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Excavatus

General CV related discussions.

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43 minutes ago, mcboernester said:

The bigger issue i have here, and im really surprised nobody even mentioned it : Look at my fighters HP while I'm in drop animation.

Might be a Petro that has AA spec? Also, we do not know how many ships are around. 

There must be ships around, as at 4km out there still is FLAK and it cannot be Petro. 
Seems to me you lost the two #7 (who fly above) to this FLAK. 

You got one plane yellow due to DPS. Kinda meh. 

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46 minutes ago, BLUB__BLUB said:

Might be a Petro that has AA spec? Also, we do not know how many ships are around. 

There must be ships around, as at 4km out there still is FLAK and it cannot be Petro. 
Seems to me you lost the two #7 (who fly above) to this FLAK. 

You got one plane yellow due to DPS. Kinda meh. 

He's talking about how once the MG's start firing the squadron stops losing HP despite the AA still blazing away at them.

 

Kinda get why WeeGee did it that way as the long delay between clicking and the rockets actually firing with the squadron locked in a slow, straight line and easily calculated heading would make it almost impossible to get any drops on a ship if any others were near by firing flak but well... ehhh... kinda silly really.

 

That or it's a visual bug... have had it happen in Ops a few times where the icon for the squadron would not update until the attack run was over (where it would suddenly turn from green to red)

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10 minutes ago, DeviousDave02 said:

He's talking about how once the MG's start firing the squadron stops losing HP despite the AA still blazing away at them.

 

Kinda get why WeeGee did it that way as the long delay between clicking and the rockets actually firing with the squadron locked in a slow, straight line and easily calculated heading would make it almost impossible to get any drops on a ship if any others were near by firing flak but well... ehhh... kinda silly really.

 

That or it's a visual bug... have had it happen in Ops a few times where the icon for the squadron would not update until the attack run was over (where it would suddenly turn from green to red)

Probably this then. Although you always had an "immunity period" starting at the drop-animation. 

Since there is now a longer animation, might also be a longer immunity period? 

 

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12 minutes ago, BLUB__BLUB said:

Probably this then. Although you always had an "immunity period" starting at the drop-animation. 

Since there is now a longer animation, might also be a longer immunity period? 

 

Yes but this is very unhealthy for the game , its like 7 seconds of free spotting without taking any dmg for example. I kinda have my mind set on comp here as this would be a significant change. Right now, at least in the upper tiers you are mostly there for spotting and aerial denial , so this animation gives you a guaranteed 10 sec spot (strike + getting back into control)  on an enemy dd which is usually a smaland or marceau, even with only 1 drop in the squad left and there is a full aa petro near it.

 

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41 minutes ago, mcboernester said:

Yes but this is very unhealthy for the game , its like 7 seconds of free spotting without taking any dmg for example.

Well yes. But there's already lots of everything that is unhealthy. 

Complaining that stuff for CVs is unhealthy, would be like complaining about a fart smelling... :Smile_trollface:

And since everyone (all farts, both sides) would get that 7 secs (smell)... well... 

It is not like WeeGee is gonna do anything about clearing the air, eh. 

 

41 minutes ago, mcboernester said:

I kinda have my mind set on comp here as this would be a significant change. Right now, at least in the upper tiers you are mostly there for spotting and aerial denial , so this animation gives you a guaranteed 10 sec spot (strike + getting back into control)  on an enemy dd which is usually a smaland or marceau, even with only 1 drop in the squad left and there is a full aa petro near it.

True... even though I mostly see Halland. And WeeGee "Highlandered" the Petro (there can be only one).

I already expected them to "nerf" this and meanwhile still "buff" it somehow,  that nerfhammer has a tendency to hit them on the butt every time. 

By now, every time they say "nerf this" or "buff that " I go ---> :Smile_popcorn:

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AA builds actually work right now so im kinda happy with that. If there's a full AA petro / goliath you think twice about striking. wonder if this gets into randoms aswell

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7 hours ago, mcboernester said:

Overall they haven't put enough thought into it IMHO so i really hope it doesn't go live next week. This "nerf" will once again most affect mediocre players, as for experienced CV players it is a buff in many situations. You will always start with the smallest possible reticle, so if you have enough experience your damage might very well go up. 

