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Excavatus

General CV related discussions.

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7 minutes ago, BLUB__BLUB said:

Well, boring or not boring is not for you to decide - if they are boring nobody will play them, they'll not buy stuff for them, and it will be WeeGees investment problem.

People might find them intriguing, somehow. Or maybe there are lots of old farts wanting to play a "quieted down version of sea-wars", whatever. 

You never know, WeeGee might open up a whole new "market" and they might become a great success. Just because YOU find them boring, other people might like it.

 

Same as weeb-camo and space stuff. I think OMG WTF but... it is just a certain group that WeeGee is serving their favourite dish.

And if, as a result of that, the ones WE like to play get mashed, we no longer like to play it, we just have to find something else.

And as we do that, WeeGee might rethink. Or not. 

Scuse me, carriers were and still are boring to play but I still played them and even bought one (GZ, I got the Big E in a free crate right after 0.8.0 lulz) because i was able to get my smol vinegar fit off by griefing everyone and their mother in them. Overpowered sells. Broken sells. Griefing sells. It's a nerds complimetary side dish to get revenge on the world.

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Just now, Europizza said:

Scuse me, carriers were and still are boring to play but I still played them and even bought one (GZ, I got the Big E in a free crate within 3 weeks of 0.8.0 lulz) because i was able to get my smol vinegar fit off by griefing everyone and their mother in them. Overpowered sells. Broken sells. Griefing sells. It's a nerds complimetary side dish to get revenge on the world.

Yes, which is why I thought you were suspect of intimate knowledge. 

Turns out you were at least a bit, oh not-so-innocent one. :Smile_trollface:
Yoda Innocent - Imgflip

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5 minutes ago, BLUB__BLUB said:

Yes, which is why I thought you were suspect of intimate knowledge. 

Turns out you were at least a bit, oh not-so-innocent one. :Smile_trollface:
Yoda Innocent - Imgflip

I never posed innocent, just mad. ^^

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4 hours ago, DeviousDave02 said:

Probably due to the RTS auto target system where all you needed to do was click on an enemy ship and the AI did everything for you.

Seriously, it:

Moved the squadron(s) to the target

Positioned the aircraft for the attack run

Lined up the shot taking target lead into account

Corrected for early evasion by the enemy ship

Released the munitions at a good spot (not super optimal but good non the less)

 

The irony being that potatoes now find it harder as the AI doesn't hold their hands and they have to do it all manually despite WarGambling's claim that the skill gap was reduced :cap_haloween:.

 

 

Imagine there are still people who claim rework CVs are easier to play though.

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3 hours ago, Europizza said:

The damage race is so important even that scouting etc is just a side product. A carrier that takes its scouting task seriously will lose the battle. It's such a pile of shoddy ideas and execution, I havent been able to wrap my head around it still ^^

Oh my god finally someone not talking total nonsense! Good stuff Europizza

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6 hours ago, DeviousDave02 said:

Probably due to the RTS auto target system where all you needed to do was click on an enemy ship and the AI did everything for you.

Seriously, it:

Moved the squadron(s) to the target

Positioned the aircraft for the attack run

Lined up the shot taking target lead into account

Corrected for early evasion by the enemy ship

Released the munitions at a good spot (not super optimal but good non the less)

 

The irony being that potatoes now find it harder as the AI doesn't hold their hands and they have to do it all manually despite WarGambling's claim that the skill gap was reduced :cap_haloween:.

 

I wonder if RTS CV KI was so good, how on earth did bot controlled managed to not be a threat in those day... (not that they are any more skilled now).

 

All those automatics usually only lead to a utterly f*cked up drop with lots of misses. Target lead? Correction for evasion??? Wow... seems I played an utterly different game back then...

I never was a really good CV captain. I didn't like playing CVs and when strafing came into the game I didn't wanted to be a burden for my teams and stopped playing CVs. Still up to then I had not too shabby 58 to 60% winrate in the T5/6 CVs with nice plane kills added in... so, I'd say I did good for my teams, more times than not.

Of course when up against one of the CV Unicorns I wasn't able to do more than annoy them a bit... but still that's more than what reeworked CV's average players can do against Unicorns now...

But go on with those "historically valuable stories"... there's a couple people around that might believe them.

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When poshanai enters a forum post.

 

Think of his avatar starting off really small in the centre and getting bigger as the song goes on.

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3 hours ago, Yosha_nai said:

Imagine there are still people who claim rework CVs are easier to play though.

Well, I can imagine REEEwork controls being easier to operate than RTS with gamepad on consoles.

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30 minutes ago, CptBarney said:

When poshanai enters a forum post.

 

Think of his avatar starting off really small in the centre and getting bigger as the song goes on.

