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General CV related discussions.

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On 9/10/2021 at 10:54 AM, KillSlim said:

If WG are indeed attempting to cater to younger players with a subset of WoWS, this is moronic and self-destructive.

WGs defense when pointed at the 7+ rating and accusations of targeting children in a game that has elements of gambling, has always been that they do not consider children a target audience. While this might be partially true because the core game is simply too slow and unsensational, as discussed earlier on this forum 4% of active players < 16 year old was mentioned by producers, their gameplay design choices (action packed carriers and subs, events with weird superfast ships and faster gameplay) do seem attempts to widen their audiences age bracket with a younger audience. WG will deny this though via their producers and community managers because they can't be seen targeting a lootbox infested game at kids, even though from a businuss perspective technically it totally makes sense to try. Which is why I assume they, alledigly, do. But fail through their core gameplay attempts, and is why the game seems to heavily lean on 'industry accepted'  mobile gaming techniques, aka lootboxes and zero effort gifts. Something children are suckers for, which anyone whos been a child, would know. So, everyone with a functional brain really. But WG says they are defenitely not.

 

Meanwhile, the game dies a little more for the mature audience with each attempt it tries to be something it is not. Basically what holds true for the subs, holds true for the game as a whole.

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On 9/12/2021 at 6:21 AM, Europizza said:

But fail through their core gameplay

I agree with your post.

 

 

I just dont understand why WOWS has the CV rework, while the mobile version WOWS Blitz still has the old CV gamplay?

(btw: WOWS Blitz has a 12+ rating)

It appears to me that both games have the same engine, Blitz just with heavily reduced graphics. 

For whatever reason WOWS Blitz has pre-rework CV gameplay even though the reworked CVs should be more accessable for mobile input and casual players. Isn't that odd?

 

I just speculate here but to me it seems like the game engine is not suited for the mechanics introduced with the CV rework and also not for the addition of submarines?

That is why we have constant game breaking issues with small changes...

 

 

PS:

I dont play WOWS Blitz myself, just googled some CV gameplay

 

 

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As if "discussing" with certain individuals here wasn't enough entertainment, have a go at this one from NA:

 

https://forum.worldofwarships.com/topic/244142-cvs-are-overnerfed/

 

remember that formula is everything... how you make it up is irrelevant! I AAALMOST was tempted to make an account just to laugh at that.

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7 hours ago, Cronos said:

I agree with your post.

 

 

I just dont understand why WOWS has the CV rework, while the mobile version WOWS Blitz still has the old CV gamplay?

(btw: WOWS Blitz has a 12+ rating)

It appears to me that both games have the same engine, Blitz just with heavily reduced graphics. 

For whatever reason WOWS Blitz has pre-rework CV gameplay even though the reworked CVs should be more accessable for mobile input and casual players. Isn't that odd?

 

I just speculate here but to me it seems like the game engine is not suited for the mechanics introduced with the CV rework and also not for the addition of submarines?

That is why we have constant game breaking issues with small changes...

 

 

PS:

I dont play WOWS Blitz myself, just googled some CV gameplay

 

 

And wows legend on console get the reworked version.
SO there are probably no really reason, may be just lack of founds to do the changes or may be CVs are popular enough in their iteration there who knows.

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18 hours ago, Samyuel said:

And wows legend on console get the reworked version.
SO there are probably no really reason, may be just lack of founds to do the changes or may be CVs are popular enough in their iteration there who knows.

Whilst Wargaming lack a great many things, I doubt very much if 'funds' could honestly be placed on that list and the reason for not updating the carriers could just be down to hardware limitations.  However, I do find it odd that World of Warships Blitz has a pegi 12+ rating and this contradiction could be another reason why Wargaming are 'voluntarily' asking for the same certification to be applied to World of Warships main.  I think with their recent push to further monetise the game, even Wargaming themselves have shied away from maintaing the 7+ pegi rating for fear of attracting bad press, not that this would help much in Wargaming's case.

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I'm back with cv's, chkalov to be accurate and this thing is well balanced ...:cap_happy:

Just 1 thing about this CV, TVIII CV ? In my 44 games i have something like 32 games low tier, (like 2/3 TVIII in each team and the rest TIX/X) yesterday 14 games ; 12 low tier.

So TVIII CV/Chkalov have more chance to tag in TX game than other surface ship ?

Someone with the same feeling ?

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38 minutes ago, Malim0o said:

I'm back with cv's, chkalov to be accurate and this thing is well balanced ...:cap_happy:

Just 1 thing about this CV, TVIII CV ? In my 44 games i have something like 32 games low tier, (like 2/3 TVIII in each team and the rest TIX/X) yesterday 14 games ; 12 low tier.

So TVIII CV/Chkalov have more chance to tag in TX game than other surface ship ?

Someone with the same feeling ?

If you end up at bottom tier you can just rely it’s more on skip bombs. AA doesn’t do much about those.

