Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Excavatus

General CV related discussions.

13,185 comments in this topic

Recommended Posts

Players
8,032 posts
19,168 battles
29 minutes ago, HakuryuOneeSama said:

so there is only 2 cv players in this game
interesting

I'm sorry I didn't mention you. pls forgive me 

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
7 minutes ago, Nibenay78 said:

Probably so as you seem to enjoy the rework. Good for you!

I do, especially the immersion and scenery. The new AA effects are pretty awesome. I remember the first time, when they were added, I played Kaga torpedo bombers, approached a Queen Elisabeth and I could see the big gun fires of the 2 large vickers of that ship. That is so awesome, if you recognize that like that

 

QE_AA.thumb.jpg.6213052c3b2a72732deffad27659a6bb.jpg

 

On Screenshots, animations often doesn't look that awesome, but I think you get the point

 

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
1 minute ago, Spitfirex250 said:

I know... 0.01% any WeeGee manager would even care to read it really or take it seriously.

I doubt the managers even read anything here. Probably some underpaid staff notes down suggestions and delivers them to someone who puts them in a drawer :)

1 minute ago, Spitfirex250 said:

Still interesting to hear peoples thoughts

It can be, but with almost 1000 pages of "permitted" CV threads, I think mos ideas has been covered and suggested. Don't let me stop you though! If you wish I can make some negative comments on it :D (Even my manager of the company that hires me said my constant negative comments are well worth the money they pay...)

  • Funny 1

Share this post


Link to post
Share on other sites
[TOFTC]
Players
7,658 posts
13,680 battles
8 minutes ago, Spitfirex250 said:

Some gameplay ideas for CV and Surface&CV interaction.

I read it later, though looking at the head lines, I probably agree with most points

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
Just now, Pikkozoikum said:

I do, especially the immersion and scenery. The new AA effects are pretty awesome. I remember the first time, when they were added, I played Kaga torpedo bombers, approached a Queen Elisabeth and I could see the big gun fires of the 2 large vickers of that ship. That is so awesome, if you recognize that like that

I like the AA effect and immersion it gives. It is the only positive thing regarding the rework. I love the flak clouds popping up and seeing the muzzle fire from the AA guns. Yet we both know very well this is a cosmetic thing and could be added in RTS also. The rework gameplay only subtracted immersion in all other ways quite significantly though.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
51 posts
12,666 battles
4 minutes ago, Nibenay78 said:

It can be, but with almost 1000 pages of "permitted" CV threads, I think mos ideas has been covered and suggested. Don't let me stop you though! If you wish I can make some negative comments on it :D (Even my manager of the company that hires me said my constant negative comments are well worth the money they pay...)

Feel free

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
12 minutes ago, Yosha_nai said:

I'm sorry I didn't mention you. pls forgive me 

Hey, I was forgotten too. I'm pretty good with SeeVee play! look look!image.thumb.png.198ed27812ce15135d3a6400d748da15.png

  • Funny 1

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
Just now, Nibenay78 said:

I like the AA effect and immersion it gives. It is the only positive thing regarding the rework. I love the flak clouds popping up and seeing the muzzle fire from the AA guns. Yet we both know very well this is a cosmetic thing and could be added in RTS also. The rework gameplay only subtracted immersion in all other ways quite significantly though.

You know the most fun about CVs and their gameplay is to be in power especially if you are really good. 

The feeling of hitting DDs with shoukaku torps, from behind, from the side, getting into their head predicting their turn perfectly to wreck them and overall the feeling of power one feels when turning the game around and salt collection is another positive thing for the player inside the CV but probably not for the rest of the players on the recieving end. 

 

Its surprising to me that it is argued again that the CVs are shafting 11 other ships, in some cases 12 other ships because Haku sniping enemy CV is easy and possible if skill gap applies. 

 

There are certainly options for surface ships to help them against "the CV" but that and I admit that puts even me and I in the past always took pride in my ability to play surface ships against (bad- average) CV players well.... into bad spots as soon as better enemy surface ship player take advantage of me concentrating on countering the CV instead of them. A CV player can be as dangerous as a crossfire you got yourself into. So if you negate the CV(one crossfire) while being threatened by a surface ship crossfire at the same time it leads to a bad time and that is the biggest flaw with the rework. 

 

The reworked CVs influence you way longer and make you dodge and pay attention for extended periods of time compared to RTS CVs which makes you exposed to the enemy team for longer. This is the biggest gameplay issue that can not be addressed without scrapping the rework and I haven't even began talking about true skill gap issues yet that have been made WORSE instead of being fixed. 

