[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8851 Posted June 9, 2021 50 minutes ago, Prophecy82 said: Dont ask me... Im a simple guy. I like gunboats. Oh yes gunboats are more difficult X__X I avoid playing them Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8852 Posted June 9, 2021 10 minutes ago, Yosha_nai said: Oh yes gunboats are more difficult X__X I avoid playing them They arent. Especially not the High Tier Russians. Also you can spam torps in the general direction of the opponents without giving much thought about it. Thats way less annoying then seeing your full set of torps miss for random reasons... esecially since you get a fair share of dmg done by your guns. It helps the team, too. Its better 2-3 Ships try to shoot me instead of the idiotic broadside cruiser 3 km behind me. Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #8853 Posted June 9, 2021 1 hour ago, Yosha_nai said: But I think it's wrong to complain that CVs ruin those opportunity every time. They only ruin it of the circumstances are a certain way. The CV doesn't ruin anything during other certain circumstances. The game would be boring if being stealthy always worked consistently in every battle wouldn't it? Stealth has enough variables to work in interesting ways among the surface ship classes already. Carriers add to the lack of stealth consistantly for most of the ships. A single CV ruins stealth for 12 different opponents in a continuous stream of inadverted alternating detection simply because it's flying to places. Most of carier spotting has no thought behind it; it's a mere consequence of zipping around to targets at 120-200 knts unhindered by hard cover or manouvre limitations. As for boring... We only have to look at matches without carriers. Those are usually more entertaining compared to matches with carriers because they allow for a wider array of tactical possibilities for everyone in that match. Carrier matches make things stale and static, while adding very little of interest in the surface to carrier gameplay in return since it's automated almost completely. 6 Share this post Link to post Share on other sites
[NECRO] Deckeru_Maiku Beta Tester 6,636 posts 24,864 battles Report post #8854 Posted June 9, 2021 2 hours ago, Yosha_nai said: Yes, depends of course. Last game I played in a t8 DD I killed 5 ships and lost the game with 1.8k base exp in a CV game. That CV tried often to keep me spotted but obviously couldn't always (I smoked, stayed behind cover when I expected him ect.) In another game I wouldn't be able to have auch performance because different circumstances or the CV spotting could have let to me taking more damage. But I think it's wrong to complain that CVs ruin those opportunity every time. They only ruin it of the circumstances are a certain way. The CV doesn't ruin anything during other certain circumstances. The game would be boring if being stealthy always worked consistently in every battle wouldn't it? Yes, in that battle with Your HSF Harekaze You sunk 5 ships. And 31 planes, which shows that the enemy CV wanted to see You sunk and probably ignored better targets. It probably helped that You were in a 3 player division (can't see with which ships, I guess a CV was among them?!?) but not enough that Your team managed to win the battle... So.. Yeah, great performance... but a loss nonetheless... which is described best imho like as "kissing your sister/brother" Not an attempt to bash your stats, which are great... at least in CVs and when playing the other classes in divisions... it just makes your POV a wee be CV-centric I guess. ;) Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8855 Posted June 9, 2021 Obviously I'm a CV main. I'm also not trying to excuse CVs. Just stating my opinion. As a CV main I obviously think differently about how I play my DDs in those games. So I also am able to tolerate the influence of CVs on me more. 6 minutes ago, Deckeru_Maiku said: Yeah, great performance... but a loss nonetheless... Yes some games you just can't win. It was a 3 man div because I enjoy playing with friends more than trying to prove a point but yes. It being a loss certainly wasn't the fault of that enemy CV player. It was more of an issue of our team dying faster than our div could kill theirs. As you pointed out my stats are quite good and stable when looking at most recent numbers (if you judge me by outdated stats that kind of won't help). So I would say in my case the game is definetly playable for me in DDs or other classes besides CVs despite CVs and I perform well enough together with div mates or alone to get a win out of at least 60% of my games. And yes, the game is fun for me CV or not. Take it as you will. I