[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8901 Posted June 12, 2021 8 minutes ago, Capra76 said: I think it's a lot more fundamental than that. Back in 2015 we had a relatively simple rock-paper-scissors game (with RTS CV on top) with fewer mechanics and interactions to balance, which of course was a relatively easy task; by adding in new gimmicks they've increased the number of mechanics exponentially, which increases the task of balancing them by the same amount thus resulting in unexpected outcomes. Corrected that for You. And achieving unexpected outcomes clearly shows that the Game Designers don't really have the foggiest idea about their own game and don't have the balls to get some help by asking veteran players with agreed upon skills about their opinions. Just as the CV Reeework Fiasco could have been avoided by just adapting the mechanics for RTS CV by some of the ideas given by Unicum CV players, which would have made it a lot less balance destroying as the sh*t WG themselves came up with. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8902 Posted June 12, 2021 1 hour ago, Deckeru_Maiku said: But on this occasion I can fully understand his outrage and whining. I'm not saying it is as it should be (as it is crap). As expected (yup!) this is just WeeGee having another stuff up. And here is the guy, doing exactly what you should not do: make your team lose to try and snipe the CV. man if he'd do that in a DD we'd all call him a numbskull. And here he is doing it in a slowwwww sub. Man that just makes me go LOLLLL. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8903 Posted June 12, 2021 EDIT: and yes, it double posted, too. Kinda like having a double CV match. 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8904 Posted June 12, 2021 2 hours ago, Deckeru_Maiku said: ....as the sh*t WG themselves came up with. Their marketing crap works fine (..well, they make money) , but I suspect they're not that much of a gamer themselves. They seem to be a bit like car designers without a driving license. They just sit in it and go "this is fine". They know what is fashionable, and what is cool, but they don't know if it will actually work. Next level: there come some dudes that want to race it... But --> I am starting to like this submarine-thing. I just whacked a CV... Started putting out torps at 10km... then he moved (after he ate them), just kept coming... He could not do much... last torps at 3km, at periscope level keeping him spotted. Teammates actually helped + KS. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #8905 Posted June 12, 2021 47 minutes ago, BLUB__BLUB said: Their marketing crap works fine (..well, they make money) , but I suspect they're not that much of a gamer themselves. They seem to be a bit like car designers without a driving license. They just sit in it and go "this is fine". They know what is fashionable, and what is cool, but they don't know if it will actually work. Next level: there come some dudes that want to race it... It's turning into those mobile games. The disgruntled x-employee whose name shall not be mentioned does indeed have a few fair points. This game is made for churn, not for people who likes that getting better... 47 minutes ago, BLUB__BLUB said: But --> I am starting to like this submarine-thing. I just whacked a CV... Started putting out torps at 10km... then he moved (after he ate them), just kept coming... He could not do much... last torps at 3km, at periscope level keeping him spotted. Teammates actually helped + KS. Just tell me which ship I can play that can mostly ignore CV and Subs. oh wait, I'm guessing Minotaur will do ok there too. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8906 Posted June 12, 2021 1 hour ago, Nibenay78 said: It's turning into those mobile games. The disgruntled x-employee whose name shall not be mentioned does indeed have a few fair points. This game is made for churn, not for people who likes that getting better... Yeah seems a bit like that. 1 hour ago, Nibenay78 said: Just tell me which ship I can play that can mostly ignore CV and Subs. oh wait, I'm guessing Minotaur will do ok there too. I have bad news for you.... nope... Mino isn't safe for Cvs either. Spoiler 20210611_224417_PASA510-Roosevelt_45_Zigzag.wowsreplay Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #8907 