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General CV related discussions.

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3 hours ago, Yosha_nai said:

You are playing the game? What happend?

Very occasionally. Installed to collect the T10 free super containers to keep adding value to my account. Fun talking to the clan again, missed that. Was about to uninstall until Xmas but kept the game up to check out the subs in random. I love subs. Recognised Lesta's disfunctional design team pvp signature instantly so duh. Hanging around to play some random subs occasionally cuz who doesn't like to delete 3 T8 BB's in a T6 humpty dumty within 5 minutes with 40k citadel volleys, right? Also I prefer to comment here based on experience rather then hearsay ^^


So what you up to?

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13 hours ago, Europizza said:

Very occasionally. Installed to collect the T10 free super containers to keep adding value to my account. Fun talking to the clan again, missed that. Was about to uninstall until Xmas but kept the game up to check out the subs in random. I love subs. Recognised Lesta's disfunctional design team pvp signature instantly so duh. Hanging around to play some random subs occasionally cuz who doesn't like to delete 3 T8 BB's in a T6 humpty dumty within 5 minutes with 40k citadel volleys, right? Also I prefer to comment here based on experience rather then hearsay ^^


So what you up to?

Lets not slip into smalltalk here! Its about how fun and engaging CVs are!

 

Bad pizza!

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Yup, carriers are still ham shank, as the cockneys would say.

 

They say they don't know how to fix it.

Pretty sure there was a similar issue in the second world war.  Pretty sure they made dedicated AA cruisers to protect the fleet. Pretty sure they didn't nerf the bejesus out of them as that would be a ludicrous idea, AA cruisers that can't shoot down planes? Is one high?

Make AA cruisers effective again, forget the rest of the ships, just make it so dedicated AA cruisers can shoot down planes like billy-oh, give carriers finite planes and then tactics and strategy will return to the game.

Carriers need to be scared of something to actually use their brains rather than the rinse/repeat yolo attack runs at the same ship till it dies, then repeating on the next ship they see.... because they just can.

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19 minutes ago, The_Norwood said:

Pretty sure there was a similar issue in the second world war.  Pretty sure they made dedicated AA cruisers to protect the fleet. Pretty sure they didn't nerf the bejesus out of them as that would be a ludicrous idea, AA cruisers that can't shoot down planes? Is one high?

 

I think the main thing they did was build lots of carriers of their own and put lots and lots of fighters on them to shoot down the enemy planes before they got to the ships.

 

AA fire was useful in a couple of ways, firstly it tended to cause pilots to release their weapons from further away, thus making them much less effective, and it could also shoot down lone or small groups of planes that managed to get past the fighter screens, but what it couldn't do is shoot down large groups of 50+ aircraft if they all attacked at once.

 

No fighters on WoWs CV, peak game design, again.

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6 hours ago, The_Norwood said:

Yup, carriers are still ham shank, as the cockneys would say.

 

They say they don't know how to fix it.

Pretty sure there was a similar issue in the second world war.  Pretty sure they made dedicated AA cruisers to protect the fleet. Pretty sure they didn't nerf the bejesus out of them as that would be a ludicrous idea, AA cruisers that can't shoot down planes? Is one high?

Make AA cruisers effective again, forget the rest of the ships, just make it so dedicated AA cruisers can shoot down planes like billy-oh, give carriers finite planes and then tactics and strategy will return to the game.

Carriers need to be scared of something to actually use their brains rather than the rinse/repeat yolo attack runs at the same ship till it dies, then repeating on the next ship they see.... because they just can.

Well ofc realism has little to do with balancing in WoWs, but no ship in WWII could shoot down any air attack. In fact, planes were such a threat to any ship, including AA cruisers, that air superiority was essential for naval success. CVs were as OP irl as in WoWs. But that is besides the point, because this is supposed to be a fun game.

The biggest issue with CVs is that they are removed from the rest of the game play. They are for all purposes invulnerable, while they piss on anyone else. This makes them a griefer class that spoils the fun for everyone else.

The reason for this is that pre rework good CV jockeys killed bad CV captains after which the game was very lop sided. WG therefore made CVs untouchable, so that potatoes could also survive in CVs. But in the process they created a class of ships that don't fit in the game and are unfun. 

Bad WG! :cap_cool:

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2 hours ago, Camperdown said:

WG therefore made CVs untouchable, so that potatoes could also survive in CVs. But in the process they created a class of ships that don't fit in the game and are unfun. 

Bad WG! :cap_cool:

Basically, this. CVs are broken by definition because you do not shoot at the ship, you shoot the "ammo delivery thing". 

There is no reason for a CV to risk the ship itself. As such, all the defense that is left comes down to "damage mitigation". 

Even if you manage to kill all the planes of the CV and render him useless it is still "damage mitigation". 

 

What WeeGee could/should have done is make that "damage mitigation" interesting (fun and engaging). 

But instead they made it RNG-based auto-button, leaving the fun and engaging part mostly to the CV driver.

 

They could have made subs the CV-prowlers, and made CVs the sub-defense, but nope. 

Which is a shame, as that would have made the game a LOT better. 

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2 hours ago, BLUB__BLUB said:

There is no reason for a CV to risk the ship itself.

Partially true.

 

I'm a decent CV captain, so I try to bring my plane factory closer to the front line to get more effective DPM.

However, I'm not a *great* CV captain, so I can't always get away with it, if my team collapses.

 

There is a risk/reward dynamic there, it's just less obvious than with other ship types.

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5 minutes ago, tocqueville8 said:

Partially true.

