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General CV related discussions.

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11 hours ago, TsunamiACR said:

right now the DDs do not have to no one to stop them and now they have a free way to kill everything that is found

Just dodge? 

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Wait you mean Graf Zeppelin for nerfed again ? What a surprise.
Next they will nerf her secondary or DDs will cry rivers again because they get hit by something.

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7 hours ago, Camperdown said:

One observation: as a DD main (and not a unicum) I find CVs just a nuisance in most cases. Only if a good player focuses on you it is a problem. For the rest you just play around a CV, just like you play around radar etc. 

 

I don't see any reason why DD players would have to leave the game. In actual gameplay (many not very good CV players) I think the effect of CVs on DDs is often overstated. DDs are still a very influential class and much more fun to play than the stationary pigeon homes.

 

6 hours ago, El2aZeR said:

 

Many DD players are not particularly good either, so on them the impact of even a terrible CV player is much higher. If you're going to take the average player into account, do it for all classes.

Besides irrespective of whether they actually have a good reason to quit or not, the number of DD players is in direct correlation with how many CV players there are as we have previously seen in data provided by WG themselves.

 

Pretty much this.

Most Decent CV Players will easily make DDs Life Hell on Sea.

Of course you have far more Potato CVs. Only 1 out of 6 or so CVs you meet is actually Decent.

 

But that goes both sides.

A Unicum DD will actually be able to handle most Decent CVs.

Because even tough they cant do much about it. They can make it take longer which a Decent CV wont go for.

 

But Average CV vs Average DD. Good CV vs Good DD. Unicum CV vs Unicum DD. Is Generally always in Favor of the CV. :)

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14 hours ago, TsunamiACR said:

Sincerely, the CVs have been loaded with this change and I have colleagues who are changing the game for this change and as they do not adjust it they will not return because not only does it take longer to shoot but you also tell them where you have shot right now the DDs do not have to no one to stop them and now they have a free way to kill everything that is found

 

I always suspected CV players had difficulties about communicating with others, thanks for lifting my doubts

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4 hours ago, Sunleader said:

Pretty much this.

Most Decent CV Players will easily make DDs Life Hell on Sea.

I'm not a decent CV player and I only took my Furious against the overmighty bots of CoOp and needed two attempt to hit a - bot controlled - DD with rockets.

After I stuck two torpedoes into it I finally finished it with a carpet bombing attempt...

 

Okay.. a bot DD as the target. But I'm far away from being a "decent CV player".

So if any CV players now would start whining that they can't ger rockets to work anymore, there's several options for what to do: 1. choose other targets than DD. 2. git gud. 3. go back playing BBs...

 

So, Sun, you're absolutely right with Your post.. :Smile_great:

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Sometimes I'm wondering if bomb drops are scripted to miss at a specific rate. Like 50% search the water.

 

Bombdrop1.thumb.jpg.24ebfe6c4d40d2403680d73724b28e03.jpg

Stationary ship, 1 bomb miss...

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3 minutes ago, Pikkozoikum said:

Sometimes I'm wondering if bomb drops are scripted to miss at a specific rate. Like 50% search the water.

 

Bombdrop1.thumb.jpg.24ebfe6c4d40d2403680d73724b28e03.jpg

Stationary ship, 1 bomb miss...

I wonder that too. I'm pretty sure there is some system like that in place. Had a lot of moments were reticle was  clearly covering the whole ship shortly before bombs hit and still missing 2 of 6 in Midway for example. 

 

The best example is when bombing broadside targets how almost always very conveniently all bombs fall exactly around the target forming a very perfect gap of the target in the reticle. 

There has to be a system that rolls bombs individually to prevent skill from influencing drops to much. 

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3 minutes ago, Yosha_nai said:

I wonder that too. I'm pretty sure there is some system like that in place. Had a lot of moments were reticle was  clearly covering the whole ship shortly before bombs hit and still missing 2 of 6 in Midway for example. 

 

The best example is when bombing broadside targets how almost always very conveniently all bombs fall exactly around the target forming a very perfect gap of the target in the reticle. 

There has to be a system that rolls bombs individually to prevent skill from influencing drops to much. 