*watches the video... well... part of it... skipping through it in fact...*

hmm...

Yeah... a video in which nothing happens... with some... cringy music...

seems fitting...

:Smile_trollface:

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Question: is anyone using the interceptor skill currently? I remember they changed the whole useless fighter skills a bit but did it have any effect?

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42 minutes ago, CptBarney said:

When poshanai enters a forum post.

 

Think of his avatar starting off really small in the centre and getting bigger as the song goes on.

I love this game

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1 hour ago, 1MajorKoenig said:

Question: is anyone using the interceptor skill currently? I remember they changed the whole useless fighter skills a bit but did it have any effect?

 

Think @Yosha_nai does as a meme?

In general though the skill is worthless as the primary role of fighters is to spot, taking a skill that prevents them from doing so is questionable at best especially since the vast majority of CV players frankly aren't worth defending against.

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11 minutes ago, El2aZeR said:

 

Think @Yosha_nai does as a meme?

In general though the skill is worthless as the primary role of fighters is to spot, taking a skill that prevents them from doing so is questionable at best especially since the vast majority of CV players frankly aren't worth defending against.

I did it because to get XP in Pobeda desperate measures needed to be taken. It's just trash. So trash that doing damage against surface ships who use A and D keys is kind of impossible

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25 minutes ago, El2aZeR said:

 

Think @Yosha_nai does as a meme?

In general though the skill is worthless as the primary role of fighters is to spot, taking a skill that prevents them from doing so is questionable at best especially since the vast majority of CV players frankly aren't worth defending against.

 

12 minutes ago, Yosha_nai said:

I did it because to get XP in Pobeda desperate measures needed to be taken. It's just trash. So trash that doing damage against surface ships who use A and D keys is kind of impossible


Okeydoe - thx 

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2 hours ago, Yosha_nai said:

surface ships who use A and D keys

Haven't found many of those yet. 

Are those the same that can think and breathe at the same time? 

Must be the same that use WASD hax against DDs, the b*stards. 

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i was going to play a game today but I got my flatmate to put  a blindfold on me, spin me round and hit me with a wooden stick.  he shouted "CV"  every ten seconds.  It was just the same as being in game

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7 hours ago, BLUB__BLUB said:

Haven't found many of those yet. 

Are those the same that can think and breathe at the same time? 

Must be the same that use WASD hax against DDs, the b*stards. 

I have found overly many. They go out of their way to try to dodge so much so that they drive literal circles with their ships relative to my planes position. 

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1 hour ago, Yosha_nai said:

I have found overly many. They go out of their way to try to dodge so much so that they drive literal circles with their ships relative to my planes position. 

Well, planes are easier to spot than average "torpedoboat" player who seemingly purchased lidl version of a ship, with no guns installed. Add in "bussian rias" and you have perfect example of psychological warfare... sort of:cap_book:

 

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4 hours ago, Yosha_nai said:

I have found overly many. They go out of their way to try to dodge so much so that they drive literal circles with their ships relative to my planes position. 

Seen DDS do that, some cruisers do it as well. Sometimes they even get blapped while doing that.
What helps is just cross-torping them. 

 

But (obviously) I do not take the difficult targets (still need GitGud...).

They usually do not even see it coming, or they do not expect it to happen.

For example a DD that thinks he is unspotted, and follows an island coast, yes they get torped... 

My prefered ones: islandhuggers that leave juuuust a bit too much room between them and the island.

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10 hours ago, Captain_Lootbox said:

i was going to play a game today but I got my flatmate to put  a blindfold on me, spin me round and hit me with a wooden stick.  he shouted "CV"  every ten seconds.  It was just the same as being in game

The question is, how many XP did he get and did he like it. Were you having fun? :Smile_trollface:

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19 hours ago, Deckeru_Maiku said:

I wonder if RTS CV KI was so good, how on earth did bot controlled managed to not be a threat in those day... (not that they are any more skilled now).

 

All those automatics usually only lead to a utterly f*cked up drop with lots of misses. Target lead? Correction for evasion??? Wow... seems I played an utterly different game back then...

I never was a really good CV captain. I didn't like playing CVs and when strafing came into the game I didn't wanted to be a burden for my teams and stopped playing CVs. Still up to then I had not too shabby 58 to 60% winrate in the T5/6 CVs with nice plane kills added in... so, I'd say I did good for my teams, more times than not.

Of course when up against one of the CV Unicorns I wasn't able to do more than annoy them a bit... but still that's more than what reeworked CV's average players can do against Unicorns now...

But go on with those "historically valuable stories"... there's a couple people around that might believe them.

Probably because you stopped playing them before I started then.