 

I'm a decent CV captain, so I try to bring my plane factory closer to the front line to get more effective DPM.

However, I'm not a *great* CV captain, so I can't always get away with it, if my team collapses.

 

There is a risk/reward dynamic there, it's just less obvious than with other ship types.

Well, I don't do too bad myself in the plane-spawning abominations... (yup zero karma).

And yes getting closer is key, however, you do not HAVE TO, and you will not be spotted if you lauch.

Similar to a fat BB, but even without the gun bloom. 

 

BTW how close can you get :Smile_trollface:

Spoiler

 

 

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On 11/3/2021 at 12:58 AM, The_Norwood said:

Yup, carriers are still ham shank, as the cockneys would say.

 

They say they don't know how to fix it.

Pretty sure there was a similar issue in the second world war.  Pretty sure they made dedicated AA cruisers to protect the fleet. Pretty sure they didn't nerf the bejesus out of them as that would be a ludicrous idea, AA cruisers that can't shoot down planes? Is one high?

Make AA cruisers effective again, forget the rest of the ships, just make it so dedicated AA cruisers can shoot down planes like billy-oh, give carriers finite planes and then tactics and strategy will return to the game.

Carriers need to be scared of something to actually use their brains rather than the rinse/repeat yolo attack runs at the same ship till it dies, then repeating on the next ship they see.... because they just can.

So.. basically you mean:

"Give us back RTS CVs, pls"

right?

I would love that...

Won't happen though, as it was not "immersive" enough... not enough "action"... and the skill differences between players made battles with CVs sometimes quite one-sided... so utterly different than now, when there is no advantage for having a more skilled CV player in your team, really, absolutely none...

:cap_haloween:

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12 hours ago, tocqueville8 said:

There is a risk/reward dynamic there, it's just less obvious than with other ship types.

 

The risk/reward scale unlike with all other classes is limited purely by your own skill rather than being a dynamic interaction between you and opposing players. It is solely up to you to recognize when a flank is about to fall in a CV, if you choose to disengage then there is quite literally nothing the enemy can do to prevent it - unless you're surrounded on all sides but at that point the match is most likely already over anyway.

 

As such there is no comparing it between CVs and other classes.

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7 hours ago, El2aZeR said:

 It is solely up to you to recognize when a flank is about to fall in a CV, if you choose to disengage then there is quite literally nothing the enemy can do to prevent it.

I'd say you're more exposed to being spotted by the enemy CV and sniped if you stayed closer to the frontline.

Of course it matters less at T10, due to that deck armor.

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17 minutes ago, tocqueville8 said:

I'd say you're more exposed to being spotted by the enemy CV and sniped if you stayed closer to the frontline.

Of course it matters less at T10, due to that deck armor.

I commend you for taking the hull closer to the fights by your own accord becasue that is what we would want to see built-in in a risk vs. reward design, but carriers have their own special place in most scenarios. Map corners.

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5 minutes ago, Europizza said:

I commend you for taking the hull closer to the fights by your own accord becasue that is what we would want to see built in in a risk vs. reward design, but carriers have their own special place in most scenarios. Map corners.

Yeah some high-tier maps don't even have the obvious little island for the CV to hide behind...

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42 minutes ago, tocqueville8 said:

I'd say you're more exposed to being spotted by the enemy CV and sniped if you stayed closer to the frontline.

Of course it matters less at T10, due to that deck armor.

 

If you do get sniped, that's an indicator that you were too close, so... ¯\_(ツ)_/¯

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13 minutes ago, El2aZeR said:

If you do get sniped, that's an indicator that you were too close, so... ¯\_(ツ)_/¯

Well, you see many CV drivers spot the whole map, and I am grinding that fat Vermont...

That thing can snipe a CV no problem, all it needs is a bit of RNGesus. Usually CVs don't move much either.

Last week at least 5 games I got the CV deleted before the game was half done. :Smile_playing:

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21 hours ago, El2aZeR said:

 

If you do get sniped, that's an indicator that you were too close, so... ¯\_(ツ)_/¯

Yeah lovely, let's all camp :Smile_sceptic:

 

Edit: ignore my remark please. I see now you were talking about the CV itself.

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3 hours ago, Rose_Dikinson said:

Has there been any refunds offered since the rocket changes? Saipan took a big hit in rocket performance. It changes the ship quite a bit.

No, learn to adapt.

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Just stopping by to leave my 2 cents: I miss my anti CV CV of old. I loved to totally erase the opposing carriers' air force. It would still be possible on paper to have such a build but the skills are too few and are incredibly expensive... for negative gain. 

 

I also second the opinion about reinforcing AA equipment and skills. Need more dedicated AA ships and give cv players a chance to have working interceptor builds!

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20 hours ago, Rose_Dikinson said:

Has there been any refunds offered since the rocket changes? Saipan took a big hit in rocket performance. It changes the ship quite a bit.

Enterprise was hit much harder.

 

It's almost balanced now!

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Just now, gopher31 said:

Enterprise was hit much harder.

 

It's almost balanced now!

Enterprise was not hit at all actually. It has the easiest to connect rockets

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3 minutes ago, Yosha_nai said:

Enterprise was not hit at all actually. It has the easiest to connect rockets

And it's rockets were it's most broken weapon. They have been nerfed though I agree they can still be used well particularly by good CV players such as yourself. 

 

Before the nerf they were once the most broken point and click weapon in the game. Now the player at least has to lead a little.

 

We can certainly disagree on how much this nerf will effect the average Enterprise player but I really cannot see how you could say that it has made no difference.

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