 

That said, in my Chkalov it feels as though I get very FEW bottom tier games. Plenty with tier 9 though and quite a few bottom tier.

 

Maybe you’re taking all the bottom tier games I should have?

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20 hours ago, Samyuel said:

And wows legend on console get the reworked version.
SO there are probably no really reason, may be just lack of founds to do the changes or may be CVs are popular enough in their iteration there who knows.

 

Originally the console devs were actually debating for a long time whether to put in CVs at all given that CVs were and are still broken.

That they've done so after several years despite the state of CVs remaining as it is makes me believe someone from above put pressure on them to do so.

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2 hours ago, gopher31 said:

If you end up at bottom tier you can just rely it’s more on skip bombs. AA doesn’t do much about those.

 

That said, in my Chkalov it feels as though I get very FEW bottom tier games. Plenty with tier 9 though and quite a few bottom tier.

 

Maybe you’re taking all the bottom tier games I should have?

Be careful with that, you wont eat to much AA while you control the planes. However after the drop when they return is when you loose most planes, especially if they eat flak.

 

My personal opinion is that russian CVs are strong even in T10 match and suffer less then most CVs from being uptiered.

 

 

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24 minutes ago, _JustDodge said:

My personal opinion is that russian CVs are strong even in T10 match and suffer less then most CVs from being uptiered.

 

Imo RU CVs actually suffer more against higher AA concentrations since plane kills directly translates to lower alpha unlike with other CVs.

 

On the other hand RU CVs perfectly demonstrate how laughable current AA is given they have < T4 levels of HP pools.

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Il y a 35 minutes, El2aZeR a dit :

 

Imo RU CVs actually suffer more against higher AA concentrations since plane kills directly translates to lower alpha unlike with other CVs.

This , except for SB , it's really hard to make a decent drop with TB without losing half your scadron before the drop, often i need to long drop.

I dont mention chkalov's DB , they are close to useless in low tier.

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So how fun are russian cvs? More fun then the t4 ? Cuz conpared to Langley and hosho the Kosmo Thingy is kinda Trash ...

Vor 8 Minuten, SV_Kompresor sagte:

It's about to be 400 pages again boys, let's go. Only a few comments left.

Also Just doing my Part :)

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So some 400 pages of complaints and feedback later and what WG have taken from all this is to actually add more CV's.

 

 

Well, there you have it folks, at WG your opinions and feedback matters, please leave more.

 

laughing-laugh.gif

 

 

 

 

 

 

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But, we need more CV players as at times in co-op they have to resort to declared Bots on both teams......

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2 hours ago, SV_Kompresor said:

It's about to be 400 pages again boys, let's go. Only a few comments left.

Again?....Hmm..... 

 But

 

1 hour ago, DeviousDave02 said:

giphy.gif

 

 

400 here we come

 

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2 hours ago, SV_Kompresor said:

It's about to be 400 pages again boys, let's go. Only a few comments left.

Tbh they recognize that Cv are kinda umm....coz even our very own "hot" latin submarine lover said so..

 

They nevertheless invited two of them in CB but.....its progress....or somethin.....

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CV's ae F *^'ing S^%* and so are Submarines!  Do I get a prize now or do I have to wait until page 500 before Putin himself declares me a filthy Capitalist Pig and sends me a little red book laced with Novichok !

 

Damn, it looks like I'll have to wait until page 500 to belittle carriers and whatever nonsense Wargaming have come up with between then and now.

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4 hours ago, El2aZeR said:

 

Imo RU CVs actually suffer more against higher AA concentrations since plane kills directly translates to lower alpha unlike with other CVs.

 

On the other hand RU CVs perfectly demonstrate how laughable current AA is given they have < T4 levels of HP pools.

With everything but the skip bombs.

 

I think you can launch them from nearly 4.5km away.

At that distance it's rare that you have any AA overlap and they tend to last fairly well.

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5 hours ago, DeviousDave02 said:

giphy.gif

 

 

400 here we come

 

Yessir! Do your part and squish the bugs!

Wait...

Have CVs the torp bug, too? :cap_yes:

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4 hours ago, gopher31 said:

With everything but the skip bombs.

 

I think you can launch them from nearly 4.5km away.

At that distance it's rare that you have any AA overlap and they tend to last fairly well.

It's not just AA overlap. If they launch them from max range and then return, the amount of skip bombers being shot down throughout a battle is just laughable. If you can just throw them in again and again, it doesn't really matter anymore if you launch from 6 planes or 'only' 5.

 

I feel like the only way to properly shoot down these bugs would be with a good AA ship screening for you - but then they might as well drop that ship.


Edit: 400 :)

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18 minutes ago, Gullivergumba said:

Edit: 400 :)

Oooh pretty. Another 100 pages and it will be killed just like the previous 2 threads with hundreds of pages of carrier 'feedback' ^^

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