 

I started around March 2018 and by the time I ground out my first Carrier (Langley) the auto system actually (mostly) worked in that it did indeed track the target and attempted to correct (not very well) for movement.

 

And yes Bot CV's could actually kill you in CoOp I saw it happen dozens of times and was sunk myself a couple of times while grinding out Langley.

 

Compared to now where new potato players have zero AI support so the gulf between a player who knows how to use a CV and those who don't is even wider.

Currently new/potato players will:

 

Not lead a target thus missing it.

Over lead the target thus missing it.

Drop too close to a target thus having their torpedoes go 'clonk' off the side of [INSERT SHIP HERE] and not much else

 

Because they don't understand the aiming system so if you get a match with a potato/newby vs a veteran/seal clubber (Depending on the tier because WeeGee loves letting new players buy there way to TVIII via Premium CV's) the OP nature of CV's is magnified due to one side being unable to even damage most targets while the other laughs 'broken OP mechanics' as he spots and slaughters all before them.

During the RTS era the auto system at least gave the Potato a chance to do some damage/contribute (Before the Unicorn shut them down via strafing all their planes from the sky).

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55 minutes ago, Yosha_nai said:

great joke i can totally crosstorp them... in pobeda :D

Nah that will not really work indeed... however FDR has the same problem, sort of. 

What I do is I wait/chase them until they are parallel to an island. 

Then they cannot turn AWAY, and they can only run/brake or steer into the torps. 

And then I drop them from ~30 degrees behind... :Smile_hiding:

 

With FDR, it drops lots of ammo but when I bomb a DD, result: 1 incapacitation... :Smile_facepalm:

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14 minutes ago, BLUB__BLUB said:

Nah that will not really work indeed... however FDR has the same problem, sort of. 

What I do is I wait/chase them until they are parallel to an island.  

Then they cannot turn AWAY, and they can only run/brake or steer into the torps. 

And then I drop them from ~30 degrees behind... :Smile_hiding:

 

With FDR, it drops lots of ammo but when I bomb a DD, result: 1 incapacitation... :Smile_facepalm:

Thats a lot of star constellations that need to align for me to reliably do damage though

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7 hours ago, DeviousDave02 said:

Probably because you stopped playing them before I started then.

 

I started around March 2018 and by the time I ground out my first Carrier (Langley) the auto system actually (mostly) worked in that it did indeed track the target and attempted to correct (not very well) for movement.

Naahhh... I played them (at least the T4/5 ones) 'til the rework hit, when there were missions calling for plane kills. And as I played them before they got the "automatic drop feature" (in.. 2017?) having the drops being made "automatic" felt a bit crippling... The bot control they put in place ignored Islands, the lead was horrible and results was usually a lot worse than when I did it myself.

The only mechanism I managed to get working for me was strafing...

 

7 hours ago, DeviousDave02 said:

And yes Bot CV's could actually kill you in CoOp I saw it happen dozens of times and was sunk myself a couple of times while grinding out Langley.

Well... yes, but no... Probably being in Beta and learning the ropes there was a bit of an advantage, but getting sunk in CoOp by a Bot controlled CV wasn't something that happened to me. Like getting torped by a Bot DD due to sailing straight for 5 minutes like a potato...

For me (!) RTS CVs in CoOp was utterly harmless and could be ignored most of the time... which is not a bit different than the useless CV KI of CoOp CV bots works now...

Might have been different for someone who just started the game and... well... was new and inexperienced.

 

7 hours ago, DeviousDave02 said:

Compared to now where new potato players have zero AI support so the gulf between a player who knows how to use a CV and those who don't is even wider.

Currently new/potato players will:

 

Not lead a target thus missing it.

Over lead the target thus missing it.

Drop too close to a target thus having their torpedoes go 'clonk' off the side of [INSERT SHIP HERE] and not much else

Before WG decided to make playing easier for "new players" (and a pain in the backside for those more experienced players; see "skilled autodrop feature above) all CVs needed the player to lead properly (for torps.. no rockets) and line up with the target properly (for bombs).

So..

Nah... the only players that could think that new CVs need more "skill" than the old ones are those, who started playing CVs after that autodrop implementation in lower tiers.

7 hours ago, DeviousDave02 said:

During the RTS era the auto system at least gave the Potato a chance to do some damage/contribute (Before the Unicorn shut them down via strafing all their planes from the sky).

It was even more fair than before strafe got added into the game (partially because strafing being bugged like hell and WG not fixing it, becaude reework at the door).

 

One of the main reasons why I don't play CVs (except in CoOp) anymore is, that I hate the "action element" they implemented. It's on the one side too simplified, while on the other side too hectic for my taste. So I just have utterly no patience to try to get better... especially when I'm still good enough to manage most missions that need a T6+ CV in CoOp...

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