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General CV related discussions.

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16 minutes ago, El2aZeR said:

 

How long have you not been playing?

I have an entire Excel sheet of all the CV changes I can send to you if you'd like.

 

 

To be entirely honest the difference between pre- and post captain rework AA builds really isn't that high. The only skill that got added was the priority sector one along with the AR change, neither has much impact.

 

Flak doesn't actually spawn closer, I've compared footage and there is no difference in flak spawn distance that I can see. I do think though that the render delay may have gotten worse at times which may be where this myth comes from and given that the visuals were "improved" makes sense.

 

According to datamining there are actually a lot of ships that have different spawn intervals, but the difference is fairly small (standard is 1.5s, faster is 1.35s, slower is 1.8s). What happens to that when ships with different intervals group up I have no idea. If you evade actively rather than reactively though it's a non-factor anyway.

They should add more AA skills, that buff the range of AA. The three pointer was a good candidate and I personally didn't find it OP tbh

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Just now, El2aZeR said:

How long have you not been playing?

I have an entire Excel sheet of all the CV changes I can send to you if you'd like.

Besides VERY sporadic trolling divmates with Implacable/Audacious, that could be actually close to a year, if not more.

 

13 minutes ago, El2aZeR said:

According to datamining there are actually a lot of ships that have different spawn intervals, but the difference is fairly small (standard is 1.5s, faster is 1.35s, slower is 1.8s). What happens to that when ships with different intervals group up I have no idea. If you evade actively rather than reactively though it's a non-factor anyway.

That should be test-able in training room, if you know which ships have what spawn time?

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2 minutes ago, Panocek said:

Besides VERY sporadic trolling divmates with Implacable/Audacious, that could be actually close to a year, if not more.

 

Too many to list then. See here:

https://docs.google.com/spreadsheets/d/1i8scP-l4OaelGNRIIl-hCxLQ8lUj8FEBLepl3nXMGPU/edit?usp=sharing

 

10 minutes ago, Panocek said:

That should be test-able in training room, if you know which ships have what spawn time?

 

wowsft lists it here:

vQaBiSZ.png

 

You could try Worcester and Bismarck. Worcester has slower spawn time, Bismarck has faster.

Tbh I've never noticed much of a difference so it hasn't interested me enough to test it.

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36 minutes ago, totally_potato said:

They should add more AA skills, that buff the range of AA. The three pointer was a good candidate and I personally didn't find it OP tbh

While I wish I had more range with my japanese ships, I don't think the range is an issue. The range was larger for some ships pre-rework-CV, but also the behavior of planes. Planes before rework, didn't had to fly above the target in a large circle, they just turned like a tank on spot away. Also you didnt had the AA-explosion mechanic, there was only dps / dice roll. So the long range was completly different

 

That's why I think the range is kinda okay

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22 minutes ago, El2aZeR said:

wowsft lists it here:

vQaBiSZ.png

 

You could try Worcester and Bismarck. Worcester has slower spawn time, Bismarck has faster.

Tbh I've never noticed much of a difference so it hasn't interested me enough to test it.

I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion.
Also the question is, is that up to date? I remember in earlier versions, where we had these different tick times, I thought they got rid of stuff like that

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19 minutes ago, El2aZeR said:

Fight spreadsheet with spreadsheet :cap_haloween:

 

Though most changes I knew of one way or another, so no nasty surprises there by the looks of it.

 

1 minute ago, Pikkozoikum said:

I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion.
Also the question is, is that up to date? I remember in earlier versions, where we had these different tick times, I thought they got rid of stuff like that

We had different "reload" rates back in early days - damage per gun was constant for its type/caliber, but reload varied to "balance" dps. Issue was, on some ships you could completely skip entire aura before it finished "loading" and applied damage to the plane. It was changed to fixed reload rate and variable damage per tick.

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2 hours ago, Pikkozoikum said:

I'm wondering, if this is an actual stat, or more a result of something. Maybe a combination of Hit Probability and the number of explosion.

 

Experience would suggest it is an actual stat, but no one knows for sure until it is verified by WG.

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7 hours ago, El2aZeR said:

 

Experience would suggest it is an actual stat, but no one knows for sure until it is verified by WG.

if its a stat, its a stat, WG or no WG. 

