of 78 and Elbing 72. Gk's layout is 10x4 20mm, 8x2 55mm, 10x2 128mm - Elbongs is 10x4 30mm, 2x2 55mm, 3x2 150mm. Where is the logic. Should BBs have better AA because they have more AA guns, but are bigger targets and have more hp?, or DDs should have better AA because they have less AA guns but are smaller targets and have less hp??? Or is it down to the effectiveness of German AA defense weapon systems between 1939-1945 meticulously researched through Krupp documents uncovered in the top secret Reichstag archives and painstakingly scoured over and translated by official Wargaming historians comrade??? -All CV attacks are movement based; What I mean by this is, all of the plane types drop their attacks in a indicated pattern that is supposed to indicate the incoming attack to the surface ship player and allow them to dodge it if they're paying attention. This is completely impossible due to how sluggishly surface ships move relative to how nimble aircraft and how much distance the can cover currently in WOWs. I am so sick of seeing an incoming squadron from many kilometres out - reacting and turning my ship away to anticipate the drop, and then they just close on you in 10 seconds and turn on a dime practically on your head and get a full torp/rocket/divebomb/skip bomb drop into your broadside or something. These indicators purely seem to make it even easier and consistent for CV players to land their dumpster drops on you, whilst being completely redundant to the surface ship player in terms of allow them to actually be able to defend themselves in any way by anticipating/reacting and then maneuvering to avoid or mitigate the CV's attack. The indicators may as well be removed. Think about how ample a warning you get against Dutch cruiser airstrikes and how easy and reliable they are to dodge by comparison... you're either required to be damned good at predicting and leading your drop 15s ahead, or pretty much exclusively use it when your target is stationary - UP TO A MAX OF 13KM AT T10. Not the entire map in range. IMOP all t10 CVs are currently overpowered, even conceptually as I just explained, and I mean we're talking about them in terms of which one is "less op" you've got Mimmelman, FDR, Hak, Nakhimov.... and then there's Audacious which is bad - when compared to these absolute units... It would still dumpster any surface ship in a 1v1 self defense type situation. I almost exclusively play t9 premiums now in the hopes to avoid 10 Subs and CVs as much as I can. Because t10 CV games genuinely feel like two children living out their power fantasy, dictating the entire game as they see fit, whilst you just sit there on your thumb surrounding yourself with as many AA cruisers as you can praying to Wallahi that they don't choose you to be the next one to be smited. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #10356 Posted November 30, 2021 9 minutes ago, PappaBrejj said: Wtf is with CV players comparing themselves to DD Captains??? Like how are they even comparable in their ability to spot, harass, deny caps, whilst putting themselves at risk to do so? DD requires way more skill to play in pretty much every aspect, mechanics and gameplay wise, against every other class. CV is just a straight up privileged class like submarines and some of their players seem deluded as to the simple reasons why no other class can survive against an aircraft carrier 1 v 1, or 2 v 1, or 3 v 1 for that matter... Bottom Line: -AA is too damned weak; this is most noticeable on older powercrept ships (Like OG American BB Line), but even tho every new ship has improved AA stats and Defensive AA consumable as standard these days, they still get harassed at will by CVs due to how tanky plane squadrons are and how quickly a new squadron can be launched at you. Damaging them doesn't consistently reduce their damage potential enough imo. You also have a good chance of doing 0 damage to an incoming squadron just due to random and janky the AA fire seems to be at times. I'd also like to see the range of AA extended by several KM to help reduce perma spotting outside of your maximum AA range. Elbing gets a 6.9km AA range and 4.5km detection range by air. 153% AA efficiency when you compare AA range to detection range. Meanwhile GK, a goddamned battleship bristling with AA guns, only get an AA range of 6km with a 12.1km detection range. That would be 49%... 3 times less effective AA on a BB than a DD. Bearing in mind GK has an AA rating of 78 and Elbing 72. Gk's layout is 10x4 20mm, 8x2 55mm, 10x2 128mm - Elbongs is 10x4 30mm, 2x2 55mm, 3x2 150mm. Where is the logic. Should BBs have better AA because they have more AA guns, but are bigger targets and have more hp?, or DDs should have better AA because they have less AA guns but are smaller targets and have less hp??? Or is it down to the effectiveness of German AA defense weapon systems between 1939-1945 meticulously researched through Krupp documents uncovered in the top secret Reichstag archives and painstakingly scoured over and translated by official Wargaming historians comrade??? -All CV attacks are movement based; What I mean by this is, all of the plane types drop their attacks in a indicated pattern that is supposed to indicate the incoming attack to the surface ship player and allow them to dodge it if they're paying attention. This is completely impossible due to how sluggishly surface ships move relative to how nimble aircraft and how much distance the can cover currently in WOWs. I am so sick of seeing an incoming squadron from many kilometres out - reacting and turning my ship away to anticipate the drop, and then they just close on you in 10 seconds and turn on a dime practically on your head and get a full torp/rocket/divebomb/skip bomb drop into your broadside or something. These indicators purely seem to make it even easier and consistent for CV players to land their dumpster drops on you, whilst being completely redundant to the surface ship player in terms of allow them to actually be able to defend themselves in any way by anticipating/reacting and then maneuvering to avoid or mitigate the CV's attack. The indicators may as well be removed. Think about how ample a warning you get against Dutch cruiser airstrikes and how easy and reliable they are to dodge by comparison... you're either required to be damned good at predicting and leading your drop 15s ahead, or pretty much exclusively use it when your target is stationary - UP TO A MAX OF 13KM AT T10. Not the entire map in range. IMOP all t10 CVs are currently overpowered, even conceptually as I just explained, and I mean we're talking about them in terms of which one is "less op" you've got Mimmelman, FDR, Hak, Nakhimov.... and then there's Audacious which is bad - when compared to these absolute units... It would still dumpster any surface ship in a 1v1 self defense type situation. I almost exclusively play t9 premiums now in the hopes to avoid 10 Subs and CVs as much as I can. Because t10 CV games genuinely feel like two children living out their power fantasy, dictating the entire game as they see fit, whilst you just sit there on your thumb surrounding