[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #10101 Posted November 8, 2021 2 minutes ago, gopher31 said: And it's rockets were it's most broken weapon. They have been nerfed though I agree they can still be used well particularly by good CV players such as yourself. Before the nerf they were once the most broken point and click weapon in the game. Now the player at least has to lead a little. We can certainly disagree on how much this nerf will effect the average Enterprise player but I really cannot see how you could say that it has made no difference. because the lead is nearly the same as before. Only thing you need to do is lead one ship half more. That's a no brainer move to make. It's like leading shells shot by ships. Once you done it a few times it happens automatically. And Enterprise rockets are fired so fast it barely changes the original lead distance Share this post Link to post Share on other sites
[SHAD] Miscommunication_dept Players 5,512 posts 24,441 battles Report post #10102 Posted November 8, 2021 10 minutes ago, Yosha_nai said: because the lead is nearly the same as before. Only thing you need to do is lead one ship half more. That's a no brainer move to make. It's like leading shells shot by ships. Once you done it a few times it happens automatically. And Enterprise rockets are fired so fast it barely changes the original lead distance So we are in agreement. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #10103 Posted November 8, 2021 3 minutes ago, gopher31 said: So we are in agreement. Well factually there is a difference. But it's not felt Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #10104 Posted November 9, 2021 23 hours ago, gopher31 said: It's almost balanced now! Since rocket change: Yeah, I can almost tell. 8 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,378 battles Report post #10105 Posted November 9, 2021 7 hours ago, El2aZeR said: Since rocket change: Yeah, I can almost tell. How many puppies do you kick in a day? 3 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #10106 Posted November 9, 2021 Ok, since u closed my thread due too it not being constructive i will put it here 2 CV:S and 2 Subs per team MM decides to put the 2 competent sub players on the same team along with 2 decent CV players There wasn´t much to shoot at, whole game was about mitigating damage, not very "Fun and engaging" to say the least I used all my heals but what is the point. Is this is what WG devs intend the future to be in this game ? Fact that the CV:s were attacking in frequent waves did not make matters much better Somehow the bot AA wasn´t up to the job of protecting the ship at all And the subs, well.. There is just no margin at all to counter apart from possibly hiding in a corner the whole game WG u seriously need to do something about this unbalance.. 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #10107 Posted November 10, 2021 9 hours ago, Ronchabale said: WG u seriously need to do something about this unbalance.. Precisely why premiums subs are on their way, with I presume, ASW carriers afterwards - "Create a problem and sell solution to it later". Alternatively surface ships with very potent and very long ranged ASW airstrike. After all, WG can sell you an Arizona only so many times, but they can and they will make game in Arizona annoying enough for you to switch to newer, "better" ships as odds are, you'd feel too invested in WoWs to just quit it. 2 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10108 Posted November 10, 2021 3 hours ago, Panocek said: After all, WG can sell you an Arizona only so many times, but they can and they will make game in Arizona annoying enough for you to switch to newer, "better" ships as odds are, you'd feel too invested in WoWs to just quit it. Considering that most "old" premiums have worse ASW options than same tiered silver ships this probably will happen. Expect a lot of "get this upgraded version of your dearly loved (insert old premium ship's name here) with extra special ASW abilities nao!" 