[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #9176 Posted July 11, 2021 36 minutes ago, Vbeest said: Thank you very much, I feel flattered. Also, thank you for reporting me in this match - this is the best proof I did a good job. Someone else from your team also highly regarded my work, since I got that silly message with karma -2 in the port. Actually I didn't report you 😆 I just grudgingly got on with it and put it down to being so good you had to focus me :P. The only player on my team with a kill lol 1 Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #9177 Posted July 11, 2021 18 hours ago, El2aZeR said: To be fair that is a pretty legitimate reason to hate CVs given that no other class can get anything done this early nor could the previous incarnation of CVs do this. In fact CVs are the only class that can actually enforce afk penalty (aka kill an active enemy ship so early so fast that they get penalized as afk), did you know that? It's pretty hilarious when it happens. Well, most reasons to hate CVs are pretty legitimate. Im just baffled over his reaction that this happens when he grinded to T10, it shouldn't really be a surprise for him. And he does it over and over for 40 minutes, like its a new surprise CVs has airplanes every time they show up?! Its like whining about BBs shooting long range shells, its like, "that is what they do". I can list many reasons why I hate CVs but their ability to get planes in the sky fast isn't really a biggie for me. He also had zero knowledge about spotting mechanics, new rocket plane strikes (which I can forgive him for, but they guy really tried to explain it to him), and he was using 20 km torps on a Shima. Also thought it was his smoke and his 10 HP AA Dakka that made the carrier bail, not the Des Moines or the Wooster that was pretty close by. 1 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9178 Posted July 11, 2021 48 minutes ago, OldschoolGaming_YouTube said: Im just baffled over his reaction that this happens when he grinded to T10, it shouldn't really be a surprise for him. Ignorance is the norm throughout every tier, so eh. 48 minutes ago, OldschoolGaming_YouTube said: Also thought it was his smoke and his 10 HP AA Dakka that made the carrier bail, not the Des Moines or the Wooster that was pretty close by. The irony about this situation is that the CV could have feasibly pushed through 2 attacks quite easily, at which point smoking up would have made sense. This is because the Shima was only inside the long range AA of the DM which is less effective than Shima AA at that point. Thus the only thing that made smoking up useless was... the incompetence of the CV player. And since the CV player actually bailed instead of making an attack using AA for whatever minuscule damage dealt was the correct play. After all it is free plane damage. As I said, neither side has a clue. Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9179 Posted July 12, 2021 17 hours ago, Bear__Necessities said: Why? So you can debate my level of fun had? Nah. You can ask one of the CV players though. Hey, @arquata2019 how much fun did I have as a heavy cruiser against your CV this morning??? In this game I clearly had SO much counterplay against this CV. He does that damage for the sum of a few planes. I was only wondering, what exactly happend and wanted to see it in a replay. I was never debating about how much fun you had or intented that ;) Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #9180 Posted July 12, 2021 3 hours ago, Pikkozoikum said: I was only wondering, what exactly happend and wanted to see it in a replay. I was never debating about how much fun you had or intented that ;) Interesting that noone wonders how much fun the Elbing had. 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9181 Posted July 12, 2021 3 minutes ago, Vbeest said: Interesting that noone wonders how much fun the Elbing had. Because it was "his decision" :D 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #9182 Posted July 12, 2021 19 hours ago, Bear__Necessities said: Actually I didn't report you 😆 you probably used up your daily does in the first CV-game.... Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #9183 Posted July 12, 2021 41 minutes ago, BLUB__BLUB said: you probably used up your daily does in the first CV-game.... No comment. 2 Share this post Link to post Share on other sites
[_VV_] Venatos Players 123 posts 11,818 battles Report post #9184 Posted July 12, 2021 im kinda tired of loosing all my karma when playing cvs. as a purely solo player that stuff is pretty hard to come by and i swear its like every single cv match costs me 1 karma on average. i had 40something karma saved up from over sixthousand randommatches before ranked became a permanent game mode, now im down to 10 because everytime i bring a cv and we loose its apparently my fault. i even get jelled at and called names in chat! and before you tell me that i should just try not sucking: i have nothing to hide: Venatos - Player info and stats - WoWS Stats & Numbers - EU (wows-numbers.com) im not a unicum, but im usualy not the one that needs carrying. could we please disable the report button on cvs until at least half the playerbase gets a grip on what a cv can and can not do? its like the second a cv shows up your team turns into a pack of rats locked in a burning methlab. they loose all sense of reality and reason. edit: reading a bit through this thread, i now realize that it might not be just my team that reports me? makes no sense to report an enemy in my mind, killing me is their job, but people are weird i guess. 2 2 Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #9185 Posted July 12, 2021 49 minutes ago, Venatos said: im kinda tired of loosing all my karma when playing cvs. as a purely solo player that stuff is pretty hard to come by and i swear its like every single cv match costs me 1 karma on average. i had 40something karma saved up from over sixthousand randommatches before ranked became a permanent game mode, now im down to 10 because everytime i bring a cv and we loose its apparently my fault. i even get jelled at and called names in chat! and before you tell me that i should just try not sucking: i have nothing to hide: Venatos - Player info and stats - WoWS Stats & Numbers - EU (wows-numbers.com) im not a unicum, but im usualy not the one that needs carrying. could we please disable the report button on cvs until at least half the playerbase gets a grip on what a cv can and can not do? its like the second a cv shows up your team turns into a pack of rats locked in a burning methlab. they loose all sense of reality and reason. edit: reading a bit through this thread, i now realize that it might not be just my team that reports me? makes no sense to report an enemy in my mind, killing me is their job, but people are weird i guess. Just ignore karma, it doesn't matter if you have 0 or 1000 ^^ Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #9186 Posted July 12, 2021 31 minutes ago, Pikkozoikum said: Just ignore karma, it doesn't matter if you have 0 or 1000 ^^ This. Though having 2000 karma does give you bragging rights. 