yourself with as many AA cruisers as you can praying to Wallahi that they don't choose you to be the next one to be smited. take a chill pill. All i said is that DD players have map awareness which is the most important thing a CV player needs. Thats all. Nothing more. Holy hell guys stop getting triggered so easily 1 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10357 Posted November 30, 2021 8 hours ago, Nik_K said: Able to Dodge Flak while targeting a ship....Ridiculous on its face, unless your recommendation is to just run around avoiding flak and doing nothing else. Bombers need to get over a target and guess what, YOU CAN'T AVOID FLAK FROM 1-2km away, let alone right over a target. Again, no solution here. (not to mention that british carriers don't have skip bombers). So i need to chase specific DDs because some have OP AA....Amazing recommendation, so when i am next to one (yeah, 2km detectability is a thing, i can get a picture or a vid if you don't believe me but i am sure you know this already - never said ALL do, even 2.5 or 3km changes nothing, you still can't turn your aircraft around fast enough) i should do what? Run away? 6km range AA has so even if i do that nothing will change. Torpedo speed even maxed out (you know, Carrier and Captain upgrades/perks) is still LESS than what a DD can do. In what reality did DDs have higher speeds than aerial torps? Also why do DD torps arm immediately but aircraft torps are delayed? You can't torp a DD, as things stand by the time you get low enough and target your torps the DD is no longer where you are targeting (not to mention some just turn towards you cause they know torps need arming distance). A noob DD player can outperform an experienced (not gonna say Ace) CV player, you all know this is a fact. Also noone but WG can "help"...These are CV issues, you can't "help" with them. Would be the same if WG tomorrow reduced firing distance of ships to HALF and DOUBLED their detectability range and i came here and acted almighty by trying to help people. Ridiculous on its face. I'll humor you one more time because this is funny to me. I don't want your nonsense to go unrefuted by useful information. AA in WOWS consists of roughly 2 elements: flak burst damage and a continuous AA damage bubble. Flak damage is responsible for deleting squadrons almost instantly, it means you are flying into the black puff clouds which are a visual representation of the flak damage burst area's. An important manouvre skill any carrier player should develop is understanding how flak is spawned in relation to your heading and speed and how to avoid burst areas and manipulate flak spawning by using WASD and mouse movements. It is a doable skillset one can learn very quickly within an hour. You can also learn to use plane boost to shorten the time spent in continuous AA which is unavoidable. But you'll have to want to learn it first. Which you don't. So you'll keep losing sqaudrons to flak bursts. Great! For everyone else ^^ Situational awareness is another trait carrier players need to embrace, which means understanding and even predicting at all times where ships that can hurt your squadrons are, even unspotted ones. It means you keep track of which area's are safe to traverse and what area's to avoid and build an understanding of how ship types and players behave in general. Yep, you can't attack and fly around willy nilly, and if you make mistakes you should be punished for them, like everyone else is, which in carriers usually only means you'll lose some planes. Boohoo. But your carrier hull will still sit somewhere safe so you get a chance to make mistakes again and again, which in all fairness, you seem to do a lot. DD's have no torpedo arming distance? DD have torpedo arming distance though. Really. You not only seem to have a very limited understanding of game mechanics, but false ones. Carriers drop their payload almost right on top of targets and have 100-180 knots planes to deliver their ordonance freely from any angle, they don't need 90 knots torpedoes. Again, you lack target prediction skills. You can train to learn to hit DD's with torpedoes, but it's not a low level skill. A trained DD player can make it very hard. Bad DD players are easy to hit with areal torpedoes though. What I understand from your complaints about carriers above all is that you lack predictive skills on all ordonnance - rockets, bombs, skip bombers and even your beloved torpedoes. A bad DD player will not outperform a good carrier player. A bad DD player will outperform you. Because you are not a very good carrier player. Not because you lack playtime, but because you lack the mindset. Also I have a 200% winrate according to my sig. Fact. 8 Share this post Link to post Share on other sites
[BULLS] PappaBrejj Players 37 posts 7,820 battles Report post #10358 Posted November 30, 2021 39 minutes ago, Yosha_nai said: take a chill pill. All i said is that DD players have map awareness which is the most important thing a CV player needs. Thats all. Nothing more. Holy hell guys stop getting triggered so easily I referenced one thing you said about DDs in regards to the overwhelming amount of CV players that are unable to separate their own egos from objective criticism from the whole community about the unbalance of the particular class they play. The only thing I'm slightly miffed about is wargaming's continued special treatment they afford this class. Not you mate. I just tried explaining what I believe are objective issues with the core mechanics of aircraft carriers that makes them so powerful in relation to every other class. It isn't just a matter of stats need to be adjusted. As several people have pointed out, the fact that a CV complaint thread even exists, let alone has 415 pages of continuous submissions from the community speaks V O L U M E S. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10359 Posted November 30, 2021 14 minutes ago, PappaBrejj said: As several people have pointed out, the fact that a CV complaint thread even exists, let alone has 415 pages of continuous submissions from the community speaks V O L U M E S. Addendum: we already had a 500 pages long carrier specific thread and another 50 pages long one which were swept under a heavy red rug ^^ 2 1 Share this post Link to post Share on other sites