Exactly. It's like some want tell me "Bomb pattern drops to the borders". Then they would still hit, they seem to avoide ships and drop to that border, that is not overlapping. In that case, there is maybe 1% of the whole area not covering the ship, and my bomb drops to exact emtpy space. How likely is that? That bomb could fall to any other border and would hit

 

And yes, broadside dorps seem like they have often the pattern of * x * * or * * x * and then the ships is magically at the x spot

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yes and that observation happening consistently over 700~ midway games for me so far (after enlightened drop removal) is highly fishy. 

 

as you said. The likely hood of a bomb falling exactly in that one spot of the reticle where it touches the ocean instead of the ship should be the most unlikely thing ever. 

 

I will try to experiment more on this in training room counting the bombs that fall into exactly such a spot and how often it happens. Will post my findings over the weekend. 

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25 minutes ago, Yosha_nai said:

yes and that observation happening consistently over 700~ midway games for me so far (after enlightened drop removal) is highly fishy. 

 

as you said. The likely hood of a bomb falling exactly in that one spot of the reticle where it touches the ocean instead of the ship should be the most unlikely thing ever. 

 

I will try to experiment more on this in training room counting the bombs that fall into exactly such a spot and how often it happens. Will post my findings over the weekend. 

Just had it again, 2 boms hits central, which is fine, and one bomb drops to the side, but of course to the side, that is not overlapping with the target ^^ The other side would be fine

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Is there an option to refund premium CVs after this horrific rocket mechanic change? I think that should be an option for players. It will be fair.

 

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4 hours ago, Pikkozoikum said:

Sometimes I'm wondering if bomb drops are scripted to miss at a specific rate. Like 50% search the water.

 

Bombdrop1.thumb.jpg.24ebfe6c4d40d2403680d73724b28e03.jpg

Stationary ship, 1 bomb miss...


Now imagine Graf Zeppelin missing a Stationary yamato with a perfect bomb drop...

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5 hours ago, Pikkozoikum said:

Just had it again, 2 boms hits central, which is fine, and one bomb drops to the side, but of course to the side, that is not overlapping with the target ^^ The other side would be fine

Considering that in a Bismarck I regularly loose 50% HP to two AP bombs... yeah, I don't think that is a problem. And I had it happen three games in a row.

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7 hours ago, Yosha_nai said:

all bombs fall exactly around the target forming a very perfect gap of the target in the reticle

...FDR dropping on Halland (1 incapacitation) :Smile_trollface:

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4 hours ago, BackfirePL said:

Is there an option to refund premium CVs after this horrific rocket mechanic change? I think that should be an option for players. It will be fair.

 

You get the same refund option that all the players that got those "dedicated AA premium ships" before the CV reeework... I think you can probably guess what that means?

:Smile_trollface:

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Just now, Deckeru_Maiku said:

You get the same refund option that all the players that got those "dedicated AA premium ships" before the CV reeework... I think you can probably guess what that means?

:Smile_trollface:

1 uninstall entirely free? :Smile_teethhappy:

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9 hours ago, Pikkozoikum said:

Sometimes I'm wondering if bomb drops are scripted to miss at a specific rate. Like 50% search the water.

 

Bombdrop1.thumb.jpg.24ebfe6c4d40d2403680d73724b28e03.jpg

Stationary ship, 1 bomb miss...

Oh boo hoo. I have this issue for god damn years now in my Yamato. My personal record is: Starionary zao-broadside at 9.4-9.8 km away. 21 shells fired. 8 hits. 7 overpen 1 normal pen.

You dont get to talk crap about bad rng.

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8 hours ago, BackfirePL said:

Is there an option to refund premium CVs after this horrific rocket mechanic change? I think that should be an option for players. It will be fair.

 

You could contact the Support for a refund, but you should describe the matter and make it clear, that there is a drastically mechanic change and you want a refund, because the carrier changed too much. Otherwise the Support will go with the default rule: You played them, no refund. That's why you have to make your case very clear, that this is different from the default case.

 

7 hours ago, Samyuel said:


Now imagine Graf Zeppelin missing a Stationary yamato with a perfect bomb drop...

Ye, though I would consider that as already "perfect". The Izumo was stationary as well

 

5 hours ago, Pukovnik7 said:

Considering that in a Bismarck I regularly loose 50% HP to two AP bombs... yeah, I don't think that is a problem. And I had it happen three games in a row.

Two AP bombs can'T take 50% of the HP of a BB ;)

Bismark has ~70k HP, 50% would be 35k. If Haku hits with 3 bombs the cit, it does 20k... xD So not even close.