I want the stats on right handed versus left handed CV players, is there an advantage to being left handed (as in fencing or boxing)?

https://pubmed.ncbi.nlm.nih.gov/20391153/

Is there a secret stat which means all my AA sailors are both drunk, blind, asleep and right handed?

 

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If you use only one hand to play cvs i might have a tip to vastly improve your Performance :Smile_trollface:

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15 hours ago, LoveZeppelin said:

if its a stat, its a stat, WG or no WG. 

 

What he asked is whether this stat is a flat value which actually determines how fast flak spawns or is somehow calculated by multiple factors and therefore something else entirely I believe?

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14 hours ago, mcboernester said:

If you use only one hand to play cvs i might have a tip to vastly improve your Performance :Smile_trollface:

but two handed I'd have to stop :etc_swear:!

Spoiler

left hand holds the pizza

 

1 hour ago, El2aZeR said:

 

What he asked is whether this stat is a flat value which actually determines how fast flak spawns or is somehow calculated by multiple factors and therefore something else entirely I believe?

that is an interesting question, a partial (but incomplete) answer will be that AA guns, like secondaries, are supposedly unloaded at the start of an engagement (how long does it take for them to load?). Do AA flak have to worry about shell travel time, or do they rely on wormhole technology?

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1 hour ago, LoveZeppelin said:

but two handed I'd have to stop :etc_swear:!

  Reveal hidden contents

left hand holds the pizza

 

that is an interesting question, a partial (but incomplete) answer will be that AA guns, like secondaries, are supposedly unloaded at the start of an engagement (how long does it take for them to load?). Do AA flak have to worry about shell travel time, or do they rely on wormhole technology?

Actually you can see the shells flying. The long range, which casues the explosions, have orange tracers

So that is in the end also just a visual. Though you should also know, that the surface ships have other AA visuals , than the CV

 

 

 

 

 

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18 hours ago, LoveZeppelin said:

if its a stat, its a stat, WG or no WG. 

I want the stats on right handed versus left handed CV players, is there an advantage to being left handed (as in fencing or boxing)?

https://pubmed.ncbi.nlm.nih.gov/20391153/

Is there a secret stat which means all my AA sailors are both drunk, blind, asleep and right handed?

 

fun fact, left hander have issues against left hander as well :3

Though we had a few left hander, so you kinda get used to it ^^

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3 hours ago, LoveZeppelin said:

Do AA flak have to worry about shell travel time, or do they rely on wormhole technology?

 

Technically speaking it is wormhole, you just won't see it. Flak visuals and flak damage zone are two completely separate entities. The damage zone spawns instantly, the visuals are on a delay.

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6 hours ago, Pikkozoikum said:

Though you should also know, that the surface ships have other AA visuals , than the CV

such fair and balansed game design!

3 hours ago, El2aZeR said:

 

Technically speaking it is wormhole, you just won't see it. Flak visuals and flak damage zone are two completely separate entities. The damage zone spawns instantly, the visuals are on a delay.

yet more helpful and intelligent game design!

Spoiler

this is Friday night and I have just returned from a party so perhaps my judgment of game design is mildly impaired

 

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A bit off topic, but somehow it was funny to see 4 D3A1s diving on a fleet of cruisers and getting their bombs dropped :D

 

 

 

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8 hours ago, LoveZeppelin said:

such fair and balansed game design!

Though it's just the visuals. Surface ships see the visuals of single flak explosion, while the CV has the flak barrages to dodge. For the surfaceships it doesn't matter to see that, but I assume it might be better for perfomance

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3 minutes ago, Pikkozoikum said:

Though it's just the visuals. Surface ships see the visuals of single flak explosion, while the CV has the flak barrages to dodge. For the surfaceships it doesn't matter to see that, but I assume it might be better for perfomance

"Cinematics" more likely.

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7 hours ago, CptBarney said:

almost at 400 pages lads.

We'll get to 500 before they bin it again, LOL.

 

BTW rockets gone, when? I am ready... 

1235345954_torpsFTW.thumb.jpg.293263134f706df675f4ff426fc9aedd.jpg

 

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7 hours ago, BLUB__BLUB said:

We'll get to 500 before they bin it again, LOL.

 

WG appreciates your feedback, it helps to improve the game :cap_haloween:

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56 minutes ago, CptBarney said:

 

Looks like commercial for some cheap plastic product for toddlers... 

 

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