Nik_K Players 50 posts 3,776 battles Report post #10360 Posted November 30, 2021 6 hours ago, Bear__Necessities said: Flak stops a 3.5km you utter spoon. You don't even know what you're talking about. Hence ALL you're problems on this game. DD torps do have an arming range. So do cruiser torps. And sub torps. And BB torps. Again. You know nothing. You spoon. All your issues are between chair and keyboard. Maybe go touch grass. As that seems to be your constant line of attack. So we are not playing word games? Does it matter if it's FLAK or jus GUNS? The bottom line is that your planes can be on top of a ship, getting ready to drop their bombs (target) and still get wasted. 7 nights ago i entered the smoke of a DD, the moment i detected it (you do know how close you need to be) it fired torpedoes and 1 second later boom (the guy even admitted that they have no arming distance like aircraft torpedoes). I was next to it, literally. Even if they do have like 10 meters I don't call that arming distance. So do try again. 5 hours ago, Nibenay78 said: Yes they say that you are winning more and doing more damage in Indomitable than you do in Yamato. clearly Yamato need a buff more! Indeed, the number say you perform well under average, and average isn't exactly a high standard in this game (it's pretty..average!) Strange that people who spent time on something "tend" to be better at it than others. Maybe you find that concept unfair? Maybe we should change the game so that a person that plays 1 hour every year is doing as well as the person playing 5 hours every day? Meaning skill becomes irrelevant? All I've seen so far is: Others can kill DDs with carriers but YOU can't - carriers are the problem Others can deal massive damage with carriers, but YOU can't - carriers are the problem etc... Sure, under average compared to NEETS, never said otherwise. Compared to others with the same amount of battles and not dual and triple accounts? Probably well above average. Any person bragging about sitting in front of their LCD monitor playing a game for 5+ hours per day, well do i need to continue? I understand pro players who make money doing that (not saying they have a life but at least they play to get better and to make money) but regular every day joes? Nah. Everything depends on the carrier, when you have a carrier that shoots 2 torps at a time yes you can't hit DDs, you may if the DD player is dumb but that's just about it. If you have a carrier that shoots 4-5 torps yes it's easier. Guess what, only 2 carriers shoot these many torpedoes, what about the rest? 32 minutes ago, Europizza said: I'll humor you one more time because this is funny to me. I don't want your nonsense to go unrefuted by useful information. AA in WOWS consists of roughly 2 elements: flak burst damage and a continuous AA damage bubble. Flak damage is responsible for deleting squadrons almost instantly, it means you are flying into the black puff clouds which are a visual representation of the flak damage burst area's. An important manouvre skill any carrier player should develop is understanding how flak is spawned in relation to your heading and speed and how to avoid burst areas and manipulate flak spawning by using WASD and mouse movements. It is a doable skillset one can learn very quickly within an hour. You can also learn to use plane boost to shorten the time spent in continuous AA which is unavoidable. But you'll have to want to learn it first. Which you don't. So you'll keep losing sqaudrons to flak bursts. Great! For everyone else ^^ Situational awareness is another trait carrier players need to embrace, which means understanding and even predicting at all times where ships that can hurt your squadrons are, even unspotted ones. It means you keep track of which area's are safe to traverse and what area's to avoid and build an understanding of how ship types and players behave in general. Yep, you can't attack and fly around willy nilly, and if you make mistakes you should be punished for them, like everyone else is, which in carriers usually only means you'll lose some planes. Boohoo. But your carrier hull will still sit somewhere safe so you get a chance to make mistakes again and again, which in all fairness, you seem to do a lot. DD's have no torpedo arming distance? DD have torpedo arming distance though. Really. You not only seem to have a very limited understanding of game mechanics, but false ones. Carriers drop their payload almost right on top of targets and have 100-180 knots planes to deliver their ordonance freely from any angle, they don't need 90 knots torpedoes. Again, you lack target prediction skills. You can train to learn to hit DD's with torpedoes, but it's not a low level skill. A trained DD player can make it very hard. Bad DD players are easy to hit with areal torpedoes though. What I understand from your complaints about carriers above all is that you lack predictive skills on all ordonnance - rockets, bombs, skip bombers and even your beloved torpedoes. A bad DD player will not outperform a good carrier player. A bad DD player will outperform you. Because you are not a very good carrier player. Not because you lack playtime, but because you lack the mindset. Also I have a 200% winrate according to my sig. Fact. You speak about avoiding FLAK, not guns. Some ships have mini guns on them, try avoiding that when on a run (i forgot, you don't go near those ships, that's somehow balanced). Again, you are saying that some ships have OP AA so we shouldn't go anywhere near them. DD torpedoes may have an arming distance but they are MUCH faster, so even if they do they cover that at the blink of an eye, not the same. Torpedoes need speed, as things are even BBs can turn around to avoid them (i guess you never had that problem, right?) and as i pointed out DDs can outrun them. Again you may be able to hit DDs easily if you have a CV that has a squadron that can shoot 4-5 torpedoes at once, not all CVs have that (for example my Japanese ones shoot 2, good luck getting DDs with 2). It's a game, i shouldn't have to think about every single thing when playing with a carrier, things i don't with any other class. Why that's so hard for people to understand is beyond me really. Which i guess is why WG nerfed them so many times. 1 4 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #10361 Posted November 30, 2021 17 minutes ago, Nik_K said: Does it matter if it's FLAK or jus GUNS? Yes. Because they are DIFFERENT MECHANICS. Jesus wept you are just dense. 18 minutes ago, Nik_K said: 7 nights ago i entered the smoke of a DD, the moment i detected it (you do know how close you need to be) it fired torpedoes and 1 second later boom (the guy even admitted that they have no arming distance like aircraft torpedoes) I mean. Your anecdotal evidence is still wrong. Just go ask WG themselves. I mean they have an entire warships wiki set up. I'll let you research it yourself so you can have a private moment when you realize how stupid you have and are being. 