Posted June 12, 2021 Probably been said, FDR is OP, whatever planes she launches, even complete noob muppets will be guaranteed damage and kills. Yeh she has slow planes and yeh takes time between attacks, but when she can merrily salter though multiple ships AA and still get to drop her torp spam, it is broken and like most CVs you can only do damage to it at the end of the game when it is alone and little point fighting on, unless ahead on points and then she can run away at a decent speed. Will WarGimps dumb devs fix her no, will they fix AA, don't make me pee my pants, they'll stick heads between each others butt cheeks as they don't listen, unless costing them money !! 2 1 Share this post Link to post Share on other sites
[S-E] FixCVs_Nautical_Metaphor Players 3,532 posts 29,240 battles Report post #8908 Posted June 12, 2021 Vor 22 Stunden, BLUB__BLUB sagte: No they don't have immunity. Once the auto-DCP runs out they can be pinged, or double-pinged. Notice how this guy didn't even flinch at the preposterous notion that a damage control party(!) working on some damage stops the enemy submarine's sonar from working. 2 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8909 Posted June 13, 2021 12 hours ago, FixCVs_Nautical_Metaphor said: Notice how this guy didn't even flinch at the preposterous notion that a damage control party(!) working on some damage stops the enemy submarine's sonar from working. With a working hydro the hammering of repair action would be enough to detect of enemy ship near, so it's double BS imho Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #8910 Posted June 13, 2021 12 hours ago, FixCVs_Nautical_Metaphor said: Notice how this guy didn't even flinch at the preposterous notion that a damage control party(!) working on some damage stops the enemy submarine's sonar from working. Because its a 100% Arcade Game lol The Idea that you Ping an Enemy for Homing Torpedoes is not exactly Realistic either lol Neither is pretty much anything in this Game really. Armor Penetration on most Guns is Vastly Better than it should be. Also have you ever Noticed that we are Covering 5km of Distance in about 2 Minutes with our Battleships ? Some of our Ships are Moving over the Map at Speeds in excess of 200kph ^^ Not even mentioning the Torpedoes some of which are Exceeding 300kph Lets not Talk about Aircraft. Some Cold War Era Fighter Jets would be quite Yelous if they could Go as Fast as the German Bombers ingame. Needless to say. While going at such Speeds we are doing Full Rudder Turns and keep Firing our Guns. By the way. Our Gunners are Incredible Drunk most of the Time. Often unable to Land Shots on a Battleship thats just 5km Away. In exchange tough. Some Ships can Accurately Fire beyond the Horizon constantly ^^ So Yeah. Not Batting an Eye on Damage Control Stopping Submarine Sonar Pings ^^ People need to Realize that this Game is as Arcade as it Gets. The only Remnants of Historical Accuracy is some of the Ship Models. And even there the Ratio of Unhistorical Fantasy to Actually Existing Ships in Correct Models is Rising Steeply by each Update :) 4 Share this post Link to post Share on other sites
CptBarney Players 8,127 posts 245 battles Report post #8911 Posted June 13, 2021 1 hour ago, Sunleader said: Because its a 100% Arcade Game lol The Idea that you Ping an Enemy for Homing Torpedoes is not exactly Realistic either lol Neither is pretty much anything in this Game really. Armor Penetration on most Guns is Vastly Better than it should be. Also have you ever Noticed that we are Covering 5km of Distance in about 2 Minutes with our Battleships ? Some of our Ships are Moving over the Map at Speeds in excess of 200kph ^^ Not even mentioning the Torpedoes some of which are Exceeding 300kph Lets not Talk about Aircraft. Some Cold War Era Fighter Jets would be quite Yelous if they could Go as Fast as the German Bombers ingame. Needless to say. While going at such Speeds we are doing Full Rudder Turns and keep Firing our Guns. By the way. Our Gunners are Incredible Drunk most of the Time. Often unable to Land Shots on a Battleship thats just 5km Away. In exchange tough. Some Ships can Accurately Fire beyond the Horizon constantly ^^ So Yeah. Not Batting an Eye on Damage Control Stopping Submarine Sonar Pings ^^ People need to Realize that this Game is as Arcade as it Gets. The only Remnants of Historical Accuracy is some of the Ship Models. And even there the Ratio of Unhistorical Fantasy to Actually Existing Ships in Correct Models is Rising Steeply by each Update :) Doesn't excuse poor game mechanics nor decisions. 