[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #8826 Posted June 7, 2021 2 hours ago, El2aZeR said: By also giving your team a T8 CV and two T9 BBs. Also 899 is easily countered on most maps. If you die to 899, you deserve it. How do you counter it, running away from the action is not ideal, and even if you somehow avoid dying, mushys are an OP ship in the right hands (not mine). Share this post Link to post Share on other sites
[D_G] Pukovnik7 Players 1,080 posts 6,617 battles Report post #8827 Posted June 7, 2021 We just had a match... and the enemy had a CV in form of Ise. We had none. Managed to pull off a win, but only because enemies kept making mistakes. Friendly Gneisenau was moments from receiving a full torpedo spread when we finished capping. 2 Share this post Link to post Share on other sites
[POP] AndyHill Weekend Tester 1,433 posts Report post #8828 Posted June 7, 2021 2 hours ago, black_falcon120 said: How do you counter it, running away from the action is not ideal, and even if you somehow avoid dying, mushys are an OP ship in the right hands (not mine). Just dodge, it's pretty easy. And don't push forward in a 899 game, you need to learn new tactics, stay behind and wait to see if your team manages to gain an advantage for you. Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #8829 Posted June 7, 2021 3 hours ago, black_falcon120 said: How do you counter it, running away from the action is not ideal, and even if you somehow avoid dying, mushys are an OP ship in the right hands (not mine). Turn and head towards the map border immediately at the start of the match. You're essentially pulling 3 of the most influential enemy ships out of the game alone, terrible strike efficiency is a small price to pay for that. Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #8830 Posted June 7, 2021 2 hours ago, El2aZeR said: Turn and head towards the map border immediately at the start of the match. You're essentially pulling 3 of the most influential enemy ships out of the game alone, terrible strike efficiency is a small price to pay for that. How does that take them out of the battle? If their carrier friend tells them you are running, don't they become a normal division? 1 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8831 Posted June 7, 2021 6 minutes ago, black_falcon120 said: How does that take them out of the battle? If their carrier friend tells them you are running, don't they become a normal division? Usually, they do not. They'll at least try for 5 minutes to get you. Meanwhile, they are useless - and one of them will be dead, too. Remember, Musashi... AA... well... Share this post Link to post Share on other sites
[SM0KE] black_falcon120 Beta Tester 1,693 posts 4,658 battles Report post #8832 Posted June 7, 2021 18 minutes ago, BLUB__BLUB said: Usually, they do not. They'll at least try for 5 minutes to get you. Meanwhile, they are useless - and one of them will be dead, too. Remember, Musashi... AA... well... If they're dumb enough to do that, chances are, they wouldn't have been much use anyway... If you played long enough ago to get mushy, aren't you probably good? Also, t8 carrier's in t9 games.... Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #8833 Posted June 7, 2021 3 minutes ago, black_falcon120 said: If they're dumb enough to do that, chances are, they wouldn't have been much use anyway... If you played long enough ago to get mushy, aren't you probably good? I think it is more like, they're out to have some fun and not out to be useful/good. After all, if you do the meme, then you do the meme. Like going through middle on "2 brothers". Eh, which I often do in a CV... best games really. Spoiler 3 minutes ago, black_falcon120 said: Also, t8 carrier's in t9 games.... I'll faildiv my Ark Royal into T9, no problem.... Will still kick behinds. T8 CVs do just fine in T9. Even in T10. And the other team also gets a T8 CV. I do not really see the problem there... Share this post Link to post Share on other sites
[TORAZ] El2aZeR Beta Tester 15,786 posts 26,801 battles Report post #8834 Posted June 8, 2021 10 hours ago, black_falcon120 said: How does that take them out of the battle? If their carrier friend tells them you are running, don't they become a normal division? If they give up on sniping you then you can play normally too. Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8835 Posted June 8, 2021 I didn't actually test the rockets in PTS How are they now? Share this post Link to post Share on other sites
[TCG] El_Pepega Players 22 posts 11,434 battles Report post #8836 Posted June 8, 2021 6 saat önce, totally_potato dedi: I didn't actually test the rockets in PTS How are they now? Here two videos illustrating how the new rockets works https://youtu.be/pnjSR2Kv5l8 (Tech Tree cvs) https://www.youtube.com/watch?v=O2uAXT9e7vs (Premium cvs) Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8837 Posted June 8, 2021 35 minutes ago, El_Pepega said: Here two videos illustrating how the new rockets works https://youtu.be/pnjSR2Kv5l8 (Tech Tree cvs) https://www.youtube.com/watch?v=O2uAXT9e7vs (Premium cvs) k From what I saw Americans have the longest machine gun firing time, and germans have the lowest So this balances the rockets or make them trash? Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8838 Posted June 9, 2021 10 hours ago, totally_potato said: k From what I saw Americans have the longest machine gun firing time, and germans have the lowest So this balances the rockets or make them trash? That is quite a complex question actually The time from the very first begin to actually hitting the rockets is probably the same. The preparation time is currently longer, which will be very short in future, but the attack is very longer. There is one buff-component: The rockets have now a shorter attack-distance. When they needed before lets say 4km, they neew now maybe 2.5 km. But then there is a nerf-component, that 1. The CV has to lead his aim 2. The surface ship can maneuver out of it better -The thing is, which could cause a larger skill gap, that you need now to lead you aim -But it also decreases the skill gap, that you don't need the long prediction path for hitting a DD -It could be better for good surface ship players Share this post Link to post Share on other sites
