totally_potato Players 2,533 posts Report post #9251 Posted July 15, 2021 16 minutes ago, El2aZeR said: How long have you not been playing? I have an entire Excel sheet of all the CV changes I can send to you if you'd like. To be entirely honest the difference between pre- and post captain rework AA builds really isn't that high. The only skill that got added was the priority sector one along with the AR change, neither has much impact. Flak doesn't actually spawn closer, I've compared footage and there is no difference in flak spawn distance that I can see. I do think though that the render delay may have gotten worse at times which may be where this myth comes from and given that the visuals were "improved" makes sense. According to datamining there are actually a lot of ships that have different spawn intervals, but the difference is fairly small (standard is 1.5s, faster is 1.35s, slower is 1.8s). What happens to that when ships with different intervals group up I have no idea. If you evade actively rather than reactively though it's a non-factor anyway. They should add more AA skills, that buff the range of AA. The three pointer was a good candidate and I personally didn't find it OP tbh Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9252 Posted July 15, 2021 Just now, El2aZeR said: How long have you not been playing? I have an entire Excel sheet of all the CV changes I can send to you if you'd like. Besides VERY sporadic trolling divmates with Implacable/Audacious, that could be actually close to a year, if not more. 13 minutes ago, El2aZeR said: According to datamining there are actually a lot of ships that have different spawn intervals, but the difference is fairly small (standard is 1.5s, faster is 1.35s, slower is 1.8s). What happens to that when ships with different intervals group up I have no idea. If you evade actively rather than reactively though it's a non-factor anyway. That should be test-able in training room, if you know which ships have what spawn time? Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9253 Posted July 15, 2021 2 minutes ago, Panocek said: Besides VERY sporadic trolling divmates with Implacable/Audacious, that could be actually close to a year, if not more. Too many to list then. See here: https://docs.google.com/spreadsheets/d/1i8scP-l4OaelGNRIIl-hCxLQ8lUj8FEBLepl3nXMGPU/edit?usp=sharing 10 minutes ago, Panocek said: That should be test-able in training room, if you know which ships have what spawn time? wowsft lists it here: You could try Worcester and Bismarck. Worcester has slower spawn time, Bismarck has faster. Tbh I've never noticed much of a difference so it hasn't interested me enough to test it. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9254 Posted July 15, 2021 36 minutes ago, totally_potato said: They should add more AA skills, that buff the range of AA. The three pointer was a good candidate and I personally didn't find it OP tbh While I wish I had more range with my japanese ships, I don't think the range is an issue. The range was larger for some ships pre-rework-CV, but also the behavior of planes. Planes before rework, didn't had to fly above the target in a large circle, they just turned like a tank on spot away. Also you didnt had the AA-explosion mechanic, there was only dps / dice roll. So the long range was completly different That's why I think the range is kinda okay 1 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9255 Posted July 15, 2021 22 minutes ago, El2aZeR said: wowsft lists it here: You could try Worcester and Bismarck. Worcester has slower spawn time, Bismarck has faster. Tbh I've never noticed much of a difference so it hasn't interested me enough to test it. I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion. Also the question is, is that up to date? I remember in earlier versions, where we had these different tick times, I thought they got rid of stuff like that Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9256 Posted July 15, 2021 19 minutes ago, El2aZeR said: Too many to list then. See here: https://docs.google.com/spreadsheets/d/1i8scP-l4OaelGNRIIl-hCxLQ8lUj8FEBLepl3nXMGPU/edit?usp=sharing Fight spreadsheet with spreadsheet Though most changes I knew of one way or another, so no nasty surprises there by the looks of it. 1 minute ago, Pikkozoikum said: I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion. Also the question is, is that up to date? I remember in earlier versions, where we had these different tick times, I thought they got rid of stuff like that We had different "reload" rates back in early days - damage per gun was constant for its type/caliber, but reload varied to "balance" dps. Issue was, on some ships you could completely skip entire aura before it finished "loading" and applied damage to the plane. It was changed to fixed reload rate and variable damage per tick. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9257 Posted July 15, 2021 2 hours ago, Pikkozoikum said: I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion. Experience would suggest it is an actual stat, but no one knows for sure until it is verified by WG. 1 Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #9258 Posted July 15, 2021 7 hours ago, El2aZeR said: Experience would suggest it is an actual stat, but no one knows for sure until it is verified by WG. if its a stat, its a stat, WG or no WG. I want the stats on right handed versus left handed CV players, is there an advantage to being left handed (as in fencing or boxing)? https://pubmed.ncbi.nlm.nih.gov/20391153/ Is there a secret stat which means all my AA sailors are both drunk, blind, asleep and right handed? 