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Excavatus

General CV related discussions.

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2 hours ago, Camperdown said:

WG always seeks to enhance our gaming experience :Smile_sceptic:

Maybe they will have planes launching ships next.:cap_rambo:

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18 hours ago, Yosha_nai said:

Actually you can try on my full AA Zao and you will probably regret trying. If no one can punish a Zao then dodging an FDR is really easy. 

the point is that it's not fun. Getting put in a crossfire if you try to make any plays and bleeding HP/getting spotted unavoidably in a ship that needs to conserve it's HP. In the middle of a random or ranked battle it's painful, sure you can just dodge it if you're on your own but that's kinda pointless and even that isn't really fun just boring and still one sided gameplay.

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16 hours ago, Nibenay78 said:

Context: WG shoves some entity (CVs) into the game then "balances" it by various parameters in which popularity may or may not be relevant. 

Doesnt mean its a good addition regardless of their efforts.

 

Anyways, do you really believe popularity is not relevant? Sure maybe its not the whole equation, but you can be sure WG would make changes if CVs fall below a certain treshold thing will happen. And that means not a new rework with hopefully better gameplay, but simply making CVs more "comfortable" to play. 

(In case this is unclear in any way for you, "comfortable" here means easier to play or stronger)

No, that was not the point, if popularity is relevant or not, it's about the misinterpretaion of some people, who say, that WG said something like "We balance for popularity" like WG doesn't balance, because something is imbalance, they balance, to make some ships interesting.
And I disagree with that, I can't find anything, where they said, they balance only because of the popularity

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2 minutes ago, Pikkozoikum said:

And I disagree with that, I can't find anything, where they said, they balance only because of the popularity

On 8/2/2021 at 10:48 PM, El2aZeR said:

Not that you will accept it as usual, but:

https://blog.worldofwarships.com/blog/30

 

As you can tell, Montana UU WR difference was well within acceptable bounds, yet it was nerfed purely based on popularity. The nerf also happened in spite of other UUs running a popularity only slightly below that of Montana, meaning WG adheres to a hard cutoff based on an arbitrary value (most likely 65%) rather than actually thinking about their decisions.

 

As expected, even when presented with irrefutable evidence you still insist on being blatantly dishonest.

One can only imagine that it is deliberate at this point.

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4 minutes ago, Pikkozoikum said:

balance only because of the popularity

Only not. But they do consider popularity. Thats why we have so badly designed and balanced CVs in first place. And thats why subs will be disaster. how to force players to use boring class? make it op. You can see it in game. 

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5 hours ago, Pikkozoikum said:

No, that was not the point, if popularity is relevant or not, it's about the misinterpretaion of some people, who say, that WG said something like "We balance for popularity" like WG doesn't balance, because something is imbalance, they balance, to make some ships interesting.
And I disagree with that, I can't find anything, where they said, they balance only because of the popularity

CVs have been "balanced" up and down, yet they are less and less popular. Maybe it's because the gameplay is generally not attractive to most. Maybe THAT is the issue? But that's not relevant for WG anymore, they will "balance" them now mostly on popularity.

 

the word "only" is a trivial detail you keep nagging about.

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9 minutes ago, Nibenay78 said:

they will "balance" them now mostly on popularity.

If that were true, the n they would have changed the rockets to nukes...

Maybe WeeGee has not the faintest idea whatsoever. Seems like that to me. 

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12 minutes ago, BLUB__BLUB said:

If that were true, the n they would have changed the rockets to nukes...

Maybe WeeGee has not the faintest idea whatsoever. Seems like that to me. 

If you eliminate all other possible explanations, that is the one that remains, alas :cap_look:

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40 minutes ago, Nibenay78 said:

CVs have been "balanced" up and down, yet they are less and less popular. Maybe it's because the gameplay is generally not attractive to most. Maybe THAT is the issue? But that's not relevant for WG anymore, they will "balance" them now mostly on popularity.

 

the word "only" is a trivial detail you keep nagging about.

As I said, I refer to the misinterpreation, that Wg balance for popularity. They didn't say that back then on the sumit, but it's interpretated as that.

 

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9 minutes ago, Admiral_H_Nelson said:

379 pages on a thread and not much to show for it.

 

Why can't we get through to WG? Maybe MLK has the answer!

 

image.png.979d228d885d345169d10b7bf180cd6b.png

WG has a different mindset from it's players.

We want a good game. They want easy profits.

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3 hours ago, Pikkozoikum said:

As I said, I refer to the misinterpreation, that Wg balance for popularity. They didn't say that back then on the sumit, but it's interpretated as that.