 

The bigger issue i have here, and im really surprised nobody even mentioned it : Look at my fighters HP while I'm in drop animation. 

I do have a fair bit of experience in Midway and MvR for an Average player. So ig its a buff for me 

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5 hours ago, mcboernester said:

AA builds actually work right now so im kinda happy with that. If there's a full AA petro / goliath you think twice about striking. wonder if this gets into randoms aswell

Well isn't that great... so now WG has just to work the Tiers to T4 and make AA work there, too, to make the game less sh*tty for non-CVs again... I bet they manage to do that in an iffy, right? :Smile_trollface:

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As always, I'd like to thank the developers for their genius design of CV mechanics. It's an absolute joy to be cit twice by a broken Enterprise squadron, then to be cit twice again on the next pass! So a mediocre rear-line craven can get damage of the kind I have to earn by playing well!

So. much. fun! Genius game design!


 

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18 hours ago, mcboernester said:

AA builds actually work right now so im kinda happy with that. If there's a full AA petro / goliath you think twice about striking. wonder if this gets into randoms aswell

Goliath could use a little more dps though, still not that high and breaks easily to rocket attacks. But full AA petro? That thing is just broken :D

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20 hours ago, Deckeru_Maiku said:

Well isn't that great... so now WG has just to work the Tiers to T4 and make AA work there, too, to make the game less sh*tty for non-CVs again... I bet they manage to do that in an iffy, right? :Smile_trollface:

They will never do anything to harm the CV even if it kills the game... I mean...

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1 hour ago, Pukovnik7 said:

They will never do anything to harm the CV even if it kills the game... I mean...

b...b....b....but subs are implemented to be THE ULTIMATE CV HUNTERtm right guys? Everyone assured us they won't just another gimmick to f*ck up DD and Cruiser gameplay, but are supposed to put them flying ratz into their deserved position - here: below the waves...

 

But seriously... anyone expected WG to come harm to their lovechilds, which desperately have to stay at 5% playerbase played to for the responsible braindead game designers to keep their jobs paychecks supply of females of negotiable virtue and vodka.

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55 minutes ago, FixCVs_Nautical_Metaphor said:

Turns out CVs have near complete immunity from subs.

Of course.

No they don't have immunity. Once the auto-DCP runs out they can be pinged, or double-pinged. 

Anyway he is whining about a stationary target... the guy doesn't even move :Smile_veryhappy:

 

45 minutes ago, Nibenay78 said:

Are we surprised?

Of course we aren't. This stupid auto-DCP probably is so stupid even WeeGee forgot about it. 

I doubt if they did THAT on purpose. And the CV can't do anything about it if the sub is that close.

He can't launch planes  to hit something that is THAT close, and the sub could just dive even if he could. 

CV now has no chance to escape... Here he is though.. still whining. He just invented suBBabbies.... :Smile_veryhappy:

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2 hours ago, BLUB__BLUB said:

WeeGee forgot about it. 

guess that's the case, they didn't thought about that in the carrier.

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6 hours ago, Pikkozoikum said:

guess that's the case, they didn't thought about that in the carrier.

It happens when designing a class overburdend with exemptions and bizarre automated 'features'. The things they did think about carrier redesigning them are laughable bad anyway so nothing gained or lost really, its just crap. These people are just really bad at designing gameplay these days.

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8 hours ago, BLUB__BLUB said:

No they don't have immunity. Once the auto-DCP runs out they can be pinged, or double-pinged. 

Anyway he is whining about a stationary target... the guy doesn't even move :Smile_veryhappy:

 

Of course we aren't. This stupid auto-DCP probably is so stupid even WeeGee forgot about it. 

I doubt if they did THAT on purpose. And the CV can't do anything about it if the sub is that close.

He can't launch planes  to hit something that is THAT close, and the sub could just dive even if he could. 

CV now has no chance to escape... Here he is though.. still whining. He just invented suBBabbies.... :Smile_veryhappy:

That it doesnt move makes the situation even worse. The whing is about how bizarre bad WG is at designing gameplay. It is laughable amateur crap at this point, done by people being used to designing casino games rather then shooters.

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Just now, Europizza said:

That it doesnt move makes the situation even worse. The whing is about how bizarre bad WG is at designing gameplay. It is laughable amateur crap at this point, done by people being used to designing casino games rather then shooters.