1 Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #9259 Posted July 15, 2021 If you use only one hand to play cvs i might have a tip to vastly improve your Performance 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9260 Posted July 16, 2021 15 hours ago, LoveZeppelin said: if its a stat, its a stat, WG or no WG. What he asked is whether this stat is a flat value which actually determines how fast flak spawns or is somehow calculated by multiple factors and therefore something else entirely I believe? Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #9261 Posted July 16, 2021 14 hours ago, mcboernester said: If you use only one hand to play cvs i might have a tip to vastly improve your Performance but two handed I'd have to stop ! Spoiler left hand holds the pizza 1 hour ago, El2aZeR said: What he asked is whether this stat is a flat value which actually determines how fast flak spawns or is somehow calculated by multiple factors and therefore something else entirely I believe? that is an interesting question, a partial (but incomplete) answer will be that AA guns, like secondaries, are supposedly unloaded at the start of an engagement (how long does it take for them to load?). Do AA flak have to worry about shell travel time, or do they rely on wormhole technology? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9262 Posted July 16, 2021 1 hour ago, LoveZeppelin said: but two handed I'd have to stop ! Reveal hidden contents left hand holds the pizza that is an interesting question, a partial (but incomplete) answer will be that AA guns, like secondaries, are supposedly unloaded at the start of an engagement (how long does it take for them to load?). Do AA flak have to worry about shell travel time, or do they rely on wormhole technology? Actually you can see the shells flying. The long range, which casues the explosions, have orange tracers So that is in the end also just a visual. Though you should also know, that the surface ships have other AA visuals , than the CV 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9263 Posted July 16, 2021 18 hours ago, LoveZeppelin said: if its a stat, its a stat, WG or no WG. I want the stats on right handed versus left handed CV players, is there an advantage to being left handed (as in fencing or boxing)? https://pubmed.ncbi.nlm.nih.gov/20391153/ Is there a secret stat which means all my AA sailors are both drunk, blind, asleep and right handed? fun fact, left hander have issues against left hander as well :3 Though we had a few left hander, so you kinda get used to it ^^ 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9264 Posted July 16, 2021 3 hours ago, LoveZeppelin said: Do AA flak have to worry about shell travel time, or do they rely on wormhole technology? Technically speaking it is wormhole, you just won't see it. Flak visuals and flak damage zone are two completely separate entities. The damage zone spawns instantly, the visuals are on a delay. 1 Share this post Link to post Share on other sites
[JOLLY] UnterSeeBot Players 967 posts Report post #9265 Posted July 16, 2021 6 hours ago, Pikkozoikum said: Though you should also know, that the surface ships have other AA visuals , than the CV such fair and balansed game design! 3 hours ago, El2aZeR said: Technically speaking it is wormhole, you just won't see it. Flak visuals and flak damage zone are two completely separate entities. The damage zone spawns instantly, the visuals are on a delay. yet more helpful and intelligent game design! Spoiler this is Friday night and I have just returned from a party so perhaps my judgment of game design is mildly impaired 1 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9266 Posted July 17, 2021 A bit off topic, but somehow it was funny to see 4 D3A1s diving on a fleet of cruisers and getting their bombs dropped :D Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9267 Posted July 17, 2021 8 hours ago, LoveZeppelin said: such fair and balansed game design! Though it's just the visuals. Surface ships see the visuals of single flak explosion, while the CV has the flak barrages to dodge. For the surfaceships it doesn't matter to see that, but I assume it might be better for perfomance Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9268 Posted July 17, 2021 3 minutes ago, Pikkozoikum said: Though it's just the visuals. Surface ships see the visuals of single flak explosion, while the CV has the flak barrages to dodge. For the surfaceships it doesn't matter to see that, but I assume it might be better for perfomance "Cinematics" more likely. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9269 Posted July 17, 2021 almost at 400 pages lads. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #9270 Posted July 17, 2021 7 hours ago, CptBarney said: almost at 400 pages lads. We'll get to 500 before they bin it again, LOL. BTW rockets gone, when? I am ready... 1 2 Share this post Link to post Share on other sites
[-YR-] Alfa_Tau Players 887 posts Report post #9271 Posted July 18, 2021 3 1 Share this post Link to post Share on other sites
Camperdown Players 2,501 posts 17,258 battles Report post #9272 Posted July 18, 2021 7 hours ago, BLUB__BLUB said: We'll get to 500 before they bin it again, LOL. WG appreciates your feedback, it helps to improve the game 4 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9273 Posted July 18, 2021 gud olde days @Yosha_nai 2 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #9274 Posted July 18, 2021 56 minutes ago, CptBarney said: Looks like commercial for some cheap plastic product for toddlers... 1 Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #9275 Posted July 19, 2021 4 Share this post Link to post Share on other sites