2 2 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9187 Posted July 12, 2021 4 hours ago, Vbeest said: Interesting that noone wonders how much fun the Elbing had. When a surface ship dies to a surface ship, it is because one outplayed the other. Meanwhile whether a ship dies to a CV or not is entirely in the hands of the CV player. It has nothing to do with fun, it has everything to do with interaction and counterplay from which fun is typically derived in a PvP game. 6 1 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #9188 Posted July 12, 2021 3 hours ago, Venatos said: im kinda tired of loosing all my karma when playing cvs. There is a very simple solution to this problem. 3 1 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #9189 Posted July 12, 2021 46 minutes ago, AndyHill said: There is a very simple solution to this problem. Only play CVs so you have none? 3 Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #9190 Posted July 13, 2021 12 hours ago, El2aZeR said: When a surface ship dies to a surface ship, it is because one outplayed the other. Meanwhile whether a ship dies to a CV or not is entirely in the hands of the CV player. It has nothing to do with fun, it has everything to do with interaction and counterplay from which fun is typically derived in a PvP game. Again, an opinion which is "very important for us", as WG used to say. 3 Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #9191 Posted July 13, 2021 13 minutes ago, Vbeest said: Again, an opinion which is "very important for us", as WG used to say. Again, implying that facts are "opinions". Is this your natural response to anything you cannot refute? 3 Share this post Link to post Share on other sites
[P7S] Vbeest Players 452 posts Report post #9192 Posted July 13, 2021 11 minutes ago, El2aZeR said: Again, implying that facts are "opinions". Is this your natural response to anything you cannot refute? OK, then I claim I am stating facts and your statements are opinions - how about that? By the way, I like how you start already to lean towards 'personal adventures', wonder how it will go from this point on. 1 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #9193 Posted July 13, 2021 People still post here? 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9194 Posted July 13, 2021 1 hour ago, CptBarney said: People still post here? Post count won't inflate by itself, you know 6 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #9195 Posted July 13, 2021 4 hours ago, Vbeest said: Again, an opinion which is "very important for us", as WG used to say. Elbing chose to get within 12km of my radar as well as open water gunboat. I used a counterplay consumable. It died. It was outplayed. Remind the thread again how much HP you lost to my "counterplay"?????? 2 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9196 Posted July 13, 2021 CVs are oppressed and to weak. Yes we don't lose HP to your puny counterplay we lose much more we lose games because RNG screws us CVs You lose ship HP? boohoo we lose the game because sometimes the bomb that needs to land doesn't land. CVs are to weak currently and need buff. 1 3 Share this post Link to post Share on other sites
Ashardalon_Dragnipur Players 493 posts 5,497 battles Report post #9197 Posted July 13, 2021 its almost as if battleship shells land exactly where you aimed no dispersion in the game at all for other classes there is definetly not a well known and very old bug that makes your shells all fall short even while aimed perfectly at short ranged at a stationary fully broadside target yep, only CVs suffer from dispersion poor poor CVs that can safely try again instead of needing the shot to land or die Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9198 Posted July 13, 2021 5 minutes ago, Ashardalon_Dragnipur said: its almost as if battleship shells land exactly where you aimed no dispersion in the game at all for other classes there is definetly not a well known and very old bug that makes your shells all fall short even while aimed perfectly at short ranged at a stationary fully broadside target yep, only CVs suffer from dispersion poor poor CVs that can safely try again instead of needing the shot to land or die exactly. finally you agree 1 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #9199 Posted July 13, 2021 6 minutes ago, Yosha_nai said: CVs are oppressed and to weak. Yes we don't lose HP to your puny counterplay we lose much more we lose games because RNG screws us CVs You lose ship HP? boohoo we lose the game because sometimes the bomb that needs to land doesn't land. CVs are to weak currently and need buff. -torpedo spread that magically opens gap for ship to fit in? check -promising salvo heading towards unaware broadside target, ending with one overpen to warn the guy? check RNGesus screws with everybody equally 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #9200 Posted July 13, 2021 5 minutes ago, Yosha_nai said: CVs are oppressed and to weak. Yes we don't lose HP to your puny counterplay we lose much more we lose games because RNG screws us CVs You lose ship HP? boohoo we lose the game because sometimes the bomb that needs to land doesn't land. CVs are to weak currently and need buff. It's easily fixable. - CVs have no RNG (well, almost) on the ammo; - this "RNG" needs to be provided buy AA deleting some "shells"; - the rest of the "shells" needs to be negotiable by angling/swerving et cetera. As such: - the "auto-refill from above" for shot down planes is BS; - ...and the time that the attack/approach takes needs to be much longer to be able to react. That way - there are only 2 CVs that are kinda close. Ark Royal and Roosevelt. Ships can actually move and negate those torps/drops. Except they both also have the "auto refill from above". And AA is crud, and too automated. Gives no satisfaction. Now, some will say "Roosevelt is OP"which it is, in current state, sort of. But planes DO get shot down. Just there is no effect, because of "auto-refill from above". (oh and of course last plane gets shot down first...). But imagine that IT WOULD STAY shot down. For instance: You'd get 8 torps, but minus the holes which planes were shot down. And now imagine, instead of the "sector press O" you could toggle/choose --> left/right/middle of the squad. FIXED. But I know WeeGee won't do it. Share this post Link to post Share on other sites