just can't agree on CVs killing opportunities. In my divs whenever I play DD we usually have at least 1 CV player in our div and no... I do not get babysit by fighter planes all game long because it reveals my position :D 1 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8856 Posted June 9, 2021 6 hours ago, Pikkozoikum said: That is quite a complex question actually The time from the very first begin to actually hitting the rockets is probably the same. The preparation time is currently longer, which will be very short in future, but the attack is very longer. There is one buff-component: The rockets have now a shorter attack-distance. When they needed before lets say 4km, they neew now maybe 2.5 km. But then there is a nerf-component, that 1. The CV has to lead his aim 2. The surface ship can maneuver out of it better -The thing is, which could cause a larger skill gap, that you need now to lead you aim -But it also decreases the skill gap, that you don't need the long prediction path for hitting a DD -It could be better for good surface ship players Don't british smoke hard counter planes ? Coz they detect you, you pop smoke. And even the above average CV player can't keep their patience for too long. And you have a short cooldown. And many smokes. So am I right about that coz I did see Daring not getting struck even once the entire game by CV Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8857 Posted June 9, 2021 54 minutes ago, totally_potato said: Don't british smoke hard counter planes ? Coz they detect you, you pop smoke. And even the above average CV player can't keep their patience for too long. And you have a short cooldown. And many smokes. So am I right about that coz I did see Daring not getting struck even once the entire game by CV Its not worth it to go for these ships if none of one owns team is able to shoot at them during it because yes, the smoke has a to short CD. Since daring also has a heal the damage a CV can do to one alone usually is never enough to severely cripple it either. There are better targets most of the time. Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8858 Posted June 9, 2021 1 minute ago, Yosha_nai said: Its not worth it to go for these ships if none of one owns team is able to shoot at them during it because yes, the smoke has a to short CD. Since daring also has a heal the damage a CV can do to one alone usually is never enough to severely cripple it either. There are better targets most of the time. k Like I was always aware of this fact, but since we have an actual cv main here, I thought I'd just confirm. I'll start playing daring a bit more now Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8859 Posted June 9, 2021 Just now, totally_potato said: k Like I was always aware of this fact, but since we have an actual cv main here, I thought I'd just confirm. I'll start playing daring a bit more now Dont get mistaken. A CV wihh a brain will still totally crap all over you if he wants to. Either by killing you during the single mistake you make during the battle or by making you totally useless to your team 2 Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8860 Posted June 9, 2021 6 hours ago, Pikkozoikum said: found this one https://www.youtube.com/watch?v=qh97r-aXMic so 2 sec nerf for German CVs K. Isn't that bad but it could matter. Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8861 Posted June 9, 2021 1 minute ago, Yosha_nai said: Dont get mistaken. A CV wihh a brain will still totally crap all over you if he wants to. Either by killing you during the single mistake you make during the battle or by making you totally useless to your team k. Not that I face too many CVs with brains but I'll keep that in mind Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8862 Posted June 9, 2021 Just now, totally_potato said: k. Not that I face too many CVs with brains but I'll keep that in mind I mean then it doesn't matter what DD you take. Just play whatever you enjoy 1 Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #8863 Posted June 9, 2021 8 hours ago, totally_potato said: so 2 sec nerf for German CVs K. Isn't that bad but it could matter. German CVs suffer the least from it so far. IJN is pretty oof.... Will be tough to hit dds with it. FDR is pretty bad, i should have a clip. EDIT: yep there it is Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8864 Posted June 10, 2021 17 hours ago, Yosha_nai said: I mean then it doesn't matter what DD you take. Just play whatever you enjoy Well I was doing that till the grand Japanese cavalry came but k ig Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8865 Posted June 10, 2021 8 hours ago, mcboernester said: German CVs suffer the least from it so far. IJN is pretty oof.... Will be tough to hit dds with it. FDR is pretty bad, i should have a clip. EDIT: yep there it is Ok with the FDR nerf. It throws out so much rockets that it doesn't matter anyway. You still hit that Petro Japanese is pretty oof, but the Americans suffered the most. Germans have AP rockets so they didn't suffer as much. Its ok atm. Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #8866 Posted June 10, 2021 What about the rumors of improved handling? Is it true or will everything stay the same and just get machine guns with rocket delay? Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8867 Posted June 10, 2021 1 hour ago, totally_potato said: Ok with the FDR nerf. It throws out so much rockets that it doesn't matter anyway. You still hit that Petro Would you call it a nerf, a on a Petro 50% of the rockets would miss. Because the ship is not larger. You need 2 lined-up Currywursts + 2 Petro on each side to hit all the rockets. And yes you can (will) hit a DD... 7 rockets out of 50... LOLLL RNG sprayfart... Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8868 Posted June 10, 2021 56 minutes ago, BLUB__BLUB said: Would you call it a nerf, a on a Petro 50% of the rockets would miss. Because the ship is not larger. You need 2 lined-up Currywursts + 2 Petro on each side to hit all the rockets. And yes you can (will) hit a DD... 7 rockets out of 50... LOLLL RNG sprayfart... well that is the aim that we took before the change, so we have to lead more Atleast it seems so Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8869 Posted June 10, 2021 1 minute ago, totally_potato said: well that is the aim that we took before the change, so we have to lead more Atleast it seems so in FDR wouldn't matter much... the circle (where about 50 rockets gonna land) is so big. That means whatever is in that circle is gonna get hit or have paid generous scheep to RNGesus. If it is a DD... well I think that circle can fit at least 4-5 DDs, and still at least half the rockets would hit water. My best hit ever on a DD was 8 rockets. Didn't kill him. I had to lurk around, next try, 3 rockets... 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8870 Posted June 10, 2021 11 hours ago, mcboernester said: EDIT: yep there it is Can you adjust aim while the MGs are firing or is it locked? Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #8871 Posted June 10, 2021 28 minutes ago, Prophecy82 said: Can you adjust aim while the MGs are firing or is it locked? No, the moment you start the drop / left click you are locked into that position. The purpose of the MG right now is to give the enemy an indicator where the drop will land. Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #8872 Posted June 10, 2021 1 hour ago, Nov_A said: What about the rumors of improved handling? Is it true or will everything stay the same and just get machine guns with rocket delay? Midway handles kinda like enterprise fighters now. Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #8873 Posted June 10, 2021 3 hours ago, totally_potato said: Ok with the FDR nerf. It throws out so much rockets that it doesn't matter anyway. You still hit that Petro Japanese is pretty oof, but the Americans suffered the most. Germans have AP rockets so they didn't suffer as much. Its ok atm. The problem with the FDR is that you already hardly use rockets anyway and now it gets even worse. Questionable approach. You have to give a lot of lead to hit, and in this clip its just a bot. If you steer into the drop all rockets would have missed. The question here -> why would you even try to take rockets when you can just take DBs / Torps for guaranteed 20k++ dmg? Things like that are just bad balancing approaches, they make 1 ammo kinda useless. The same as with ap bombs on zeppelin Share this post Link to post Share on other sites
[CN_] mcboernester Privateer 6,009 posts 14,314 battles Report post #8874 Posted June 10, 2021 Overall they haven't put enough thought into it IMHO so i really hope it doesn't go live next week. This "nerf" will once again most affect mediocre players, as for experienced CV players it is a buff in many situations. You will always start with the smallest possible reticle, so if you have enough experience your damage might very well go up. The bigger issue i have here, and im really surprised nobody even mentioned it : Look at my fighters HP while I'm in drop animation. Share this post Link to post Share on other sites
[THESO] Nov_A Beta Tester 1,292 posts 13,123 battles Report post #8875 Posted June 10, 2021 6 minutes ago, mcboernester said: Midway handles kinda like enterprise fighters now. lul Share this post Link to post Share on other sites