The germans does 3x8800 max damage.

 

The thing is not, that bomb miss, the thing is "why" bomb miss. It seems scripted. I have no problem with random dispersion, but if they are scripted to miss, that would be bad

 

1 hour ago, redraven said:

Oh boo hoo. I have this issue for god damn years now in my Yamato. My personal record is: Starionary zao-broadside at 9.4-9.8 km away. 21 shells fired. 8 hits. 7 overpen 1 normal pen.

You dont get to talk crap about bad rng.

Well, I play Shikishima, I know what you mean. But hard to say, if just BB dispersion is bad.

 

I'm saying, it doesn't look like rng, it looks like it's scripted. Like there is an event of:

66% -> Bomb have rng dispersion, can be hits or misses

33% -> Bomb will guided towards the water

 

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This rocket nerf. Is it not a big boost to CV's with HE bombs over CV's with AP bombs.

The CV with HE bombs can kill enemy DD´s.

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11 minutes ago, Puffin_ said:

This rocket nerf. Is it not a big boost to CV's with HE bombs over CV's with AP bombs.

The CV with HE bombs can kill enemy DD´s.

I think so. Immelmann also does well out of it.

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On 6/18/2021 at 8:05 PM, Deckeru_Maiku said:

 

So if any CV players now would start whining that they can't ger rockets to work anymore, there's several options for what to do: 1. choose other targets than DD. 2. git gud. 3. go back playing BBs...

 

So, Sun, you're absolutely right with Your post.. :Smile_great:

Problem you have now is CV's getting flak from team mates because they are not taking out DD's. Its a no win situation.

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53 minutes ago, ArtyVark said:

Problem you have now is CV's getting flak from team mates because they are not taking out DD's. Its a no win situation.

I usually rather give CVs flak when they try to attack my ship.... oh, wait... You meant other flak...

 

Seriously, CVs could at least try to spot DDs... when playing a DD or cruiser myself and out to take out opposing DDs it's kinda bad to see CVs only concentrating on doing damage, damage, damage and often failing, as this ends up ultimately as a potato playstyle... like BaBBies peppering other BBs with HE...

As WG still rewards damage done most it's in a way understandable, even though that when playing for the win usually rewards more reward (exp and credits) due the win bonus... but probably many of those "damage over all" players don't even know that, due to the low number of wins they achieve ^v^

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the problem with WGing is first they realy dont care what we think... mods are only ones hear to protect there over lords from us talking nasty/"toxic"

 

they dont like the game skill based... MM and RnG are the king of the seas.

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38 minutes ago, Deckeru_Maiku said:

Seriously, CVs could at least try to spot DDs... when playing a DD or cruiser myself and out to take out opposing DDs it's kinda bad to see CVs only concentrating on doing damage, damage, damage and often failing, as this ends up ultimately as a potato playstyle... like BaBBies peppering other BBs with HE...

As WG still rewards damage done most it's in a way understandable, even though that when playing for the win usually rewards more reward (exp and credits) due the win bonus... but probably many of those "damage over all" players don't even know that, due to the low number of wins they achieve ^v^

Now, tell me why a CV would spot a DD, meanwhile just losing planes, and not getting anything in return. 

If he doesn't make enough damage he'll also pay a lot of credits to spot DDs. I'd say nope, no cigar.
Leave the DD-babbies alone, farm the BBabbies, kill some cruisers, outfarm the enemy CV, job done. 

 

Also. Dropping spotters is most useful OUTSIDE the AA-range of fat, farmable stationary targets. Your team will love you.

AKA that Stalingrad or French Baguette, nose-in next to an island. Not to spot a DD that is fast and can smoke up. 

 

So, now radar-cruisers and DDs will have to do their jobs. It is no longer the CVs job. Deal with it.

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On 6/18/2021 at 1:41 AM, TsunamiACR said:

Sincerely, the CVs have been loaded with this change and I have colleagues who are changing the game for this change and as they do not adjust it they will not return because not only does it take longer to shoot but you also tell them where you have shot right now the DDs do not have to no one to stop them and now they have a free way to kill everything that is found

 

A CV merely has to keep a DD spotted, it doesn't even have to attack the DD to "stop them", spot and the rest of the team will finish the DD very quickly. But then, why would a CV player even consider that there are 11 other players in their team?

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