totally_potato Players 2,533 posts Report post #8839 Posted June 9, 2021 1 hour ago, Pikkozoikum said: That is quite a complex question actually The time from the very first begin to actually hitting the rockets is probably the same. The preparation time is currently longer, which will be very short in future, but the attack is very longer. There is one buff-component: The rockets have now a shorter attack-distance. When they needed before lets say 4km, they neew now maybe 2.5 km. But then there is a nerf-component, that 1. The CV has to lead his aim 2. The surface ship can maneuver out of it better -The thing is, which could cause a larger skill gap, that you need now to lead you aim -But it also decreases the skill gap, that you don't need the long prediction path for hitting a DD -It could be better for good surface ship players Ok German CVs were dead apparently with the so called rocket nerf. But seems like their rockets are just fine Americans will become weaker vs DDs but not by a big amount. Ig the live server can explain better Thnx for the points, my dude Share this post Link to post Share on other sites
[TOFTC] Pikkozoikum Players 7,658 posts 13,680 battles Report post #8840 Posted June 9, 2021 10 minutes ago, totally_potato said: Ok German CVs were dead apparently with the so called rocket nerf. But seems like their rockets are just fine Americans will become weaker vs DDs but not by a big amount. Ig the live server can explain better Thnx for the points, my dude found this one https://www.youtube.com/watch?v=qh97r-aXMic Share this post Link to post Share on other sites
[BLUMR] Kyorinn Players 83 posts 14,098 battles Report post #8841 Posted June 9, 2021 02.06.2021 saat 14:50'de, Prophecy82 dedi: In the moment of truth the real potato ignores the DD completely. not like you are going to get spoted cuz he wants to go for another target behind you and lose your 3-4k hp for no reason but ok (yes im a bit late ik ik) 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8842 Posted June 9, 2021 14 minutes ago, COMRADE_2019 said: not like you are going to get spoted cuz he wants to go for another target behind you and lose your 3-4k hp for no reason but ok (yes im a bit late ik ik) Had such a case a few days ago: Red Fletcher sneaked through the middle and capped our home base. Our CV, Shokek, was behind an Island a bit further up north to that base. He didnt notice the DD when he was capping. He detected him briefly just before he was coming around the Island to sink that CV. Map awareness: -100. So yea, you may get spotted by accident by a CV, but the real potato wont keep you lit for long. 2 Share this post Link to post Share on other sites
[BLUMR] Kyorinn Players 83 posts 14,098 battles Report post #8843 Posted June 9, 2021 5 dakika önce, Prophecy82 dedi: Had such a case a few days ago: Red Fletcher sneaked through the middle and capped our home base. Our CV, Shokek, was behind an Island a bit further up north to that base. He didnt notice the DD when he was capping. He detected him briefly just before he was coming around the Island to sink that CV. Map awareness: -100. So yea, you may get spotted by accident by a CV, but the real potato wont keep you lit for long. i know potato cvs are not going to pay attention to map but still even getting detected once when there was actually no sufrace ship near to spot you normally will give info to enemy team and if they have atleast 1 intelegent player he would ruin everything you try to do just cuz of that stupid moment you got detected by plane 3 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8844 Posted June 9, 2021 2 minutes ago, COMRADE_2019 said: i know potato cvs are not going to pay attention to map but still even getting detected once when there was actually no sufrace ship near to spot you normally will give info to enemy team and if they have atleast 1 intelegent player he would ruin everything you try to do just cuz of that stupid moment you got detected by plane I agree. 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8845 Posted June 9, 2021 13 minutes ago, Prophecy82 said: I agree. 16 minutes ago, COMRADE_2019 said: i know potato cvs are not going to pay attention to map but still even getting detected once when there was actually no sufrace ship near to spot you normally will give info to enemy team and if they have atleast 1 intelegent player he would ruin everything you try to do just cuz of that stupid moment you got detected by plane The intelligent player will know that you are around regardless. Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8846 Posted June 9, 2021 19 minutes ago, Yosha_nai said: The intelligent player will know that you are around regardless. True. But the difference between a previously spotted vs. unspotted DD regarding the angles from where you can expect torps (i.e) can go up to 180°. Which makes the latter definitely more dangerous. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8847 Posted June 9, 2021 11 minutes ago, Prophecy82 said: True. But the difference between a previously spotted vs. unspotted DD regarding the angles from where you can expect torps (i.e) can go up to 180°. Which makes the latter definitely more dangerous. yeah but it's not like you cant change the angles after being spotted by the CV afterwards. Especially now since intelligent player feels sure where they will come from you can play bigger mind games Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8848 Posted June 9, 2021 6 minutes ago, Yosha_nai said: yeah but it's not like you cant change the angles after being spotted by the CV afterwards. Especially now since intelligent player feels sure where they will come from you can play bigger mind games Given a sufficient intervall of not being spotted. Sure. Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #8849 Posted June 9, 2021 1 minute ago, Prophecy82 said: Given a sufficient intervall of not being spotted. Sure. Yes, depends of course. Last game I played in a t8 DD I killed 5 ships and lost the game with 1.8k base exp in a CV game. That CV tried often to keep me spotted but obviously couldn't always (I smoked, stayed behind cover when I expected him ect.) In another game I wouldn't be able to have auch performance because different circumstances or the CV spotting could have let to me taking more damage. But I think it's wrong to complain that CVs ruin those opportunity every time. They only ruin it of the circumstances are a certain way. The CV doesn't ruin anything during other certain circumstances. The game would be boring if being stealthy always worked consistently in every battle wouldn't it? 2 1 Share this post Link to post Share on other sites
[NMA] Prophecy82 Players 3,362 posts 26,028 battles Report post #8850 Posted June 9, 2021 4 minutes ago, Yosha_nai said: The game would be boring if being stealthy always worked consistently in every battle wouldn't it? Dont ask me... Im a simple guy. I like gunboats. Share this post Link to post Share on other sites