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #10109 Posted November 10, 2021 2 hours ago, Deckeru_Maiku said: Considering that most "old" premiums have worse ASW options than same tiered silver ships this probably will happen. Expect a lot of "get this upgraded version of your dearly loved (insert old premium ship's name here) with extra special ASW abilities nao!" I am not so sure and am bewildered to how they calculated the number of airstrikes, seems like they just had a raffle Tier 6 premium Arizona 1 West Virginia 1 (everyone knows that US navy didn´t have many Catalinas) Dunkerque 1 Prinz Eitel 2 (Jutland ASW planes.. sure..) Warspite 2 Mutsu 2 And Ise doesnt get any, guess the Ise doesnt need any since its a CV (strange since it has the capability to have its own ASW aircraft ) Tier 5 premium Okt Revolutsia 1 Texas 1 Agincourt 2 (Strange, no AA coz who needs AA at Jutland but can call in ASW airstrike presumably from some carrier or close bye land airstrip ) Silver ships makes me even more confused.. Tier 5 Pjotr Veliky 1 New York 1 Bretagne 1 Kongo 2 Cavour 2 This inconsistency continues at all tiers: 7 Sinop 1 8 Vladivostok 2 9 Sovietski soyus 2 10 Kremlin 1 7 Poltava 1 8 Lenin 2 9 Al Rossia 2 10 Slava 1 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10110 Posted November 10, 2021 1 hour ago, Ronchabale said: I am not so sure and am bewildered to how they calculated the number of airstrikes, seems like they just had a raffle AFAIK it's not only the number of airstrikes, but especially the range for the airstrikes that makes a large difference in some cases?!? 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #10111 Posted November 10, 2021 18 minutes ago, Deckeru_Maiku said: AFAIK it's not only the number of airstrikes, but especially the range for the airstrikes that makes a large difference in some cases?!? And the number of bombs / damage But more is "more" useful as a deterrent when lobbing them of in the general direction indicated by ping Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #10112 Posted November 10, 2021 With the entire point about ships not having counters to submarines and the great extent the devs went to correct that, can anyone tell me. What sort of counterplay does a DD have against a CV? A CV will spot you, drop a Patrol on you, and then slowly whittle you down while also providing spotting for his teaam on you. As a DD, if you are spotted, its pretty much game over for you until you manage to get into concealment once more. And a competent CV Will find you again and again. The presence of a CV serves no purpose for everyone else playing any other sort of ship in this game other than diminish their fun, and, unlike submarines, requires no actual risk to their ship to play. With infinite planes, even losing planes is not that big of a deal. Another thing that infuriates me about CVs is them being relieved of actual problems other ships face. Detonations? Nope, despite CVs being littered with aviation fuel and all sotrs of explosives on them, they cannot detonate. (Taiho says hello) Their Repair parties are the most overpowered in the game, granting immunity to fire, flooding and sumbarine pings for MINUTES on end, despite the fact that due to the abovementioned reason, their job would be the hardest. 4 Share this post Link to post Share on other sites
[D-P-B] The_Norwood [D-P-B] Players 187 posts 20,023 battles Report post #10113 Posted November 11, 2021 On 11/4/2021 at 1:03 AM, Deckeru_Maiku said: So.. basically you mean: "Give us back RTS CVs, pls" right? I would love that... Won't happen though, as it was not "immersive" enough... not enough "action"... and the skill differences between players made battles with CVs sometimes quite one-sided... so utterly different than now, when there is no advantage for having a more skilled CV player in your team, really, absolutely none... Um, no. Just checked, i definitely said to improve AA on AA cruisers, nothing about RTS return. That said, i too prefer the RTS style, both as a CV and against a CV, but what do our opinions matter, we merely pay their exorbitant wages. Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10114 Posted November 11, 2021 10 hours ago, Kazomir said: Another thing that infuriates me about CVs is them being relieved of actual problems other ships face. Detonations? Nope, despite CVs being littered with aviation fel and all sotrs of explosives on them, they cannot detonate. Their Repair parties are the most overpowered in the game, granting immunity to fire, flooding and sumbarine pings for MINUTES on end, despite the fact that due to the abovementioned reason, their job would be the hardest. What - still - infuriates me the most is, that contrary to history, a CVs main opponent is rendered nearly powerless against them: most naval battles with CVs on both sides of the battle in history were first and foremost a battle between the CVs... it was about taking our the enemy's air assets first. And WG removed this aspect from the game for nearly 100% as attacking the enemy CV is probably the most useless thing to do for a CV in WoWs. All the problems we still face with CVs in the game result in this utterly stupid design. It's the same with subs, where WG decides to implement a Sub vs. Subs combat mechanism, which has the negative effect of needing remote controlled torps to work, when in reality subs to sub combat in the historical period which the game plays in wasn't not existing. WG... always finding new and interesting ways to f*ck up their own game... 