2 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10362 Posted November 30, 2021 3 hours ago, Nik_K said: You speak about avoiding FLAK, not guns. Some ships have mini guns on them, try avoiding that when on a run (i forgot, you don't go near those ships, that's somehow balanced). Again, you are saying that some ships have OP AA so we shouldn't go anywhere near them. DD torpedoes may have an arming distance but they are MUCH faster, so even if they do they cover that at the blink of an eye, not the same. Torpedoes need speed, as things are even BBs can turn around to avoid them (i guess you never had that problem, right?) and as i pointed out DDs can outrun them. Again you may be able to hit DDs easily if you have a CV that has a squadron that can shoot 4-5 torpedoes at once, not all CVs have that (for example my Japanese ones shoot 2, good luck getting DDs with 2). Yep, the 'mini guns' are the continious damage bubble, I've already explained and adressed this. That is not the AA type that insta deletes your squadrons. First learn to avoid flak. You will have more HP remaining to deal with the contious AA bubble while dropping your ordonnance. Yes, you should be avoiding strong AA ships as long as you are as bad at mitigating damage as you seem to be. Once you get good, you can attack strong AA ships and even right out kill them. There are plenty of ships that have bad AA that you can attack. I'm not sure why you assume you should be able to attack everything everywhere just because you are in airplanes, and bad it it I might add. Right, DD's launching torpedoes at range is not the same as aerial torpedoes drop at 3 km. It's actually harder to predict and hit ships at longer ranges. Planes can constantly manouvre to mitigate target movement. It's way easier. Some DD's can outrun some aerial torpedoes. When that happens you dropped them poorly and the DD is playing properly. Why should you be rewarded playing poorly and everyone else that is not you be punished for playing properly against your wall of missing skill and inability to learn? WG already accomodated to your type of player massively and has ruined their own game because of it. When dropping 2 aerial torpedoes, hitting a DD with 1 is already a good result. You don't need to hit them with 2, since most DD's have crap AA and will be unable to prevent you from attack a second or even 3rd time. 3 hours ago, Nik_K said: It's a game, i shouldn't have to think about every single thing when playing with a carrier, things i don't with any other class. Why that's so hard for people to understand is beyond me really. Which i guess is why WG nerfed them so many times. I am sure many of these things are beyond your comprehension, really. WG tried to balance carriers around players like you. It turned out the skillgap between you and an average player is huge. So WG nerfed carriers for 3 years onward because people that actually think just a little bit while playing these carriers kept overperforming and influencing the game in a very bad way. Pro tip: once you learn these things you no longer have to think about them. You do them automatically. That is what learning and training can do for you. Amazing, right? 5 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #10363 Posted November 30, 2021 46 minutes ago, Nik_K said: 7 nights ago i entered the smoke of a DD, the moment i detected it (you do know how close you need to be) it fired torpedoes and 1 second later boom (the guy even admitted that they have no arming distance like aircraft torpedoes). I was next to it, literally. Even if they do have like 10 meters I don't call that arming distance. Even Halland torps take more than 1 second to pass 2 kilometers, guaranteed proximity detection, heck, launch sequence for quint launcher is one second. Which is rather not the case, as Halland doesn't have smoke. In Halland case, arming distance is about 300 meters while it takes tad over 8 seconds to reach 2km, for one of the fastest torps in game at 90kts So hyperbole harder comrade, bonus points for entering DD smoke without hydro or without expecting torps coming your way 4 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #10364 Posted November 30, 2021 1 hour ago, Nik_K said: So we are not playing word games? Does it matter if it's FLAK or jus GUNS? The bottom line is that your planes can be on top of a ship, getting ready to drop their bombs (target) and still get wasted. Yes, FLAK does massive and instant damage - and it doesn't spawn close to a ship like others say. GUNS (or constant DPS) slowly eats your your planes, so you can decide if you will be able to make the run or not.... Quote 7 nights ago i entered the smoke of a DD, the moment i detected it (you do know how close you need to be) it fired torpedoes and 1 second later boom (the guy even admitted that they have no arming distance like aircraft torpedoes). I was next to it, literally. Even if they do have like 10 meters I don't call that arming distance. See picture in @Panocek post above. The only big difference is that planes CAN go as close as they want but DDs usually don't. So you can drop earlier, you can in both cases for planes and DD torps see arming distance yourself. The difference is that DDs can't go 200 knots and appear next to enemy ships at will... otherwise I'm sure Shimakaze would be pretty nice to play. Quote So do try again. Sure, under average compared to NEETS, never said otherwise. Compared to others with the same amount of battles and not dual and triple accounts? Probably well above average. Any person bragging about sitting in front of their LCD monitor playing a game for 5+ hours per day, well do i need to continue? I understand pro players who make money doing that (not saying they have a life but at least they play to get better and to make money) but regular every day joes? Nah. Did I say bragging? I asked if you think doing anything sort of activity does not increase the likelihood of being better at said activity? Personally I don't see why people watch regular TV for hours. But I'm sure they are better at it than me Quote Everything depends on the carrier, when you have a carrier that shoots 2 torps at a time yes you can't hit DDs, you may if the DD player is dumb but that's just about it. If you have a carrier that shoots 4-5 torps yes it's easier. Guess what, only 2 carriers shoot these many torpedoes, what about the rest? You speak about avoiding FLAK, not guns. Some ships have mini guns on them, try avoiding that when on a run (i forgot, you don't go near those ships, that's somehow balanced). your "guns" dont do massive damage in once - they slowly eat one and one plane at a time. No single ship can stop a squadron from making minimum 1 run with "guns" alone. Quote Again, you are saying that some ships have OP AA so we shouldn't go anywhere near them. Again, good CV players can attack any ship at will. Even medicore CV players like me can strike lone minotaurs in Tier 8 CV. Quote DD torpedoes may have an arming distance but they are MUCH faster, so even if they do they cover that at the blink of an eye, not the same. and planes can attack from any angle at short moment notice, while going faster than torpedoes until they can be dropped AT arming distance... Quote Torpedoes need speed, as things are even BBs can turn around to avoid them (i guess you never had that problem, right?) and as i pointed out DDs can outrun them. No doubt it would be fair that CV torpedoes which are in the water for 1-2km should go as fast as torpedoes that are launched 10km away. I think my Black needs a bit torpedo speed buff... Quote Again you may be able to hit DDs easily if you have a CV that has a squadron that can shoot 4-5 torpedoes at once, not all CVs have that (for example my Japanese ones shoot 2, good luck getting DDs with 2). Again a mediocre CV player like me can do it, although it's clearly not always the optimal weapon for scoring hits on them. But wait CVs have to be amazing against ALL ships right? Quote It's a game, i shouldn't have to think about every single thing when playing with a carrier, things i don't with any other class. Why that's so hard for people to understand is beyond me really. Which i guess is why WG nerfed them so many times. CVs have to think about much? like when to launch their COP? or when to press their 2 minute lasting repairparty? or really anything else than avoiding FLAK? 2 Share this post Link to post Share on other sites