7 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8912 Posted June 13, 2021 14 hours ago, FixCVs_Nautical_Metaphor said: Notice how this guy didn't even flinch at the preposterous notion that a damage control party(!) working on some damage stops the enemy submarine's sonar from working. No I wouldn't. The DCP also stops the ping on BBs and everything else. Probably just laziness, else they had to make a new button. The point that WeeGee left it like that on CVs is probably just stupidity. Now, would you be amazed or flabbergasted for that? I'd say, crap as usual, not really something to be flinching at. Instead, I'm just LMAO because, as expected, they did it again. SO: Maybe "notice how that guy (= you) still rages about the preposterous notion that they would not FUBAR it with CVs again (as they usually do when "fixing"stuff). 1 hour ago, Sunleader said: Because its a 100% Arcade Game lol The Idea that you Ping an Enemy for Homing Torpedoes is not exactly Realistic either lol Neither is pretty much anything in this Game really. THIS. 1 hour ago, Sunleader said: So Yeah. Not Batting an Eye on Damage Control Stopping Submarine Sonar Pings ^^ Exactly. Just the usual dumb idea, followed by poor execution (since CVs have auto-DCP, which nobody asked for, and as such... yeah stops the ping as well. LMAO). 1 hour ago, Sunleader said: People need to Realize that this Game is as Arcade as it Gets. The only Remnants of Historical Accuracy is some of the Ship Models. And even there the Ratio of Unhistorical Fantasy to Actually Existing Ships in Correct Models is Rising Steeply by each Update :) Exactly. And after that, WeeGee even manage to FUBAR some of it even more. Why would we be surprised? 20 minutes ago, CptBarney said: Doesn't excuse poor game mechanics nor decisions. No it doesn't "excuse" that. But dudes like @FixCVs_Nautical_Metaphor and that Youtuber could really use some chill-pills. Excuse me while I have a good laugh at their "high expectations". LMAO... I actually start to find their raging quite amusing. Q to all: Would you think it more likely for WeeGee to screw stuff up, or not? 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8913 Posted June 13, 2021 18 hours ago, Paranoid_Potato said: Probably been said, FDR is OP, whatever planes she launches, even complete noob muppets will be guaranteed damage and kills. Yeh she has slow planes and yeh takes time between attacks, but when she can merrily salter though multiple ships AA and still get to drop her torp spam, it is broken and like most CVs you can only do damage to it at the end of the game when it is alone and little point fighting on, unless ahead on points and then she can run away at a decent speed. Will WarGimps dumb devs fix her no, will they fix AA, don't make me pee my pants, they'll stick heads between each others butt cheeks as they don't listen, unless costing them money !! You probably never played it, as when you do what you say, you will probably not make a seconddrop from the same squad. Yes you can make the first drop, you will loose half the squads if you enter a blob with some "good AA" ships. No problem, you still have half of them left. If you get a good drop off, it is 20K being torps or bombs. Then you MIGHT get fire or flooding. But to profit from that, you must dump on them after hey used DCP. Now, the thing is, are you gonna make that. If they are in the same blob, not likely. The last squads are dead sooner than the first half, simply because there's less "damage sponge". Also, while you were spending the obligatory loiter time, one of your teammates might have set a perma-fire or two (or something) meaning that you'll not get any. Also, you'll ose the whoile squad, and not see a full squad of those again all game. So the thing that she can "merrily salter though multiple ships AA and still get to drop her torp spam" is not true. Yes FDR can do it, but not merrily. And of course you can drop torps, then come back with bombs. EH, that WOULD mean that you have now TWO halved squads. Not so merrily after all. FDR is broken AF though, probably