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #10115 Posted November 12, 2021 On 11/11/2021 at 10:38 AM, Deckeru_Maiku said: What - still - infuriates me the most is, that contrary to history, a CVs main opponent is rendered nearly powerless against them: most naval battles with CVs on both sides of the battle in history were first and foremost a battle between the CVs... it was about taking our the enemy's air assets first. And WG removed this aspect from the game for nearly 100% as attacking the enemy CV is probably the most useless thing to do for a CV in WoWs. All the problems we still face with CVs in the game result in this utterly stupid design. It's the same with subs, where WG decides to implement a Sub vs. Subs combat mechanism, which has the negative effect of needing remote controlled torps to work, when in reality subs to sub combat in the historical period which the game plays in wasn't not existing. WG... always finding new and interesting ways to f*ck up their own game... Absolutely, and what is even more infuriating is that the game initially had the modeling of naval aviation combat totally nailed down. All it needed was some balancing. And then somehow some incompetent producers and designers that probably should be working for an obscure mobile gacha game, not only ruined carrier gameplay itself, but the actual experience as well! From tactical carrier vs. carrier combat raging overhead to zombie spam machines with little to no actual counter. And then getting into a conversation with a CM seriously argueing that 'carriers can be countered by everything' when talking about rock paper siccors class design. I am going to post my last match here. I can't bring myself to play this POS anymore. The video shows how skill has near zero impact when facing a carrier. And these situations are not exceptional, they are the norm and the core of the carrier rework. The most bizarre and dysfunctional pvp class design I've ever seen in 25 years gaming. How skill has almost zero impact when facing a carrier. Full match 1 Share this post Link to post Share on other sites
[HBAR] GievDublonsplsz [HBAR] Players 1 post 6,710 battles Report post #10116 Posted November 12, 2021 My first time writing in this thread. But as a DD main i quit WOWS a couple of years ago. Only reason i quit was the CVs. I prob spent like a 3000 EUR total while enjoying the game. I wish we could do some math of how much pushing for CVs actually cost them. I see the playerbase is nowhere near the numbers it used to be. Anyway - Came back again this month hoping that subs would get rid of the CV scourge. It didnt . So im out :) See you guys again next time . No hard feeelings . EUR / hour it was well worth it (4k games on main acc). This most annoying thing in CV games is having to wait several minutes extra each game just for the last CV to die so you can play your favourite boat again. 2 Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #10117 Posted November 12, 2021 It would go a long ways to balance CVs by removing their "Premium" God-chosen class bonuses: -Allow Detonations on CVs. -Battleship time fires, Battleship-like repair parties, or even worse.Aircraft should not be able to take out during a fire. -Removal of the "your ship has been spotted" alert, allowing DD's to sneak up on them if they are not careful. 2 1 Share this post Link to post Share on other sites
[TOXIC] guy_incognito79 Players 320 posts 5,605 battles Report post #10118 Posted November 12, 2021 32 minutes ago, Kazomir said: It would go a long ways to balance CVs by removing their "Premium" God-chosen class bonuses: -Allow Detonations on CVs. -Battleship time fires, Battleship-like repair parties, or even worse.Aircraft should not be able to take out during a fire. -Removal of the "your ship has been spotted" alert, allowing DD's to sneak up on them if they are not careful. These are fair and logical suggestions that have been mentioned before... several time in fact, so we can safely guarantee that they will never happen! Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #10119 Posted November 12, 2021 Playing mostly T4 to dodge subs induces a whole new world of "phun" in my world... Kosmosprolets by the dozen... Here are the Top 10 by played battles of them: And here's the Top 10 by Winrate And here's the ones I mostly get on my team, it seems... (Yeah, that's the Bottom 10 by Winrate of a total 88 players with atleast 20 battles in the Kosmosprolet...) Glory be the Holey Spreadshiet that there is utterly no skillgap... And glory be to the geniusses responsible for balancing the utterly non OP and absolutely un-russian-biased new papernapkin blueprint russian CVs... how could flights that drop 3 torps at once be too much, when Hosho had to get reduced from 2 torps to 1 for each attack flight due to "too OP" To specify the rant: At T4 one usually meets a heavy mix between seals and their clubbers... most of the usual suspects playing T4 CVs fall in the "more or less potato-ish" range, with the occasional skilled sealclubber thrown into the mix... Now... my-oh-my... tons of utterly clueless new wannabe sealclubbers in their shiny new russian toys... and some more experienced CV players who know how to move that airplane factory close to the enemy and spam them with wave after wave after wave of slow planes, that drop their load and don't need to maneuver around... just start the next wave and blast away... Another "we told ya, WG" moment... but the spreadshiet knows best, right? 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #10120 Posted November 12, 2021 13 hours ago, GievDublonsplsz said: EUR / hour it was well worth it (4k games on main acc). And here I think my 100 euro in 20k games is way more than WG deserve... 2 Share this post Link to post Share on other sites
[TSSHI] Kazomir Players 1,566 posts Report post #10121 Posted November 13, 2021 Furthermore, what kind of Stalinboo designed the tier 6 and 8 USSR Carriers to move at 35.5 knots!? What kind of glue are they huffing? 1 2 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #10122 Posted November 13, 2021 41 minutes ago, Kazomir said: Furthermore, what kind of Stalinboo designed the tier 6 and 8 USSR Carriers to move at 35.5 knots!? What kind of glue are they huffing? Funny you mention the tier 6 Serov, that thing is hard work, but then the tier 4, nice that it drops three torps, that had to have something to replace the Hosho right? 2 1 Share this post Link to post Share on other sites
[CAG] General_Alexus Players 1,046 posts 13,178 battles Report post #10123 Posted November 13, 2021 17 hours ago, Kazomir said: It would go a long ways to balance CVs by removing their "Premium" God-chosen class bonuses: -Allow Detonations on CVs. -Battleship time fires, Battleship-like repair parties, or even worse.Aircraft should not be able to take out during a fire. -Removal of the "your ship has been spotted" alert, allowing DD's to sneak up on them if they are not careful. Well with this we come full circle: CV sniping => you complain about your CV beeing dead and CVs having to much of an impackt. They removed all thouse thing precisely because the community (not the CV players I might add) complained. 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #10124 Posted November 13, 2021 16 minutes ago, General_Alexus said: Well with this we come full circle: CV sniping => you complain about your CV beeing dead and CVs having to much of an impackt. They removed all thouse thing precisely because the community (not the CV players I might add) complained. Admittedly it was a while ago but from what I remember WG did greatly reduce that issue. Back when they gave RTS CVs a defensive fire consumable along with the delay in launching their first strike. It went a long way in reducing the amount of CV sniping I witnessed at least, and whilst the extremely good CV players could still do it, the occasions where it happened became far less frequent. So there are various options WG could try, after all CVs used to have a captain skill to allow them to launch planes at a reduced rate when they were on fire but the rework did away with that issue. 1 Share this post Link to post Share on other sites
[N_R_A] Hopeless_Guppy Players 3,753 posts Report post #10125 Posted November 13, 2021 On 11/8/2021 at 9:31 AM, gopher31 said: Enterprise was hit much harder. It's almost balanced now! I think all CV's were, it was hard enough for me to hit a DD then, it is nigh on impossible now, tier 6 CV's seem to just tickle DD's, although getting a hit with the Furious's carpet bombers on a DD is always nice, someone mentions the CV can drop a spotter over the DD, yeah sure that DD's uses it's AA to then wipe out the CV's spotters, plus usually they are in the company of a Cruiser or even a BB. I say CV's are not the OP masterclass they are made out to be, but OP players, well that is something else 1 Share this post Link to post Share on other sites