 

I'll have to watch the whole thing (if i can be bothered). But it's really hard to interpret that response as anything else.... or his communication skills are INSANELY bad.

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2 hours ago, Camperdown said:

WG has a different mindset from it's players.

We want a good game. They want easy profits.

Indeed, sadly there ARE games that manage to evolve into better and more complete games, yet becoming a bigger and bigger success by sales.

I really wish WoWs was a subcription game, not F2P gimmick one-time-sale-hyped-FOMO-weirdo ships.

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On 8/2/2021 at 6:26 PM, mcboernester said:

A little follow up here since its not NDA -> i asked if there any plans to buff the carriers again in response to the decreasing player numbers

02-08-_2021_11-16-03.jpg

I don't know how you could possibly misread the forementioned post. He shows player numbers and WG's response is along these lines "if this data is a continuing trend we may change CVs".

 

Yet you keep reading that popularity has nothing to do with balancing.:cap_wander:

10 hours ago, Pikkozoikum said:

As I said, I refer to the misinterpreation, that Wg balance for popularity. 

 

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2 hours ago, 159Hunter said:

I don't know how you could possibly misread the forementioned post. He shows player numbers and WG's response is along these lines "if this data is a continuing trend we may change CVs".

 

Yet you keep reading that popularity has nothing to do with balancing.:cap_wander:

 

I also read it that CVs could be changed if the low CV numbers continued.

 

We can safely assume a change would be a buff if meant to increase numbers.

 

Isn't confirmation bias wonderful though!

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58 minutes ago, gopher31 said:

I also read it that CVs could be changed if the low CV numbers continued.

 

We can safely assume a change would be a buff if meant to increase numbers.

 

Isn't confirmation bias wonderful though!

By the way, it is interesting how far can WG go to avoid admiting we failed with the class. 

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Just now, Tanaka_15 said:

By the way, it is interesting how far can WG go to avoid admiting we failed with the class. 

"it wasn't a failure, we have even managed to achieve secondary objectives with the rework":cap_tea:

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1 minute ago, Panocek said:

"it wasn't a failure, we have even managed to achieve secondary objectives with the rework":cap_tea:

Its not a failure as long as dont say it is!!!!

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5 hours ago, 159Hunter said:

Yet you keep reading that popularity has nothing to do with balancing.

Read it correctly. I said they don't balance "FOR" popularity.

Popularity has something to do with balancing. They use it as indicator. But they won't buff ships to get popularity on ship x or to drop the popularity. Otherwise we would have completly different patch notes.

 

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17 minutes ago, Pikkozoikum said:

Read it correctly. I said they don't balance "FOR" popularity.

Popularity has something to do with balancing. They use it as indicator. But they won't buff ships to get popularity on ship x or to drop the popularity. Otherwise we would have completly different patch notes.

 

Now read the discord text again. They state that if amount of CV games keeps dropping they could intervene.

That is balancing based on popularity of a ship to achieve a certain popularity level. So it is more than an indicator.

 

 

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Yesterday I was in a game with one Max Immelmann per side. What a joke. At the end of the game I was forced to cap on my Yugumo (75% HPs left). 

Our CV was killed minutes earlier so I was blind, chased by the CV. He got me in one attack on the 3rd pass. Nothing I could do. I do not usually use smoke so you can blame me for that but man, how unfair is to be at the end of a battle against a CV, there is nothing you can do. I was very successful keeping a BB away scoring good torp hits but a CV you can't go after it nor you can defend against its attacks.

 

One bitter reminder of why CVs are so hated.

And yes, I twisted my butt, dodged, changed speed, changed direction, lit candles, blow on the screen, etc.

 

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14 minutes ago, BanzaiPiluso said:

And yes, I twisted my butt, dodged, changed speed, changed direction, lit candles, blow on the screen, etc.

Well, the mistake might have been that you didn't go for the CV in the end... I usually do. 

Half the times I get him, too. But if he is good and yours is not, there is no team left. 

Then you will not win by capping. 

 

58 minutes ago, Pikkozoikum said:

Read it correctly. I said they don't balance "FOR" popularity.

Popularity has something to do with balancing. They use it as indicator. But they won't buff ships to get popularity on ship x or to drop the popularity. Otherwise we would have completly different patch notes.

Mate, they did the whole Reeeeeework because CVs weren't popular. 

And yes that is how they balance, too. Not popular --> gets buffed. 

Too popular or annoying --> gets removed from the shop. Or banned from CB. 

 

 

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