True. But we know they are baaaad. I think it is hilarious, too. How did they miss this. :Smile_teethhappy:

The whole idea of DCP "fixing" the ping, LMAO. Probably to save having to program another button? 
Well a CV has auto-DCP... has been like hat since reeework... ROFL. 

 

But the whining that he cannot ping... a STATIONARY dumbass enemy... 

...is a bit like complaining that you cannot kick a dead horse any harder. :Smile_facepalm:

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48 minutes ago, BLUB__BLUB said:

But the whining that he cannot ping... a STATIONARY dumbass enemy... 

...is a bit like complaining that you cannot kick a dead horse any harder. :Smile_facepalm:

Well of course he is "whinning" when the main gimmick of the enitre sub class is to ping ships. And than there is something that becomes inmmune to it for a whole damn minute.
CVs are so bad and forgotten game mechanic wise that something like this would happen was inevitable.

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3 minutes ago, redraven said:

Well of course he is "whinning" when the main gimmick of the enitre sub class is to ping ships. And than there is something that becomes inmmune to it for a whole damn minute.
CVs are so bad and forgotten game mechanic wise that something like this would happen was inevitable.

DCP always gives an immunity period, I think WeeGee ff-ed it up though, and it wasn't on purpose. 

Just the laziness, they thought of "countermeasure" and didn't want to add an extra button. 

 

Was LMAO at the guy raging though. How much time did he spend getting all the way back there in his (slow) sub. 

Yes very very useful (why did his team lose...), and now he can't extra-whack that parked up CV.

If he had been a DD we'd call him an useless dipstick, going for the CV. The hate is strong in this one. LMAO. :Smile_veryhappy:

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37 minutes ago, BLUB__BLUB said:

DCP always gives an immunity period, I think WeeGee ff-ed it up though, and it wasn't on purpose. 

Just the laziness, they thought of "countermeasure" and didn't want to add an extra button. 

 

Was LMAO at the guy raging though. How much time did he spend getting all the way back there in his (slow) sub. 

Yes very very useful (why did his team lose...), and now he can't extra-whack that parked up CV.

If he had been a DD we'd call him an useless dipstick, going for the CV. The hate is strong in this one. LMAO. :Smile_veryhappy:

Because it is rage invoking crap design in what could have been a great naval battle game, thats why. Maybe you accepted the abysmal state if this game, its playerbase and its designers. But I totally get it.

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27 minutes ago, Europizza said:

Because it is rage invoking crap design in what could have been a great naval battle game, thats why. Maybe you accepted the abysmal state if this game, its playerbase and its designers. But I totally get it.

Oh I get what he means. Just that I think his main reason to play is to have an excuse to rage. 
In other times, he'd be that dude on the soapbox raging about <whatever>. 

Must admit he is good at it though. It is entertaining. :Smile_popcorn:

 

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49 minutes ago, BLUB__BLUB said:

Oh I get what he means. Just that I think his main reason to play is to have an excuse to rage. 
In other times, he'd be that dude on the soapbox raging about <whatever>. 

Must admit he is good at it though. It is entertaining. :Smile_popcorn:

 

I agree that he usually behaves (or better: is) an entitled whiner with an annoying pattern of speech and voice, which is the reason I avoid watching any videos by him.

But on this occasion I can fully understand his outrage and whining.

It's a clear example that WG "game designers" - must be a new batch, as in the early years game mechanics were slightly better thought through - do not have the foggiest idea what the crap they nowadays - about since The Great CV-Reeework Fiascotm - does to balance and fun in the game.

Well, there's always CoOp right?

 

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33 minutes ago, Deckeru_Maiku said:

It's a clear example that WG "game designers" - must be a new batch, as in the early years game mechanics were slightly better thought through - do not have the foggiest idea what the crap they nowadays - about since The Great CV-Reeework Fiascotm - does to balance and fun in the game.

 

I think it's a lot more fundamental than that.

 

Back in 2015 we had a relatively simple rock-paper-scissors game (with RTS CV on top) with fewer mechanics and interactions to balance, which of course was a relatively easy task; by adding in new classes they've increased the number of mechanics exponentially, which increases the task of balancing them by the same amount thus resulting in unexpected outcomes.

 

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