more so that other CVs. WHat it is for is finding lone ships (preferably fat ones) and repeatedly smacking them untill they are dead. A sole Yamato, 10km away from any buddies, is an ideal target. Every 30 seconds he'll get hit by 8 torps, until he is dead. Depending on DCP and heals, that might take 10 minutes. So, in one game, FDR can eat two Yammies and that would be it. Except when you ar e smart using it, you attack ships that HAVE just used DCP, then you can set perma-stuff. That is what FDR is able to do, and it can sacrifice planes, if needed. THAT is why it is so strong. It is not because what you think. And if you want to deal with FDR, that is best done at the start. You must support your DD so he can go THROUGH the cap. FDR is not easily able to deal with DDs, it needs the team to do it. So you must take care of your DD then he can take out the FDR. But I think that is something players will never learn, and that is also why FDR is that strong. 1 Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #8914 Posted June 13, 2021 You made valid points Blub, but disagree, when your in a Montana, in company with an Alsace, Mino, Worcester and Hallland this thing flies through drops his torps and comes back with a near enough for arguing, full attack, then it is broken. Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8915 Posted June 13, 2021 35 minutes ago, Paranoid_Potato said: You made valid points Blub, but disagree, when your in a Montana, in company with an Alsace, Mino, Worcester and Hallland this thing flies through drops his torps and comes back with a near enough for arguing, full attack, then it is broken. I have that thing, and definitely I cannot do it. I can drop one lot. Mind it has 7 "drops" available as standard. At least 3 of them "drops" will be deleted (and one used), so you have 3 left - and that means you can NOT do it again. Maybe if one of those ships wanders off, then you can get THAT one (if you are lucky), but not any one of that pack. If you do it - it means the whole squadron is dead, and you'll not get full strength again all game. Not disagreeing it is broken, because it is. Mind this though: In any other CV, you'll get one drop off too. Not the second one, and you will not even try. However in any other CV I'd just do one drop, go get next, do another. Thing is though, if you blob up most of the BBs, what else is there for FDR to attack? Can't hit DDs... cruisers, it is too slow for that as well. But FDR can (and will) attack the blob. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8916 Posted June 13, 2021 3 hours ago, BLUB__BLUB said: Thing is though, if you blob up most of the BBs, what else is there for FDR to attack? Wrong question, Blubbs... The question is: if everybody blobs up, who is doing the capping? As blobbing up to defend against one single effing CV might save lives, but usually loses battles... So in the end, it's just effing useless to discuss about "what planes do when the enemy team blobs together" unless it's "boohoo, my damage..." instead of "yay! Free win!" 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8917 Posted June 13, 2021 9 minutes ago, Deckeru_Maiku said: Wrong question, Blubbs... The question is: if everybody blobs up, who is doing the capping? As blobbing up to defend against one single effing CV might save lives, but usually loses battles... So in the end, it's just effing useless to discuss about "what planes do when the enemy team blobs together" unless it's "boohoo, my damage..." instead of "yay! Free win!" Yes, THAT is true. However, it is NOT true that FDR can just kill at will when you blob up. He can't. Although, theoretically you could blob up in the cap, eh. But they usually do it behind islands. Three ships together is enough to make it VERY hard for an FDR to get you killed. EDIT: how about T6, a DD without smnoke and a spaghetti-BB vs two CVs? If our team had not been hiding behind islands (and they did NOT hide from the CVs...) then what? Sometimes I think all some people do is find excuses not to get off their @r$es. 1 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8918 Posted June 13, 2021 2 minutes ago, BLUB__BLUB said: However, it is NOT true that FDR can just kill at will when you blob up. He can't. Don't know if that true or not, as I a) do not and never will (unless through