Nik_K Players 50 posts 3,776 battles Report post #10365 Posted November 30, 2021 (edited) On 11/30/2021 at 2:10 PM, Panocek said: Even Halland torps take more than 1 second to pass 2 kilometers, guaranteed proximity detection, heck, launch sequence for quint launcher is one second. Which is rather not the case, as Halland doesn't have smoke. In Halland case, arming distance is about 300 meters while it takes tad over 8 seconds to reach 2km, for one of the fastest torps in game at 90kts So hyperbole harder comrade, bonus points for entering DD smoke without hydro or without expecting torps coming your way You don't seem to get it, the guy launched its torps WELL AFTER i entered smoke.....And he too agreed that it's strange that his torps had no arming distance, i was NEXT TO HIM. Anyways it's the same thing with these forums each and every single time, *edited* with thousands upon thousands posts are always looking to attack people who threaten their gaming style (i mean come on, 2 serious CV players out of all in this thread says a lot). On 11/30/2021 at 2:30 PM, Nibenay78 said: Yes, FLAK does massive and instant damage - and it doesn't spawn close to a ship like others say. GUNS (or constant DPS) slowly eats your your planes, so you can decide if you will be able to make the run or not.... See picture in @Panocek post above. The only big difference is that planes CAN go as close as they want but DDs usually don't. So you can drop earlier, you can in both cases for planes and DD torps see arming distance yourself. The difference is that DDs can't go 200 knots and appear next to enemy ships at will... otherwise I'm sure Shimakaze would be pretty nice to play. Did I say bragging? I asked if you think doing anything sort of activity does not increase the likelihood of being better at said activity? Personally I don't see why people watch regular TV for hours. But I'm sure they are better at it than me your "guns" dont do massive damage in once - they slowly eat one and one plane at a time. No single ship can stop a squadron from making minimum 1 run with "guns" alone. Again, good CV players can attack any ship at will. Even medicore CV players like me can strike lone minotaurs in Tier 8 CV. and planes can attack from any angle at short moment notice, while going faster than torpedoes until they can be dropped AT arming distance... No doubt it would be fair that CV torpedoes which are in the water for 1-2km should go as fast as torpedoes that are launched 10km away. I think my Black needs a bit torpedo speed buff... Again a mediocre CV player like me can do it, although it's clearly not always the optimal weapon for scoring hits on them. But wait CVs have to be amazing against ALL ships right? CVs have to think about much? like when to launch their COP? or when to press their 2 minute lasting repairparty? or really anything else than avoiding FLAK? Slowly? I could take many vids showcasing just how "slow" that is but i would be wasting my time, the answer to that would be "choose another target, that's too powerful"..... I don't need to get close with my Shima, you know why? Cause it can't be seen until 5.6km so most of my targets are not aware as to where i am. And by the time they see my torps it's usually too late for them to react. Planes on the other hand can be detected by 7km+ however so when someone sees them approaching he takes the necessary action (AA focus, turning, speeding, breaking) and doesn't just wait for the torps to get dropped. That you can compare DD torps to CV torps is remarkable really (did you see me whine about my Shima at any point? I wonder why that is). I don't watch TV at all. Again i could take vids showcasing the "slow" damage but i would be wasting my time. So CVs should only target lone ships....To hell when others ask for help when up against more than 1 foe, right? Also there are ships with much better AA than the minotaur. You do realize that aircraft fly at like 174 knots when some DDs can hit 45? Again the balance is staggering, i mean we all know that aircraft were just 4 times faster than ships in WWII (hint, most aircraft had speeds surpassing 220 knots, some went near 300)......But what does speed matter when they can't turn as fast as ships? Or when you launch your torps and a BB can turn in time to avoid them? I am sure everyone knows this is a thing but i guess it doesn't fit the narrative to admit so (it's the players fault, i know). Fair has nothing to do with it, balance has. Japanese aerial torpedoes during WWII could reach at stock up to 42 knots and yet somehow all DDs can surpass them. We all know this is an arcade but a bit of historical accuracy should be a must (and then you have captain perks and ship upgrades but even with those that add up to like 15% more speed torpedoes are still slower than DDs). So bombs are not ideal for DDs (regular ones are hard to hit and dive bombers do ridicoulously low damage), rockets right now can be easily avoided by most players, torpedoes are not ideal, so basically CVs are not ideal against DDs (or subs since they don't have a sub counter). Right now from what you all say CV players have to think about which ship to attack (type, model), how to avoid flak/guns, should only attack lone ships, should master all 3 types of attacks, should make sure a sub doesn't appear out of nowhere, should always keep tabs on all enemy ships and the list goes on. Yeah, of course you need to do these with all other ship types, right? Edited December 6, 2021 by Arty_McFly Insults removed. 1 4 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #10366 Posted November 30, 2021 On 11/30/2021 at 3:54 PM, Nik_K said: You don't seem to get it, the guy launched its torps WELL AFTER i entered smoke.....And he too agreed that it's strange that his torps had no arming distance, i was NEXT TO HIM. It could of course be a bug. Personally I have purposely run past ships with about 10 meters to spare ingame (meaning I can't say if we are going to touch/ram or not) to exactly avoid torpedoes arming. I can think if doing this several times. Of course infrequently as one is rarely THAT close to other ships, as you point out below. Quote *edited* If you enjoy using it as a insult (which you seem to), there is no reason to be polite to you also. Quote *edited* People do many things that are good or not good for them. Personally I prefer 5 hours of gaming rather than 5 hours of TV as I said, and I'm sure there are more of the binge watchers. Why are you so agressive about it? Quote Slowly? I could take many vids showcasing just how "slow" that is but i would be wasting my time, the answer to that would be "choose another target, that's too powerful"..... No we would really like to see how how your planes instantly dies. I'm sure people could give you constructive