  • Cool 1

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
8 minutes ago, Yosha_nai said:

You know the most fun about CVs and their gameplay is to be in power especially if you are really good. 

The feeling of hitting DDs with shoukaku torps, from behind, from the side, getting into their head predicting their turn perfectly to wreck them and overall the feeling of power

one feels when turning the game around and salt collection is another positive thing for the player inside the CV but probably not for the rest of the players on the recieving end.

I think most people enjoys being in power, even in surface ships one can have this feeling. RTS gave this feeling way more to me than what the rework does. In fact I find it boring and bland but hey, I can understand not everyone likes the RTS style. I did enjoy playing on the RTS map. Different taste and all that.

 

8 minutes ago, Yosha_nai said:

Its surprising to me that it is argued again that the CVs are shafting 11 other ships, in some cases 12 other ships because Haku sniping enemy CV is easy and possible if skill gap applies. 

I don't mind CVs being "strong" (not OP, however we define that) or having a higher skillceiling. I mind that especially rework CVs subtract so many options for surface ships. RTS CVs were strong too. 

 

8 minutes ago, Yosha_nai said:

There are certainly options for surface ships to help them against "the CV" but that and I admit that puts even me and I in the past always took pride in my ability to play surface ships against (bad- average) CV players well.... into bad spots as soon as better enemy surface ship player take advantage of me concentrating on countering the CV instead of them. A CV player can be as dangerous as a crossfire you got yourself into. So if you negate the CV(one crossfire) while being threatened by a surface ship crossfire at the same time it leads to a bad time and that is the biggest flaw with the rework. 

I agree, now lets say you negate the first strike reasonably well, it leaves you set up for the second strike being a complete hit.. while being exposed again and again. in RTS trying to avoid the massive alfa was generally worth showing some broadside as a calculated risk. (a moment I found to some degree enjoyable -  @Pikkozoikum because it fit my versimilitude of CVs being dangerous alfa strikes against capital ships).

 

8 minutes ago, Yosha_nai said:

The reworked CVs influence you way longer and make you dodge and pay attention for extended periods of time compared to RTS CVs which makes you exposed to the enemy team for longer. This is the biggest gameplay issue that can not be addressed without scrapping the rework and I haven't even began talking about true skill gap issues yet that have been made WORSE instead of being fixed. 

But the skill gap should decrease..right? RIGHT??

 

9 minutes ago, Yosha_nai said:

LOLOLOLOLOL YOU EVIL 

No no, its called PRO! CV! PLAYER! kthx.

I knew you would appreciate.

  • Funny 1

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
1 minute ago, Nibenay78 said:

No no, its called PRO! CV! PLAYER! kthx.

I knew you would appreciate.

What CV players, great CV players do is antagonize themself. Some openly try not to and quickly tell others that they do it to show how bad the state of CVs are. 

 

But playing CV well and crushing other players... being the despised evil so to say is necessary to give the "good" a chance to voice themselves against that evil and to give an incentive to fix it. Sadly it's barely working. 

Share this post


Link to post
Share on other sites
[BBMM]
[BBMM]
Players
8,818 posts
17,199 battles
57 minutes ago, Pikkozoikum said:

Yes, and you always can describe a scenario from two sides. If you play counter strike and the enemy gets killed. you can always they, he f*cked up, or the player played well.

......

Yes, and the same did I.

I observed the enemy planes, moved into a better position to not get rekt by bombers.

However, you did not specifically mention that and neither is it clear from that GIF. 

If you can lure him into making a mistake, yes that is fun. It still doesn't make your AA good though. 

It is the same as my Silliwangi parked up next to a Halland in smoke.  

 

57 minutes ago, Pikkozoikum said:

My AA wouldn't have that effect, if I move max speed towards the planes and reduce the time inside the long range. So I can influence the long-range AA time, which can lead to more flak hits.

The only thing is, that I can't aim manually, but I don't know, why that must be a condition.

STill knowing the tricks (which you used, and that's good) doesn't make your AA "allright". 

 

 

57 minutes ago, Pikkozoikum said:

Why is Petro broken? It's just op imo

Petro just needs adjustments, for example removing the overpowered armor layouts. maybe at least reduce it to 32 mm, so the big IJN guns are more relevant again.

Petro would also need the citadel raised, and the railguns nerfed. 