a supercontainer or something) own a FDR b) will rarely meet a FDR in battle,, due to doing very few high tier battles and c) don't ever think about blobbing up, as I prefer to ger sunk and get into another battle with a different ship than playing a boring "which team blobs more effectively" battle... So if FDR can or can't is of no consequence for me. 2 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8919 Posted June 13, 2021 Just now, Deckeru_Maiku said: Don't know if that true or not, as I a) do not and never will (unless through a supercontainer or something) own a FDR b) will rarely meet a FDR in battle,, due to doing very few high tier battles and c) don't ever think about blobbing up, as I prefer to ger sunk and get into another battle with a different ship than playing a boring "which team blobs more effectively" battle... So if FDR can or can't is of no consequence for me. I think you make smart choices (c). But look above - our team was shiteritis (guess what they did, ahem...). They can;t even blame it on "hiding from those awful planes"... we took the B-cap (in the middle) and then went after the CVs. All they did was spam us and we managed to kill one and almost killed the other. Plus we did some "collateral damage". Not saying CVs aren't broken, because yes they are, and WeeGee doesn't seem to be willing to fix them. But part of the problem is people claiming stuff that just can't happen or that can only be pulled of by unicums. Share this post Link to post Share on other sites
Sunleader Weekend Tester, In AlfaTesters 5,710 posts 13,400 battles Report post #8920 Posted June 13, 2021 9 hours ago, CptBarney said: Doesn't excuse poor game mechanics nor decisions. Never Claimed it Did. Just Saying that referencing to Realism or Historical Accuracy is entirely Irrelevant to this Game. 1 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #8921 Posted June 14, 2021 10 hours ago, Sunleader said: Never Claimed it Did. Just Saying that referencing to Realism or Historical Accuracy is entirely Irrelevant to this Game. wait, are you saying mighty russian BBs, which were mass produced, couldnt actually hit 9 out of 9 shells on a moving target at 24 km? 5 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #8922 Posted June 14, 2021 4 hours ago, ghostbuster_ said: wait, are you saying mighty russian BBs, which were mass produced, couldnt actually hit 9 out of 9 shells on a moving target at 24 km? Last time I had a really good double salvo at a ~24km moving target in Montana, I hit 7 of 12 superheavy AP shells in both salvos! Not too shabby... If it wasn't the fact that all hits landed on the flight deck and bounced... 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,226 battles Report post #8923 Posted June 15, 2021 Well the day we all knew was coming is here the Soviet CV line is on the dev blog. From a purely visual standpoint I’m disappointed no Superstar Destroyers, but maybe that’s going to be a premium. https://blog.worldofwarships.com/blog/166 ST 0.10.6, SOVIET AIRCRAFT CARRIERS Soviet aircraft carriers Komsomolets, Serov, Pobeda, Admiral Nakhimov and Chkalov have been added to the game for testing. Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. The following researchable Soviet aircraft carriers will be added to the game in the upcoming closed testing session: Komsomolets, Tier IV Serov, Tier VI Pobeda, Tier VIII Admiral Nakhimov, Tier X Key Features of the Soviet aircraft carriers: Each squadron consists of only one attacking flight; Soviet aircraft carriers have a small number of aircraft in their squadrons, reaching up to eight planes at Tier X; Beginning at Tier VIII, planes are equipped with rocket boosters. Similar to Ise and Tone, rocket boosters are automatically activated during takeoff and give a short-term increase in speed; All planes have a small amount of HP and low cruise speed; The "Repair" squadron consumable is available to Pobeda's torpedo bombers and to all of Admiral Nakhimov's squadrons; Torpedoes carried by torpedo bombers have long range and long arming time; Attack aircraft on Tiers VIII and X are armed with HE rockets, the equivalent of the U.S. Tiny Tims; At Tier IV, Komsomolets has standard aircraft types. Starting from Tier VI, Soviet aircraft carriers carry skip bombers with HE bombs instead of standard dive bombers; Good ship