feedback and/or explain it nicely to you, but your aggressive stance already shows you're not interested to learn/understand. Quote I don't need to get close with my Shima, you know why? Cause it can't be seen until 5.6km so most of my targets are not aware as to where i am. And by the time they see my torps it's usually too late for them to react. Planes on the other hand can be detected by 7km+ however so when someone sees them approaching he takes the necessary action (AA focus, turning, speeding, breaking) and doesn't just wait for the torps to get dropped. That you can compare DD torps to CV torps is remarkable really (did you see me whine about my Shima at any point? I wonder why that is). You dont' have to be close, but also remember that torpedoes launched from far away, gives the enemy lots of time to avoid - by purpose or accidental maneouvering. Quote I don't watch TV at all. Good choice. Many do. Are you calling them degoratory terms too? Quote Again i could take vids showcasing the "slow" damage but i would be wasting my time. Examples are good. You had them above but you ignore them. Quote So CVs should only target lone ships....To hell when others ask for help when up against more than 1 foe, right? Also there are ships with much better AA than the minotaur. It is pretty well in the top, possibly marginally surpassed with DM with defAA going? I'm sure someone can correct me on this, but the DPS (or guns as you call them) is still really really nice. Base stats from wiki. As far as I can see DM has less base damage. Feel free to tell me how incredibly many are better in DPS. It's not many. My own minotaur spec Quote You do realize that aircraft fly at like 174 knots when some DDs can hit 45? Again the balance is staggering, i mean we all know that aircraft were just 4 times faster than ships in WWII (hint, most aircraft had speeds surpassing 220 knots, some went near 300)......But what does speed matter when they can't turn as fast as ships? Or when you launch your torps and a BB can turn in time to avoid them? I am sure everyone knows this is a thing but i guess it doesn't fit the narrative to admit so (it's the players fault, i know). Well clearly some players (not me) can own almost anything with these "slow and useless" planes. Personally I think I have to be better then, or just admit CVs are not my thing, since obviously someone else can do it. Quote Fair has nothing to do with it, balance has. Japanese aerial torpedoes during WWII could reach at stock up to 42 knots and yet somehow all DDs can surpass them. We all know this is an arcade but a bit of historical accuracy should be a must (and then you have captain perks and ship upgrades but even with those that add up to like 15% more speed torpedoes are still slower than DDs). Balance is very important. We can add a lot of historical accuracy but it might be a game noone wants to play. Battleships will fire for 20 minutes scoring no hits. Carriers will have to fly for an hour to reach their target. Etc Quote So bombs are not ideal for DDs (regular ones are hard to hit and dive bombers do ridicoulously low damage), rockets right now can be easily avoided by most players, torpedoes are not ideal, so basically CVs are not ideal against DDs (or subs since they don't have a sub counter). Should CVs be ideal against all shiptypes? Certainly other ships are not ideal against certain other ships. Quote Right now from what you all say CV players have to think about which ship to attack (type, model), how to avoid flak/guns, should only attack lone ships, should master all 3 types of attacks, should make sure a sub doesn't appear out of nowhere, should always keep tabs on all enemy ships and the list goes on. Yeah, of course you need to do these with all other ship types, right? I would say so yes. Different paramenters, but ignoring them leaves you with 0 hitpoints and removed from the game. Ignoring them with CV leaves you with a dead squadron and a chance to do something else. 2 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10367 Posted November 30, 2021 4 hours ago, Nik_K said: But what does speed matter when they can't turn as fast as ships? Or when you launch your torps and a BB can turn in time to avoid them? I am sure everyone knows this is a thing but i guess it doesn't fit the narrative to admit so (it's the players fault, i know). So bombs are not ideal for DDs (regular ones are hard to hit and dive bombers do ridicoulously low damage), rockets right now can be easily avoided by most players, torpedoes are not ideal, so basically CVs are not ideal against DDs (or subs since they don't have a sub counter). Right now from what you all say CV players have to think about which ship to attack (type, model), how to avoid flak/guns, should only attack lone ships, should master all 3 types of attacks, should make sure a sub doesn't appear out of nowhere, should always keep tabs on all enemy ships and the list goes on. Yeah, of course you need to do these with all other ship types, right? Most planes have a smaller turn radius then most ships lol. Did you know it gets even smaller when you throttle down at lower airspeeds? If you can't out turn a BB in your planes you defenitely have weird issues the rest of us don't have. Who's narrative is supported by fiction here? If you want to play BB, cruiser or DD succesfully other then mediocre or bad, you need to take many things in consideration as well: position, team locations, type of ship, type of guns, armor schemes, gun calibre, gun arcs, gun range, island cover, escape routes, tactical options, map awareness, being shelled by multiple enemies, types of ammunition used by these enemies, angle towards these enemies, HE and AP shell penetration, torpedo ranges and leading, radar, hydro, smoke, speed- torpedo and gun boosts, sub pings, as well as carriers attacking you from the air, the list goes on. So the load is actually more and possibly sending you to port as well. Carriers dont have this much on their plate most of the time. ^^ Carriers have been taken away from people that stellar multitaskers and redesigned for people that are crap at multitasking, like you probably. It's really sad how Lesta has mutilated this specialized class. And you are telling us it is still way too much? Looking at your performance over the last 21 days, I don't understand why you would argue BB DD and cruisers are easier to play when you have your highest WR in carriers: 'great' by a 10% margin where your BB, DD and CA WR lags behind at 'below average' to 'bad'. Carriers are easily your best performing class type this month. Which begs the question: aren't carriers overperforming when compared to other classes in your case? 2 3 Share this post Link to post Share on other sites