Conqueror used to have such a citadel, you could just broadside anyone and laugh it off. 

Now THAT is broken. The guns and the armour are just OP. 

 

57 minutes ago, Pikkozoikum said:

In my definition broken would mean unplayable. If something broken is in the game, that it makes no sense to play it. I assume some would say "yes, that's the cv", but I don't see , that games with CV are unplayable.

Well even if the CV is broken AF there's 11 other ships. 

 

 

57 minutes ago, Pikkozoikum said:

Why is that broken? Because if that is a broken mechanic, than the game is broken by default. There is all the time "damage" that can be only avoided/mitigated to some degree without any realiation

Also the RTS CV was broken even more, imo. So it's better now. Less "broken"

True, all of that. The game has a LOT of broken stuff. And yes the RTS CVs were even more broken, so indeed Reeework CVs have "improved" that. 

Broken is also, some people can't do it AT ALL and others can abuse it to the max. Reework CVs are usable by just about anyone. 

Problem is, they are still open to abuse, by some. 

 

57 minutes ago, Pikkozoikum said:

I remember a Halland, that wasn't spotted the first 15 minutes, and only then she got spotted for a few seconds to stay hidden the rest of the match.

Well, the question is, was he useful (I know a lot that stay hidden... at the map border...).

 

 

57 minutes ago, Pikkozoikum said:

But I explained how? ;D

Did I say 40k, I mean 60k... that was fun :3

 

ps.: I just noticed, that this kremlin has survival expert, lol

You did that good. :cap_like:

 

57 minutes ago, Pikkozoikum said:

I disagree. All the fun comes with enemies, who f*ck up.

If an enemy doesn't f*ck up, and you play well, then it's a gameplay like two ships bow in camping and farming down their HP, until someone wins or retreats.

Nope. Se above, that Kremlin. 

 

57 minutes ago, Pikkozoikum said:

And well, it's a see, it's not that bad. because what I showed is more likely, then people are here complaining about it. It also correlates, if AA would be bad (Like in RTS times for many ships), then I wouldn't have fun. In RTS times, I often had no fun.

 

Though the AA back then was also only about CVs, who "f*cked up" in that aspect, it's not like you could manipulated the rolling dices of the plane kills.

AA is still crappy. Only a Halland can make somewhat of a play with it.

 

57 minutes ago, Pikkozoikum said:

Yes, all about players, who f*ck up. I mean, he could miss the torps and play bad. But I would say, then he also f*cked up ;)

That is true. The most enjoyable is when you get something done, that is not usually accomplished, because the other player FF-d it up.

But it doesn't make your ship (or your AA) good.

 

57 minutes ago, Pikkozoikum said:

This game is so slow, the gap between good and very good is imo quite small. It's mostly about players, who play bad.

But in case of good players or very good players, they all know, when they can show broadside and when not. They know, when they are outnumbered or not. It's a difference, if games are fast paced like Counter Strike, or League of Legends, which not only need knowlegdge but also fast reaction. Not only by Aim, but also fast decision making.

True. The one that wins hardest, is usually the one that finds the most idiots. 

Share this post


Link to post
Share on other sites
[IFS]
Players
583 posts
26,329 battles
13 hours ago, Nibenay78 said:

Hey, I was forgotten too. I'm pretty good with SeeVee play! look look!image.thumb.png.198ed27812ce15135d3a6400d748da15.png

 

Yes, it must be fun inflicting misery on potentially new players to the game that they have no counter for. I bet submarines are looking interesting to you too. Think of those big number citadel hits from homing torpedo's.

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
2 minutes ago, Gudgeon said:

 

Yes, it must be fun inflicting misery on potentially new players to the game that they have no counter for. I bet submarines are looking interesting to you too.

Nibenay is doing a good thing. By making players miserable he creates an issue that needs to be fixed. You should applaud him because without players like him there wouldn't be issues to fix

Share this post


Link to post
Share on other sites
[IFS]
Players
583 posts
26,329 battles
7 minutes ago, Yosha_nai said:

Nibenay is doing a good thing. By making players miserable he creates an issue that needs to be fixed. You should applaud him because without players like him there wouldn't be issues to fix

 

Nibenay is only part of the problem in that new players feel the need to push up the tech tree and end up playing high tiers doing 20K damage a battle in a Yam, to get away from THREE CV's a side at tier 4. It is all part of the game.....keep pushing the players up the tiers in the hope that a high tier ship makes a better player. Or get a premuim. CV's are used to drive players up the tech tree and hopefully make $. That was the intention of the CV rework all along. Anyone playing tier 4 CV's hardcore has unwittingly been part of this.