concealment. The concept of the branch: one squadron - one attack. To play effectively, squadrons will need to make a lot of brief flights at short to medium range due to their low cruise speed. This is helped by the good concealment of the ships and the presence of rocket boosters on the planes. Squadrons are vulnerable to AA due to their low HP, and each lost plane reduces the total damage that can be dealt to the enemy. The new ships' skip bombers and torpedo bombers can use their long range to avoid staying too long in the enemy AA zone. However, in this case, it will be easier for enemy ships to evade attack. Soviet aircraft carrier Chkalov, Tier VIII A fast-moving large aircraft carrier based on Project 71B of the late 1930s. The Chkalov is armed with aviation similar to the researchable Soviet Tier X aircraft carrier Admiral Nakhimov. Each squadron consists of only 6 planes. The ship is also distinguished from other Soviet aircraft carriers by its available selection of squadrons: torpedo bombers, skip bombers, and dive bombers. The Chkalov is best used for dealing damage to low-mobility targets and supporting allies in the fight for Key Areas. 6 1 Share this post Link to post Share on other sites
[TACHA] DeviousDave02 [TACHA] Players 679 posts 3,786 battles Report post #8924 Posted June 15, 2021 All Hail Glorious Soviet Overlords! 3 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8925 Posted June 15, 2021 1 hour ago, lovelacebeer said: Well the day we all knew was coming is here the Soviet CV line is on the dev blog. From a purely visual standpoint I’m disappointed no Superstar Destroyers, but maybe that’s going to be a premium. https://blog.worldofwarships.com/blog/166 ST 0.10.6, SOVIET AIRCRAFT CARRIERS Soviet aircraft carriers Komsomolets, Serov, Pobeda, Admiral Nakhimov and Chkalov have been added to the game for testing. Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website. The following researchable Soviet aircraft carriers will be added to the game in the upcoming closed testing session: Komsomolets, Tier IV Serov, Tier VI Pobeda, Tier VIII Admiral Nakhimov, Tier X Key Features of the Soviet aircraft carriers: Each squadron consists of only one attacking flight; Soviet aircraft carriers have a small number of aircraft in their squadrons, reaching up to eight planes at Tier X; Beginning at Tier VIII, planes are equipped with rocket boosters. Similar to Ise and Tone, rocket boosters are automatically activated during takeoff and give a short-term increase in speed; All planes have a small amount of HP and low cruise speed; The "Repair" squadron consumable is available to Pobeda's torpedo bombers and to all of Admiral Nakhimov's squadrons; Torpedoes carried by torpedo bombers have long range and long arming time; Attack aircraft on Tiers VIII and X are armed with HE rockets, the equivalent of the U.S. Tiny Tims; At Tier IV, Komsomolets has standard aircraft types. Starting from Tier VI, Soviet aircraft carriers carry skip bombers with HE bombs instead of standard dive bombers; Good ship concealment. The concept of the branch: one squadron - one attack. To play effectively, squadrons will need to make a lot of brief flights at short to medium range due to their low cruise speed. This is helped by the good concealment of the ships and the presence of rocket boosters on the planes. Squadrons are vulnerable to AA due to their low HP, and each lost plane reduces the total damage that can be dealt to the enemy. The new ships' skip bombers and torpedo bombers can use their long range to avoid staying too long in the enemy AA zone. However, in this case, it will be easier for enemy ships to evade attack. Soviet aircraft carrier Chkalov, Tier VIII A fast-moving large aircraft carrier based on Project 71B of the late 1930s. The Chkalov is armed with aviation similar to the researchable Soviet Tier X aircraft carrier Admiral Nakhimov. Each squadron consists of only 6 planes. The ship is also distinguished from other Soviet aircraft carriers by its available selection of squadrons: torpedo bombers, skip bombers, and dive bombers. The Chkalov is best used for dealing damage to low-mobility targets and supporting allies in the fight for Key Areas. All firepower on first attack that even the best AA can't stop. All balans 4 3 1 Share this post Link to post Share on other sites