RuruushuVuiBuritania Players 695 posts 5,720 battles Report post #10368 Posted November 30, 2021 On 11/30/2021 at 3:54 PM, Nik_K said: You don't seem to get it, the guy launched its torps WELL AFTER i entered smoke.....And he too agreed that it's strange that his torps had no arming distance, i was NEXT TO HIM. *edited* Pretty sure I saw at least three CV players here, but every single one is better than you in other classes as well. And very few people play 5+ hours a day. 10 battles is easily doable, even in Clan Battles, within 2-3 hours. I'm a student and a writer, I don't exactly have a lot of free time, yet I outclass you? Where are these numbers you are talking about? To me it sounds like you are a bitter (probably middle-aged) person who just learned a new word and wants to use it against players that are better than him, because they must surely live a worse life than you to be so good at this game, right? That logic requires so much cognitive dissonance that I cannot even begin to describe it. And worst of all, you insist to berate and insult people who are trying to help you realize your mistakes... Every word that you type just exists to hide your own failures by blaming forces outside of your control, classic Dunning-Kruger. That is even more sad than people spending time on a game to get good at it, or at least try. 4 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10369 Posted November 30, 2021 1 hour ago, Nik_K said: I don't need to get close with my Shima, you know why? Cause it can't be seen until 5.6km so most of my targets are not aware as to where i am. And by the time they see my torps it's usually too late for them to react. Your torpedo hitrate in Shimakaze is 6.57%. If you're going to lie at least make it convincing. 1 hour ago, Nik_K said: So CVs should only target lone ships....To hell when others ask for help when up against more than 1 foe, right? Also there are ships with much better AA than the minotaur. You can quite easily attack groups. AA in general in this game is pathetic. 1 hour ago, Nik_K said: Japanese aerial torpedoes during WWII could reach at stock up to 42 knots and yet somehow all DDs can surpass them. IJN aerial torps in this game have a stock speed of 50kn. 1 hour ago, Nik_K said: So bombs are not ideal for DDs (regular ones are hard to hit and dive bombers do ridicoulously low damage), rockets right now can be easily avoided by most players, torpedoes are not ideal, so basically CVs are not ideal against DDs (or subs since they don't have a sub counter). HE bombs are generally ideal against DDs and typically deal quite significant damage. AP bombs are not. Rockets cannot be avoided if aimed correctly. Torps can be used to great effect if you know how. 1 hour ago, Nik_K said: Yeah, of course you need to do these with all other ship types, right? You actually need to do much more with other classes to succeed in them. Not that you'd know ofc. 6 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #10370 Posted November 30, 2021 1 hour ago, Nik_K said: bombs are not ideal for DDs (regular ones are hard to hit and dive bombers do ridicoulously low damage Yup. That 15k DB drop was super low damage......... 3 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #10371 Posted November 30, 2021 2 hours ago, Nik_K said: I don't need to get close with my Shima, you know why? Cause it can't be seen until 5.6km so most of my targets are not aware as to where i am. And by the time they see my torps it's usually too late for them to react. Planes on the other hand can be detected by 7km+ however so when someone sees them approaching he takes the necessary action (AA focus, turning, speeding, breaking) and doesn't just wait for the torps to get dropped. That you can compare DD torps to CV torps is remarkable really (did you see me whine about my Shima at any point? I wonder why that is). So why aren't you complaining about the shima? Despite all the troubles you claim you have at doing damage in CVs, you still manage to do more of it in the T8 Indomitable (just about the worst T8 carrier) than in T10 Shimakaze. Furthermore, your performance is pretty comparable in all ship classes so CVs don't really even seem to stand out in any way. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #10372 Posted November 30, 2021 1 hour ago, Nik_K said: You don't seem to get it, the guy launched its torps WELL AFTER i entered smoke.....And he too agreed that it's strange that his torps had no arming distance, i was NEXT TO HIM. In case you've missed it on the picture, "next to him" for torps to actually not arm needs to be friggin damn close, distance where you'd be more worried about ramming than torpedoes. And arming distance is WELL under proximity spotting, being in smoke or not is irrelevant 21 minutes ago, Yosha_nai said: my god what happened First that admiral person and now this. What's going to happen next? Is this the return of the Jedi? Return of pepegas more likely 1 Share this post Link to post Share on other sites
Nik_K Players 50 posts 3,776 battles Report post #10373 Posted November 30, 2021 (edited) *edited* On 11/30/2021 at 4:36 PM, RuruushuVuiBuritania said: Pretty sure I saw at least three CV players here, but every single one is better than you in other classes as well. And very few people play 5+ hours a day. 10 battles is easily doable, even in Clan Battles, within 2-3 hours. I'm a student and a writer, I don't exactly have a lot of free time, yet I outclass you? Where are these numbers you are talking about? To me it sounds like you are a bitter (probably middle-aged) person who just learned a new word and wants to use it against players that are better than him, because they must surely live a worse life than you to be so good at this game, right? That logic requires so much cognitive dissonance that I cannot even begin to describe it. And worst of all, you insist to berate and insult people who are trying to help you realize your mistakes... Every word that you type just exists to hide your own failures by blaming forces outside of your control, classic Dunning-Kruger. That is even more sad than people spending time on a game to get good at it, or at least try. Sure they are, they have 20 times as many battles as i have, if they weren't, well, that would be pathetic right? On 11/30/2021 at 4:21 PM, Europizza said: Most planes have a smaller turn radius then most ships lol. Did you know it gets even smaller when you throttle down at lower airspeeds? If you can't out turn a BB in your planes you defenitely have weird issues the rest of us don't have. Who's narrative is supported by fiction here? If you want to play BB, cruiser or DD succesfully other then mediocre or bad, you need to take many things in consideration as well: position, team locations, type of ship, type of guns, armor schemes, gun calibre, gun arcs, gun range, island cover, escape routes, tactical options, map awareness, being shelled by multiple enemies, types of ammunition used by these enemies, angle towards these enemies, HE and AP shell penetration, torpedo ranges and leading, radar, hydro, smoke, speed- torpedo and gun boosts, sub pings, as well as carriers attacking you from the air, the list goes on. So it is actually more and possibly sending you to port as well. Carriers dont have this much on their plate most of the time. ^^ Looking at your performance over the last 21 days, I don't understand why you would argue BB DD and cruisers are easier to play when you have your highest WR in carriers: 'great' by a 