 

CV's would have been fixed two years ago if that was the intention. Work on submarines has been going on, say, two years......

Share this post


Link to post
Share on other sites
[WGP2W]
Beta Tester
1,669 posts
8,186 battles
19 hours ago, Pikkozoikum said:

Actually I think the rework is finished since a long time. Though they keep changing. Similar to the Radar-change with the Delay or the AP pens on DDs. So it will be never changed in that meaning, I assume.

Also I'm not sure, if that are even the same developers.

If there are needed changes in mechanics, that will ge developers, that can actually change the engine or implement it in the engine. While Balance changes can be just some stats playing

TBF I am sure the original developers of this game passed away or got fired. The ones we have right now wouldn't even be able to add a camo to this game without breaking it.

  • Cool 1
  • Funny 1

Share this post


Link to post
Share on other sites
Players
13,176 posts
13,617 battles
42 minutes ago, Gudgeon said:

 

Yes, it must be fun inflicting misery on potentially new players to the game that they have no counter for. I bet submarines are looking interesting to you too. Think of those big number citadel hits from homing torpedo's.

Its all with Wargaming blessing. Its not cheating, its not 3rd party software, its all officially provided tools and mechanics. Thats the beauty of it:cap_tea:

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
2 hours ago, Gudgeon said:

 

Yes, it must be fun inflicting misery on potentially new players to the game that they have no counter for. I bet submarines are looking interesting to you too. Think of those big number citadel hits from homing torpedo's.

Not particularly and I hope submarines gets scrapped (right, will never happen).

 

Being my kind self, most of the matches I said my greetings, explained that WG believes that CVs are fair and balanced and they (my enemies) can't stop my attacks.

 

2 hours ago, Gudgeon said:

 

Nibenay is only part of the problem in that new players feel the need to push up the tech tree and end up playing high tiers doing 20K damage a battle in a Yam, to get away from THREE CV's a side at tier 4. It is all part of the game.....keep pushing the players up the tiers in the hope that a high tier ship makes a better player. Or get a premuim. CV's are used to drive players up the tech tree and hopefully make $. That was the intention of the CV rework all along. Anyone playing tier 4 CV's hardcore has unwittingly been part of this.

 

CV's would have been fixed two years ago if that was the intention. Work on submarines has been going on, say, two years......

I was also kind enough to let anyone who said something know that moving up would only make matters worse, and strongly adviced them to not buy anything from WG.

 

I am the kindest of the kind, I know!

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
2 hours ago, Gudgeon said:

CV's are used to drive players up the tech tree and hopefully make $. That was the intention of the CV rework all along. Anyone playing tier 4 CV's hardcore has unwittingly been part of this.

I forgot to mention, most of those who responded did so with something like "ok i will uninstall this game", so not sure that pushes anyone up...

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
2 hours ago, Yosha_nai said:

Nibenay is doing a good thing. By making players miserable he creates an issue that needs to be fixed. You should applaud him because without players like him there wouldn't be issues to fix

What?? Are you saying I'm not a 75% wr player?? My poor self esteem :cap_fainting:

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
Just now, Nibenay78 said:

I forgot to mention, most of those who responded did so with something like "ok i will uninstall this game", so not sure that pushes anyone up...

did they however? 

Everyone always says they will uninstall but only very few actually do. It's an emotionally driven response that has no more value once the emotion disperses. 

Share this post


Link to post
Share on other sites
Players
8,032 posts
19,168 battles
1 minute ago, Nibenay78 said:

What?? Are you saying I'm not a 75% wr player?? My poor self esteem :cap_fainting:

I don't understand how you got to that conclusion out of the thing I said xD

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
22 minutes ago, Yosha_nai said:

did they however? 

Everyone always says they will uninstall but only very few actually do. It's an emotionally driven response that has no more value once the emotion disperses. 

Some seemed less emotional then others about it, and I'd assume a 300 battles player feels less invested/addicted than people like myself and @Europizza

 

only WG knows...

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
32 minutes ago, Yosha_nai said:

I don't understand how you got to that conclusion out of the thing I said xD

Well clearly if all my ships had identical stats, CV might not be an issue power-wise at at least (they would still be boring and destructive for gameplay though!)

 

And its more fun to do a bit of interpretation..

Share this post


Link to post
Share on other sites

×