10% margin where your BB, DD and CA WR lags behind at 'below average' to 'bad'. Carriers are easily your best performing class type this month. Which begs the question: aren't carriers overperforming when compared to other classes in your case? Most is not all, sure you can throttle down and then you can't boost so even more airplanes downed. No, with other types you don't, which is also why most people are using all the other types except CVs (yes i know, they are boring or something like that, right?). Over the last 21 days i wanted to try Japanese CVs so that kinda means i had to play CVs mostly to get experience and money to buy them. On 11/30/2021 at 4:20 PM, Nibenay78 said: It could of course be a bug. Personally I have purposely run past ships with about 10 meters to spare ingame (meaning I can't say if we are going to touch/ram or not) to exactly avoid torpedoes arming. I can think if doing this several times. Of course infrequently as one is rarely THAT close to other ships, as you point out below. If you enjoy using it as a insult (which you seem to), there is no reason to be polite to you also. People do many things that are good or not good for them. Personally I prefer 5 hours of gaming rather than 5 hours of TV as I said, and I'm sure there are more of the binge watchers. Why are you so agressive about it? No we would really like to see how how your planes instantly dies. I'm sure people could give you constructive feedback and/or explain it nicely to you, but your aggressive stance already shows you're not interested to learn/understand. You dont' have to be close, but also remember that torpedoes launched from far away, gives the enemy lots of time to avoid - by purpose or accidental maneouvering. Good choice. Many do. Are you calling them degoratory terms too? Examples are good. You had them above but you ignore them. It is pretty well in the top, possibly marginally surpassed with DM with defAA going? I'm sure someone can correct me on this, but the DPS (or guns as you call them) is still really really nice. Base stats from wiki. As far as I can see DM has less base damage. Feel free to tell me how incredibly many are better in DPS. It's not many. My own minotaur spec Well clearly some players (not me) can own almost anything with these "slow and useless" planes. Personally I think I have to be better then, or just admit CVs are not my thing, since obviously someone else can do it. Balance is very important. We can add a lot of historical accuracy but it might be a game noone wants to play. Battleships will fire for 20 minutes scoring no hits. Carriers will have to fly for an hour to reach their target. Etc Should CVs be ideal against all shiptypes? Certainly other ships are not ideal against certain other ships. I would say so yes. Different paramenters, but ignoring them leaves you with 0 hitpoints and removed from the game. Ignoring them with CV leaves you with a dead squadron and a chance to do something else. You can give feedback as to how to avoid your dive bombers dying while diving? Damn, why didn't i think of that? Please people, tell me how i can save dive bombers from dying while diving to a target...........Now that will be a treat..... Even if they do avoid the torpedoes from a DD you lose nothing and you can try again and again and again. Torpedo bombers are not infinte, you have like what, 3 squadrons? So yeah, not the same thing. So let me see if i get this straight, a BB can destroy everything, a Cruiser can destroy everything, a DD can destroy everything but a CV can't......Forget about DDs if you think that it wouldn't be fair for CVs to attack them with ease, even if we just speak about Subs, again, it can't, so where's the balance in that? On 11/30/2021 at 5:16 PM, El2aZeR said: Your torpedo hitrate in Shimakaze is 6.57%. If you're going to lie at least make it convincing. You can quite easily attack groups. AA in general in this game is pathetic. IJN aerial torps in this game have a stock speed of 50kn. HE bombs are generally ideal against DDs and typically deal quite significant damage. AP bombs are not. Rockets cannot be avoided if aimed correctly. Torps can be used to great effect if you know how. You actually need to do much more with other classes to succeed in them. Not that you'd know ofc. And yet i don't whine about DDs, you do realize that mentioning my hitrate works against your argument right? Plain logic, just think about it. You can easily attack groups in this game, aha.......And the tooth fairy exists..... 50knots but DDs outrun them.......If that's true then advertised speed is false cause i don't know many DDs that can go over 50knots, do you? Even with my Shima and 41 knots i can outrun them. We don't choose what bombers CVs have, my dive bombers are AP and they do like 600-1100 damage on DDs, that's not what I'd call damage (and it's not exactly easy to hit DDs with dive bombers either). *edited* Edited December 6, 2021 by Arty_McFly Insults removed. 2 4 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10374 Posted November 30, 2021 39 minutes ago, Nik_K said: And yet i don't whine about DDs, you do realize that mentioning my hitrate works against your argument right? Plain logic, just think about it. You can easily attack groups in this game, aha.......And the tooth fairy exists..... 50knots but DDs outrun them.......If that's true then advertised speed is false cause i don't know many DDs that can go over 50knots, do you? Even with my Shima and 41 knots i can outrun them. We don't choose what bombers CVs have, my dive bombers are AP and they do like 600-1100 damage on DDs, that's not what I'd call damage (and it's not exactly easy to hit DDs with dive bombers either). No, you're whining about your performance in CVs and blaming it on largely irrelevant nerfs that have happened some time ago. Yes you can. Here's an example of a Yamato, a Conqueror and a Des Moines with DFAA active being attacked by a Kaga: Not only was the typical amount of full attacks executed (2x), some planes even survived. The advertised speed is true. A 9kn difference is not going to let it catch up to a Shimakaze going full speed in a quick fashion however. It's simple physics at this point. Then either pick a CV that has HE DBs or learn how to use rockets effectively. That you struggle is still entirely your own fault. And while we're at it, you have played 170 battles this month with 161 of these being played in the last 21 days. This is a lot more than most people you are currently calling "neets". 7 1 Share this post Link to post Share on other sites
Nik_K Players 50 posts 3,776 battles Report post #10375 Posted November 30, 2021 (edited) Ah, same old same old, someone says tomato and you all reply with potato. Well i had my monthly laugh i guess, but i also think i am doing all *edited* in here a favour, you should really reconsider what you do in life (yes, even those who do good work, work and just playing games is not a life). Cheers and who knows, some of you may actually change your lives for the best :) Edited December 6, 2021 by Arty_McFly Insults removed. 2 3 Share this post Link to post Share on other sites